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+// Underscore.js 1.6.0
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+// http://underscorejs.org
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+// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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+// Underscore may be freely distributed under the MIT license.
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+
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+(function() {
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+
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+ // Baseline setup
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+ // --------------
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+
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+ // Establish the root object, `window` in the browser, or `exports` on the server.
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+ var root = this;
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+
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+ // Save the previous value of the `_` variable.
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+ var previousUnderscore = root._;
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+
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+ // Establish the object that gets returned to break out of a loop iteration.
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+ var breaker = {};
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+
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+ // Save bytes in the minified (but not gzipped) version:
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+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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+
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+ // Create quick reference variables for speed access to core prototypes.
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+ var
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+ push = ArrayProto.push,
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+ slice = ArrayProto.slice,
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+ concat = ArrayProto.concat,
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+ toString = ObjProto.toString,
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+ hasOwnProperty = ObjProto.hasOwnProperty;
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+
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+ // All **ECMAScript 5** native function implementations that we hope to use
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+ // are declared here.
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+ var
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+ nativeIsArray = Array.isArray,
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+ nativeKeys = Object.keys,
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+ nativeBind = FuncProto.bind;
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+
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+ // Create a safe reference to the Underscore object for use below.
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+ var _ = function(obj) {
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+ if (obj instanceof _) return obj;
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+ if (!(this instanceof _)) return new _(obj);
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+ this._wrapped = obj;
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+ };
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+
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+ // Export the Underscore object for **Node.js**, with
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+ // backwards-compatibility for the old `require()` API. If we're in
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+ // the browser, add `_` as a global object via a string identifier,
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+ // for Closure Compiler "advanced" mode.
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+ if (typeof exports !== 'undefined') {
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+ if (typeof module !== 'undefined' && module.exports) {
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+ exports = module.exports = _;
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+ }
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+ exports._ = _;
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+ } else {
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+ root._ = _;
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+ }
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+
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+ // Current version.
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+ _.VERSION = '1.6.0';
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+
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+ // Collection Functions
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+ // --------------------
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+
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+ // The cornerstone, an `each` implementation, aka `forEach`.
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+ // Handles raw objects in addition to array-likes. Treats all
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+ // sparse array-likes as if they were dense.
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+ _.each = _.forEach = function(obj, iterator, context) {
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+ if (obj == null) return obj;
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+ if (obj.length === +obj.length) {
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+ for (var i = 0, length = obj.length; i < length; i++) {
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+ if (iterator.call(context, obj[i], i, obj) === breaker) return;
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+ }
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+ } else {
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+ var keys = _.keys(obj);
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+ for (var i = 0, length = keys.length; i < length; i++) {
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+ if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return;
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+ }
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+ }
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+ return obj;
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+ };
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+
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+ // Return the results of applying the iterator to each element.
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+ _.map = _.collect = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ _.each(obj, function(value, index, list) {
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+ results.push(iterator.call(context, value, index, list));
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+ });
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+ return results;
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+ };
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+
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+ var reduceError = 'Reduce of empty array with no initial value';
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+
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+ // **Reduce** builds up a single result from a list of values, aka `inject`,
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+ // or `foldl`.
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+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ _.each(obj, function(value, index, list) {
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+ if (!initial) {
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+ memo = value;
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, value, index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // The right-associative version of reduce, also known as `foldr`.
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+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ var length = obj.length;
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+ if (length !== +length) {
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+ var keys = _.keys(obj);
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+ length = keys.length;
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+ }
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+ _.each(obj, function(value, index, list) {
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+ index = keys ? keys[--length] : --length;
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+ if (!initial) {
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+ memo = obj[index];
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, obj[index], index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // Return the first value which passes a truth test. Aliased as `detect`.
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+ _.find = _.detect = function(obj, predicate, context) {
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+ var result;
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+ _.some(obj, function(value, index, list) {
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+ if (predicate.call(context, value, index, list)) {
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+ result = value;
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+ return true;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Return all the elements that pass a truth test.
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+ // Aliased as `select`.
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+ _.filter = _.select = function(obj, predicate, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ _.each(obj, function(value, index, list) {
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+ if (predicate.call(context, value, index, list)) results.push(value);
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+ });
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+ return results;
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+ };
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+
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+ // Return all the elements for which a truth test fails.
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+ _.reject = function(obj, predicate, context) {
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+ return _.filter(obj, _.negate(predicate), context);
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+ };
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+
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+ // Determine whether all of the elements match a truth test.
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+ // Aliased as `all`.
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+ _.every = _.all = function(obj, predicate, context) {
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+ predicate || (predicate = _.identity);
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+ var result = true;
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+ if (obj == null) return result;
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+ _.each(obj, function(value, index, list) {
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+ if (!(result = result && predicate.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if at least one element in the object matches a truth test.
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+ // Aliased as `any`.
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+ _.some = _.any = function(obj, predicate, context) {
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+ predicate || (predicate = _.identity);
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+ var result = false;
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+ if (obj == null) return result;
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+ _.each(obj, function(value, index, list) {
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+ if (result || (result = predicate.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if the array or object contains a given value (using `===`).
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+ // Aliased as `include`.
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+ _.contains = _.include = function(obj, target) {
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+ if (obj == null) return false;
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+ return _.some(obj, function(value) {
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+ return value === target;
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+ });
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+ };
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+
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+ // Invoke a method (with arguments) on every item in a collection.
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+ _.invoke = function(obj, method) {
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+ var args = slice.call(arguments, 2);
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+ var isFunc = _.isFunction(method);
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+ return _.map(obj, function(value) {
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+ return (isFunc ? method : value[method]).apply(value, args);
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+ });
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+ };
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+
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+ // Convenience version of a common use case of `map`: fetching a property.
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+ _.pluck = function(obj, key) {
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+ return _.map(obj, _.property(key));
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+ };
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+
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+ // Convenience version of a common use case of `filter`: selecting only objects
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+ // containing specific `key:value` pairs.
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+ _.where = function(obj, attrs) {
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+ return _.filter(obj, _.matches(attrs));
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+ };
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+
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+ // Convenience version of a common use case of `find`: getting the first object
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+ // containing specific `key:value` pairs.
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+ _.findWhere = function(obj, attrs) {
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+ return _.find(obj, _.matches(attrs));
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+ };
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+
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+ // Return the maximum element or (element-based computation).
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+ _.max = function(obj, iterator, context) {
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+ var result = -Infinity, lastComputed = -Infinity,
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+ value, computed;
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+ if (!iterator && _.isArray(obj)) {
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+ for (var i = 0, length = obj.length; i < length; i++) {
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+ value = obj[i];
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+ if (value > result) {
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+ result = value;
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+ }
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+ }
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+ } else {
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+ _.each(obj, function(value, index, list) {
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+ computed = iterator ? iterator.call(context, value, index, list) : value;
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+ if (computed > lastComputed) {
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+ result = value;
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+ lastComputed = computed;
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+ }
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+ });
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+ }
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+ return result;
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+ };
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+
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+ // Return the minimum element (or element-based computation).
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+ _.min = function(obj, iterator, context) {
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+ var result = Infinity, lastComputed = Infinity,
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+ value, computed;
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+ if (!iterator && _.isArray(obj)) {
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+ for (var i = 0, length = obj.length; i < length; i++) {
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+ value = obj[i];
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+ if (value < result) {
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+ result = value;
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+ }
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+ }
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+ } else {
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+ _.each(obj, function(value, index, list) {
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+ computed = iterator ? iterator.call(context, value, index, list) : value;
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+ if (computed < lastComputed) {
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+ result = value;
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+ lastComputed = computed;
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+ }
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+ });
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+ }
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+ return result;
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+ };
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+
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+ // Shuffle an array, using the modern version of the
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+ // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
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+ _.shuffle = function(obj) {
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+ var rand;
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+ var index = 0;
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+ var shuffled = [];
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+ _.each(obj, function(value) {
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+ rand = _.random(index++);
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+ shuffled[index - 1] = shuffled[rand];
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+ shuffled[rand] = value;
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+ });
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+ return shuffled;
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+ };
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+
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+ // Sample **n** random values from a collection.
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+ // If **n** is not specified, returns a single random element.
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+ // The internal `guard` argument allows it to work with `map`.
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+ _.sample = function(obj, n, guard) {
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+ if (n == null || guard) {
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+ if (obj.length !== +obj.length) obj = _.values(obj);
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+ return obj[_.random(obj.length - 1)];
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+ }
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+ return _.shuffle(obj).slice(0, Math.max(0, n));
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+ };
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+
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+ // An internal function to generate lookup iterators.
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+ var lookupIterator = function(value) {
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+ if (value == null) return _.identity;
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+ if (_.isFunction(value)) return value;
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+ return _.property(value);
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+ };
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+
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+ // Sort the object's values by a criterion produced by an iterator.
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+ _.sortBy = function(obj, iterator, context) {
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+ iterator = lookupIterator(iterator);
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+ return _.pluck(_.map(obj, function(value, index, list) {
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+ return {
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+ value: value,
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+ index: index,
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+ criteria: iterator.call(context, value, index, list)
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+ };
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+ }).sort(function(left, right) {
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+ var a = left.criteria;
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+ var b = right.criteria;
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+ if (a !== b) {
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+ if (a > b || a === void 0) return 1;
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+ if (a < b || b === void 0) return -1;
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+ }
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+ return left.index - right.index;
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+ }), 'value');
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+ };
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+
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+ // An internal function used for aggregate "group by" operations.
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+ var group = function(behavior) {
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+ return function(obj, iterator, context) {
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+ var result = {};
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+ iterator = lookupIterator(iterator);
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+ _.each(obj, function(value, index) {
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+ var key = iterator.call(context, value, index, obj);
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+ behavior(result, key, value);
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+ });
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+ return result;
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+ };
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+ };
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+
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+ // Groups the object's values by a criterion. Pass either a string attribute
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+ // to group by, or a function that returns the criterion.
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+ _.groupBy = group(function(result, key, value) {
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+ _.has(result, key) ? result[key].push(value) : result[key] = [value];
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+ });
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+
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+ // Indexes the object's values by a criterion, similar to `groupBy`, but for
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+ // when you know that your index values will be unique.
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+ _.indexBy = group(function(result, key, value) {
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+ result[key] = value;
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+ });
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+
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+ // Counts instances of an object that group by a certain criterion. Pass
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+ // either a string attribute to count by, or a function that returns the
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+ // criterion.
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+ _.countBy = group(function(result, key) {
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+ _.has(result, key) ? result[key]++ : result[key] = 1;
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+ });
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+
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+ // Use a comparator function to figure out the smallest index at which
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+ // an object should be inserted so as to maintain order. Uses binary search.
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+ _.sortedIndex = function(array, obj, iterator, context) {
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+ iterator = lookupIterator(iterator);
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+ var value = iterator.call(context, obj);
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+ var low = 0, high = array.length;
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+ while (low < high) {
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+ var mid = (low + high) >>> 1;
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+ iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
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+ }
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+ return low;
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+ };
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+
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+ // Safely create a real, live array from anything iterable.
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+ _.toArray = function(obj) {
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+ if (!obj) return [];
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+ if (_.isArray(obj)) return slice.call(obj);
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+ if (obj.length === +obj.length) return _.map(obj, _.identity);
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+ return _.values(obj);
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+ };
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+
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+ // Return the number of elements in an object.
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+ _.size = function(obj) {
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+ if (obj == null) return 0;
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+ return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
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+ };
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+
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+ // Array Functions
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+ // ---------------
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+
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+ // Get the first element of an array. Passing **n** will return the first N
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+ // values in the array. Aliased as `head` and `take`. The **guard** check
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+ // allows it to work with `_.map`.
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+ _.first = _.head = _.take = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ if ((n == null) || guard) return array[0];
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+ if (n < 0) return [];
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+ return slice.call(array, 0, n);
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+ };
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+
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+ // Returns everything but the last entry of the array. Especially useful on
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+ // the arguments object. Passing **n** will return all the values in
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+ // the array, excluding the last N. The **guard** check allows it to work with
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+ // `_.map`.
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+ _.initial = function(array, n, guard) {
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+ return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
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+ };
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+
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+ // Get the last element of an array. Passing **n** will return the last N
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+ // values in the array. The **guard** check allows it to work with `_.map`.
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+ _.last = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ if ((n == null) || guard) return array[array.length - 1];
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+ return slice.call(array, Math.max(array.length - n, 0));
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+ };
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+
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+ // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
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|
|
+ // Especially useful on the arguments object. Passing an **n** will return
|
|
|
+ // the rest N values in the array. The **guard**
|
|
|
+ // check allows it to work with `_.map`.
|
|
|
+ _.rest = _.tail = _.drop = function(array, n, guard) {
|
|
|
+ return slice.call(array, (n == null) || guard ? 1 : n);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Trim out all falsy values from an array.
|
|
|
+ _.compact = function(array) {
|
|
|
+ return _.filter(array, _.identity);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Internal implementation of a recursive `flatten` function.
|
|
|
+ var flatten = function(input, shallow, strict, output) {
|
|
|
+ if (shallow && _.every(input, _.isArray)) {
|
|
|
+ return concat.apply(output, input);
|
|
|
+ }
|
|
|
+ for (var i = 0, length = input.length; i < length; i++) {
|
|
|
+ var value = input[i];
|
|
|
+ if (!_.isArray(value) && !_.isArguments(value)) {
|
|
|
+ if (!strict) output.push(value);
|
|
|
+ } else if (shallow) {
|
|
|
+ push.apply(output, value);
|
|
|
+ } else {
|
|
|
+ flatten(value, shallow, strict, output);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return output;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Flatten out an array, either recursively (by default), or just one level.
|
|
|
+ _.flatten = function(array, shallow) {
|
|
|
+ return flatten(array, shallow, false, []);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Return a version of the array that does not contain the specified value(s).
|
|
|
+ _.without = function(array) {
|
|
|
+ return _.difference(array, slice.call(arguments, 1));
|
|
|
+ };
|
|
|
+
|
|
|
+ // Split an array into two arrays: one whose elements all satisfy the given
|
|
|
+ // predicate, and one whose elements all do not satisfy the predicate.
|
|
|
+ _.partition = function(obj, predicate, context) {
|
|
|
+ predicate = lookupIterator(predicate);
|
|
|
+ var pass = [], fail = [];
|
|
|
+ _.each(obj, function(elem) {
|
|
|
+ (predicate.call(context, elem) ? pass : fail).push(elem);
|
|
|
+ });
|
|
|
+ return [pass, fail];
|
|
|
+ };
|
|
|
+
|
|
|
+ // Produce a duplicate-free version of the array. If the array has already
|
|
|
+ // been sorted, you have the option of using a faster algorithm.
|
|
|
+ // Aliased as `unique`.
|
|
|
+ _.uniq = _.unique = function(array, isSorted, iterator, context) {
|
|
|
+ if (array == null) return [];
|
|
|
+ if (_.isFunction(isSorted)) {
|
|
|
+ context = iterator;
|
|
|
+ iterator = isSorted;
|
|
|
+ isSorted = false;
|
|
|
+ }
|
|
|
+ var result = [];
|
|
|
+ var seen = [];
|
|
|
+ for (var i = 0, length = array.length; i < length; i++) {
|
|
|
+ var value = array[i];
|
|
|
+ if (iterator) value = iterator.call(context, value, i, array);
|
|
|
+ if (isSorted ? (!i || seen !== value) : !_.contains(seen, value)) {
|
|
|
+ if (isSorted) seen = value;
|
|
|
+ else seen.push(value);
|
|
|
+ result.push(array[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Produce an array that contains the union: each distinct element from all of
|
|
|
+ // the passed-in arrays.
|
|
|
+ _.union = function() {
|
|
|
+ return _.uniq(flatten(arguments, true, true, []));
|
|
|
+ };
|
|
|
+
|
|
|
+ // Produce an array that contains every item shared between all the
|
|
|
+ // passed-in arrays.
|
|
|
+ _.intersection = function(array) {
|
|
|
+ if (array == null) return [];
|
|
|
+ var result = [];
|
|
|
+ var argsLength = arguments.length;
|
|
|
+ for (var i = 0, length = array.length; i < length; i++) {
|
|
|
+ var item = array[i];
|
|
|
+ if (_.contains(result, item)) continue;
|
|
|
+ for (var j = 1; j < argsLength; j++) {
|
|
|
+ if (!_.contains(arguments[j], item)) break;
|
|
|
+ }
|
|
|
+ if (j === argsLength) result.push(item);
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Take the difference between one array and a number of other arrays.
|
|
|
+ // Only the elements present in just the first array will remain.
|
|
|
+ _.difference = function(array) {
|
|
|
+ var rest = flatten(slice.call(arguments, 1), true, true, []);
|
|
|
+ return _.filter(array, function(value){ return !_.contains(rest, value); });
|
|
|
+ };
|
|
|
+
|
|
|
+ // Zip together multiple lists into a single array -- elements that share
|
|
|
+ // an index go together.
|
|
|
+ _.zip = function() {
|
|
|
+ var length = _.max(_.pluck(arguments, 'length').concat(0));
|
|
|
+ var results = new Array(length);
|
|
|
+ for (var i = 0; i < length; i++) {
|
|
|
+ results[i] = _.pluck(arguments, '' + i);
|
|
|
+ }
|
|
|
+ return results;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Converts lists into objects. Pass either a single array of `[key, value]`
|
|
|
+ // pairs, or two parallel arrays of the same length -- one of keys, and one of
|
|
|
+ // the corresponding values.
|
|
|
+ _.object = function(list, values) {
|
|
|
+ if (list == null) return {};
|
|
|
+ var result = {};
|
|
|
+ for (var i = 0, length = list.length; i < length; i++) {
|
|
|
+ if (values) {
|
|
|
+ result[list[i]] = values[i];
|
|
|
+ } else {
|
|
|
+ result[list[i][0]] = list[i][1];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
|
|
|
+ // we need this function. Return the position of the first occurrence of an
|
|
|
+ // item in an array, or -1 if the item is not included in the array.
|
|
|
+ // If the array is large and already in sort order, pass `true`
|
|
|
+ // for **isSorted** to use binary search.
|
|
|
+ _.indexOf = function(array, item, isSorted) {
|
|
|
+ if (array == null) return -1;
|
|
|
+ var i = 0, length = array.length;
|
|
|
+ if (isSorted) {
|
|
|
+ if (typeof isSorted == 'number') {
|
|
|
+ i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted);
|
|
|
+ } else {
|
|
|
+ i = _.sortedIndex(array, item);
|
|
|
+ return array[i] === item ? i : -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (; i < length; i++) if (array[i] === item) return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+
|
|
|
+ _.lastIndexOf = function(array, item, from) {
|
|
|
+ if (array == null) return -1;
|
|
|
+ var i = from == null ? array.length : from;
|
|
|
+ while (i--) if (array[i] === item) return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Generate an integer Array containing an arithmetic progression. A port of
|
|
|
+ // the native Python `range()` function. See
|
|
|
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
|
|
|
+ _.range = function(start, stop, step) {
|
|
|
+ if (arguments.length <= 1) {
|
|
|
+ stop = start || 0;
|
|
|
+ start = 0;
|
|
|
+ }
|
|
|
+ step = arguments[2] || 1;
|
|
|
+
|
|
|
+ var length = Math.max(Math.ceil((stop - start) / step), 0);
|
|
|
+ var idx = 0;
|
|
|
+ var range = new Array(length);
|
|
|
+
|
|
|
+ while(idx < length) {
|
|
|
+ range[idx++] = start;
|
|
|
+ start += step;
|
|
|
+ }
|
|
|
+
|
|
|
+ return range;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Function (ahem) Functions
|
|
|
+ // ------------------
|
|
|
+
|
|
|
+ // Reusable constructor function for prototype setting.
|
|
|
+ var ctor = function(){};
|
|
|
+
|
|
|
+ // Create a function bound to a given object (assigning `this`, and arguments,
|
|
|
+ // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
|
|
|
+ // available.
|
|
|
+ _.bind = function(func, context) {
|
|
|
+ var args, bound;
|
|
|
+ if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
|
|
|
+ if (!_.isFunction(func)) throw new TypeError;
|
|
|
+ args = slice.call(arguments, 2);
|
|
|
+ return bound = function() {
|
|
|
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
|
|
|
+ ctor.prototype = func.prototype;
|
|
|
+ var self = new ctor;
|
|
|
+ ctor.prototype = null;
|
|
|
+ var result = func.apply(self, args.concat(slice.call(arguments)));
|
|
|
+ if (Object(result) === result) return result;
|
|
|
+ return self;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Partially apply a function by creating a version that has had some of its
|
|
|
+ // arguments pre-filled, without changing its dynamic `this` context. _ acts
|
|
|
+ // as a placeholder, allowing any combination of arguments to be pre-filled.
|
|
|
+ _.partial = function(func) {
|
|
|
+ var boundArgs = slice.call(arguments, 1);
|
|
|
+ return function() {
|
|
|
+ var position = 0;
|
|
|
+ var args = boundArgs.slice();
|
|
|
+ for (var i = 0, length = args.length; i < length; i++) {
|
|
|
+ if (args[i] === _) args[i] = arguments[position++];
|
|
|
+ }
|
|
|
+ while (position < arguments.length) args.push(arguments[position++]);
|
|
|
+ return func.apply(this, args);
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Bind a number of an object's methods to that object. Remaining arguments
|
|
|
+ // are the method names to be bound. Useful for ensuring that all callbacks
|
|
|
+ // defined on an object belong to it.
|
|
|
+ _.bindAll = function(obj) {
|
|
|
+ var funcs = slice.call(arguments, 1);
|
|
|
+ if (funcs.length === 0) throw new Error('bindAll must be passed function names');
|
|
|
+ _.each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
|
|
|
+ return obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Memoize an expensive function by storing its results.
|
|
|
+ _.memoize = function(func, hasher) {
|
|
|
+ var memo = {};
|
|
|
+ hasher || (hasher = _.identity);
|
|
|
+ return function() {
|
|
|
+ var key = hasher.apply(this, arguments);
|
|
|
+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Delays a function for the given number of milliseconds, and then calls
|
|
|
+ // it with the arguments supplied.
|
|
|
+ _.delay = function(func, wait) {
|
|
|
+ var args = slice.call(arguments, 2);
|
|
|
+ return setTimeout(function(){ return func.apply(null, args); }, wait);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Defers a function, scheduling it to run after the current call stack has
|
|
|
+ // cleared.
|
|
|
+ _.defer = function(func) {
|
|
|
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a function, that, when invoked, will only be triggered at most once
|
|
|
+ // during a given window of time. Normally, the throttled function will run
|
|
|
+ // as much as it can, without ever going more than once per `wait` duration;
|
|
|
+ // but if you'd like to disable the execution on the leading edge, pass
|
|
|
+ // `{leading: false}`. To disable execution on the trailing edge, ditto.
|
|
|
+ _.throttle = function(func, wait, options) {
|
|
|
+ var context, args, result;
|
|
|
+ var timeout = null;
|
|
|
+ var previous = 0;
|
|
|
+ options || (options = {});
|
|
|
+ var later = function() {
|
|
|
+ previous = options.leading === false ? 0 : _.now();
|
|
|
+ timeout = null;
|
|
|
+ result = func.apply(context, args);
|
|
|
+ context = args = null;
|
|
|
+ };
|
|
|
+ return function() {
|
|
|
+ var now = _.now();
|
|
|
+ if (!previous && options.leading === false) previous = now;
|
|
|
+ var remaining = wait - (now - previous);
|
|
|
+ context = this;
|
|
|
+ args = arguments;
|
|
|
+ if (remaining <= 0 || remaining > wait) {
|
|
|
+ clearTimeout(timeout);
|
|
|
+ timeout = null;
|
|
|
+ previous = now;
|
|
|
+ result = func.apply(context, args);
|
|
|
+ context = args = null;
|
|
|
+ } else if (!timeout && options.trailing !== false) {
|
|
|
+ timeout = setTimeout(later, remaining);
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a function, that, as long as it continues to be invoked, will not
|
|
|
+ // be triggered. The function will be called after it stops being called for
|
|
|
+ // N milliseconds. If `immediate` is passed, trigger the function on the
|
|
|
+ // leading edge, instead of the trailing.
|
|
|
+ _.debounce = function(func, wait, immediate) {
|
|
|
+ var timeout, args, context, timestamp, result;
|
|
|
+
|
|
|
+ var later = function() {
|
|
|
+ var last = _.now() - timestamp;
|
|
|
+
|
|
|
+ if (last < wait && last > 0) {
|
|
|
+ timeout = setTimeout(later, wait - last);
|
|
|
+ } else {
|
|
|
+ timeout = null;
|
|
|
+ if (!immediate) {
|
|
|
+ result = func.apply(context, args);
|
|
|
+ context = args = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ return function() {
|
|
|
+ context = this;
|
|
|
+ args = arguments;
|
|
|
+ timestamp = _.now();
|
|
|
+ var callNow = immediate && !timeout;
|
|
|
+ if (!timeout) {
|
|
|
+ timeout = setTimeout(later, wait);
|
|
|
+ }
|
|
|
+ if (callNow) {
|
|
|
+ result = func.apply(context, args);
|
|
|
+ context = args = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a function that will be executed at most one time, no matter how
|
|
|
+ // often you call it. Useful for lazy initialization.
|
|
|
+ _.once = function(func) {
|
|
|
+ var ran = false, memo;
|
|
|
+ return function() {
|
|
|
+ if (ran) return memo;
|
|
|
+ ran = true;
|
|
|
+ memo = func.apply(this, arguments);
|
|
|
+ func = null;
|
|
|
+ return memo;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns the first function passed as an argument to the second,
|
|
|
+ // allowing you to adjust arguments, run code before and after, and
|
|
|
+ // conditionally execute the original function.
|
|
|
+ _.wrap = function(func, wrapper) {
|
|
|
+ return _.partial(wrapper, func);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a negated version of the passed-in predicate.
|
|
|
+ _.negate = function(predicate) {
|
|
|
+ return function() {
|
|
|
+ return !predicate.apply(this, arguments);
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a function that is the composition of a list of functions, each
|
|
|
+ // consuming the return value of the function that follows.
|
|
|
+ _.compose = function() {
|
|
|
+ var funcs = arguments;
|
|
|
+ return function() {
|
|
|
+ var args = arguments;
|
|
|
+ for (var i = funcs.length - 1; i >= 0; i--) {
|
|
|
+ args = [funcs[i].apply(this, args)];
|
|
|
+ }
|
|
|
+ return args[0];
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a function that will only be executed after being called N times.
|
|
|
+ _.after = function(times, func) {
|
|
|
+ return function() {
|
|
|
+ if (--times < 1) {
|
|
|
+ return func.apply(this, arguments);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Object Functions
|
|
|
+ // ----------------
|
|
|
+
|
|
|
+ // Retrieve the names of an object's properties.
|
|
|
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
|
|
|
+ _.keys = function(obj) {
|
|
|
+ if (!_.isObject(obj)) return [];
|
|
|
+ if (nativeKeys) return nativeKeys(obj);
|
|
|
+ var keys = [];
|
|
|
+ for (var key in obj) if (_.has(obj, key)) keys.push(key);
|
|
|
+ return keys;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Retrieve the values of an object's properties.
|
|
|
+ _.values = function(obj) {
|
|
|
+ var keys = _.keys(obj);
|
|
|
+ var length = keys.length;
|
|
|
+ var values = new Array(length);
|
|
|
+ for (var i = 0; i < length; i++) {
|
|
|
+ values[i] = obj[keys[i]];
|
|
|
+ }
|
|
|
+ return values;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Convert an object into a list of `[key, value]` pairs.
|
|
|
+ _.pairs = function(obj) {
|
|
|
+ var keys = _.keys(obj);
|
|
|
+ var length = keys.length;
|
|
|
+ var pairs = new Array(length);
|
|
|
+ for (var i = 0; i < length; i++) {
|
|
|
+ pairs[i] = [keys[i], obj[keys[i]]];
|
|
|
+ }
|
|
|
+ return pairs;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Invert the keys and values of an object. The values must be serializable.
|
|
|
+ _.invert = function(obj) {
|
|
|
+ var result = {};
|
|
|
+ var keys = _.keys(obj);
|
|
|
+ for (var i = 0, length = keys.length; i < length; i++) {
|
|
|
+ result[obj[keys[i]]] = keys[i];
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Return a sorted list of the function names available on the object.
|
|
|
+ // Aliased as `methods`
|
|
|
+ _.functions = _.methods = function(obj) {
|
|
|
+ var names = [];
|
|
|
+ for (var key in obj) {
|
|
|
+ if (_.isFunction(obj[key])) names.push(key);
|
|
|
+ }
|
|
|
+ return names.sort();
|
|
|
+ };
|
|
|
+
|
|
|
+ // Extend a given object with all the properties in passed-in object(s).
|
|
|
+ _.extend = function(obj) {
|
|
|
+ _.each(slice.call(arguments, 1), function(source) {
|
|
|
+ if (source) {
|
|
|
+ for (var prop in source) {
|
|
|
+ obj[prop] = source[prop];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ });
|
|
|
+ return obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Return a copy of the object only containing the whitelisted properties.
|
|
|
+ _.pick = function(obj, iterator, context) {
|
|
|
+ var result = {};
|
|
|
+ if (_.isFunction(iterator)) {
|
|
|
+ for (var key in obj) {
|
|
|
+ var value = obj[key];
|
|
|
+ if (iterator.call(context, value, key, obj)) result[key] = value;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ var keys = concat.apply([], slice.call(arguments, 1));
|
|
|
+ for (var i = 0, length = keys.length; i < length; i++) {
|
|
|
+ var key = keys[i];
|
|
|
+ if (key in obj) result[key] = obj[key];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Return a copy of the object without the blacklisted properties.
|
|
|
+ _.omit = function(obj, iterator, context) {
|
|
|
+ var keys;
|
|
|
+ if (_.isFunction(iterator)) {
|
|
|
+ iterator = _.negate(iterator);
|
|
|
+ } else {
|
|
|
+ keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
|
|
|
+ iterator = function(value, key) { return !_.contains(keys, key); };
|
|
|
+ }
|
|
|
+ return _.pick(obj, iterator, context);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Fill in a given object with default properties.
|
|
|
+ _.defaults = function(obj) {
|
|
|
+ _.each(slice.call(arguments, 1), function(source) {
|
|
|
+ if (source) {
|
|
|
+ for (var prop in source) {
|
|
|
+ if (obj[prop] === void 0) obj[prop] = source[prop];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ });
|
|
|
+ return obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Create a (shallow-cloned) duplicate of an object.
|
|
|
+ _.clone = function(obj) {
|
|
|
+ if (!_.isObject(obj)) return obj;
|
|
|
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Invokes interceptor with the obj, and then returns obj.
|
|
|
+ // The primary purpose of this method is to "tap into" a method chain, in
|
|
|
+ // order to perform operations on intermediate results within the chain.
|
|
|
+ _.tap = function(obj, interceptor) {
|
|
|
+ interceptor(obj);
|
|
|
+ return obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Internal recursive comparison function for `isEqual`.
|
|
|
+ var eq = function(a, b, aStack, bStack) {
|
|
|
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
|
|
|
+ // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
|
|
|
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
|
|
|
+ // A strict comparison is necessary because `null == undefined`.
|
|
|
+ if (a == null || b == null) return a === b;
|
|
|
+ // Unwrap any wrapped objects.
|
|
|
+ if (a instanceof _) a = a._wrapped;
|
|
|
+ if (b instanceof _) b = b._wrapped;
|
|
|
+ // Compare `[[Class]]` names.
|
|
|
+ var className = toString.call(a);
|
|
|
+ if (className != toString.call(b)) return false;
|
|
|
+ switch (className) {
|
|
|
+ // Strings, numbers, dates, and booleans are compared by value.
|
|
|
+ case '[object String]':
|
|
|
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
|
|
|
+ // equivalent to `new String("5")`.
|
|
|
+ return a == String(b);
|
|
|
+ case '[object Number]':
|
|
|
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
|
|
|
+ // other numeric values.
|
|
|
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
|
|
|
+ case '[object Date]':
|
|
|
+ case '[object Boolean]':
|
|
|
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
|
|
|
+ // millisecond representations. Note that invalid dates with millisecond representations
|
|
|
+ // of `NaN` are not equivalent.
|
|
|
+ return +a == +b;
|
|
|
+ // RegExps are compared by their source patterns and flags.
|
|
|
+ case '[object RegExp]':
|
|
|
+ return a.source == b.source &&
|
|
|
+ a.global == b.global &&
|
|
|
+ a.multiline == b.multiline &&
|
|
|
+ a.ignoreCase == b.ignoreCase;
|
|
|
+ }
|
|
|
+ if (typeof a != 'object' || typeof b != 'object') return false;
|
|
|
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
|
|
|
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
|
|
|
+ var length = aStack.length;
|
|
|
+ while (length--) {
|
|
|
+ // Linear search. Performance is inversely proportional to the number of
|
|
|
+ // unique nested structures.
|
|
|
+ if (aStack[length] == a) return bStack[length] == b;
|
|
|
+ }
|
|
|
+ // Objects with different constructors are not equivalent, but `Object`s
|
|
|
+ // from different frames are.
|
|
|
+ var aCtor = a.constructor, bCtor = b.constructor;
|
|
|
+ if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
|
|
|
+ _.isFunction(bCtor) && (bCtor instanceof bCtor))
|
|
|
+ && ('constructor' in a && 'constructor' in b)) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ // Add the first object to the stack of traversed objects.
|
|
|
+ aStack.push(a);
|
|
|
+ bStack.push(b);
|
|
|
+ var size = 0, result = true;
|
|
|
+ // Recursively compare objects and arrays.
|
|
|
+ if (className == '[object Array]') {
|
|
|
+ // Compare array lengths to determine if a deep comparison is necessary.
|
|
|
+ size = a.length;
|
|
|
+ result = size == b.length;
|
|
|
+ if (result) {
|
|
|
+ // Deep compare the contents, ignoring non-numeric properties.
|
|
|
+ while (size--) {
|
|
|
+ if (!(result = eq(a[size], b[size], aStack, bStack))) break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // Deep compare objects.
|
|
|
+ for (var key in a) {
|
|
|
+ if (_.has(a, key)) {
|
|
|
+ // Count the expected number of properties.
|
|
|
+ size++;
|
|
|
+ // Deep compare each member.
|
|
|
+ if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Ensure that both objects contain the same number of properties.
|
|
|
+ if (result) {
|
|
|
+ for (key in b) {
|
|
|
+ if (_.has(b, key) && !(size--)) break;
|
|
|
+ }
|
|
|
+ result = !size;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Remove the first object from the stack of traversed objects.
|
|
|
+ aStack.pop();
|
|
|
+ bStack.pop();
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Perform a deep comparison to check if two objects are equal.
|
|
|
+ _.isEqual = function(a, b) {
|
|
|
+ return eq(a, b, [], []);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given array, string, or object empty?
|
|
|
+ // An "empty" object has no enumerable own-properties.
|
|
|
+ _.isEmpty = function(obj) {
|
|
|
+ if (obj == null) return true;
|
|
|
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
|
|
|
+ for (var key in obj) if (_.has(obj, key)) return false;
|
|
|
+ return true;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given value a DOM element?
|
|
|
+ _.isElement = function(obj) {
|
|
|
+ return !!(obj && obj.nodeType === 1);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given value an array?
|
|
|
+ // Delegates to ECMA5's native Array.isArray
|
|
|
+ _.isArray = nativeIsArray || function(obj) {
|
|
|
+ return toString.call(obj) == '[object Array]';
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given variable an object?
|
|
|
+ _.isObject = function(obj) {
|
|
|
+ return obj === Object(obj);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
|
|
|
+ _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
|
|
|
+ _['is' + name] = function(obj) {
|
|
|
+ return toString.call(obj) == '[object ' + name + ']';
|
|
|
+ };
|
|
|
+ });
|
|
|
+
|
|
|
+ // Define a fallback version of the method in browsers (ahem, IE), where
|
|
|
+ // there isn't any inspectable "Arguments" type.
|
|
|
+ if (!_.isArguments(arguments)) {
|
|
|
+ _.isArguments = function(obj) {
|
|
|
+ return !!(obj && _.has(obj, 'callee'));
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Optimize `isFunction` if appropriate.
|
|
|
+ if (typeof (/./) !== 'function') {
|
|
|
+ _.isFunction = function(obj) {
|
|
|
+ return typeof obj === 'function';
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Is a given object a finite number?
|
|
|
+ _.isFinite = function(obj) {
|
|
|
+ return isFinite(obj) && !isNaN(parseFloat(obj));
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is the given value `NaN`? (NaN is the only number which does not equal itself).
|
|
|
+ _.isNaN = function(obj) {
|
|
|
+ return _.isNumber(obj) && obj != +obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given value a boolean?
|
|
|
+ _.isBoolean = function(obj) {
|
|
|
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given value equal to null?
|
|
|
+ _.isNull = function(obj) {
|
|
|
+ return obj === null;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Is a given variable undefined?
|
|
|
+ _.isUndefined = function(obj) {
|
|
|
+ return obj === void 0;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Shortcut function for checking if an object has a given property directly
|
|
|
+ // on itself (in other words, not on a prototype).
|
|
|
+ _.has = function(obj, key) {
|
|
|
+ return hasOwnProperty.call(obj, key);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Utility Functions
|
|
|
+ // -----------------
|
|
|
+
|
|
|
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
|
|
|
+ // previous owner. Returns a reference to the Underscore object.
|
|
|
+ _.noConflict = function() {
|
|
|
+ root._ = previousUnderscore;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Keep the identity function around for default iterators.
|
|
|
+ _.identity = function(value) {
|
|
|
+ return value;
|
|
|
+ };
|
|
|
+
|
|
|
+ _.constant = function(value) {
|
|
|
+ return function() {
|
|
|
+ return value;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ _.noop = function(){};
|
|
|
+
|
|
|
+ _.property = function(key) {
|
|
|
+ return function(obj) {
|
|
|
+ return obj[key];
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
|
|
|
+ _.matches = function(attrs) {
|
|
|
+ return function(obj) {
|
|
|
+ if (obj === attrs) return true;
|
|
|
+ for (var key in attrs) {
|
|
|
+ if (attrs[key] !== obj[key])
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ // Run a function **n** times.
|
|
|
+ _.times = function(n, iterator, context) {
|
|
|
+ var accum = Array(Math.max(0, n));
|
|
|
+ for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
|
|
|
+ return accum;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Return a random integer between min and max (inclusive).
|
|
|
+ _.random = function(min, max) {
|
|
|
+ if (max == null) {
|
|
|
+ max = min;
|
|
|
+ min = 0;
|
|
|
+ }
|
|
|
+ return min + Math.floor(Math.random() * (max - min + 1));
|
|
|
+ };
|
|
|
+
|
|
|
+ // A (possibly faster) way to get the current timestamp as an integer.
|
|
|
+ _.now = Date.now || function() { return new Date().getTime(); };
|
|
|
+
|
|
|
+ // List of HTML entities for escaping.
|
|
|
+ var entityMap = {
|
|
|
+ escape: {
|
|
|
+ '&': '&',
|
|
|
+ '<': '<',
|
|
|
+ '>': '>',
|
|
|
+ '"': '"',
|
|
|
+ "'": '''
|
|
|
+ }
|
|
|
+ };
|
|
|
+ entityMap.unescape = _.invert(entityMap.escape);
|
|
|
+
|
|
|
+ // Regexes containing the keys and values listed immediately above.
|
|
|
+ var entityRegexes = {
|
|
|
+ escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
|
|
|
+ unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
|
|
|
+ };
|
|
|
+
|
|
|
+ // Functions for escaping and unescaping strings to/from HTML interpolation.
|
|
|
+ _.each(['escape', 'unescape'], function(method) {
|
|
|
+ _[method] = function(string) {
|
|
|
+ if (string == null) return '';
|
|
|
+ return ('' + string).replace(entityRegexes[method], function(match) {
|
|
|
+ return entityMap[method][match];
|
|
|
+ });
|
|
|
+ };
|
|
|
+ });
|
|
|
+
|
|
|
+ // If the value of the named `property` is a function then invoke it with the
|
|
|
+ // `object` as context; otherwise, return it.
|
|
|
+ _.result = function(object, property) {
|
|
|
+ if (object == null) return void 0;
|
|
|
+ var value = object[property];
|
|
|
+ return _.isFunction(value) ? value.call(object) : value;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Add your own custom functions to the Underscore object.
|
|
|
+ _.mixin = function(obj) {
|
|
|
+ _.each(_.functions(obj), function(name) {
|
|
|
+ var func = _[name] = obj[name];
|
|
|
+ _.prototype[name] = function() {
|
|
|
+ var args = [this._wrapped];
|
|
|
+ push.apply(args, arguments);
|
|
|
+ return result.call(this, func.apply(_, args));
|
|
|
+ };
|
|
|
+ });
|
|
|
+ };
|
|
|
+
|
|
|
+ // Generate a unique integer id (unique within the entire client session).
|
|
|
+ // Useful for temporary DOM ids.
|
|
|
+ var idCounter = 0;
|
|
|
+ _.uniqueId = function(prefix) {
|
|
|
+ var id = ++idCounter + '';
|
|
|
+ return prefix ? prefix + id : id;
|
|
|
+ };
|
|
|
+
|
|
|
+ // By default, Underscore uses ERB-style template delimiters, change the
|
|
|
+ // following template settings to use alternative delimiters.
|
|
|
+ _.templateSettings = {
|
|
|
+ evaluate : /<%([\s\S]+?)%>/g,
|
|
|
+ interpolate : /<%=([\s\S]+?)%>/g,
|
|
|
+ escape : /<%-([\s\S]+?)%>/g
|
|
|
+ };
|
|
|
+
|
|
|
+ // When customizing `templateSettings`, if you don't want to define an
|
|
|
+ // interpolation, evaluation or escaping regex, we need one that is
|
|
|
+ // guaranteed not to match.
|
|
|
+ var noMatch = /(.)^/;
|
|
|
+
|
|
|
+ // Certain characters need to be escaped so that they can be put into a
|
|
|
+ // string literal.
|
|
|
+ var escapes = {
|
|
|
+ "'": "'",
|
|
|
+ '\\': '\\',
|
|
|
+ '\r': 'r',
|
|
|
+ '\n': 'n',
|
|
|
+ '\u2028': 'u2028',
|
|
|
+ '\u2029': 'u2029'
|
|
|
+ };
|
|
|
+
|
|
|
+ var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
|
|
|
+
|
|
|
+ var escapeChar = function(match) {
|
|
|
+ return '\\' + escapes[match];
|
|
|
+ };
|
|
|
+
|
|
|
+ // JavaScript micro-templating, similar to John Resig's implementation.
|
|
|
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
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|
+ // and correctly escapes quotes within interpolated code.
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|
|
+ _.template = function(text, data, settings) {
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|
|
+ settings = _.defaults({}, settings, _.templateSettings);
|
|
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+
|
|
|
+ // Combine delimiters into one regular expression via alternation.
|
|
|
+ var matcher = new RegExp([
|
|
|
+ (settings.escape || noMatch).source,
|
|
|
+ (settings.interpolate || noMatch).source,
|
|
|
+ (settings.evaluate || noMatch).source
|
|
|
+ ].join('|') + '|$', 'g');
|
|
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+
|
|
|
+ // Compile the template source, escaping string literals appropriately.
|
|
|
+ var index = 0;
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|
|
+ var source = "__p+='";
|
|
|
+ text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
|
|
|
+ source += text.slice(index, offset).replace(escaper, escapeChar);
|
|
|
+ index = offset + match.length;
|
|
|
+
|
|
|
+ if (escape) {
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|
|
+ source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
|
|
|
+ } else if (interpolate) {
|
|
|
+ source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
|
|
|
+ } else if (evaluate) {
|
|
|
+ source += "';\n" + evaluate + "\n__p+='";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Adobe VMs need the match returned to produce the correct offest.
|
|
|
+ return match;
|
|
|
+ });
|
|
|
+ source += "';\n";
|
|
|
+
|
|
|
+ // If a variable is not specified, place data values in local scope.
|
|
|
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
|
|
|
+
|
|
|
+ source = "var __t,__p='',__j=Array.prototype.join," +
|
|
|
+ "print=function(){__p+=__j.call(arguments,'');};\n" +
|
|
|
+ source + "return __p;\n";
|
|
|
+
|
|
|
+ try {
|
|
|
+ var render = new Function(settings.variable || 'obj', '_', source);
|
|
|
+ } catch (e) {
|
|
|
+ e.source = source;
|
|
|
+ throw e;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (data) return render(data, _);
|
|
|
+ var template = function(data) {
|
|
|
+ return render.call(this, data, _);
|
|
|
+ };
|
|
|
+
|
|
|
+ // Provide the compiled source as a convenience for precompilation.
|
|
|
+ var argument = settings.variable || 'obj';
|
|
|
+ template.source = 'function(' + argument + '){\n' + source + '}';
|
|
|
+
|
|
|
+ return template;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Add a "chain" function, which will delegate to the wrapper.
|
|
|
+ _.chain = function(obj) {
|
|
|
+ return _(obj).chain();
|
|
|
+ };
|
|
|
+
|
|
|
+ // OOP
|
|
|
+ // ---------------
|
|
|
+ // If Underscore is called as a function, it returns a wrapped object that
|
|
|
+ // can be used OO-style. This wrapper holds altered versions of all the
|
|
|
+ // underscore functions. Wrapped objects may be chained.
|
|
|
+
|
|
|
+ // Helper function to continue chaining intermediate results.
|
|
|
+ var result = function(obj) {
|
|
|
+ return this._chain ? _(obj).chain() : obj;
|
|
|
+ };
|
|
|
+
|
|
|
+ // Add all of the Underscore functions to the wrapper object.
|
|
|
+ _.mixin(_);
|
|
|
+
|
|
|
+ // Add all mutator Array functions to the wrapper.
|
|
|
+ _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
|
|
|
+ var method = ArrayProto[name];
|
|
|
+ _.prototype[name] = function() {
|
|
|
+ var obj = this._wrapped;
|
|
|
+ method.apply(obj, arguments);
|
|
|
+ if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
|
|
|
+ return result.call(this, obj);
|
|
|
+ };
|
|
|
+ });
|
|
|
+
|
|
|
+ // Add all accessor Array functions to the wrapper.
|
|
|
+ _.each(['concat', 'join', 'slice'], function(name) {
|
|
|
+ var method = ArrayProto[name];
|
|
|
+ _.prototype[name] = function() {
|
|
|
+ return result.call(this, method.apply(this._wrapped, arguments));
|
|
|
+ };
|
|
|
+ });
|
|
|
+
|
|
|
+ _.extend(_.prototype, {
|
|
|
+
|
|
|
+ // Start chaining a wrapped Underscore object.
|
|
|
+ chain: function() {
|
|
|
+ this._chain = true;
|
|
|
+ return this;
|
|
|
+ },
|
|
|
+
|
|
|
+ // Extracts the result from a wrapped and chained object.
|
|
|
+ value: function() {
|
|
|
+ return this._wrapped;
|
|
|
+ }
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ // AMD registration happens at the end for compatibility with AMD loaders
|
|
|
+ // that may not enforce next-turn semantics on modules. Even though general
|
|
|
+ // practice for AMD registration is to be anonymous, underscore registers
|
|
|
+ // as a named module because, like jQuery, it is a base library that is
|
|
|
+ // popular enough to be bundled in a third party lib, but not be part of
|
|
|
+ // an AMD load request. Those cases could generate an error when an
|
|
|
+ // anonymous define() is called outside of a loader request.
|
|
|
+ if (typeof define === 'function' && define.amd) {
|
|
|
+ define('underscore', [], function() {
|
|
|
+ return _;
|
|
|
+ });
|
|
|
+ }
|
|
|
+}).call(this);
|