Browse Source

Added flot.

Martin Edenhofer 12 years ago
parent
commit
79bfde2fab

+ 1427 - 0
app/assets/javascripts/app/lib/flot/excanvas.js

@@ -0,0 +1,1427 @@
+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//   http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns only support repeat.
+// * Radial gradient are not implemented. The VML version of these look very
+//   different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+//   width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+//   Quirks mode will draw the canvas using border-box. Either change your
+//   doctype to HTML5
+//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+//   or use Box Sizing Behavior from WebFX
+//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
+// * Filling very large shapes (above 5000 points) is buggy.
+// * Optimize. There is always room for speed improvements.
+
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
+
+(function() {
+
+  // alias some functions to make (compiled) code shorter
+  var m = Math;
+  var mr = m.round;
+  var ms = m.sin;
+  var mc = m.cos;
+  var abs = m.abs;
+  var sqrt = m.sqrt;
+
+  // this is used for sub pixel precision
+  var Z = 10;
+  var Z2 = Z / 2;
+
+  /**
+   * This funtion is assigned to the <canvas> elements as element.getContext().
+   * @this {HTMLElement}
+   * @return {CanvasRenderingContext2D_}
+   */
+  function getContext() {
+    return this.context_ ||
+        (this.context_ = new CanvasRenderingContext2D_(this));
+  }
+
+  var slice = Array.prototype.slice;
+
+  /**
+   * Binds a function to an object. The returned function will always use the
+   * passed in {@code obj} as {@code this}.
+   *
+   * Example:
+   *
+   *   g = bind(f, obj, a, b)
+   *   g(c, d) // will do f.call(obj, a, b, c, d)
+   *
+   * @param {Function} f The function to bind the object to
+   * @param {Object} obj The object that should act as this when the function
+   *     is called
+   * @param {*} var_args Rest arguments that will be used as the initial
+   *     arguments when the function is called
+   * @return {Function} A new function that has bound this
+   */
+  function bind(f, obj, var_args) {
+    var a = slice.call(arguments, 2);
+    return function() {
+      return f.apply(obj, a.concat(slice.call(arguments)));
+    };
+  }
+
+  function encodeHtmlAttribute(s) {
+    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
+  }
+
+  function addNamespacesAndStylesheet(doc) {
+    // create xmlns
+    if (!doc.namespaces['g_vml_']) {
+      doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+                         '#default#VML');
+
+    }
+    if (!doc.namespaces['g_o_']) {
+      doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+                         '#default#VML');
+    }
+
+    // Setup default CSS.  Only add one style sheet per document
+    if (!doc.styleSheets['ex_canvas_']) {
+      var ss = doc.createStyleSheet();
+      ss.owningElement.id = 'ex_canvas_';
+      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
+          // default size is 300x150 in Gecko and Opera
+          'text-align:left;width:300px;height:150px}';
+    }
+  }
+
+  // Add namespaces and stylesheet at startup.
+  addNamespacesAndStylesheet(document);
+
+  var G_vmlCanvasManager_ = {
+    init: function(opt_doc) {
+      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+        var doc = opt_doc || document;
+        // Create a dummy element so that IE will allow canvas elements to be
+        // recognized.
+        doc.createElement('canvas');
+        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
+      }
+    },
+
+    init_: function(doc) {
+      // find all canvas elements
+      var els = doc.getElementsByTagName('canvas');
+      for (var i = 0; i < els.length; i++) {
+        this.initElement(els[i]);
+      }
+    },
+
+    /**
+     * Public initializes a canvas element so that it can be used as canvas
+     * element from now on. This is called automatically before the page is
+     * loaded but if you are creating elements using createElement you need to
+     * make sure this is called on the element.
+     * @param {HTMLElement} el The canvas element to initialize.
+     * @return {HTMLElement} the element that was created.
+     */
+    initElement: function(el) {
+      if (!el.getContext) {
+        el.getContext = getContext;
+
+        // Add namespaces and stylesheet to document of the element.
+        addNamespacesAndStylesheet(el.ownerDocument);
+
+        // Remove fallback content. There is no way to hide text nodes so we
+        // just remove all childNodes. We could hide all elements and remove
+        // text nodes but who really cares about the fallback content.
+        el.innerHTML = '';
+
+        // do not use inline function because that will leak memory
+        el.attachEvent('onpropertychange', onPropertyChange);
+        el.attachEvent('onresize', onResize);
+
+        var attrs = el.attributes;
+        if (attrs.width && attrs.width.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setWidth_(attrs.width.nodeValue);
+          el.style.width = attrs.width.nodeValue + 'px';
+        } else {
+          el.width = el.clientWidth;
+        }
+        if (attrs.height && attrs.height.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setHeight_(attrs.height.nodeValue);
+          el.style.height = attrs.height.nodeValue + 'px';
+        } else {
+          el.height = el.clientHeight;
+        }
+        //el.getContext().setCoordsize_()
+      }
+      return el;
+    }
+  };
+
+  function onPropertyChange(e) {
+    var el = e.srcElement;
+
+    switch (e.propertyName) {
+      case 'width':
+        el.getContext().clearRect();
+        el.style.width = el.attributes.width.nodeValue + 'px';
+        // In IE8 this does not trigger onresize.
+        el.firstChild.style.width =  el.clientWidth + 'px';
+        break;
+      case 'height':
+        el.getContext().clearRect();
+        el.style.height = el.attributes.height.nodeValue + 'px';
+        el.firstChild.style.height = el.clientHeight + 'px';
+        break;
+    }
+  }
+
+  function onResize(e) {
+    var el = e.srcElement;
+    if (el.firstChild) {
+      el.firstChild.style.width =  el.clientWidth + 'px';
+      el.firstChild.style.height = el.clientHeight + 'px';
+    }
+  }
+
+  G_vmlCanvasManager_.init();
+
+  // precompute "00" to "FF"
+  var decToHex = [];
+  for (var i = 0; i < 16; i++) {
+    for (var j = 0; j < 16; j++) {
+      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
+    }
+  }
+
+  function createMatrixIdentity() {
+    return [
+      [1, 0, 0],
+      [0, 1, 0],
+      [0, 0, 1]
+    ];
+  }
+
+  function matrixMultiply(m1, m2) {
+    var result = createMatrixIdentity();
+
+    for (var x = 0; x < 3; x++) {
+      for (var y = 0; y < 3; y++) {
+        var sum = 0;
+
+        for (var z = 0; z < 3; z++) {
+          sum += m1[x][z] * m2[z][y];
+        }
+
+        result[x][y] = sum;
+      }
+    }
+    return result;
+  }
+
+  function copyState(o1, o2) {
+    o2.fillStyle     = o1.fillStyle;
+    o2.lineCap       = o1.lineCap;
+    o2.lineJoin      = o1.lineJoin;
+    o2.lineWidth     = o1.lineWidth;
+    o2.miterLimit    = o1.miterLimit;
+    o2.shadowBlur    = o1.shadowBlur;
+    o2.shadowColor   = o1.shadowColor;
+    o2.shadowOffsetX = o1.shadowOffsetX;
+    o2.shadowOffsetY = o1.shadowOffsetY;
+    o2.strokeStyle   = o1.strokeStyle;
+    o2.globalAlpha   = o1.globalAlpha;
+    o2.font          = o1.font;
+    o2.textAlign     = o1.textAlign;
+    o2.textBaseline  = o1.textBaseline;
+    o2.arcScaleX_    = o1.arcScaleX_;
+    o2.arcScaleY_    = o1.arcScaleY_;
+    o2.lineScale_    = o1.lineScale_;
+  }
+
+  var colorData = {
+    aliceblue: '#F0F8FF',
+    antiquewhite: '#FAEBD7',
+    aquamarine: '#7FFFD4',
+    azure: '#F0FFFF',
+    beige: '#F5F5DC',
+    bisque: '#FFE4C4',
+    black: '#000000',
+    blanchedalmond: '#FFEBCD',
+    blueviolet: '#8A2BE2',
+    brown: '#A52A2A',
+    burlywood: '#DEB887',
+    cadetblue: '#5F9EA0',
+    chartreuse: '#7FFF00',
+    chocolate: '#D2691E',
+    coral: '#FF7F50',
+    cornflowerblue: '#6495ED',
+    cornsilk: '#FFF8DC',
+    crimson: '#DC143C',
+    cyan: '#00FFFF',
+    darkblue: '#00008B',
+    darkcyan: '#008B8B',
+    darkgoldenrod: '#B8860B',
+    darkgray: '#A9A9A9',
+    darkgreen: '#006400',
+    darkgrey: '#A9A9A9',
+    darkkhaki: '#BDB76B',
+    darkmagenta: '#8B008B',
+    darkolivegreen: '#556B2F',
+    darkorange: '#FF8C00',
+    darkorchid: '#9932CC',
+    darkred: '#8B0000',
+    darksalmon: '#E9967A',
+    darkseagreen: '#8FBC8F',
+    darkslateblue: '#483D8B',
+    darkslategray: '#2F4F4F',
+    darkslategrey: '#2F4F4F',
+    darkturquoise: '#00CED1',
+    darkviolet: '#9400D3',
+    deeppink: '#FF1493',
+    deepskyblue: '#00BFFF',
+    dimgray: '#696969',
+    dimgrey: '#696969',
+    dodgerblue: '#1E90FF',
+    firebrick: '#B22222',
+    floralwhite: '#FFFAF0',
+    forestgreen: '#228B22',
+    gainsboro: '#DCDCDC',
+    ghostwhite: '#F8F8FF',
+    gold: '#FFD700',
+    goldenrod: '#DAA520',
+    grey: '#808080',
+    greenyellow: '#ADFF2F',
+    honeydew: '#F0FFF0',
+    hotpink: '#FF69B4',
+    indianred: '#CD5C5C',
+    indigo: '#4B0082',
+    ivory: '#FFFFF0',
+    khaki: '#F0E68C',
+    lavender: '#E6E6FA',
+    lavenderblush: '#FFF0F5',
+    lawngreen: '#7CFC00',
+    lemonchiffon: '#FFFACD',
+    lightblue: '#ADD8E6',
+    lightcoral: '#F08080',
+    lightcyan: '#E0FFFF',
+    lightgoldenrodyellow: '#FAFAD2',
+    lightgreen: '#90EE90',
+    lightgrey: '#D3D3D3',
+    lightpink: '#FFB6C1',
+    lightsalmon: '#FFA07A',
+    lightseagreen: '#20B2AA',
+    lightskyblue: '#87CEFA',
+    lightslategray: '#778899',
+    lightslategrey: '#778899',
+    lightsteelblue: '#B0C4DE',
+    lightyellow: '#FFFFE0',
+    limegreen: '#32CD32',
+    linen: '#FAF0E6',
+    magenta: '#FF00FF',
+    mediumaquamarine: '#66CDAA',
+    mediumblue: '#0000CD',
+    mediumorchid: '#BA55D3',
+    mediumpurple: '#9370DB',
+    mediumseagreen: '#3CB371',
+    mediumslateblue: '#7B68EE',
+    mediumspringgreen: '#00FA9A',
+    mediumturquoise: '#48D1CC',
+    mediumvioletred: '#C71585',
+    midnightblue: '#191970',
+    mintcream: '#F5FFFA',
+    mistyrose: '#FFE4E1',
+    moccasin: '#FFE4B5',
+    navajowhite: '#FFDEAD',
+    oldlace: '#FDF5E6',
+    olivedrab: '#6B8E23',
+    orange: '#FFA500',
+    orangered: '#FF4500',
+    orchid: '#DA70D6',
+    palegoldenrod: '#EEE8AA',
+    palegreen: '#98FB98',
+    paleturquoise: '#AFEEEE',
+    palevioletred: '#DB7093',
+    papayawhip: '#FFEFD5',
+    peachpuff: '#FFDAB9',
+    peru: '#CD853F',
+    pink: '#FFC0CB',
+    plum: '#DDA0DD',
+    powderblue: '#B0E0E6',
+    rosybrown: '#BC8F8F',
+    royalblue: '#4169E1',
+    saddlebrown: '#8B4513',
+    salmon: '#FA8072',
+    sandybrown: '#F4A460',
+    seagreen: '#2E8B57',
+    seashell: '#FFF5EE',
+    sienna: '#A0522D',
+    skyblue: '#87CEEB',
+    slateblue: '#6A5ACD',
+    slategray: '#708090',
+    slategrey: '#708090',
+    snow: '#FFFAFA',
+    springgreen: '#00FF7F',
+    steelblue: '#4682B4',
+    tan: '#D2B48C',
+    thistle: '#D8BFD8',
+    tomato: '#FF6347',
+    turquoise: '#40E0D0',
+    violet: '#EE82EE',
+    wheat: '#F5DEB3',
+    whitesmoke: '#F5F5F5',
+    yellowgreen: '#9ACD32'
+  };
+
+
+  function getRgbHslContent(styleString) {
+    var start = styleString.indexOf('(', 3);
+    var end = styleString.indexOf(')', start + 1);
+    var parts = styleString.substring(start + 1, end).split(',');
+    // add alpha if needed
+    if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
+      alpha = Number(parts[3]);
+    } else {
+      parts[3] = 1;
+    }
+    return parts;
+  }
+
+  function percent(s) {
+    return parseFloat(s) / 100;
+  }
+
+  function clamp(v, min, max) {
+    return Math.min(max, Math.max(min, v));
+  }
+
+  function hslToRgb(parts){
+    var r, g, b;
+    h = parseFloat(parts[0]) / 360 % 360;
+    if (h < 0)
+      h++;
+    s = clamp(percent(parts[1]), 0, 1);
+    l = clamp(percent(parts[2]), 0, 1);
+    if (s == 0) {
+      r = g = b = l; // achromatic
+    } else {
+      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
+      var p = 2 * l - q;
+      r = hueToRgb(p, q, h + 1 / 3);
+      g = hueToRgb(p, q, h);
+      b = hueToRgb(p, q, h - 1 / 3);
+    }
+
+    return '#' + decToHex[Math.floor(r * 255)] +
+        decToHex[Math.floor(g * 255)] +
+        decToHex[Math.floor(b * 255)];
+  }
+
+  function hueToRgb(m1, m2, h) {
+    if (h < 0)
+      h++;
+    if (h > 1)
+      h--;
+
+    if (6 * h < 1)
+      return m1 + (m2 - m1) * 6 * h;
+    else if (2 * h < 1)
+      return m2;
+    else if (3 * h < 2)
+      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
+    else
+      return m1;
+  }
+
+  function processStyle(styleString) {
+    var str, alpha = 1;
+
+    styleString = String(styleString);
+    if (styleString.charAt(0) == '#') {
+      str = styleString;
+    } else if (/^rgb/.test(styleString)) {
+      var parts = getRgbHslContent(styleString);
+      var str = '#', n;
+      for (var i = 0; i < 3; i++) {
+        if (parts[i].indexOf('%') != -1) {
+          n = Math.floor(percent(parts[i]) * 255);
+        } else {
+          n = Number(parts[i]);
+        }
+        str += decToHex[clamp(n, 0, 255)];
+      }
+      alpha = parts[3];
+    } else if (/^hsl/.test(styleString)) {
+      var parts = getRgbHslContent(styleString);
+      str = hslToRgb(parts);
+      alpha = parts[3];
+    } else {
+      str = colorData[styleString] || styleString;
+    }
+    return {color: str, alpha: alpha};
+  }
+
+  var DEFAULT_STYLE = {
+    style: 'normal',
+    variant: 'normal',
+    weight: 'normal',
+    size: 10,
+    family: 'sans-serif'
+  };
+
+  // Internal text style cache
+  var fontStyleCache = {};
+
+  function processFontStyle(styleString) {
+    if (fontStyleCache[styleString]) {
+      return fontStyleCache[styleString];
+    }
+
+    var el = document.createElement('div');
+    var style = el.style;
+    try {
+      style.font = styleString;
+    } catch (ex) {
+      // Ignore failures to set to invalid font.
+    }
+
+    return fontStyleCache[styleString] = {
+      style: style.fontStyle || DEFAULT_STYLE.style,
+      variant: style.fontVariant || DEFAULT_STYLE.variant,
+      weight: style.fontWeight || DEFAULT_STYLE.weight,
+      size: style.fontSize || DEFAULT_STYLE.size,
+      family: style.fontFamily || DEFAULT_STYLE.family
+    };
+  }
+
+  function getComputedStyle(style, element) {
+    var computedStyle = {};
+
+    for (var p in style) {
+      computedStyle[p] = style[p];
+    }
+
+    // Compute the size
+    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
+        fontSize = parseFloat(style.size);
+
+    if (typeof style.size == 'number') {
+      computedStyle.size = style.size;
+    } else if (style.size.indexOf('px') != -1) {
+      computedStyle.size = fontSize;
+    } else if (style.size.indexOf('em') != -1) {
+      computedStyle.size = canvasFontSize * fontSize;
+    } else if(style.size.indexOf('%') != -1) {
+      computedStyle.size = (canvasFontSize / 100) * fontSize;
+    } else if (style.size.indexOf('pt') != -1) {
+      computedStyle.size = fontSize / .75;
+    } else {
+      computedStyle.size = canvasFontSize;
+    }
+
+    // Different scaling between normal text and VML text. This was found using
+    // trial and error to get the same size as non VML text.
+    computedStyle.size *= 0.981;
+
+    return computedStyle;
+  }
+
+  function buildStyle(style) {
+    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
+        style.size + 'px ' + style.family;
+  }
+
+  function processLineCap(lineCap) {
+    switch (lineCap) {
+      case 'butt':
+        return 'flat';
+      case 'round':
+        return 'round';
+      case 'square':
+      default:
+        return 'square';
+    }
+  }
+
+  /**
+   * This class implements CanvasRenderingContext2D interface as described by
+   * the WHATWG.
+   * @param {HTMLElement} surfaceElement The element that the 2D context should
+   * be associated with
+   */
+  function CanvasRenderingContext2D_(surfaceElement) {
+    this.m_ = createMatrixIdentity();
+
+    this.mStack_ = [];
+    this.aStack_ = [];
+    this.currentPath_ = [];
+
+    // Canvas context properties
+    this.strokeStyle = '#000';
+    this.fillStyle = '#000';
+
+    this.lineWidth = 1;
+    this.lineJoin = 'miter';
+    this.lineCap = 'butt';
+    this.miterLimit = Z * 1;
+    this.globalAlpha = 1;
+    this.font = '10px sans-serif';
+    this.textAlign = 'left';
+    this.textBaseline = 'alphabetic';
+    this.canvas = surfaceElement;
+
+    var el = surfaceElement.ownerDocument.createElement('div');
+    el.style.width =  surfaceElement.clientWidth + 'px';
+    el.style.height = surfaceElement.clientHeight + 'px';
+    el.style.overflow = 'hidden';
+    el.style.position = 'absolute';
+    surfaceElement.appendChild(el);
+
+    this.element_ = el;
+    this.arcScaleX_ = 1;
+    this.arcScaleY_ = 1;
+    this.lineScale_ = 1;
+  }
+
+  var contextPrototype = CanvasRenderingContext2D_.prototype;
+  contextPrototype.clearRect = function() {
+    if (this.textMeasureEl_) {
+      this.textMeasureEl_.removeNode(true);
+      this.textMeasureEl_ = null;
+    }
+    this.element_.innerHTML = '';
+  };
+
+  contextPrototype.beginPath = function() {
+    // TODO: Branch current matrix so that save/restore has no effect
+    //       as per safari docs.
+    this.currentPath_ = [];
+  };
+
+  contextPrototype.moveTo = function(aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
+  };
+
+  contextPrototype.lineTo = function(aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
+  };
+
+  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+                                            aCP2x, aCP2y,
+                                            aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    var cp1 = this.getCoords_(aCP1x, aCP1y);
+    var cp2 = this.getCoords_(aCP2x, aCP2y);
+    bezierCurveTo(this, cp1, cp2, p);
+  };
+
+  // Helper function that takes the already fixed cordinates.
+  function bezierCurveTo(self, cp1, cp2, p) {
+    self.currentPath_.push({
+      type: 'bezierCurveTo',
+      cp1x: cp1.x,
+      cp1y: cp1.y,
+      cp2x: cp2.x,
+      cp2y: cp2.y,
+      x: p.x,
+      y: p.y
+    });
+    self.currentX_ = p.x;
+    self.currentY_ = p.y;
+  }
+
+  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+    // the following is lifted almost directly from
+    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+
+    var cp = this.getCoords_(aCPx, aCPy);
+    var p = this.getCoords_(aX, aY);
+
+    var cp1 = {
+      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+    };
+    var cp2 = {
+      x: cp1.x + (p.x - this.currentX_) / 3.0,
+      y: cp1.y + (p.y - this.currentY_) / 3.0
+    };
+
+    bezierCurveTo(this, cp1, cp2, p);
+  };
+
+  contextPrototype.arc = function(aX, aY, aRadius,
+                                  aStartAngle, aEndAngle, aClockwise) {
+    aRadius *= Z;
+    var arcType = aClockwise ? 'at' : 'wa';
+
+    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
+
+    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
+
+    // IE won't render arches drawn counter clockwise if xStart == xEnd.
+    if (xStart == xEnd && !aClockwise) {
+      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+                       // that can be represented in binary
+    }
+
+    var p = this.getCoords_(aX, aY);
+    var pStart = this.getCoords_(xStart, yStart);
+    var pEnd = this.getCoords_(xEnd, yEnd);
+
+    this.currentPath_.push({type: arcType,
+                           x: p.x,
+                           y: p.y,
+                           radius: aRadius,
+                           xStart: pStart.x,
+                           yStart: pStart.y,
+                           xEnd: pEnd.x,
+                           yEnd: pEnd.y});
+
+  };
+
+  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+  };
+
+  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+    var oldPath = this.currentPath_;
+    this.beginPath();
+
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+    this.stroke();
+
+    this.currentPath_ = oldPath;
+  };
+
+  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+    var oldPath = this.currentPath_;
+    this.beginPath();
+
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+    this.fill();
+
+    this.currentPath_ = oldPath;
+  };
+
+  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+    var gradient = new CanvasGradient_('gradient');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
+    return gradient;
+  };
+
+  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+                                                   aX1, aY1, aR1) {
+    var gradient = new CanvasGradient_('gradientradial');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.r0_ = aR0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
+    gradient.r1_ = aR1;
+    return gradient;
+  };
+
+  contextPrototype.drawImage = function(image, var_args) {
+    var dx, dy, dw, dh, sx, sy, sw, sh;
+
+    // to find the original width we overide the width and height
+    var oldRuntimeWidth = image.runtimeStyle.width;
+    var oldRuntimeHeight = image.runtimeStyle.height;
+    image.runtimeStyle.width = 'auto';
+    image.runtimeStyle.height = 'auto';
+
+    // get the original size
+    var w = image.width;
+    var h = image.height;
+
+    // and remove overides
+    image.runtimeStyle.width = oldRuntimeWidth;
+    image.runtimeStyle.height = oldRuntimeHeight;
+
+    if (arguments.length == 3) {
+      dx = arguments[1];
+      dy = arguments[2];
+      sx = sy = 0;
+      sw = dw = w;
+      sh = dh = h;
+    } else if (arguments.length == 5) {
+      dx = arguments[1];
+      dy = arguments[2];
+      dw = arguments[3];
+      dh = arguments[4];
+      sx = sy = 0;
+      sw = w;
+      sh = h;
+    } else if (arguments.length == 9) {
+      sx = arguments[1];
+      sy = arguments[2];
+      sw = arguments[3];
+      sh = arguments[4];
+      dx = arguments[5];
+      dy = arguments[6];
+      dw = arguments[7];
+      dh = arguments[8];
+    } else {
+      throw Error('Invalid number of arguments');
+    }
+
+    var d = this.getCoords_(dx, dy);
+
+    var w2 = sw / 2;
+    var h2 = sh / 2;
+
+    var vmlStr = [];
+
+    var W = 10;
+    var H = 10;
+
+    // For some reason that I've now forgotten, using divs didn't work
+    vmlStr.push(' <g_vml_:group',
+                ' coordsize="', Z * W, ',', Z * H, '"',
+                ' coordorigin="0,0"' ,
+                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
+
+    // If filters are necessary (rotation exists), create them
+    // filters are bog-slow, so only create them if abbsolutely necessary
+    // The following check doesn't account for skews (which don't exist
+    // in the canvas spec (yet) anyway.
+
+    if (this.m_[0][0] != 1 || this.m_[0][1] ||
+        this.m_[1][1] != 1 || this.m_[1][0]) {
+      var filter = [];
+
+      // Note the 12/21 reversal
+      filter.push('M11=', this.m_[0][0], ',',
+                  'M12=', this.m_[1][0], ',',
+                  'M21=', this.m_[0][1], ',',
+                  'M22=', this.m_[1][1], ',',
+                  'Dx=', mr(d.x / Z), ',',
+                  'Dy=', mr(d.y / Z), '');
+
+      // Bounding box calculation (need to minimize displayed area so that
+      // filters don't waste time on unused pixels.
+      var max = d;
+      var c2 = this.getCoords_(dx + dw, dy);
+      var c3 = this.getCoords_(dx, dy + dh);
+      var c4 = this.getCoords_(dx + dw, dy + dh);
+
+      max.x = m.max(max.x, c2.x, c3.x, c4.x);
+      max.y = m.max(max.y, c2.y, c3.y, c4.y);
+
+      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+                  filter.join(''), ", sizingmethod='clip');");
+
+    } else {
+      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
+    }
+
+    vmlStr.push(' ">' ,
+                '<g_vml_:image src="', image.src, '"',
+                ' style="width:', Z * dw, 'px;',
+                ' height:', Z * dh, 'px"',
+                ' cropleft="', sx / w, '"',
+                ' croptop="', sy / h, '"',
+                ' cropright="', (w - sx - sw) / w, '"',
+                ' cropbottom="', (h - sy - sh) / h, '"',
+                ' />',
+                '</g_vml_:group>');
+
+    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
+  };
+
+  contextPrototype.stroke = function(aFill) {
+    var W = 10;
+    var H = 10;
+    // Divide the shape into chunks if it's too long because IE has a limit
+    // somewhere for how long a VML shape can be. This simple division does
+    // not work with fills, only strokes, unfortunately.
+    var chunkSize = 5000;
+
+    var min = {x: null, y: null};
+    var max = {x: null, y: null};
+
+    for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
+      var lineStr = [];
+      var lineOpen = false;
+
+      lineStr.push('<g_vml_:shape',
+                   ' filled="', !!aFill, '"',
+                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
+                   ' coordorigin="0,0"',
+                   ' coordsize="', Z * W, ',', Z * H, '"',
+                   ' stroked="', !aFill, '"',
+                   ' path="');
+
+      var newSeq = false;
+
+      for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
+        if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
+          lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
+        }
+
+        var p = this.currentPath_[i];
+        var c;
+
+        switch (p.type) {
+          case 'moveTo':
+            c = p;
+            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+            break;
+          case 'lineTo':
+            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+            break;
+          case 'close':
+            lineStr.push(' x ');
+            p = null;
+            break;
+          case 'bezierCurveTo':
+            lineStr.push(' c ',
+                         mr(p.cp1x), ',', mr(p.cp1y), ',',
+                         mr(p.cp2x), ',', mr(p.cp2y), ',',
+                         mr(p.x), ',', mr(p.y));
+            break;
+          case 'at':
+          case 'wa':
+            lineStr.push(' ', p.type, ' ',
+                         mr(p.x - this.arcScaleX_ * p.radius), ',',
+                         mr(p.y - this.arcScaleY_ * p.radius), ' ',
+                         mr(p.x + this.arcScaleX_ * p.radius), ',',
+                         mr(p.y + this.arcScaleY_ * p.radius), ' ',
+                         mr(p.xStart), ',', mr(p.yStart), ' ',
+                         mr(p.xEnd), ',', mr(p.yEnd));
+            break;
+        }
+  
+  
+        // TODO: Following is broken for curves due to
+        //       move to proper paths.
+  
+        // Figure out dimensions so we can do gradient fills
+        // properly
+        if (p) {
+          if (min.x == null || p.x < min.x) {
+            min.x = p.x;
+          }
+          if (max.x == null || p.x > max.x) {
+            max.x = p.x;
+          }
+          if (min.y == null || p.y < min.y) {
+            min.y = p.y;
+          }
+          if (max.y == null || p.y > max.y) {
+            max.y = p.y;
+          }
+        }
+      }
+      lineStr.push(' ">');
+  
+      if (!aFill) {
+        appendStroke(this, lineStr);
+      } else {
+        appendFill(this, lineStr, min, max);
+      }
+  
+      lineStr.push('</g_vml_:shape>');
+  
+      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
+    }
+  };
+
+  function appendStroke(ctx, lineStr) {
+    var a = processStyle(ctx.strokeStyle);
+    var color = a.color;
+    var opacity = a.alpha * ctx.globalAlpha;
+    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
+
+    // VML cannot correctly render a line if the width is less than 1px.
+    // In that case, we dilute the color to make the line look thinner.
+    if (lineWidth < 1) {
+      opacity *= lineWidth;
+    }
+
+    lineStr.push(
+      '<g_vml_:stroke',
+      ' opacity="', opacity, '"',
+      ' joinstyle="', ctx.lineJoin, '"',
+      ' miterlimit="', ctx.miterLimit, '"',
+      ' endcap="', processLineCap(ctx.lineCap), '"',
+      ' weight="', lineWidth, 'px"',
+      ' color="', color, '" />'
+    );
+  }
+
+  function appendFill(ctx, lineStr, min, max) {
+    var fillStyle = ctx.fillStyle;
+    var arcScaleX = ctx.arcScaleX_;
+    var arcScaleY = ctx.arcScaleY_;
+    var width = max.x - min.x;
+    var height = max.y - min.y;
+    if (fillStyle instanceof CanvasGradient_) {
+      // TODO: Gradients transformed with the transformation matrix.
+      var angle = 0;
+      var focus = {x: 0, y: 0};
+
+      // additional offset
+      var shift = 0;
+      // scale factor for offset
+      var expansion = 1;
+
+      if (fillStyle.type_ == 'gradient') {
+        var x0 = fillStyle.x0_ / arcScaleX;
+        var y0 = fillStyle.y0_ / arcScaleY;
+        var x1 = fillStyle.x1_ / arcScaleX;
+        var y1 = fillStyle.y1_ / arcScaleY;
+        var p0 = ctx.getCoords_(x0, y0);
+        var p1 = ctx.getCoords_(x1, y1);
+        var dx = p1.x - p0.x;
+        var dy = p1.y - p0.y;
+        angle = Math.atan2(dx, dy) * 180 / Math.PI;
+
+        // The angle should be a non-negative number.
+        if (angle < 0) {
+          angle += 360;
+        }
+
+        // Very small angles produce an unexpected result because they are
+        // converted to a scientific notation string.
+        if (angle < 1e-6) {
+          angle = 0;
+        }
+      } else {
+        var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
+        focus = {
+          x: (p0.x - min.x) / width,
+          y: (p0.y - min.y) / height
+        };
+
+        width  /= arcScaleX * Z;
+        height /= arcScaleY * Z;
+        var dimension = m.max(width, height);
+        shift = 2 * fillStyle.r0_ / dimension;
+        expansion = 2 * fillStyle.r1_ / dimension - shift;
+      }
+
+      // We need to sort the color stops in ascending order by offset,
+      // otherwise IE won't interpret it correctly.
+      var stops = fillStyle.colors_;
+      stops.sort(function(cs1, cs2) {
+        return cs1.offset - cs2.offset;
+      });
+
+      var length = stops.length;
+      var color1 = stops[0].color;
+      var color2 = stops[length - 1].color;
+      var opacity1 = stops[0].alpha * ctx.globalAlpha;
+      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
+
+      var colors = [];
+      for (var i = 0; i < length; i++) {
+        var stop = stops[i];
+        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
+      }
+
+      // When colors attribute is used, the meanings of opacity and o:opacity2
+      // are reversed.
+      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+                   ' method="none" focus="100%"',
+                   ' color="', color1, '"',
+                   ' color2="', color2, '"',
+                   ' colors="', colors.join(','), '"',
+                   ' opacity="', opacity2, '"',
+                   ' g_o_:opacity2="', opacity1, '"',
+                   ' angle="', angle, '"',
+                   ' focusposition="', focus.x, ',', focus.y, '" />');
+    } else if (fillStyle instanceof CanvasPattern_) {
+      if (width && height) {
+        var deltaLeft = -min.x;
+        var deltaTop = -min.y;
+        lineStr.push('<g_vml_:fill',
+                     ' position="',
+                     deltaLeft / width * arcScaleX * arcScaleX, ',',
+                     deltaTop / height * arcScaleY * arcScaleY, '"',
+                     ' type="tile"',
+                     // TODO: Figure out the correct size to fit the scale.
+                     //' size="', w, 'px ', h, 'px"',
+                     ' src="', fillStyle.src_, '" />');
+       }
+    } else {
+      var a = processStyle(ctx.fillStyle);
+      var color = a.color;
+      var opacity = a.alpha * ctx.globalAlpha;
+      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+                   '" />');
+    }
+  }
+
+  contextPrototype.fill = function() {
+    this.stroke(true);
+  };
+
+  contextPrototype.closePath = function() {
+    this.currentPath_.push({type: 'close'});
+  };
+
+  /**
+   * @private
+   */
+  contextPrototype.getCoords_ = function(aX, aY) {
+    var m = this.m_;
+    return {
+      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
+    };
+  };
+
+  contextPrototype.save = function() {
+    var o = {};
+    copyState(this, o);
+    this.aStack_.push(o);
+    this.mStack_.push(this.m_);
+    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+  };
+
+  contextPrototype.restore = function() {
+    if (this.aStack_.length) {
+      copyState(this.aStack_.pop(), this);
+      this.m_ = this.mStack_.pop();
+    }
+  };
+
+  function matrixIsFinite(m) {
+    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
+        isFinite(m[1][0]) && isFinite(m[1][1]) &&
+        isFinite(m[2][0]) && isFinite(m[2][1]);
+  }
+
+  function setM(ctx, m, updateLineScale) {
+    if (!matrixIsFinite(m)) {
+      return;
+    }
+    ctx.m_ = m;
+
+    if (updateLineScale) {
+      // Get the line scale.
+      // Determinant of this.m_ means how much the area is enlarged by the
+      // transformation. So its square root can be used as a scale factor
+      // for width.
+      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+      ctx.lineScale_ = sqrt(abs(det));
+    }
+  }
+
+  contextPrototype.translate = function(aX, aY) {
+    var m1 = [
+      [1,  0,  0],
+      [0,  1,  0],
+      [aX, aY, 1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), false);
+  };
+
+  contextPrototype.rotate = function(aRot) {
+    var c = mc(aRot);
+    var s = ms(aRot);
+
+    var m1 = [
+      [c,  s, 0],
+      [-s, c, 0],
+      [0,  0, 1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), false);
+  };
+
+  contextPrototype.scale = function(aX, aY) {
+    this.arcScaleX_ *= aX;
+    this.arcScaleY_ *= aY;
+    var m1 = [
+      [aX, 0,  0],
+      [0,  aY, 0],
+      [0,  0,  1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
+    var m1 = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
+    var m = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, m, true);
+  };
+
+  /**
+   * The text drawing function.
+   * The maxWidth argument isn't taken in account, since no browser supports
+   * it yet.
+   */
+  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
+    var m = this.m_,
+        delta = 1000,
+        left = 0,
+        right = delta,
+        offset = {x: 0, y: 0},
+        lineStr = [];
+
+    var fontStyle = getComputedStyle(processFontStyle(this.font),
+                                     this.element_);
+
+    var fontStyleString = buildStyle(fontStyle);
+
+    var elementStyle = this.element_.currentStyle;
+    var textAlign = this.textAlign.toLowerCase();
+    switch (textAlign) {
+      case 'left':
+      case 'center':
+      case 'right':
+        break;
+      case 'end':
+        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
+        break;
+      case 'start':
+        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
+        break;
+      default:
+        textAlign = 'left';
+    }
+
+    // 1.75 is an arbitrary number, as there is no info about the text baseline
+    switch (this.textBaseline) {
+      case 'hanging':
+      case 'top':
+        offset.y = fontStyle.size / 1.75;
+        break;
+      case 'middle':
+        break;
+      default:
+      case null:
+      case 'alphabetic':
+      case 'ideographic':
+      case 'bottom':
+        offset.y = -fontStyle.size / 2.25;
+        break;
+    }
+
+    switch(textAlign) {
+      case 'right':
+        left = delta;
+        right = 0.05;
+        break;
+      case 'center':
+        left = right = delta / 2;
+        break;
+    }
+
+    var d = this.getCoords_(x + offset.x, y + offset.y);
+
+    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
+                 ' coordsize="100 100" coordorigin="0 0"',
+                 ' filled="', !stroke, '" stroked="', !!stroke,
+                 '" style="position:absolute;width:1px;height:1px;">');
+
+    if (stroke) {
+      appendStroke(this, lineStr);
+    } else {
+      // TODO: Fix the min and max params.
+      appendFill(this, lineStr, {x: -left, y: 0},
+                 {x: right, y: fontStyle.size});
+    }
+
+    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
+                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
+
+    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
+
+    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
+                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
+                 '<g_vml_:path textpathok="true" />',
+                 '<g_vml_:textpath on="true" string="',
+                 encodeHtmlAttribute(text),
+                 '" style="v-text-align:', textAlign,
+                 ';font:', encodeHtmlAttribute(fontStyleString),
+                 '" /></g_vml_:line>');
+
+    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
+  };
+
+  contextPrototype.fillText = function(text, x, y, maxWidth) {
+    this.drawText_(text, x, y, maxWidth, false);
+  };
+
+  contextPrototype.strokeText = function(text, x, y, maxWidth) {
+    this.drawText_(text, x, y, maxWidth, true);
+  };
+
+  contextPrototype.measureText = function(text) {
+    if (!this.textMeasureEl_) {
+      var s = '<span style="position:absolute;' +
+          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
+          'white-space:pre;"></span>';
+      this.element_.insertAdjacentHTML('beforeEnd', s);
+      this.textMeasureEl_ = this.element_.lastChild;
+    }
+    var doc = this.element_.ownerDocument;
+    this.textMeasureEl_.innerHTML = '';
+    this.textMeasureEl_.style.font = this.font;
+    // Don't use innerHTML or innerText because they allow markup/whitespace.
+    this.textMeasureEl_.appendChild(doc.createTextNode(text));
+    return {width: this.textMeasureEl_.offsetWidth};
+  };
+
+  /******** STUBS ********/
+  contextPrototype.clip = function() {
+    // TODO: Implement
+  };
+
+  contextPrototype.arcTo = function() {
+    // TODO: Implement
+  };
+
+  contextPrototype.createPattern = function(image, repetition) {
+    return new CanvasPattern_(image, repetition);
+  };
+
+  // Gradient / Pattern Stubs
+  function CanvasGradient_(aType) {
+    this.type_ = aType;
+    this.x0_ = 0;
+    this.y0_ = 0;
+    this.r0_ = 0;
+    this.x1_ = 0;
+    this.y1_ = 0;
+    this.r1_ = 0;
+    this.colors_ = [];
+  }
+
+  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+    aColor = processStyle(aColor);
+    this.colors_.push({offset: aOffset,
+                       color: aColor.color,
+                       alpha: aColor.alpha});
+  };
+
+  function CanvasPattern_(image, repetition) {
+    assertImageIsValid(image);
+    switch (repetition) {
+      case 'repeat':
+      case null:
+      case '':
+        this.repetition_ = 'repeat';
+        break
+      case 'repeat-x':
+      case 'repeat-y':
+      case 'no-repeat':
+        this.repetition_ = repetition;
+        break;
+      default:
+        throwException('SYNTAX_ERR');
+    }
+
+    this.src_ = image.src;
+    this.width_ = image.width;
+    this.height_ = image.height;
+  }
+
+  function throwException(s) {
+    throw new DOMException_(s);
+  }
+
+  function assertImageIsValid(img) {
+    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
+      throwException('TYPE_MISMATCH_ERR');
+    }
+    if (img.readyState != 'complete') {
+      throwException('INVALID_STATE_ERR');
+    }
+  }
+
+  function DOMException_(s) {
+    this.code = this[s];
+    this.message = s +': DOM Exception ' + this.code;
+  }
+  var p = DOMException_.prototype = new Error;
+  p.INDEX_SIZE_ERR = 1;
+  p.DOMSTRING_SIZE_ERR = 2;
+  p.HIERARCHY_REQUEST_ERR = 3;
+  p.WRONG_DOCUMENT_ERR = 4;
+  p.INVALID_CHARACTER_ERR = 5;
+  p.NO_DATA_ALLOWED_ERR = 6;
+  p.NO_MODIFICATION_ALLOWED_ERR = 7;
+  p.NOT_FOUND_ERR = 8;
+  p.NOT_SUPPORTED_ERR = 9;
+  p.INUSE_ATTRIBUTE_ERR = 10;
+  p.INVALID_STATE_ERR = 11;
+  p.SYNTAX_ERR = 12;
+  p.INVALID_MODIFICATION_ERR = 13;
+  p.NAMESPACE_ERR = 14;
+  p.INVALID_ACCESS_ERR = 15;
+  p.VALIDATION_ERR = 16;
+  p.TYPE_MISMATCH_ERR = 17;
+
+  // set up externs
+  G_vmlCanvasManager = G_vmlCanvasManager_;
+  CanvasRenderingContext2D = CanvasRenderingContext2D_;
+  CanvasGradient = CanvasGradient_;
+  CanvasPattern = CanvasPattern_;
+  DOMException = DOMException_;
+})();
+
+} // if

File diff suppressed because it is too large
+ 0 - 0
app/assets/javascripts/app/lib/flot/excanvas.min.js


+ 179 - 0
app/assets/javascripts/app/lib/flot/jquery.colorhelpers.js

@@ -0,0 +1,179 @@
+/* Plugin for jQuery for working with colors.
+ * 
+ * Version 1.1.
+ * 
+ * Inspiration from jQuery color animation plugin by John Resig.
+ *
+ * Released under the MIT license by Ole Laursen, October 2009.
+ *
+ * Examples:
+ *
+ *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
+ *   var c = $.color.extract($("#mydiv"), 'background-color');
+ *   console.log(c.r, c.g, c.b, c.a);
+ *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
+ *
+ * Note that .scale() and .add() return the same modified object
+ * instead of making a new one.
+ *
+ * V. 1.1: Fix error handling so e.g. parsing an empty string does
+ * produce a color rather than just crashing.
+ */ 
+
+(function($) {
+    $.color = {};
+
+    // construct color object with some convenient chainable helpers
+    $.color.make = function (r, g, b, a) {
+        var o = {};
+        o.r = r || 0;
+        o.g = g || 0;
+        o.b = b || 0;
+        o.a = a != null ? a : 1;
+
+        o.add = function (c, d) {
+            for (var i = 0; i < c.length; ++i)
+                o[c.charAt(i)] += d;
+            return o.normalize();
+        };
+        
+        o.scale = function (c, f) {
+            for (var i = 0; i < c.length; ++i)
+                o[c.charAt(i)] *= f;
+            return o.normalize();
+        };
+        
+        o.toString = function () {
+            if (o.a >= 1.0) {
+                return "rgb("+[o.r, o.g, o.b].join(",")+")";
+            } else {
+                return "rgba("+[o.r, o.g, o.b, o.a].join(",")+")";
+            }
+        };
+
+        o.normalize = function () {
+            function clamp(min, value, max) {
+                return value < min ? min: (value > max ? max: value);
+            }
+            
+            o.r = clamp(0, parseInt(o.r), 255);
+            o.g = clamp(0, parseInt(o.g), 255);
+            o.b = clamp(0, parseInt(o.b), 255);
+            o.a = clamp(0, o.a, 1);
+            return o;
+        };
+
+        o.clone = function () {
+            return $.color.make(o.r, o.b, o.g, o.a);
+        };
+
+        return o.normalize();
+    }
+
+    // extract CSS color property from element, going up in the DOM
+    // if it's "transparent"
+    $.color.extract = function (elem, css) {
+        var c;
+        do {
+            c = elem.css(css).toLowerCase();
+            // keep going until we find an element that has color, or
+            // we hit the body
+            if (c != '' && c != 'transparent')
+                break;
+            elem = elem.parent();
+        } while (!$.nodeName(elem.get(0), "body"));
+
+        // catch Safari's way of signalling transparent
+        if (c == "rgba(0, 0, 0, 0)")
+            c = "transparent";
+        
+        return $.color.parse(c);
+    }
+    
+    // parse CSS color string (like "rgb(10, 32, 43)" or "#fff"),
+    // returns color object, if parsing failed, you get black (0, 0,
+    // 0) out
+    $.color.parse = function (str) {
+        var res, m = $.color.make;
+
+        // Look for rgb(num,num,num)
+        if (res = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))
+            return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10));
+        
+        // Look for rgba(num,num,num,num)
+        if (res = /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))
+            return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10), parseFloat(res[4]));
+            
+        // Look for rgb(num%,num%,num%)
+        if (res = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))
+            return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55);
+
+        // Look for rgba(num%,num%,num%,num)
+        if (res = /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))
+            return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55, parseFloat(res[4]));
+        
+        // Look for #a0b1c2
+        if (res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))
+            return m(parseInt(res[1], 16), parseInt(res[2], 16), parseInt(res[3], 16));
+
+        // Look for #fff
+        if (res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))
+            return m(parseInt(res[1]+res[1], 16), parseInt(res[2]+res[2], 16), parseInt(res[3]+res[3], 16));
+
+        // Otherwise, we're most likely dealing with a named color
+        var name = $.trim(str).toLowerCase();
+        if (name == "transparent")
+            return m(255, 255, 255, 0);
+        else {
+            // default to black
+            res = lookupColors[name] || [0, 0, 0];
+            return m(res[0], res[1], res[2]);
+        }
+    }
+    
+    var lookupColors = {
+        aqua:[0,255,255],
+        azure:[240,255,255],
+        beige:[245,245,220],
+        black:[0,0,0],
+        blue:[0,0,255],
+        brown:[165,42,42],
+        cyan:[0,255,255],
+        darkblue:[0,0,139],
+        darkcyan:[0,139,139],
+        darkgrey:[169,169,169],
+        darkgreen:[0,100,0],
+        darkkhaki:[189,183,107],
+        darkmagenta:[139,0,139],
+        darkolivegreen:[85,107,47],
+        darkorange:[255,140,0],
+        darkorchid:[153,50,204],
+        darkred:[139,0,0],
+        darksalmon:[233,150,122],
+        darkviolet:[148,0,211],
+        fuchsia:[255,0,255],
+        gold:[255,215,0],
+        green:[0,128,0],
+        indigo:[75,0,130],
+        khaki:[240,230,140],
+        lightblue:[173,216,230],
+        lightcyan:[224,255,255],
+        lightgreen:[144,238,144],
+        lightgrey:[211,211,211],
+        lightpink:[255,182,193],
+        lightyellow:[255,255,224],
+        lime:[0,255,0],
+        magenta:[255,0,255],
+        maroon:[128,0,0],
+        navy:[0,0,128],
+        olive:[128,128,0],
+        orange:[255,165,0],
+        pink:[255,192,203],
+        purple:[128,0,128],
+        violet:[128,0,128],
+        red:[255,0,0],
+        silver:[192,192,192],
+        white:[255,255,255],
+        yellow:[255,255,0]
+    };
+})(jQuery);

+ 167 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.crosshair.js

@@ -0,0 +1,167 @@
+/*
+Flot plugin for showing crosshairs, thin lines, when the mouse hovers
+over the plot.
+
+  crosshair: {
+    mode: null or "x" or "y" or "xy"
+    color: color
+    lineWidth: number
+  }
+
+Set the mode to one of "x", "y" or "xy". The "x" mode enables a
+vertical crosshair that lets you trace the values on the x axis, "y"
+enables a horizontal crosshair and "xy" enables them both. "color" is
+the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"),
+"lineWidth" is the width of the drawn lines (default is 1).
+
+The plugin also adds four public methods:
+
+  - setCrosshair(pos)
+
+    Set the position of the crosshair. Note that this is cleared if
+    the user moves the mouse. "pos" is in coordinates of the plot and
+    should be on the form { x: xpos, y: ypos } (you can use x2/x3/...
+    if you're using multiple axes), which is coincidentally the same
+    format as what you get from a "plothover" event. If "pos" is null,
+    the crosshair is cleared.
+
+  - clearCrosshair()
+
+    Clear the crosshair.
+
+  - lockCrosshair(pos)
+
+    Cause the crosshair to lock to the current location, no longer
+    updating if the user moves the mouse. Optionally supply a position
+    (passed on to setCrosshair()) to move it to.
+
+    Example usage:
+      var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
+      $("#graph").bind("plothover", function (evt, position, item) {
+        if (item) {
+          // Lock the crosshair to the data point being hovered
+          myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] });
+        }
+        else {
+          // Return normal crosshair operation
+          myFlot.unlockCrosshair();
+        }
+      });
+
+  - unlockCrosshair()
+
+    Free the crosshair to move again after locking it.
+*/
+
+(function ($) {
+    var options = {
+        crosshair: {
+            mode: null, // one of null, "x", "y" or "xy",
+            color: "rgba(170, 0, 0, 0.80)",
+            lineWidth: 1
+        }
+    };
+    
+    function init(plot) {
+        // position of crosshair in pixels
+        var crosshair = { x: -1, y: -1, locked: false };
+
+        plot.setCrosshair = function setCrosshair(pos) {
+            if (!pos)
+                crosshair.x = -1;
+            else {
+                var o = plot.p2c(pos);
+                crosshair.x = Math.max(0, Math.min(o.left, plot.width()));
+                crosshair.y = Math.max(0, Math.min(o.top, plot.height()));
+            }
+            
+            plot.triggerRedrawOverlay();
+        };
+        
+        plot.clearCrosshair = plot.setCrosshair; // passes null for pos
+        
+        plot.lockCrosshair = function lockCrosshair(pos) {
+            if (pos)
+                plot.setCrosshair(pos);
+            crosshair.locked = true;
+        }
+
+        plot.unlockCrosshair = function unlockCrosshair() {
+            crosshair.locked = false;
+        }
+
+        function onMouseOut(e) {
+            if (crosshair.locked)
+                return;
+
+            if (crosshair.x != -1) {
+                crosshair.x = -1;
+                plot.triggerRedrawOverlay();
+            }
+        }
+
+        function onMouseMove(e) {
+            if (crosshair.locked)
+                return;
+                
+            if (plot.getSelection && plot.getSelection()) {
+                crosshair.x = -1; // hide the crosshair while selecting
+                return;
+            }
+                
+            var offset = plot.offset();
+            crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));
+            crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));
+            plot.triggerRedrawOverlay();
+        }
+        
+        plot.hooks.bindEvents.push(function (plot, eventHolder) {
+            if (!plot.getOptions().crosshair.mode)
+                return;
+
+            eventHolder.mouseout(onMouseOut);
+            eventHolder.mousemove(onMouseMove);
+        });
+
+        plot.hooks.drawOverlay.push(function (plot, ctx) {
+            var c = plot.getOptions().crosshair;
+            if (!c.mode)
+                return;
+
+            var plotOffset = plot.getPlotOffset();
+            
+            ctx.save();
+            ctx.translate(plotOffset.left, plotOffset.top);
+
+            if (crosshair.x != -1) {
+                ctx.strokeStyle = c.color;
+                ctx.lineWidth = c.lineWidth;
+                ctx.lineJoin = "round";
+
+                ctx.beginPath();
+                if (c.mode.indexOf("x") != -1) {
+                    ctx.moveTo(crosshair.x, 0);
+                    ctx.lineTo(crosshair.x, plot.height());
+                }
+                if (c.mode.indexOf("y") != -1) {
+                    ctx.moveTo(0, crosshair.y);
+                    ctx.lineTo(plot.width(), crosshair.y);
+                }
+                ctx.stroke();
+            }
+            ctx.restore();
+        });
+
+        plot.hooks.shutdown.push(function (plot, eventHolder) {
+            eventHolder.unbind("mouseout", onMouseOut);
+            eventHolder.unbind("mousemove", onMouseMove);
+        });
+    }
+    
+    $.plot.plugins.push({
+        init: init,
+        options: options,
+        name: 'crosshair',
+        version: '1.0'
+    });
+})(jQuery);

+ 183 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.fillbetween.js

@@ -0,0 +1,183 @@
+/*
+Flot plugin for computing bottoms for filled line and bar charts.
+
+The case: you've got two series that you want to fill the area
+between. In Flot terms, you need to use one as the fill bottom of the
+other. You can specify the bottom of each data point as the third
+coordinate manually, or you can use this plugin to compute it for you.
+
+In order to name the other series, you need to give it an id, like this
+
+  var dataset = [
+       { data: [ ... ], id: "foo" } ,         // use default bottom
+       { data: [ ... ], fillBetween: "foo" }, // use first dataset as bottom
+       ];
+
+  $.plot($("#placeholder"), dataset, { line: { show: true, fill: true }});
+
+As a convenience, if the id given is a number that doesn't appear as
+an id in the series, it is interpreted as the index in the array
+instead (so fillBetween: 0 can also mean the first series).
+  
+Internally, the plugin modifies the datapoints in each series. For
+line series, extra data points might be inserted through
+interpolation. Note that at points where the bottom line is not
+defined (due to a null point or start/end of line), the current line
+will show a gap too. The algorithm comes from the jquery.flot.stack.js
+plugin, possibly some code could be shared.
+*/
+
+(function ($) {
+    var options = {
+        series: { fillBetween: null } // or number
+    };
+    
+    function init(plot) {
+        function findBottomSeries(s, allseries) {
+            var i;
+            for (i = 0; i < allseries.length; ++i) {
+                if (allseries[i].id == s.fillBetween)
+                    return allseries[i];
+            }
+
+            if (typeof s.fillBetween == "number") {
+                i = s.fillBetween;
+            
+                if (i < 0 || i >= allseries.length)
+                    return null;
+
+                return allseries[i];
+            }
+            
+            return null;
+        }
+        
+        function computeFillBottoms(plot, s, datapoints) {
+            if (s.fillBetween == null)
+                return;
+
+            var other = findBottomSeries(s, plot.getData());
+            if (!other)
+                return;
+
+            var ps = datapoints.pointsize,
+                points = datapoints.points,
+                otherps = other.datapoints.pointsize,
+                otherpoints = other.datapoints.points,
+                newpoints = [],
+                px, py, intery, qx, qy, bottom,
+                withlines = s.lines.show,
+                withbottom = ps > 2 && datapoints.format[2].y,
+                withsteps = withlines && s.lines.steps,
+                fromgap = true,
+                i = 0, j = 0, l;
+
+            while (true) {
+                if (i >= points.length)
+                    break;
+
+                l = newpoints.length;
+
+                if (points[i] == null) {
+                    // copy gaps
+                    for (m = 0; m < ps; ++m)
+                        newpoints.push(points[i + m]);
+                    i += ps;
+                }
+                else if (j >= otherpoints.length) {
+                    // for lines, we can't use the rest of the points
+                    if (!withlines) {
+                        for (m = 0; m < ps; ++m)
+                            newpoints.push(points[i + m]);
+                    }
+                    i += ps;
+                }
+                else if (otherpoints[j] == null) {
+                    // oops, got a gap
+                    for (m = 0; m < ps; ++m)
+                        newpoints.push(null);
+                    fromgap = true;
+                    j += otherps;
+                }
+                else {
+                    // cases where we actually got two points
+                    px = points[i];
+                    py = points[i + 1];
+                    qx = otherpoints[j];
+                    qy = otherpoints[j + 1];
+                    bottom = 0;
+
+                    if (px == qx) {
+                        for (m = 0; m < ps; ++m)
+                            newpoints.push(points[i + m]);
+
+                        //newpoints[l + 1] += qy;
+                        bottom = qy;
+                        
+                        i += ps;
+                        j += otherps;
+                    }
+                    else if (px > qx) {
+                        // we got past point below, might need to
+                        // insert interpolated extra point
+                        if (withlines && i > 0 && points[i - ps] != null) {
+                            intery = py + (points[i - ps + 1] - py) * (qx - px) / (points[i - ps] - px);
+                            newpoints.push(qx);
+                            newpoints.push(intery)
+                            for (m = 2; m < ps; ++m)
+                                newpoints.push(points[i + m]);
+                            bottom = qy; 
+                        }
+
+                        j += otherps;
+                    }
+                    else { // px < qx
+                        if (fromgap && withlines) {
+                            // if we come from a gap, we just skip this point
+                            i += ps;
+                            continue;
+                        }
+                            
+                        for (m = 0; m < ps; ++m)
+                            newpoints.push(points[i + m]);
+                        
+                        // we might be able to interpolate a point below,
+                        // this can give us a better y
+                        if (withlines && j > 0 && otherpoints[j - otherps] != null)
+                            bottom = qy + (otherpoints[j - otherps + 1] - qy) * (px - qx) / (otherpoints[j - otherps] - qx);
+
+                        //newpoints[l + 1] += bottom;
+                        
+                        i += ps;
+                    }
+
+                    fromgap = false;
+                    
+                    if (l != newpoints.length && withbottom)
+                        newpoints[l + 2] = bottom;
+                }
+
+                // maintain the line steps invariant
+                if (withsteps && l != newpoints.length && l > 0
+                    && newpoints[l] != null
+                    && newpoints[l] != newpoints[l - ps]
+                    && newpoints[l + 1] != newpoints[l - ps + 1]) {
+                    for (m = 0; m < ps; ++m)
+                        newpoints[l + ps + m] = newpoints[l + m];
+                    newpoints[l + 1] = newpoints[l - ps + 1];
+                }
+            }
+
+            datapoints.points = newpoints;
+        }
+        
+        plot.hooks.processDatapoints.push(computeFillBottoms);
+    }
+    
+    $.plot.plugins.push({
+        init: init,
+        options: options,
+        name: 'fillbetween',
+        version: '1.0'
+    });
+})(jQuery);

+ 238 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.image.js

@@ -0,0 +1,238 @@
+/*
+Flot plugin for plotting images, e.g. useful for putting ticks on a
+prerendered complex visualization.
+
+The data syntax is [[image, x1, y1, x2, y2], ...] where (x1, y1) and
+(x2, y2) are where you intend the two opposite corners of the image to
+end up in the plot. Image must be a fully loaded Javascript image (you
+can make one with new Image()). If the image is not complete, it's
+skipped when plotting.
+
+There are two helpers included for retrieving images. The easiest work
+the way that you put in URLs instead of images in the data (like
+["myimage.png", 0, 0, 10, 10]), then call $.plot.image.loadData(data,
+options, callback) where data and options are the same as you pass in
+to $.plot. This loads the images, replaces the URLs in the data with
+the corresponding images and calls "callback" when all images are
+loaded (or failed loading). In the callback, you can then call $.plot
+with the data set. See the included example.
+
+A more low-level helper, $.plot.image.load(urls, callback) is also
+included. Given a list of URLs, it calls callback with an object
+mapping from URL to Image object when all images are loaded or have
+failed loading.
+
+Options for the plugin are
+
+  series: {
+      images: {
+          show: boolean
+          anchor: "corner" or "center"
+          alpha: [0,1]
+      }
+  }
+
+which can be specified for a specific series
+
+  $.plot($("#placeholder"), [{ data: [ ... ], images: { ... } ])
+
+Note that because the data format is different from usual data points,
+you can't use images with anything else in a specific data series.
+
+Setting "anchor" to "center" causes the pixels in the image to be
+anchored at the corner pixel centers inside of at the pixel corners,
+effectively letting half a pixel stick out to each side in the plot.
+
+
+A possible future direction could be support for tiling for large
+images (like Google Maps).
+
+*/
+
+(function ($) {
+    var options = {
+        series: {
+            images: {
+                show: false,
+                alpha: 1,
+                anchor: "corner" // or "center"
+            }
+        }
+    };
+
+    $.plot.image = {};
+
+    $.plot.image.loadDataImages = function (series, options, callback) {
+        var urls = [], points = [];
+
+        var defaultShow = options.series.images.show;
+        
+        $.each(series, function (i, s) {
+            if (!(defaultShow || s.images.show))
+                return;
+            
+            if (s.data)
+                s = s.data;
+
+            $.each(s, function (i, p) {
+                if (typeof p[0] == "string") {
+                    urls.push(p[0]);
+                    points.push(p);
+                }
+            });
+        });
+
+        $.plot.image.load(urls, function (loadedImages) {
+            $.each(points, function (i, p) {
+                var url = p[0];
+                if (loadedImages[url])
+                    p[0] = loadedImages[url];
+            });
+
+            callback();
+        });
+    }
+    
+    $.plot.image.load = function (urls, callback) {
+        var missing = urls.length, loaded = {};
+        if (missing == 0)
+            callback({});
+
+        $.each(urls, function (i, url) {
+            var handler = function () {
+                --missing;
+                
+                loaded[url] = this;
+                
+                if (missing == 0)
+                    callback(loaded);
+            };
+
+            $('<img />').load(handler).error(handler).attr('src', url);
+        });
+    }
+    
+    function drawSeries(plot, ctx, series) {
+        var plotOffset = plot.getPlotOffset();
+        
+        if (!series.images || !series.images.show)
+            return;
+        
+        var points = series.datapoints.points,
+            ps = series.datapoints.pointsize;
+        
+        for (var i = 0; i < points.length; i += ps) {
+            var img = points[i],
+                x1 = points[i + 1], y1 = points[i + 2],
+                x2 = points[i + 3], y2 = points[i + 4],
+                xaxis = series.xaxis, yaxis = series.yaxis,
+                tmp;
+
+            // actually we should check img.complete, but it
+            // appears to be a somewhat unreliable indicator in
+            // IE6 (false even after load event)
+            if (!img || img.width <= 0 || img.height <= 0)
+                continue;
+
+            if (x1 > x2) {
+                tmp = x2;
+                x2 = x1;
+                x1 = tmp;
+            }
+            if (y1 > y2) {
+                tmp = y2;
+                y2 = y1;
+                y1 = tmp;
+            }
+            
+            // if the anchor is at the center of the pixel, expand the 
+            // image by 1/2 pixel in each direction
+            if (series.images.anchor == "center") {
+                tmp = 0.5 * (x2-x1) / (img.width - 1);
+                x1 -= tmp;
+                x2 += tmp;
+                tmp = 0.5 * (y2-y1) / (img.height - 1);
+                y1 -= tmp;
+                y2 += tmp;
+            }
+            
+            // clip
+            if (x1 == x2 || y1 == y2 ||
+                x1 >= xaxis.max || x2 <= xaxis.min ||
+                y1 >= yaxis.max || y2 <= yaxis.min)
+                continue;
+
+            var sx1 = 0, sy1 = 0, sx2 = img.width, sy2 = img.height;
+            if (x1 < xaxis.min) {
+                sx1 += (sx2 - sx1) * (xaxis.min - x1) / (x2 - x1);
+                x1 = xaxis.min;
+            }
+
+            if (x2 > xaxis.max) {
+                sx2 += (sx2 - sx1) * (xaxis.max - x2) / (x2 - x1);
+                x2 = xaxis.max;
+            }
+
+            if (y1 < yaxis.min) {
+                sy2 += (sy1 - sy2) * (yaxis.min - y1) / (y2 - y1);
+                y1 = yaxis.min;
+            }
+
+            if (y2 > yaxis.max) {
+                sy1 += (sy1 - sy2) * (yaxis.max - y2) / (y2 - y1);
+                y2 = yaxis.max;
+            }
+            
+            x1 = xaxis.p2c(x1);
+            x2 = xaxis.p2c(x2);
+            y1 = yaxis.p2c(y1);
+            y2 = yaxis.p2c(y2);
+            
+            // the transformation may have swapped us
+            if (x1 > x2) {
+                tmp = x2;
+                x2 = x1;
+                x1 = tmp;
+            }
+            if (y1 > y2) {
+                tmp = y2;
+                y2 = y1;
+                y1 = tmp;
+            }
+
+            tmp = ctx.globalAlpha;
+            ctx.globalAlpha *= series.images.alpha;
+            ctx.drawImage(img,
+                          sx1, sy1, sx2 - sx1, sy2 - sy1,
+                          x1 + plotOffset.left, y1 + plotOffset.top,
+                          x2 - x1, y2 - y1);
+            ctx.globalAlpha = tmp;
+        }
+    }
+
+    function processRawData(plot, series, data, datapoints) {
+        if (!series.images.show)
+            return;
+
+        // format is Image, x1, y1, x2, y2 (opposite corners)
+        datapoints.format = [
+            { required: true },
+            { x: true, number: true, required: true },
+            { y: true, number: true, required: true },
+            { x: true, number: true, required: true },
+            { y: true, number: true, required: true }
+        ];
+    }
+    
+    function init(plot) {
+        plot.hooks.processRawData.push(processRawData);
+        plot.hooks.drawSeries.push(drawSeries);
+    }
+    
+    $.plot.plugins.push({
+        init: init,
+        options: options,
+        name: 'image',
+        version: '1.1'
+    });
+})(jQuery);

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+ 30 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.js


+ 336 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.navigate.js

@@ -0,0 +1,336 @@
+/*
+Flot plugin for adding panning and zooming capabilities to a plot.
+
+The default behaviour is double click and scrollwheel up/down to zoom
+in, drag to pan. The plugin defines plot.zoom({ center }),
+plot.zoomOut() and plot.pan(offset) so you easily can add custom
+controls. It also fires a "plotpan" and "plotzoom" event when
+something happens, useful for synchronizing plots.
+
+Options:
+
+  zoom: {
+    interactive: false
+    trigger: "dblclick" // or "click" for single click
+    amount: 1.5         // 2 = 200% (zoom in), 0.5 = 50% (zoom out)
+  }
+  
+  pan: {
+    interactive: false
+    cursor: "move"      // CSS mouse cursor value used when dragging, e.g. "pointer"
+    frameRate: 20
+  }
+
+  xaxis, yaxis, x2axis, y2axis: {
+    zoomRange: null  // or [number, number] (min range, max range) or false
+    panRange: null   // or [number, number] (min, max) or false
+  }
+  
+"interactive" enables the built-in drag/click behaviour. If you enable
+interactive for pan, then you'll have a basic plot that supports
+moving around; the same for zoom.
+
+"amount" specifies the default amount to zoom in (so 1.5 = 150%)
+relative to the current viewport.
+
+"cursor" is a standard CSS mouse cursor string used for visual
+feedback to the user when dragging.
+
+"frameRate" specifies the maximum number of times per second the plot
+will update itself while the user is panning around on it (set to null
+to disable intermediate pans, the plot will then not update until the
+mouse button is released).
+
+"zoomRange" is the interval in which zooming can happen, e.g. with
+zoomRange: [1, 100] the zoom will never scale the axis so that the
+difference between min and max is smaller than 1 or larger than 100.
+You can set either end to null to ignore, e.g. [1, null]. If you set
+zoomRange to false, zooming on that axis will be disabled.
+
+"panRange" confines the panning to stay within a range, e.g. with
+panRange: [-10, 20] panning stops at -10 in one end and at 20 in the
+other. Either can be null, e.g. [-10, null]. If you set
+panRange to false, panning on that axis will be disabled.
+
+Example API usage:
+
+  plot = $.plot(...);
+  
+  // zoom default amount in on the pixel (10, 20) 
+  plot.zoom({ center: { left: 10, top: 20 } });
+
+  // zoom out again
+  plot.zoomOut({ center: { left: 10, top: 20 } });
+
+  // zoom 200% in on the pixel (10, 20) 
+  plot.zoom({ amount: 2, center: { left: 10, top: 20 } });
+  
+  // pan 100 pixels to the left and 20 down
+  plot.pan({ left: -100, top: 20 })
+
+Here, "center" specifies where the center of the zooming should
+happen. Note that this is defined in pixel space, not the space of the
+data points (you can use the p2c helpers on the axes in Flot to help
+you convert between these).
+
+"amount" is the amount to zoom the viewport relative to the current
+range, so 1 is 100% (i.e. no change), 1.5 is 150% (zoom in), 0.7 is
+70% (zoom out). You can set the default in the options.
+  
+*/
+
+
+// First two dependencies, jquery.event.drag.js and
+// jquery.mousewheel.js, we put them inline here to save people the
+// effort of downloading them.
+
+/*
+jquery.event.drag.js ~ v1.5 ~ Copyright (c) 2008, Three Dub Media (http://threedubmedia.com)  
+Licensed under the MIT License ~ http://threedubmedia.googlecode.com/files/MIT-LICENSE.txt
+*/
+(function(E){E.fn.drag=function(L,K,J){if(K){this.bind("dragstart",L)}if(J){this.bind("dragend",J)}return !L?this.trigger("drag"):this.bind("drag",K?K:L)};var A=E.event,B=A.special,F=B.drag={not:":input",distance:0,which:1,dragging:false,setup:function(J){J=E.extend({distance:F.distance,which:F.which,not:F.not},J||{});J.distance=I(J.distance);A.add(this,"mousedown",H,J);if(this.attachEvent){this.attachEvent("ondragstart",D)}},teardown:function(){A.remove(this,"mousedown",H);if(this===F.dragging){F.dragging=F.proxy=false}G(this,true);if(this.detachEvent){this.detachEvent("ondragstart",D)}}};B.dragstart=B.dragend={setup:function(){},teardown:function(){}};function H(L){var K=this,J,M=L.data||{};if(M.elem){K=L.dragTarget=M.elem;L.dragProxy=F.proxy||K;L.cursorOffsetX=M.pageX-M.left;L.cursorOffsetY=M.pageY-M.top;L.offsetX=L.pageX-L.cursorOffsetX;L.offsetY=L.pageY-L.cursorOffsetY}else{if(F.dragging||(M.which>0&&L.which!=M.which)||E(L.target).is(M.not)){return }}switch(L.type){case"mousedown":E.extend(M,E(K).offset(),{elem:K,target:L.target,pageX:L.pageX,pageY:L.pageY});A.add(document,"mousemove mouseup",H,M);G(K,false);F.dragging=null;return false;case !F.dragging&&"mousemove":if(I(L.pageX-M.pageX)+I(L.pageY-M.pageY)<M.distance){break}L.target=M.target;J=C(L,"dragstart",K);if(J!==false){F.dragging=K;F.proxy=L.dragProxy=E(J||K)[0]}case"mousemove":if(F.dragging){J=C(L,"drag",K);if(B.drop){B.drop.allowed=(J!==false);B.drop.handler(L)}if(J!==false){break}L.type="mouseup"}case"mouseup":A.remove(document,"mousemove mouseup",H);if(F.dragging){if(B.drop){B.drop.handler(L)}C(L,"dragend",K)}G(K,true);F.dragging=F.proxy=M.elem=false;break}return true}function C(M,K,L){M.type=K;var J=E.event.handle.call(L,M);return J===false?false:J||M.result}function I(J){return Math.pow(J,2)}function D(){return(F.dragging===false)}function G(K,J){if(!K){return }K.unselectable=J?"off":"on";K.onselectstart=function(){return J};if(K.style){K.style.MozUserSelect=J?"":"none"}}})(jQuery);
+
+
+/* jquery.mousewheel.min.js
+ * Copyright (c) 2009 Brandon Aaron (http://brandonaaron.net)
+ * Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php)
+ * and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses.
+ * Thanks to: http://adomas.org/javascript-mouse-wheel/ for some pointers.
+ * Thanks to: Mathias Bank(http://www.mathias-bank.de) for a scope bug fix.
+ *
+ * Version: 3.0.2
+ * 
+ * Requires: 1.2.2+
+ */
+(function(c){var a=["DOMMouseScroll","mousewheel"];c.event.special.mousewheel={setup:function(){if(this.addEventListener){for(var d=a.length;d;){this.addEventListener(a[--d],b,false)}}else{this.onmousewheel=b}},teardown:function(){if(this.removeEventListener){for(var d=a.length;d;){this.removeEventListener(a[--d],b,false)}}else{this.onmousewheel=null}}};c.fn.extend({mousewheel:function(d){return d?this.bind("mousewheel",d):this.trigger("mousewheel")},unmousewheel:function(d){return this.unbind("mousewheel",d)}});function b(f){var d=[].slice.call(arguments,1),g=0,e=true;f=c.event.fix(f||window.event);f.type="mousewheel";if(f.wheelDelta){g=f.wheelDelta/120}if(f.detail){g=-f.detail/3}d.unshift(f,g);return c.event.handle.apply(this,d)}})(jQuery);
+
+
+
+
+(function ($) {
+    var options = {
+        xaxis: {
+            zoomRange: null, // or [number, number] (min range, max range)
+            panRange: null // or [number, number] (min, max)
+        },
+        zoom: {
+            interactive: false,
+            trigger: "dblclick", // or "click" for single click
+            amount: 1.5 // how much to zoom relative to current position, 2 = 200% (zoom in), 0.5 = 50% (zoom out)
+        },
+        pan: {
+            interactive: false,
+            cursor: "move",
+            frameRate: 20
+        }
+    };
+
+    function init(plot) {
+        function onZoomClick(e, zoomOut) {
+            var c = plot.offset();
+            c.left = e.pageX - c.left;
+            c.top = e.pageY - c.top;
+            if (zoomOut)
+                plot.zoomOut({ center: c });
+            else
+                plot.zoom({ center: c });
+        }
+
+        function onMouseWheel(e, delta) {
+            onZoomClick(e, delta < 0);
+            return false;
+        }
+        
+        var prevCursor = 'default', prevPageX = 0, prevPageY = 0,
+            panTimeout = null;
+
+        function onDragStart(e) {
+            if (e.which != 1)  // only accept left-click
+                return false;
+            var c = plot.getPlaceholder().css('cursor');
+            if (c)
+                prevCursor = c;
+            plot.getPlaceholder().css('cursor', plot.getOptions().pan.cursor);
+            prevPageX = e.pageX;
+            prevPageY = e.pageY;
+        }
+        
+        function onDrag(e) {
+            var frameRate = plot.getOptions().pan.frameRate;
+            if (panTimeout || !frameRate)
+                return;
+
+            panTimeout = setTimeout(function () {
+                plot.pan({ left: prevPageX - e.pageX,
+                           top: prevPageY - e.pageY });
+                prevPageX = e.pageX;
+                prevPageY = e.pageY;
+                                                    
+                panTimeout = null;
+            }, 1 / frameRate * 1000);
+        }
+
+        function onDragEnd(e) {
+            if (panTimeout) {
+                clearTimeout(panTimeout);
+                panTimeout = null;
+            }
+                    
+            plot.getPlaceholder().css('cursor', prevCursor);
+            plot.pan({ left: prevPageX - e.pageX,
+                       top: prevPageY - e.pageY });
+        }
+        
+        function bindEvents(plot, eventHolder) {
+            var o = plot.getOptions();
+            if (o.zoom.interactive) {
+                eventHolder[o.zoom.trigger](onZoomClick);
+                eventHolder.mousewheel(onMouseWheel);
+            }
+
+            if (o.pan.interactive) {
+                eventHolder.bind("dragstart", { distance: 10 }, onDragStart);
+                eventHolder.bind("drag", onDrag);
+                eventHolder.bind("dragend", onDragEnd);
+            }
+        }
+
+        plot.zoomOut = function (args) {
+            if (!args)
+                args = {};
+            
+            if (!args.amount)
+                args.amount = plot.getOptions().zoom.amount
+
+            args.amount = 1 / args.amount;
+            plot.zoom(args);
+        }
+        
+        plot.zoom = function (args) {
+            if (!args)
+                args = {};
+            
+            var c = args.center,
+                amount = args.amount || plot.getOptions().zoom.amount,
+                w = plot.width(), h = plot.height();
+
+            if (!c)
+                c = { left: w / 2, top: h / 2 };
+                
+            var xf = c.left / w,
+                yf = c.top / h,
+                minmax = {
+                    x: {
+                        min: c.left - xf * w / amount,
+                        max: c.left + (1 - xf) * w / amount
+                    },
+                    y: {
+                        min: c.top - yf * h / amount,
+                        max: c.top + (1 - yf) * h / amount
+                    }
+                };
+
+            $.each(plot.getAxes(), function(_, axis) {
+                var opts = axis.options,
+                    min = minmax[axis.direction].min,
+                    max = minmax[axis.direction].max,
+                    zr = opts.zoomRange;
+
+                if (zr === false) // no zooming on this axis
+                    return;
+                    
+                min = axis.c2p(min);
+                max = axis.c2p(max);
+                if (min > max) {
+                    // make sure min < max
+                    var tmp = min;
+                    min = max;
+                    max = tmp;
+                }
+
+                var range = max - min;
+                if (zr &&
+                    ((zr[0] != null && range < zr[0]) ||
+                     (zr[1] != null && range > zr[1])))
+                    return;
+            
+                opts.min = min;
+                opts.max = max;
+            });
+            
+            plot.setupGrid();
+            plot.draw();
+            
+            if (!args.preventEvent)
+                plot.getPlaceholder().trigger("plotzoom", [ plot ]);
+        }
+
+        plot.pan = function (args) {
+            var delta = {
+                x: +args.left,
+                y: +args.top
+            };
+
+            if (isNaN(delta.x))
+                delta.x = 0;
+            if (isNaN(delta.y))
+                delta.y = 0;
+
+            $.each(plot.getAxes(), function (_, axis) {
+                var opts = axis.options,
+                    min, max, d = delta[axis.direction];
+
+                min = axis.c2p(axis.p2c(axis.min) + d),
+                max = axis.c2p(axis.p2c(axis.max) + d);
+
+                var pr = opts.panRange;
+                if (pr === false) // no panning on this axis
+                    return;
+                
+                if (pr) {
+                    // check whether we hit the wall
+                    if (pr[0] != null && pr[0] > min) {
+                        d = pr[0] - min;
+                        min += d;
+                        max += d;
+                    }
+                    
+                    if (pr[1] != null && pr[1] < max) {
+                        d = pr[1] - max;
+                        min += d;
+                        max += d;
+                    }
+                }
+                
+                opts.min = min;
+                opts.max = max;
+            });
+            
+            plot.setupGrid();
+            plot.draw();
+            
+            if (!args.preventEvent)
+                plot.getPlaceholder().trigger("plotpan", [ plot ]);
+        }
+
+        function shutdown(plot, eventHolder) {
+            eventHolder.unbind(plot.getOptions().zoom.trigger, onZoomClick);
+            eventHolder.unbind("mousewheel", onMouseWheel);
+            eventHolder.unbind("dragstart", onDragStart);
+            eventHolder.unbind("drag", onDrag);
+            eventHolder.unbind("dragend", onDragEnd);
+            if (panTimeout)
+                clearTimeout(panTimeout);
+        }
+        
+        plot.hooks.bindEvents.push(bindEvents);
+        plot.hooks.shutdown.push(shutdown);
+    }
+    
+    $.plot.plugins.push({
+        init: init,
+        options: options,
+        name: 'navigate',
+        version: '1.3'
+    });
+})(jQuery);

+ 750 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.pie.js

@@ -0,0 +1,750 @@
+/*
+Flot plugin for rendering pie charts. The plugin assumes the data is 
+coming is as a single data value for each series, and each of those 
+values is a positive value or zero (negative numbers don't make 
+any sense and will cause strange effects). The data values do 
+NOT need to be passed in as percentage values because it 
+internally calculates the total and percentages.
+
+* Created by Brian Medendorp, June 2009
+* Updated November 2009 with contributions from: btburnett3, Anthony Aragues and Xavi Ivars
+
+* Changes:
+	2009-10-22: lineJoin set to round
+	2009-10-23: IE full circle fix, donut
+	2009-11-11: Added basic hover from btburnett3 - does not work in IE, and center is off in Chrome and Opera
+	2009-11-17: Added IE hover capability submitted by Anthony Aragues
+	2009-11-18: Added bug fix submitted by Xavi Ivars (issues with arrays when other JS libraries are included as well)
+		
+
+Available options are:
+series: {
+	pie: {
+		show: true/false
+		radius: 0-1 for percentage of fullsize, or a specified pixel length, or 'auto'
+		innerRadius: 0-1 for percentage of fullsize or a specified pixel length, for creating a donut effect
+		startAngle: 0-2 factor of PI used for starting angle (in radians) i.e 3/2 starts at the top, 0 and 2 have the same result
+		tilt: 0-1 for percentage to tilt the pie, where 1 is no tilt, and 0 is completely flat (nothing will show)
+		offset: {
+			top: integer value to move the pie up or down
+			left: integer value to move the pie left or right, or 'auto'
+		},
+		stroke: {
+			color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#FFF')
+			width: integer pixel width of the stroke
+		},
+		label: {
+			show: true/false, or 'auto'
+			formatter:  a user-defined function that modifies the text/style of the label text
+			radius: 0-1 for percentage of fullsize, or a specified pixel length
+			background: {
+				color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#000')
+				opacity: 0-1
+			},
+			threshold: 0-1 for the percentage value at which to hide labels (if they're too small)
+		},
+		combine: {
+			threshold: 0-1 for the percentage value at which to combine slices (if they're too small)
+			color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#CCC'), if null, the plugin will automatically use the color of the first slice to be combined
+			label: any text value of what the combined slice should be labeled
+		}
+		highlight: {
+			opacity: 0-1
+		}
+	}
+}
+
+More detail and specific examples can be found in the included HTML file.
+
+*/
+
+(function ($) 
+{
+	function init(plot) // this is the "body" of the plugin
+	{
+		var canvas = null;
+		var target = null;
+		var maxRadius = null;
+		var centerLeft = null;
+		var centerTop = null;
+		var total = 0;
+		var redraw = true;
+		var redrawAttempts = 10;
+		var shrink = 0.95;
+		var legendWidth = 0;
+		var processed = false;
+		var raw = false;
+		
+		// interactive variables	
+		var highlights = [];	
+	
+		// add hook to determine if pie plugin in enabled, and then perform necessary operations
+		plot.hooks.processOptions.push(checkPieEnabled);
+		plot.hooks.bindEvents.push(bindEvents);	
+
+		// check to see if the pie plugin is enabled
+		function checkPieEnabled(plot, options)
+		{
+			if (options.series.pie.show)
+			{
+				//disable grid
+				options.grid.show = false;
+				
+				// set labels.show
+				if (options.series.pie.label.show=='auto')
+					if (options.legend.show)
+						options.series.pie.label.show = false;
+					else
+						options.series.pie.label.show = true;
+				
+				// set radius
+				if (options.series.pie.radius=='auto')
+					if (options.series.pie.label.show)
+						options.series.pie.radius = 3/4;
+					else
+						options.series.pie.radius = 1;
+						
+				// ensure sane tilt
+				if (options.series.pie.tilt>1)
+					options.series.pie.tilt=1;
+				if (options.series.pie.tilt<0)
+					options.series.pie.tilt=0;
+			
+				// add processData hook to do transformations on the data
+				plot.hooks.processDatapoints.push(processDatapoints);
+				plot.hooks.drawOverlay.push(drawOverlay);	
+				
+				// add draw hook
+				plot.hooks.draw.push(draw);
+			}
+		}
+	
+		// bind hoverable events
+		function bindEvents(plot, eventHolder) 		
+		{		
+			var options = plot.getOptions();
+			
+			if (options.series.pie.show && options.grid.hoverable)
+				eventHolder.unbind('mousemove').mousemove(onMouseMove);
+				
+			if (options.series.pie.show && options.grid.clickable)
+				eventHolder.unbind('click').click(onClick);
+		}	
+		
+
+		// debugging function that prints out an object
+		function alertObject(obj)
+		{
+			var msg = '';
+			function traverse(obj, depth)
+			{
+				if (!depth)
+					depth = 0;
+				for (var i = 0; i < obj.length; ++i)
+				{
+					for (var j=0; j<depth; j++)
+						msg += '\t';
+				
+					if( typeof obj[i] == "object")
+					{	// its an object
+						msg += ''+i+':\n';
+						traverse(obj[i], depth+1);
+					}
+					else
+					{	// its a value
+						msg += ''+i+': '+obj[i]+'\n';
+					}
+				}
+			}
+			traverse(obj);
+			alert(msg);
+		}
+		
+		function calcTotal(data)
+		{
+			for (var i = 0; i < data.length; ++i)
+			{
+				var item = parseFloat(data[i].data[0][1]);
+				if (item)
+					total += item;
+			}
+		}	
+		
+		function processDatapoints(plot, series, data, datapoints) 
+		{	
+			if (!processed)
+			{
+				processed = true;
+			
+				canvas = plot.getCanvas();
+				target = $(canvas).parent();
+				options = plot.getOptions();
+			
+				plot.setData(combine(plot.getData()));
+			}
+		}
+		
+		function setupPie()
+		{
+			legendWidth = target.children().filter('.legend').children().width();
+		
+			// calculate maximum radius and center point
+			maxRadius =  Math.min(canvas.width,(canvas.height/options.series.pie.tilt))/2;
+			centerTop = (canvas.height/2)+options.series.pie.offset.top;
+			centerLeft = (canvas.width/2);
+			
+			if (options.series.pie.offset.left=='auto')
+				if (options.legend.position.match('w'))
+					centerLeft += legendWidth/2;
+				else
+					centerLeft -= legendWidth/2;
+			else
+				centerLeft += options.series.pie.offset.left;
+					
+			if (centerLeft<maxRadius)
+				centerLeft = maxRadius;
+			else if (centerLeft>canvas.width-maxRadius)
+				centerLeft = canvas.width-maxRadius;
+		}
+		
+		function fixData(data)
+		{
+			for (var i = 0; i < data.length; ++i)
+			{
+				if (typeof(data[i].data)=='number')
+					data[i].data = [[1,data[i].data]];
+				else if (typeof(data[i].data)=='undefined' || typeof(data[i].data[0])=='undefined')
+				{
+					if (typeof(data[i].data)!='undefined' && typeof(data[i].data.label)!='undefined')
+						data[i].label = data[i].data.label; // fix weirdness coming from flot
+					data[i].data = [[1,0]];
+					
+				}
+			}
+			return data;
+		}
+		
+		function combine(data)
+		{
+			data = fixData(data);
+			calcTotal(data);
+			var combined = 0;
+			var numCombined = 0;
+			var color = options.series.pie.combine.color;
+			
+			var newdata = [];
+			for (var i = 0; i < data.length; ++i)
+			{
+				// make sure its a number
+				data[i].data[0][1] = parseFloat(data[i].data[0][1]);
+				if (!data[i].data[0][1])
+					data[i].data[0][1] = 0;
+					
+				if (data[i].data[0][1]/total<=options.series.pie.combine.threshold)
+				{
+					combined += data[i].data[0][1];
+					numCombined++;
+					if (!color)
+						color = data[i].color;
+				}				
+				else
+				{
+					newdata.push({
+						data: [[1,data[i].data[0][1]]], 
+						color: data[i].color, 
+						label: data[i].label,
+						angle: (data[i].data[0][1]*(Math.PI*2))/total,
+						percent: (data[i].data[0][1]/total*100)
+					});
+				}
+			}
+			if (numCombined>0)
+				newdata.push({
+					data: [[1,combined]], 
+					color: color, 
+					label: options.series.pie.combine.label,
+					angle: (combined*(Math.PI*2))/total,
+					percent: (combined/total*100)
+				});
+			return newdata;
+		}		
+		
+		function draw(plot, newCtx)
+		{
+			if (!target) return; // if no series were passed
+			ctx = newCtx;
+		
+			setupPie();
+			var slices = plot.getData();
+		
+			var attempts = 0;
+			while (redraw && attempts<redrawAttempts)
+			{
+				redraw = false;
+				if (attempts>0)
+					maxRadius *= shrink;
+				attempts += 1;
+				clear();
+				if (options.series.pie.tilt<=0.8)
+					drawShadow();
+				drawPie();
+			}
+			if (attempts >= redrawAttempts) {
+				clear();
+				target.prepend('<div class="error">Could not draw pie with labels contained inside canvas</div>');
+			}
+			
+			if ( plot.setSeries && plot.insertLegend )
+			{
+				plot.setSeries(slices);
+				plot.insertLegend();
+			}
+			
+			// we're actually done at this point, just defining internal functions at this point
+			
+			function clear()
+			{
+				ctx.clearRect(0,0,canvas.width,canvas.height);
+				target.children().filter('.pieLabel, .pieLabelBackground').remove();
+			}
+			
+			function drawShadow()
+			{
+				var shadowLeft = 5;
+				var shadowTop = 15;
+				var edge = 10;
+				var alpha = 0.02;
+			
+				// set radius
+				if (options.series.pie.radius>1)
+					var radius = options.series.pie.radius;
+				else
+					var radius = maxRadius * options.series.pie.radius;
+					
+				if (radius>=(canvas.width/2)-shadowLeft || radius*options.series.pie.tilt>=(canvas.height/2)-shadowTop || radius<=edge)
+					return;	// shadow would be outside canvas, so don't draw it
+			
+				ctx.save();
+				ctx.translate(shadowLeft,shadowTop);
+				ctx.globalAlpha = alpha;
+				ctx.fillStyle = '#000';
+
+				// center and rotate to starting position
+				ctx.translate(centerLeft,centerTop);
+				ctx.scale(1, options.series.pie.tilt);
+				
+				//radius -= edge;
+				for (var i=1; i<=edge; i++)
+				{
+					ctx.beginPath();
+					ctx.arc(0,0,radius,0,Math.PI*2,false);
+					ctx.fill();
+					radius -= i;
+				}	
+				
+				ctx.restore();
+			}
+			
+			function drawPie()
+			{
+				startAngle = Math.PI*options.series.pie.startAngle;
+				
+				// set radius
+				if (options.series.pie.radius>1)
+					var radius = options.series.pie.radius;
+				else
+					var radius = maxRadius * options.series.pie.radius;
+				
+				// center and rotate to starting position
+				ctx.save();
+				ctx.translate(centerLeft,centerTop);
+				ctx.scale(1, options.series.pie.tilt);
+				//ctx.rotate(startAngle); // start at top; -- This doesn't work properly in Opera
+				
+				// draw slices
+				ctx.save();
+				var currentAngle = startAngle;
+				for (var i = 0; i < slices.length; ++i)
+				{
+					slices[i].startAngle = currentAngle;
+					drawSlice(slices[i].angle, slices[i].color, true);
+				}
+				ctx.restore();
+				
+				// draw slice outlines
+				ctx.save();
+				ctx.lineWidth = options.series.pie.stroke.width;
+				currentAngle = startAngle;
+				for (var i = 0; i < slices.length; ++i)
+					drawSlice(slices[i].angle, options.series.pie.stroke.color, false);
+				ctx.restore();
+					
+				// draw donut hole
+				drawDonutHole(ctx);
+				
+				// draw labels
+				if (options.series.pie.label.show)
+					drawLabels();
+				
+				// restore to original state
+				ctx.restore();
+				
+				function drawSlice(angle, color, fill)
+				{	
+					if (angle<=0)
+						return;
+				
+					if (fill)
+						ctx.fillStyle = color;
+					else
+					{
+						ctx.strokeStyle = color;
+						ctx.lineJoin = 'round';
+					}
+						
+					ctx.beginPath();
+					if (Math.abs(angle - Math.PI*2) > 0.000000001)
+						ctx.moveTo(0,0); // Center of the pie
+					else if ($.browser.msie)
+						angle -= 0.0001;
+					//ctx.arc(0,0,radius,0,angle,false); // This doesn't work properly in Opera
+					ctx.arc(0,0,radius,currentAngle,currentAngle+angle,false);
+					ctx.closePath();
+					//ctx.rotate(angle); // This doesn't work properly in Opera
+					currentAngle += angle;
+					
+					if (fill)
+						ctx.fill();
+					else
+						ctx.stroke();
+				}
+				
+				function drawLabels()
+				{
+					var currentAngle = startAngle;
+					
+					// set radius
+					if (options.series.pie.label.radius>1)
+						var radius = options.series.pie.label.radius;
+					else
+						var radius = maxRadius * options.series.pie.label.radius;
+					
+					for (var i = 0; i < slices.length; ++i)
+					{
+						if (slices[i].percent >= options.series.pie.label.threshold*100)
+							drawLabel(slices[i], currentAngle, i);
+						currentAngle += slices[i].angle;
+					}
+					
+					function drawLabel(slice, startAngle, index)
+					{
+						if (slice.data[0][1]==0)
+							return;
+							
+						// format label text
+						var lf = options.legend.labelFormatter, text, plf = options.series.pie.label.formatter;
+						if (lf)
+							text = lf(slice.label, slice);
+						else
+							text = slice.label;
+						if (plf)
+							text = plf(text, slice);
+							
+						var halfAngle = ((startAngle+slice.angle) + startAngle)/2;
+						var x = centerLeft + Math.round(Math.cos(halfAngle) * radius);
+						var y = centerTop + Math.round(Math.sin(halfAngle) * radius) * options.series.pie.tilt;
+						
+						var html = '<span class="pieLabel" id="pieLabel'+index+'" style="position:absolute;top:' + y + 'px;left:' + x + 'px;">' + text + "</span>";
+						target.append(html);
+						var label = target.children('#pieLabel'+index);
+						var labelTop = (y - label.height()/2);
+						var labelLeft = (x - label.width()/2);
+						label.css('top', labelTop);
+						label.css('left', labelLeft);
+						
+						// check to make sure that the label is not outside the canvas
+						if (0-labelTop>0 || 0-labelLeft>0 || canvas.height-(labelTop+label.height())<0 || canvas.width-(labelLeft+label.width())<0)
+							redraw = true;
+						
+						if (options.series.pie.label.background.opacity != 0) {
+							// put in the transparent background separately to avoid blended labels and label boxes
+							var c = options.series.pie.label.background.color;
+							if (c == null) {
+								c = slice.color;
+							}
+							var pos = 'top:'+labelTop+'px;left:'+labelLeft+'px;';
+							$('<div class="pieLabelBackground" style="position:absolute;width:' + label.width() + 'px;height:' + label.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').insertBefore(label).css('opacity', options.series.pie.label.background.opacity);
+						}
+					} // end individual label function
+				} // end drawLabels function
+			} // end drawPie function
+		} // end draw function
+		
+		// Placed here because it needs to be accessed from multiple locations 
+		function drawDonutHole(layer)
+		{
+			// draw donut hole
+			if(options.series.pie.innerRadius > 0)
+			{
+				// subtract the center
+				layer.save();
+				innerRadius = options.series.pie.innerRadius > 1 ? options.series.pie.innerRadius : maxRadius * options.series.pie.innerRadius;
+				layer.globalCompositeOperation = 'destination-out'; // this does not work with excanvas, but it will fall back to using the stroke color
+				layer.beginPath();
+				layer.fillStyle = options.series.pie.stroke.color;
+				layer.arc(0,0,innerRadius,0,Math.PI*2,false);
+				layer.fill();
+				layer.closePath();
+				layer.restore();
+				
+				// add inner stroke
+				layer.save();
+				layer.beginPath();
+				layer.strokeStyle = options.series.pie.stroke.color;
+				layer.arc(0,0,innerRadius,0,Math.PI*2,false);
+				layer.stroke();
+				layer.closePath();
+				layer.restore();
+				// TODO: add extra shadow inside hole (with a mask) if the pie is tilted.
+			}
+		}
+		
+		//-- Additional Interactive related functions --
+		
+		function isPointInPoly(poly, pt)
+		{
+			for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
+				((poly[i][1] <= pt[1] && pt[1] < poly[j][1]) || (poly[j][1] <= pt[1] && pt[1]< poly[i][1]))
+				&& (pt[0] < (poly[j][0] - poly[i][0]) * (pt[1] - poly[i][1]) / (poly[j][1] - poly[i][1]) + poly[i][0])
+				&& (c = !c);
+			return c;
+		}
+		
+		function findNearbySlice(mouseX, mouseY)
+		{
+			var slices = plot.getData(),
+				options = plot.getOptions(),
+				radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius;
+			
+			for (var i = 0; i < slices.length; ++i) 
+			{
+				var s = slices[i];	
+				
+				if(s.pie.show)
+				{
+					ctx.save();
+					ctx.beginPath();
+					ctx.moveTo(0,0); // Center of the pie
+					//ctx.scale(1, options.series.pie.tilt);	// this actually seems to break everything when here.
+					ctx.arc(0,0,radius,s.startAngle,s.startAngle+s.angle,false);
+					ctx.closePath();
+					x = mouseX-centerLeft;
+					y = mouseY-centerTop;
+					if(ctx.isPointInPath)
+					{
+						if (ctx.isPointInPath(mouseX-centerLeft, mouseY-centerTop))
+						{
+							//alert('found slice!');
+							ctx.restore();
+							return {datapoint: [s.percent, s.data], dataIndex: 0, series: s, seriesIndex: i};
+						}
+					}
+					else
+					{
+						// excanvas for IE doesn;t support isPointInPath, this is a workaround. 
+						p1X = (radius * Math.cos(s.startAngle));
+						p1Y = (radius * Math.sin(s.startAngle));
+						p2X = (radius * Math.cos(s.startAngle+(s.angle/4)));
+						p2Y = (radius * Math.sin(s.startAngle+(s.angle/4)));
+						p3X = (radius * Math.cos(s.startAngle+(s.angle/2)));
+						p3Y = (radius * Math.sin(s.startAngle+(s.angle/2)));
+						p4X = (radius * Math.cos(s.startAngle+(s.angle/1.5)));
+						p4Y = (radius * Math.sin(s.startAngle+(s.angle/1.5)));
+						p5X = (radius * Math.cos(s.startAngle+s.angle));
+						p5Y = (radius * Math.sin(s.startAngle+s.angle));
+						arrPoly = [[0,0],[p1X,p1Y],[p2X,p2Y],[p3X,p3Y],[p4X,p4Y],[p5X,p5Y]];
+						arrPoint = [x,y];
+						// TODO: perhaps do some mathmatical trickery here with the Y-coordinate to compensate for pie tilt?
+						if(isPointInPoly(arrPoly, arrPoint))
+						{
+							ctx.restore();
+							return {datapoint: [s.percent, s.data], dataIndex: 0, series: s, seriesIndex: i};
+						}			
+					}
+					ctx.restore();
+				}
+			}
+			
+			return null;
+		}
+
+		function onMouseMove(e) 
+		{
+			triggerClickHoverEvent('plothover', e);
+		}
+		
+        function onClick(e) 
+		{
+			triggerClickHoverEvent('plotclick', e);
+        }
+
+		// trigger click or hover event (they send the same parameters so we share their code)
+		function triggerClickHoverEvent(eventname, e) 
+		{
+			var offset = plot.offset(),
+				canvasX = parseInt(e.pageX - offset.left),
+				canvasY =  parseInt(e.pageY - offset.top),
+				item = findNearbySlice(canvasX, canvasY);
+			
+			if (options.grid.autoHighlight) 
+			{
+				// clear auto-highlights
+				for (var i = 0; i < highlights.length; ++i) 
+				{
+					var h = highlights[i];
+					if (h.auto == eventname && !(item && h.series == item.series))
+						unhighlight(h.series);
+				}
+			}
+			
+			// highlight the slice
+			if (item) 
+			    highlight(item.series, eventname);
+				
+			// trigger any hover bind events
+			var pos = { pageX: e.pageX, pageY: e.pageY };
+			target.trigger(eventname, [ pos, item ]);	
+		}
+
+		function highlight(s, auto) 
+		{
+			if (typeof s == "number")
+				s = series[s];
+
+			var i = indexOfHighlight(s);
+			if (i == -1) 
+			{
+				highlights.push({ series: s, auto: auto });
+				plot.triggerRedrawOverlay();
+			}
+			else if (!auto)
+				highlights[i].auto = false;
+		}
+
+		function unhighlight(s) 
+		{
+			if (s == null) 
+			{
+				highlights = [];
+				plot.triggerRedrawOverlay();
+			}
+			
+			if (typeof s == "number")
+				s = series[s];
+
+			var i = indexOfHighlight(s);
+			if (i != -1) 
+			{
+				highlights.splice(i, 1);
+				plot.triggerRedrawOverlay();
+			}
+		}
+
+		function indexOfHighlight(s) 
+		{
+			for (var i = 0; i < highlights.length; ++i) 
+			{
+				var h = highlights[i];
+				if (h.series == s)
+					return i;
+			}
+			return -1;
+		}
+
+		function drawOverlay(plot, octx) 
+		{
+			//alert(options.series.pie.radius);
+			var options = plot.getOptions();
+			//alert(options.series.pie.radius);
+			
+			var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius;
+
+			octx.save();
+			octx.translate(centerLeft, centerTop);
+			octx.scale(1, options.series.pie.tilt);
+			
+			for (i = 0; i < highlights.length; ++i) 
+				drawHighlight(highlights[i].series);
+			
+			drawDonutHole(octx);
+
+			octx.restore();
+
+			function drawHighlight(series) 
+			{
+				if (series.angle < 0) return;
+				
+				//octx.fillStyle = parseColor(options.series.pie.highlight.color).scale(null, null, null, options.series.pie.highlight.opacity).toString();
+				octx.fillStyle = "rgba(255, 255, 255, "+options.series.pie.highlight.opacity+")"; // this is temporary until we have access to parseColor
+				
+				octx.beginPath();
+				if (Math.abs(series.angle - Math.PI*2) > 0.000000001)
+					octx.moveTo(0,0); // Center of the pie
+				octx.arc(0,0,radius,series.startAngle,series.startAngle+series.angle,false);
+				octx.closePath();
+				octx.fill();
+			}
+			
+		}	
+		
+	} // end init (plugin body)
+	
+	// define pie specific options and their default values
+	var options = {
+		series: {
+			pie: {
+				show: false,
+				radius: 'auto',	// actual radius of the visible pie (based on full calculated radius if <=1, or hard pixel value)
+				innerRadius:0, /* for donut */
+				startAngle: 3/2,
+				tilt: 1,
+				offset: {
+					top: 0,
+					left: 'auto'
+				},
+				stroke: {
+					color: '#FFF',
+					width: 1
+				},
+				label: {
+					show: 'auto',
+					formatter: function(label, slice){
+						return '<div style="font-size:x-small;text-align:center;padding:2px;color:'+slice.color+';">'+label+'<br/>'+Math.round(slice.percent)+'%</div>';
+					},	// formatter function
+					radius: 1,	// radius at which to place the labels (based on full calculated radius if <=1, or hard pixel value)
+					background: {
+						color: null,
+						opacity: 0
+					},
+					threshold: 0	// percentage at which to hide the label (i.e. the slice is too narrow)
+				},
+				combine: {
+					threshold: -1,	// percentage at which to combine little slices into one larger slice
+					color: null,	// color to give the new slice (auto-generated if null)
+					label: 'Other'	// label to give the new slice
+				},
+				highlight: {
+					//color: '#FFF',		// will add this functionality once parseColor is available
+					opacity: 0.5
+				}
+			}
+		}
+	};
+    
+	$.plot.plugins.push({
+		init: init,
+		options: options,
+		name: "pie",
+		version: "1.0"
+	});
+})(jQuery);

+ 60 - 0
app/assets/javascripts/app/lib/flot/jquery.flot.resize.js

@@ -0,0 +1,60 @@
+/*
+Flot plugin for automatically redrawing plots when the placeholder
+size changes, e.g. on window resizes.
+
+It works by listening for changes on the placeholder div (through the
+jQuery resize event plugin) - if the size changes, it will redraw the
+plot.
+
+There are no options. If you need to disable the plugin for some
+plots, you can just fix the size of their placeholders.
+*/
+
+
+/* Inline dependency: 
+ * jQuery resize event - v1.1 - 3/14/2010
+ * http://benalman.com/projects/jquery-resize-plugin/
+ * 
+ * Copyright (c) 2010 "Cowboy" Ben Alman
+ * Dual licensed under the MIT and GPL licenses.
+ * http://benalman.com/about/license/
+ */
+(function($,h,c){var a=$([]),e=$.resize=$.extend($.resize,{}),i,k="setTimeout",j="resize",d=j+"-special-event",b="delay",f="throttleWindow";e[b]=250;e[f]=true;$.event.special[j]={setup:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.add(l);$.data(this,d,{w:l.width(),h:l.height()});if(a.length===1){g()}},teardown:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.not(l);l.removeData(d);if(!a.length){clearTimeout(i)}},add:function(l){if(!e[f]&&this[k]){return false}var n;function m(s,o,p){var q=$(this),r=$.data(this,d);r.w=o!==c?o:q.width();r.h=p!==c?p:q.height();n.apply(this,arguments)}if($.isFunction(l)){n=l;return m}else{n=l.handler;l.handler=m}}};function g(){i=h[k](function(){a.each(function(){var n=$(this),m=n.width(),l=n.height(),o=$.data(this,d);if(m!==o.w||l!==o.h){n.trigger(j,[o.w=m,o.h=l])}});g()},e[b])}})(jQuery,this);
+
+
+(function ($) {
+    var options = { }; // no options
+
+    function init(plot) {
+        function onResize() {
+            var placeholder = plot.getPlaceholder();
+
+            // somebody might have hidden us and we can't plot
+            // when we don't have the dimensions
+            if (placeholder.width() == 0 || placeholder.height() == 0)
+                return;
+
+            plot.resize();
+            plot.setupGrid();
+            plot.draw();
+        }
+        
+        function bindEvents(plot, eventHolder) {
+            plot.getPlaceholder().resize(onResize);
+        }
+
+        function shutdown(plot, eventHolder) {
+            plot.getPlaceholder().unbind("resize", onResize);
+        }
+        
+        plot.hooks.bindEvents.push(bindEvents);
+        plot.hooks.shutdown.push(shutdown);
+    }
+    
+    $.plot.plugins.push({
+        init: init,
+        options: options,
+        name: 'resize',
+        version: '1.0'
+    });
+})(jQuery);

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