# Copyright (c) 2018 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. import gzip from io import StringIO, BufferedIOBase #To write the g-code to a temporary buffer, and for typing. from typing import List from UM.Logger import Logger from UM.Mesh.MeshWriter import MeshWriter #The class we're extending/implementing. from UM.PluginRegistry import PluginRegistry from UM.Scene.SceneNode import SceneNode #For typing. ## A file writer that writes gzipped g-code. # # If you're zipping g-code, you might as well use gzip! class GCodeGzWriter(MeshWriter): ## Writes the gzipped g-code to a stream. # # Note that even though the function accepts a collection of nodes, the # entire scene is always written to the file since it is not possible to # separate the g-code for just specific nodes. # # \param stream The stream to write the gzipped g-code to. # \param nodes This is ignored. # \param mode Additional information on what type of stream to use. This # must always be binary mode. # \return Whether the write was successful. def write(self, stream: BufferedIOBase, nodes: List[SceneNode], mode = MeshWriter.OutputMode.BinaryMode) -> bool: if mode != MeshWriter.OutputMode.BinaryMode: Logger.log("e", "GCodeGzWriter does not support text mode.") return False #Get the g-code from the g-code writer. gcode_textio = StringIO() #We have to convert the g-code into bytes. success = PluginRegistry.getInstance().getPluginObject("GCodeWriter").write(gcode_textio, None) if not success: #Writing the g-code failed. Then I can also not write the gzipped g-code. return False result = gzip.compress(gcode_textio.getvalue().encode("utf-8")) stream.write(result) return True