|
@@ -3,6 +3,7 @@
|
|
|
import numpy
|
|
|
|
|
|
from PyQt5 import QtCore
|
|
|
+from PyQt5.QtGui import QImage
|
|
|
|
|
|
from cura.PreviewPass import PreviewPass
|
|
|
from cura.Scene import ConvexHullNode
|
|
@@ -17,6 +18,21 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
|
|
|
|
|
|
|
|
|
class Snapshot:
|
|
|
+ @staticmethod
|
|
|
+ def getImageBoundaries(image: QImage):
|
|
|
+ # Look at the resulting image to get a good crop.
|
|
|
+ # Get the pixels as byte array
|
|
|
+ pixel_array = image.bits().asarray(image.byteCount())
|
|
|
+ width, height = image.width(), image.height()
|
|
|
+ # Convert to numpy array, assume it's 32 bit (it should always be)
|
|
|
+ pixels = numpy.frombuffer(pixel_array, dtype=numpy.uint8).reshape([height, width, 4])
|
|
|
+ # Find indices of non zero pixels
|
|
|
+ nonzero_pixels = numpy.nonzero(pixels)
|
|
|
+ min_y, min_x, min_a_ = numpy.amin(nonzero_pixels, axis=1)
|
|
|
+ max_y, max_x, max_a_ = numpy.amax(nonzero_pixels, axis=1)
|
|
|
+
|
|
|
+ return min_x, max_x, min_y, max_y
|
|
|
+
|
|
|
## Return a QImage of the scene
|
|
|
# Uses PreviewPass that leaves out some elements
|
|
|
# Aspect ratio assumes a square
|
|
@@ -27,6 +43,10 @@ class Snapshot:
|
|
|
render_width, render_height = active_camera.getWindowSize()
|
|
|
render_width = int(render_width)
|
|
|
render_height = int(render_height)
|
|
|
+ # Result should have enough resolution; it is cropped and then scaled down.
|
|
|
+ while (render_width < 1000) or (render_height < 1000):
|
|
|
+ render_width *= 2
|
|
|
+ render_height *= 2
|
|
|
preview_pass = PreviewPass(render_width, render_height)
|
|
|
|
|
|
root = scene.getRoot()
|
|
@@ -50,12 +70,6 @@ class Snapshot:
|
|
|
# guessed size so the objects are hopefully big
|
|
|
size = max(bbox.width, bbox.height, bbox.depth * 0.5)
|
|
|
|
|
|
- # Somehow the aspect ratio is also influenced in reverse by the screen width/height
|
|
|
- # So you have to set it to render_width/render_height to get 1
|
|
|
- projection_matrix = Matrix()
|
|
|
- projection_matrix.setPerspective(30, render_width / render_height, 1, 500)
|
|
|
- camera.setProjectionMatrix(projection_matrix)
|
|
|
-
|
|
|
# Looking from this direction (x, y, z) in OGL coordinates
|
|
|
looking_from_offset = Vector(1, 1, 2)
|
|
|
if size > 0:
|
|
@@ -64,19 +78,30 @@ class Snapshot:
|
|
|
camera.setPosition(look_at + looking_from_offset)
|
|
|
camera.lookAt(look_at)
|
|
|
|
|
|
- preview_pass.setCamera(camera)
|
|
|
- preview_pass.render()
|
|
|
- pixel_output = preview_pass.getOutput()
|
|
|
-
|
|
|
- # Look at the resulting image to get a good crop.
|
|
|
- # Get the pixels as byte array
|
|
|
- pixel_array = pixel_output.bits().asarray(pixel_output.byteCount())
|
|
|
- # Convert to numpy array, assume it's 32 bit (it should always be)
|
|
|
- pixels = numpy.frombuffer(pixel_array, dtype=numpy.uint8).reshape([render_height, render_width, 4])
|
|
|
- # Find indices of non zero pixels
|
|
|
- nonzero_pixels = numpy.nonzero(pixels)
|
|
|
- min_y, min_x, min_a_ = numpy.amin(nonzero_pixels, axis=1)
|
|
|
- max_y, max_x, max_a_ = numpy.amax(nonzero_pixels, axis=1)
|
|
|
+ satisfied = False
|
|
|
+ size = None
|
|
|
+ fovy = 30
|
|
|
+
|
|
|
+ while not satisfied:
|
|
|
+ if size is not None:
|
|
|
+ satisfied = True # always be satisfied after second try
|
|
|
+ projection_matrix = Matrix()
|
|
|
+ # Somehow the aspect ratio is also influenced in reverse by the screen width/height
|
|
|
+ # So you have to set it to render_width/render_height to get 1
|
|
|
+ projection_matrix.setPerspective(fovy, render_width / render_height, 1, 500)
|
|
|
+ camera.setProjectionMatrix(projection_matrix)
|
|
|
+ preview_pass.setCamera(camera)
|
|
|
+ preview_pass.render()
|
|
|
+ pixel_output = preview_pass.getOutput()
|
|
|
+
|
|
|
+ min_x, max_x, min_y, max_y = Snapshot.getImageBoundaries(pixel_output)
|
|
|
+
|
|
|
+ size = max((max_x - min_x) / render_width, (max_y - min_y) / render_height)
|
|
|
+ if size > 0.5 or satisfied:
|
|
|
+ satisfied = True
|
|
|
+ else:
|
|
|
+ # make it big and allow for some empty space around
|
|
|
+ fovy *= 0.5 # strangely enough this messes up the aspect ratio: fovy *= size * 1.1
|
|
|
|
|
|
# make it a square
|
|
|
if max_x - min_x >= max_y - min_y:
|