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- class Sessions::Client
- def initialize(client_id, node_id)
- @client_id = client_id
- @node_id = node_id
- log '---client start ws connection---'
- fetch
- log '---client exiting ws connection---'
- end
- def fetch
- backends = [
- 'Sessions::Backend::TicketOverviewList',
- 'Sessions::Backend::ActivityStream',
- ]
- asset_lookup = {}
- backend_pool = []
- user_id_last_run = nil
- user_updated_at_last_run = nil
- loop_count = 0
- loop do
- # check if session still exists
- return if !Sessions.session_exists?(@client_id)
- # get connection user
- session_data = Sessions.get(@client_id)
- return if !session_data
- return if !session_data[:user]
- return if !session_data[:user]['id']
- user = User.lookup(id: session_data[:user]['id'])
- return if !user
- # init new backends
- if user_id_last_run != user.id
- user_id_last_run = user.id
- asset_lookup = {}
- # release old objects
- backend_pool.collect! do
- nil
- end
- # create new pool
- backend_pool = []
- backends.each do |backend|
- item = backend.constantize.new(user, asset_lookup, self, @client_id)
- backend_pool.push item
- end
- # update user if required
- elsif user_updated_at_last_run != user.updated_at
- user_updated_at_last_run = user.updated_at
- log "---client - updating user #{user.id} - #{user_updated_at_last_run}"
- backend_pool.each do |backend|
- backend.user = user
- end
- end
- loop_count += 1
- log "---client - looking for data of user #{user.id}"
- # push messages from backends
- backend_pool.each(&:push)
- log '---/client-'
- # start faster in the beginnig
- if loop_count < 20
- sleep 1
- else
- sleep 2.2
- end
- end
- end
- # send update to browser
- def send(data)
- Sessions.send(@client_id, data)
- end
- def log(msg)
- Rails.logger.debug { "client(#{@node_id}.#{@client_id}) #{msg}" }
- end
- end
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