Просмотр исходного кода

Updated. Removed not needed excanvas.

Martin Edenhofer 9 лет назад
Родитель
Сommit
187e8f10d9

+ 35 - 24
LICENSE-3RD-PARTY.txt

@@ -4,6 +4,21 @@ Source: http://benalman.com/code/test/js-linkify/
 Copyright: 2009 "Cowboy" Ben Alman
 License: MIT license
 -----------------------------------------------------------------------------
+bootstrap
+Source: https://github.com/twbs/bootstrap
+Copyright: 2011-2015 Twitter, Inc.
+License: MIT license
+-----------------------------------------------------------------------------
+bootstrap-datepicker.js
+Source: https://github.com/eternicode/bootstrap-datepicker
+Copyright: Stefan Petre, Andrew Rowls
+License: Apache License, Version 2.0
+-----------------------------------------------------------------------------
+bootstrap-timepicker.js
+Source: https://github.com/jdewit/bootstrap-timepicker
+Copyright: 2013 Joris de Wit
+License: MIT license
+-----------------------------------------------------------------------------
 bootstrap-tokenfield.js
 Source: https://github.com/sliptree/bootstrap-tokenfield
 Copyright 2013-2014 Sliptree and other contributors
@@ -16,7 +31,7 @@ License: MIT license
 -----------------------------------------------------------------------------
 desktop-notify.js
 Source: https://github.com/ttsvetko/HTML5-Desktop-Notifications
-Copyright: Tsvetan Tsvetkov (tsekach@gmail.com)
+Copyright: Tsvetan Tsvetkov <tsekach@gmail.com>
 License: Apache License, Version 2.0
 -----------------------------------------------------------------------------
 email-addresses.js
@@ -29,20 +44,31 @@ Source: https://github.com/bgrins/ExpandingTextareas
 Copyright: Brian Grinstead (https://github.com/bgrins)
 License: MIT license
 -----------------------------------------------------------------------------
+Exif.js
+Source: https://github.com/exif-js/exif-js
+Copyright: Jacob Seidelin, Roald de Vries
+License: MIT license
+-----------------------------------------------------------------------------
+jquery.flot.js
+Source: https://github.com/dnschnur/flot
+Copyright: Ole Laursen, IOLA
+License: MIT license
+-----------------------------------------------------------------------------
 highlight.pack.js
 Source: https://highlightjs.org
 Copyright: 2006 Ivan Sagalaev (https://github.com/isagalaev)
 License: BSD License
 -----------------------------------------------------------------------------
 jquery-scrollto.js
-Source:
-Copyright:
-License:
+Source: https://github.com/balupton/jquery-scrollto
+Copyright: Bevry Pty Ltd <us@bevry.me>
+           Benjamin Lupton <b@lupton.cc>
+License: MIT license
 -----------------------------------------------------------------------------
 jquery.fineuploader-3.0.js
 Source: http://github.com/Valums-File-Uploader/file-uploader
-Copyright: 2010 Andrew Valums ( andrew(at)valums.com )
-           2012 Ray Nicholus ( fineuploader(at)garstasio.com )
+Copyright: 2010 Andrew Valums <andrew(at)valums.com>
+           2012 Ray Nicholus <fineuploader(at)garstasio.com>
 License: MIT license, GNU GPL 2 or later, GNU LGPL 2 or later
 -----------------------------------------------------------------------------
 jquery.noty.js
@@ -52,8 +78,8 @@ License: MIT license
 -----------------------------------------------------------------------------
 jquery.sew.js
 Source: https://github.com/tactivos/jquery-sew
-Copyright: @leChanteaux (santiago at mural.ly)
-           Mural.ly Dev Team (dev at mural.ly)
+Copyright: @leChanteaux <santiago at mural.ly>
+           Mural.ly Dev Team <dev at mural.ly>
 License: dfyw
 -----------------------------------------------------------------------------
 marked.js
@@ -92,21 +118,6 @@ Source: https://github.com/julianshapiro/velocity
 Copyright: 2014 The jQuery Foundation
 License: MIT license
 -----------------------------------------------------------------------------
-bootstrap
-Source: https://github.com/twbs/bootstrap
-Copyright: 2011-2015 Twitter, Inc.
-License: MIT license
------------------------------------------------------------------------------
-bootstrap-datepicker.js
-Source: https://github.com/eternicode/bootstrap-datepicker
-Copyright: Stefan Petre, Andrew Rowls
-License: Apache License, Version 2.0
------------------------------------------------------------------------------
-bootstrap-timepicker.js
-Source: https://github.com/jdewit/bootstrap-timepicker
-Copyright: 2013 Joris de Wit
-License: MIT license
------------------------------------------------------------------------------
 jquery.js
 Source: http://jquery.com/
 Copyright 2005, 2014 jQuery Foundation, Inc.
@@ -124,7 +135,7 @@ License: MIT license
 -----------------------------------------------------------------------------
 spine.js
 Source: http://spinejs.com
-Copyright: 2011 Alex MacCaw (info@eribium.org)
+Copyright: 2011 Alex MacCaw <info@eribium.org>
 License: MIT license
 -----------------------------------------------------------------------------
 rangy.js

+ 242 - 0
app/assets/javascripts/app/lib/base/seedrandom.js

@@ -0,0 +1,242 @@
+/*
+Copyright 2014 David Bau.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+*/
+
+(function (pool, math) {
+//
+// The following constants are related to IEEE 754 limits.
+//
+var global = this,
+    width = 256,        // each RC4 output is 0 <= x < 256
+    chunks = 6,         // at least six RC4 outputs for each double
+    digits = 52,        // there are 52 significant digits in a double
+    rngname = 'random', // rngname: name for Math.random and Math.seedrandom
+    startdenom = math.pow(width, chunks),
+    significance = math.pow(2, digits),
+    overflow = significance * 2,
+    mask = width - 1,
+    nodecrypto;         // node.js crypto module, initialized at the bottom.
+
+//
+// seedrandom()
+// This is the seedrandom function described above.
+//
+function seedrandom(seed, options, callback) {
+  var key = [];
+  options = (options == true) ? { entropy: true } : (options || {});
+
+  // Flatten the seed string or build one from local entropy if needed.
+  var shortseed = mixkey(flatten(
+    options.entropy ? [seed, tostring(pool)] :
+    (seed == null) ? autoseed() : seed, 3), key);
+
+  // Use the seed to initialize an ARC4 generator.
+  var arc4 = new ARC4(key);
+
+  // This function returns a random double in [0, 1) that contains
+  // randomness in every bit of the mantissa of the IEEE 754 value.
+  var prng = function() {
+    var n = arc4.g(chunks),             // Start with a numerator n < 2 ^ 48
+        d = startdenom,                 //   and denominator d = 2 ^ 48.
+        x = 0;                          //   and no 'extra last byte'.
+    while (n < significance) {          // Fill up all significant digits by
+      n = (n + x) * width;              //   shifting numerator and
+      d *= width;                       //   denominator and generating a
+      x = arc4.g(1);                    //   new least-significant-byte.
+    }
+    while (n >= overflow) {             // To avoid rounding up, before adding
+      n /= 2;                           //   last byte, shift everything
+      d /= 2;                           //   right using integer math until
+      x >>>= 1;                         //   we have exactly the desired bits.
+    }
+    return (n + x) / d;                 // Form the number within [0, 1).
+  };
+
+  prng.int32 = function() { return arc4.g(4) | 0; }
+  prng.quick = function() { return arc4.g(4) / 0x100000000; }
+  prng.double = prng;
+
+  // Mix the randomness into accumulated entropy.
+  mixkey(tostring(arc4.S), pool);
+
+  // Calling convention: what to return as a function of prng, seed, is_math.
+  return (options.pass || callback ||
+      function(prng, seed, is_math_call, state) {
+        if (state) {
+          // Load the arc4 state from the given state if it has an S array.
+          if (state.S) { copy(state, arc4); }
+          // Only provide the .state method if requested via options.state.
+          prng.state = function() { return copy(arc4, {}); }
+        }
+
+        // If called as a method of Math (Math.seedrandom()), mutate
+        // Math.random because that is how seedrandom.js has worked since v1.0.
+        if (is_math_call) { math[rngname] = prng; return seed; }
+
+        // Otherwise, it is a newer calling convention, so return the
+        // prng directly.
+        else return prng;
+      })(
+  prng,
+  shortseed,
+  'global' in options ? options.global : (this == math),
+  options.state);
+}
+math['seed' + rngname] = seedrandom;
+
+//
+// ARC4
+//
+// An ARC4 implementation.  The constructor takes a key in the form of
+// an array of at most (width) integers that should be 0 <= x < (width).
+//
+// The g(count) method returns a pseudorandom integer that concatenates
+// the next (count) outputs from ARC4.  Its return value is a number x
+// that is in the range 0 <= x < (width ^ count).
+//
+function ARC4(key) {
+  var t, keylen = key.length,
+      me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
+
+  // The empty key [] is treated as [0].
+  if (!keylen) { key = [keylen++]; }
+
+  // Set up S using the standard key scheduling algorithm.
+  while (i < width) {
+    s[i] = i++;
+  }
+  for (i = 0; i < width; i++) {
+    s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
+    s[j] = t;
+  }
+
+  // The "g" method returns the next (count) outputs as one number.
+  (me.g = function(count) {
+    // Using instance members instead of closure state nearly doubles speed.
+    var t, r = 0,
+        i = me.i, j = me.j, s = me.S;
+    while (count--) {
+      t = s[i = mask & (i + 1)];
+      r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
+    }
+    me.i = i; me.j = j;
+    return r;
+    // For robust unpredictability, the function call below automatically
+    // discards an initial batch of values.  This is called RC4-drop[256].
+    // See http://google.com/search?q=rsa+fluhrer+response&btnI
+  })(width);
+}
+
+//
+// copy()
+// Copies internal state of ARC4 to or from a plain object.
+//
+function copy(f, t) {
+  t.i = f.i;
+  t.j = f.j;
+  t.S = f.S.slice();
+  return t;
+};
+
+//
+// flatten()
+// Converts an object tree to nested arrays of strings.
+//
+function flatten(obj, depth) {
+  var result = [], typ = (typeof obj), prop;
+  if (depth && typ == 'object') {
+    for (prop in obj) {
+      try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
+    }
+  }
+  return (result.length ? result : typ == 'string' ? obj : obj + '\0');
+}
+
+//
+// mixkey()
+// Mixes a string seed into a key that is an array of integers, and
+// returns a shortened string seed that is equivalent to the result key.
+//
+function mixkey(seed, key) {
+  var stringseed = seed + '', smear, j = 0;
+  while (j < stringseed.length) {
+    key[mask & j] =
+      mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
+  }
+  return tostring(key);
+}
+
+//
+// autoseed()
+// Returns an object for autoseeding, using window.crypto and Node crypto
+// module if available.
+//
+function autoseed() {
+  try {
+    if (nodecrypto) { return tostring(nodecrypto.randomBytes(width)); }
+    var out = new Uint8Array(width);
+    (global.crypto || global.msCrypto).getRandomValues(out);
+    return tostring(out);
+  } catch (e) {
+    var browser = global.navigator,
+        plugins = browser && browser.plugins;
+    return [+new Date, global, plugins, global.screen, tostring(pool)];
+  }
+}
+
+//
+// tostring()
+// Converts an array of charcodes to a string
+//
+function tostring(a) {
+  return String.fromCharCode.apply(0, a);
+}
+
+//
+// When seedrandom.js is loaded, we immediately mix a few bits
+// from the built-in RNG into the entropy pool.  Because we do
+// not want to interfere with deterministic PRNG state later,
+// seedrandom will not call math.random on its own again after
+// initialization.
+//
+mixkey(math.random(), pool);
+
+//
+// Nodejs and AMD support: export the implementation as a module using
+// either convention.
+//
+if ((typeof module) == 'object' && module.exports) {
+  module.exports = seedrandom;
+  // When in node.js, try using crypto package for autoseeding.
+  try {
+    nodecrypto = require('crypto');
+  } catch (ex) {}
+} else if ((typeof define) == 'function' && define.amd) {
+  define(function() { return seedrandom; });
+}
+
+// End anonymous scope, and pass initial values.
+})(
+  [],     // pool: entropy pool starts empty
+  Math    // math: package containing random, pow, and seedrandom
+);

+ 0 - 1
app/assets/javascripts/app/lib/base/seedrandom.min.js

@@ -1 +0,0 @@
-!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=r&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=r&f+1],c=c*d+h[r&(h[f]=h[g=r&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(k(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function l(a,b){for(var c,d=a+"",e=0;e<d.length;)b[r&e]=r&(c^=19*b[r&e])+d.charCodeAt(e++);return n(b)}function m(c){try{return a.crypto.getRandomValues(c=new Uint8Array(d)),n(c)}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,n(b)]}}function n(a){return String.fromCharCode.apply(0,a)}var o=c.pow(d,e),p=c.pow(2,f),q=2*p,r=d-1,s=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var r=l(k(f.entropy?[a,n(b)]:null==a?m():a,3),h),s=new j(h);return l(n(s.S),b),(f.pass||g||function(a,b,d){return d?(c[i]=a,b):a})(function(){for(var a=s.g(e),b=o,c=0;p>a;)a=(a+c)*d,b*=d,c=s.g(1);for(;a>=q;)a/=2,b/=2,c>>>=1;return(a+c)/b},r,"global"in f?f.global:this==c)};l(c[i](),b),g&&g.exports?g.exports=s:h&&h.amd&&h(function(){return s})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random");

+ 0 - 1427
app/assets/javascripts/app/lib/flot/excanvas.js

@@ -1,1427 +0,0 @@
-// Copyright 2006 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//   http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns only support repeat.
-// * Radial gradient are not implemented. The VML version of these look very
-//   different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-//   width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-//   Quirks mode will draw the canvas using border-box. Either change your
-//   doctype to HTML5
-//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-//   or use Box Sizing Behavior from WebFX
-//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Non uniform scaling does not correctly scale strokes.
-// * Filling very large shapes (above 5000 points) is buggy.
-// * Optimize. There is always room for speed improvements.
-
-// Only add this code if we do not already have a canvas implementation
-if (!document.createElement('canvas').getContext) {
-
-(function() {
-
-  // alias some functions to make (compiled) code shorter
-  var m = Math;
-  var mr = m.round;
-  var ms = m.sin;
-  var mc = m.cos;
-  var abs = m.abs;
-  var sqrt = m.sqrt;
-
-  // this is used for sub pixel precision
-  var Z = 10;
-  var Z2 = Z / 2;
-
-  /**
-   * This funtion is assigned to the <canvas> elements as element.getContext().
-   * @this {HTMLElement}
-   * @return {CanvasRenderingContext2D_}
-   */
-  function getContext() {
-    return this.context_ ||
-        (this.context_ = new CanvasRenderingContext2D_(this));
-  }
-
-  var slice = Array.prototype.slice;
-
-  /**
-   * Binds a function to an object. The returned function will always use the
-   * passed in {@code obj} as {@code this}.
-   *
-   * Example:
-   *
-   *   g = bind(f, obj, a, b)
-   *   g(c, d) // will do f.call(obj, a, b, c, d)
-   *
-   * @param {Function} f The function to bind the object to
-   * @param {Object} obj The object that should act as this when the function
-   *     is called
-   * @param {*} var_args Rest arguments that will be used as the initial
-   *     arguments when the function is called
-   * @return {Function} A new function that has bound this
-   */
-  function bind(f, obj, var_args) {
-    var a = slice.call(arguments, 2);
-    return function() {
-      return f.apply(obj, a.concat(slice.call(arguments)));
-    };
-  }
-
-  function encodeHtmlAttribute(s) {
-    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
-  }
-
-  function addNamespacesAndStylesheet(doc) {
-    // create xmlns
-    if (!doc.namespaces['g_vml_']) {
-      doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
-                         '#default#VML');
-
-    }
-    if (!doc.namespaces['g_o_']) {
-      doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
-                         '#default#VML');
-    }
-
-    // Setup default CSS.  Only add one style sheet per document
-    if (!doc.styleSheets['ex_canvas_']) {
-      var ss = doc.createStyleSheet();
-      ss.owningElement.id = 'ex_canvas_';
-      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
-          // default size is 300x150 in Gecko and Opera
-          'text-align:left;width:300px;height:150px}';
-    }
-  }
-
-  // Add namespaces and stylesheet at startup.
-  addNamespacesAndStylesheet(document);
-
-  var G_vmlCanvasManager_ = {
-    init: function(opt_doc) {
-      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
-        var doc = opt_doc || document;
-        // Create a dummy element so that IE will allow canvas elements to be
-        // recognized.
-        doc.createElement('canvas');
-        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
-      }
-    },
-
-    init_: function(doc) {
-      // find all canvas elements
-      var els = doc.getElementsByTagName('canvas');
-      for (var i = 0; i < els.length; i++) {
-        this.initElement(els[i]);
-      }
-    },
-
-    /**
-     * Public initializes a canvas element so that it can be used as canvas
-     * element from now on. This is called automatically before the page is
-     * loaded but if you are creating elements using createElement you need to
-     * make sure this is called on the element.
-     * @param {HTMLElement} el The canvas element to initialize.
-     * @return {HTMLElement} the element that was created.
-     */
-    initElement: function(el) {
-      if (!el.getContext) {
-        el.getContext = getContext;
-
-        // Add namespaces and stylesheet to document of the element.
-        addNamespacesAndStylesheet(el.ownerDocument);
-
-        // Remove fallback content. There is no way to hide text nodes so we
-        // just remove all childNodes. We could hide all elements and remove
-        // text nodes but who really cares about the fallback content.
-        el.innerHTML = '';
-
-        // do not use inline function because that will leak memory
-        el.attachEvent('onpropertychange', onPropertyChange);
-        el.attachEvent('onresize', onResize);
-
-        var attrs = el.attributes;
-        if (attrs.width && attrs.width.specified) {
-          // TODO: use runtimeStyle and coordsize
-          // el.getContext().setWidth_(attrs.width.nodeValue);
-          el.style.width = attrs.width.nodeValue + 'px';
-        } else {
-          el.width = el.clientWidth;
-        }
-        if (attrs.height && attrs.height.specified) {
-          // TODO: use runtimeStyle and coordsize
-          // el.getContext().setHeight_(attrs.height.nodeValue);
-          el.style.height = attrs.height.nodeValue + 'px';
-        } else {
-          el.height = el.clientHeight;
-        }
-        //el.getContext().setCoordsize_()
-      }
-      return el;
-    }
-  };
-
-  function onPropertyChange(e) {
-    var el = e.srcElement;
-
-    switch (e.propertyName) {
-      case 'width':
-        el.getContext().clearRect();
-        el.style.width = el.attributes.width.nodeValue + 'px';
-        // In IE8 this does not trigger onresize.
-        el.firstChild.style.width =  el.clientWidth + 'px';
-        break;
-      case 'height':
-        el.getContext().clearRect();
-        el.style.height = el.attributes.height.nodeValue + 'px';
-        el.firstChild.style.height = el.clientHeight + 'px';
-        break;
-    }
-  }
-
-  function onResize(e) {
-    var el = e.srcElement;
-    if (el.firstChild) {
-      el.firstChild.style.width =  el.clientWidth + 'px';
-      el.firstChild.style.height = el.clientHeight + 'px';
-    }
-  }
-
-  G_vmlCanvasManager_.init();
-
-  // precompute "00" to "FF"
-  var decToHex = [];
-  for (var i = 0; i < 16; i++) {
-    for (var j = 0; j < 16; j++) {
-      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
-    }
-  }
-
-  function createMatrixIdentity() {
-    return [
-      [1, 0, 0],
-      [0, 1, 0],
-      [0, 0, 1]
-    ];
-  }
-
-  function matrixMultiply(m1, m2) {
-    var result = createMatrixIdentity();
-
-    for (var x = 0; x < 3; x++) {
-      for (var y = 0; y < 3; y++) {
-        var sum = 0;
-
-        for (var z = 0; z < 3; z++) {
-          sum += m1[x][z] * m2[z][y];
-        }
-
-        result[x][y] = sum;
-      }
-    }
-    return result;
-  }
-
-  function copyState(o1, o2) {
-    o2.fillStyle     = o1.fillStyle;
-    o2.lineCap       = o1.lineCap;
-    o2.lineJoin      = o1.lineJoin;
-    o2.lineWidth     = o1.lineWidth;
-    o2.miterLimit    = o1.miterLimit;
-    o2.shadowBlur    = o1.shadowBlur;
-    o2.shadowColor   = o1.shadowColor;
-    o2.shadowOffsetX = o1.shadowOffsetX;
-    o2.shadowOffsetY = o1.shadowOffsetY;
-    o2.strokeStyle   = o1.strokeStyle;
-    o2.globalAlpha   = o1.globalAlpha;
-    o2.font          = o1.font;
-    o2.textAlign     = o1.textAlign;
-    o2.textBaseline  = o1.textBaseline;
-    o2.arcScaleX_    = o1.arcScaleX_;
-    o2.arcScaleY_    = o1.arcScaleY_;
-    o2.lineScale_    = o1.lineScale_;
-  }
-
-  var colorData = {
-    aliceblue: '#F0F8FF',
-    antiquewhite: '#FAEBD7',
-    aquamarine: '#7FFFD4',
-    azure: '#F0FFFF',
-    beige: '#F5F5DC',
-    bisque: '#FFE4C4',
-    black: '#000000',
-    blanchedalmond: '#FFEBCD',
-    blueviolet: '#8A2BE2',
-    brown: '#A52A2A',
-    burlywood: '#DEB887',
-    cadetblue: '#5F9EA0',
-    chartreuse: '#7FFF00',
-    chocolate: '#D2691E',
-    coral: '#FF7F50',
-    cornflowerblue: '#6495ED',
-    cornsilk: '#FFF8DC',
-    crimson: '#DC143C',
-    cyan: '#00FFFF',
-    darkblue: '#00008B',
-    darkcyan: '#008B8B',
-    darkgoldenrod: '#B8860B',
-    darkgray: '#A9A9A9',
-    darkgreen: '#006400',
-    darkgrey: '#A9A9A9',
-    darkkhaki: '#BDB76B',
-    darkmagenta: '#8B008B',
-    darkolivegreen: '#556B2F',
-    darkorange: '#FF8C00',
-    darkorchid: '#9932CC',
-    darkred: '#8B0000',
-    darksalmon: '#E9967A',
-    darkseagreen: '#8FBC8F',
-    darkslateblue: '#483D8B',
-    darkslategray: '#2F4F4F',
-    darkslategrey: '#2F4F4F',
-    darkturquoise: '#00CED1',
-    darkviolet: '#9400D3',
-    deeppink: '#FF1493',
-    deepskyblue: '#00BFFF',
-    dimgray: '#696969',
-    dimgrey: '#696969',
-    dodgerblue: '#1E90FF',
-    firebrick: '#B22222',
-    floralwhite: '#FFFAF0',
-    forestgreen: '#228B22',
-    gainsboro: '#DCDCDC',
-    ghostwhite: '#F8F8FF',
-    gold: '#FFD700',
-    goldenrod: '#DAA520',
-    grey: '#808080',
-    greenyellow: '#ADFF2F',
-    honeydew: '#F0FFF0',
-    hotpink: '#FF69B4',
-    indianred: '#CD5C5C',
-    indigo: '#4B0082',
-    ivory: '#FFFFF0',
-    khaki: '#F0E68C',
-    lavender: '#E6E6FA',
-    lavenderblush: '#FFF0F5',
-    lawngreen: '#7CFC00',
-    lemonchiffon: '#FFFACD',
-    lightblue: '#ADD8E6',
-    lightcoral: '#F08080',
-    lightcyan: '#E0FFFF',
-    lightgoldenrodyellow: '#FAFAD2',
-    lightgreen: '#90EE90',
-    lightgrey: '#D3D3D3',
-    lightpink: '#FFB6C1',
-    lightsalmon: '#FFA07A',
-    lightseagreen: '#20B2AA',
-    lightskyblue: '#87CEFA',
-    lightslategray: '#778899',
-    lightslategrey: '#778899',
-    lightsteelblue: '#B0C4DE',
-    lightyellow: '#FFFFE0',
-    limegreen: '#32CD32',
-    linen: '#FAF0E6',
-    magenta: '#FF00FF',
-    mediumaquamarine: '#66CDAA',
-    mediumblue: '#0000CD',
-    mediumorchid: '#BA55D3',
-    mediumpurple: '#9370DB',
-    mediumseagreen: '#3CB371',
-    mediumslateblue: '#7B68EE',
-    mediumspringgreen: '#00FA9A',
-    mediumturquoise: '#48D1CC',
-    mediumvioletred: '#C71585',
-    midnightblue: '#191970',
-    mintcream: '#F5FFFA',
-    mistyrose: '#FFE4E1',
-    moccasin: '#FFE4B5',
-    navajowhite: '#FFDEAD',
-    oldlace: '#FDF5E6',
-    olivedrab: '#6B8E23',
-    orange: '#FFA500',
-    orangered: '#FF4500',
-    orchid: '#DA70D6',
-    palegoldenrod: '#EEE8AA',
-    palegreen: '#98FB98',
-    paleturquoise: '#AFEEEE',
-    palevioletred: '#DB7093',
-    papayawhip: '#FFEFD5',
-    peachpuff: '#FFDAB9',
-    peru: '#CD853F',
-    pink: '#FFC0CB',
-    plum: '#DDA0DD',
-    powderblue: '#B0E0E6',
-    rosybrown: '#BC8F8F',
-    royalblue: '#4169E1',
-    saddlebrown: '#8B4513',
-    salmon: '#FA8072',
-    sandybrown: '#F4A460',
-    seagreen: '#2E8B57',
-    seashell: '#FFF5EE',
-    sienna: '#A0522D',
-    skyblue: '#87CEEB',
-    slateblue: '#6A5ACD',
-    slategray: '#708090',
-    slategrey: '#708090',
-    snow: '#FFFAFA',
-    springgreen: '#00FF7F',
-    steelblue: '#4682B4',
-    tan: '#D2B48C',
-    thistle: '#D8BFD8',
-    tomato: '#FF6347',
-    turquoise: '#40E0D0',
-    violet: '#EE82EE',
-    wheat: '#F5DEB3',
-    whitesmoke: '#F5F5F5',
-    yellowgreen: '#9ACD32'
-  };
-
-
-  function getRgbHslContent(styleString) {
-    var start = styleString.indexOf('(', 3);
-    var end = styleString.indexOf(')', start + 1);
-    var parts = styleString.substring(start + 1, end).split(',');
-    // add alpha if needed
-    if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
-      alpha = Number(parts[3]);
-    } else {
-      parts[3] = 1;
-    }
-    return parts;
-  }
-
-  function percent(s) {
-    return parseFloat(s) / 100;
-  }
-
-  function clamp(v, min, max) {
-    return Math.min(max, Math.max(min, v));
-  }
-
-  function hslToRgb(parts){
-    var r, g, b;
-    h = parseFloat(parts[0]) / 360 % 360;
-    if (h < 0)
-      h++;
-    s = clamp(percent(parts[1]), 0, 1);
-    l = clamp(percent(parts[2]), 0, 1);
-    if (s == 0) {
-      r = g = b = l; // achromatic
-    } else {
-      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
-      var p = 2 * l - q;
-      r = hueToRgb(p, q, h + 1 / 3);
-      g = hueToRgb(p, q, h);
-      b = hueToRgb(p, q, h - 1 / 3);
-    }
-
-    return '#' + decToHex[Math.floor(r * 255)] +
-        decToHex[Math.floor(g * 255)] +
-        decToHex[Math.floor(b * 255)];
-  }
-
-  function hueToRgb(m1, m2, h) {
-    if (h < 0)
-      h++;
-    if (h > 1)
-      h--;
-
-    if (6 * h < 1)
-      return m1 + (m2 - m1) * 6 * h;
-    else if (2 * h < 1)
-      return m2;
-    else if (3 * h < 2)
-      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
-    else
-      return m1;
-  }
-
-  function processStyle(styleString) {
-    var str, alpha = 1;
-
-    styleString = String(styleString);
-    if (styleString.charAt(0) == '#') {
-      str = styleString;
-    } else if (/^rgb/.test(styleString)) {
-      var parts = getRgbHslContent(styleString);
-      var str = '#', n;
-      for (var i = 0; i < 3; i++) {
-        if (parts[i].indexOf('%') != -1) {
-          n = Math.floor(percent(parts[i]) * 255);
-        } else {
-          n = Number(parts[i]);
-        }
-        str += decToHex[clamp(n, 0, 255)];
-      }
-      alpha = parts[3];
-    } else if (/^hsl/.test(styleString)) {
-      var parts = getRgbHslContent(styleString);
-      str = hslToRgb(parts);
-      alpha = parts[3];
-    } else {
-      str = colorData[styleString] || styleString;
-    }
-    return {color: str, alpha: alpha};
-  }
-
-  var DEFAULT_STYLE = {
-    style: 'normal',
-    variant: 'normal',
-    weight: 'normal',
-    size: 10,
-    family: 'sans-serif'
-  };
-
-  // Internal text style cache
-  var fontStyleCache = {};
-
-  function processFontStyle(styleString) {
-    if (fontStyleCache[styleString]) {
-      return fontStyleCache[styleString];
-    }
-
-    var el = document.createElement('div');
-    var style = el.style;
-    try {
-      style.font = styleString;
-    } catch (ex) {
-      // Ignore failures to set to invalid font.
-    }
-
-    return fontStyleCache[styleString] = {
-      style: style.fontStyle || DEFAULT_STYLE.style,
-      variant: style.fontVariant || DEFAULT_STYLE.variant,
-      weight: style.fontWeight || DEFAULT_STYLE.weight,
-      size: style.fontSize || DEFAULT_STYLE.size,
-      family: style.fontFamily || DEFAULT_STYLE.family
-    };
-  }
-
-  function getComputedStyle(style, element) {
-    var computedStyle = {};
-
-    for (var p in style) {
-      computedStyle[p] = style[p];
-    }
-
-    // Compute the size
-    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
-        fontSize = parseFloat(style.size);
-
-    if (typeof style.size == 'number') {
-      computedStyle.size = style.size;
-    } else if (style.size.indexOf('px') != -1) {
-      computedStyle.size = fontSize;
-    } else if (style.size.indexOf('em') != -1) {
-      computedStyle.size = canvasFontSize * fontSize;
-    } else if(style.size.indexOf('%') != -1) {
-      computedStyle.size = (canvasFontSize / 100) * fontSize;
-    } else if (style.size.indexOf('pt') != -1) {
-      computedStyle.size = fontSize / .75;
-    } else {
-      computedStyle.size = canvasFontSize;
-    }
-
-    // Different scaling between normal text and VML text. This was found using
-    // trial and error to get the same size as non VML text.
-    computedStyle.size *= 0.981;
-
-    return computedStyle;
-  }
-
-  function buildStyle(style) {
-    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
-        style.size + 'px ' + style.family;
-  }
-
-  function processLineCap(lineCap) {
-    switch (lineCap) {
-      case 'butt':
-        return 'flat';
-      case 'round':
-        return 'round';
-      case 'square':
-      default:
-        return 'square';
-    }
-  }
-
-  /**
-   * This class implements CanvasRenderingContext2D interface as described by
-   * the WHATWG.
-   * @param {HTMLElement} surfaceElement The element that the 2D context should
-   * be associated with
-   */
-  function CanvasRenderingContext2D_(surfaceElement) {
-    this.m_ = createMatrixIdentity();
-
-    this.mStack_ = [];
-    this.aStack_ = [];
-    this.currentPath_ = [];
-
-    // Canvas context properties
-    this.strokeStyle = '#000';
-    this.fillStyle = '#000';
-
-    this.lineWidth = 1;
-    this.lineJoin = 'miter';
-    this.lineCap = 'butt';
-    this.miterLimit = Z * 1;
-    this.globalAlpha = 1;
-    this.font = '10px sans-serif';
-    this.textAlign = 'left';
-    this.textBaseline = 'alphabetic';
-    this.canvas = surfaceElement;
-
-    var el = surfaceElement.ownerDocument.createElement('div');
-    el.style.width =  surfaceElement.clientWidth + 'px';
-    el.style.height = surfaceElement.clientHeight + 'px';
-    el.style.overflow = 'hidden';
-    el.style.position = 'absolute';
-    surfaceElement.appendChild(el);
-
-    this.element_ = el;
-    this.arcScaleX_ = 1;
-    this.arcScaleY_ = 1;
-    this.lineScale_ = 1;
-  }
-
-  var contextPrototype = CanvasRenderingContext2D_.prototype;
-  contextPrototype.clearRect = function() {
-    if (this.textMeasureEl_) {
-      this.textMeasureEl_.removeNode(true);
-      this.textMeasureEl_ = null;
-    }
-    this.element_.innerHTML = '';
-  };
-
-  contextPrototype.beginPath = function() {
-    // TODO: Branch current matrix so that save/restore has no effect
-    //       as per safari docs.
-    this.currentPath_ = [];
-  };
-
-  contextPrototype.moveTo = function(aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
-    this.currentX_ = p.x;
-    this.currentY_ = p.y;
-  };
-
-  contextPrototype.lineTo = function(aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
-
-    this.currentX_ = p.x;
-    this.currentY_ = p.y;
-  };
-
-  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
-                                            aCP2x, aCP2y,
-                                            aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    var cp1 = this.getCoords_(aCP1x, aCP1y);
-    var cp2 = this.getCoords_(aCP2x, aCP2y);
-    bezierCurveTo(this, cp1, cp2, p);
-  };
-
-  // Helper function that takes the already fixed cordinates.
-  function bezierCurveTo(self, cp1, cp2, p) {
-    self.currentPath_.push({
-      type: 'bezierCurveTo',
-      cp1x: cp1.x,
-      cp1y: cp1.y,
-      cp2x: cp2.x,
-      cp2y: cp2.y,
-      x: p.x,
-      y: p.y
-    });
-    self.currentX_ = p.x;
-    self.currentY_ = p.y;
-  }
-
-  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
-    // the following is lifted almost directly from
-    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
-
-    var cp = this.getCoords_(aCPx, aCPy);
-    var p = this.getCoords_(aX, aY);
-
-    var cp1 = {
-      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
-      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
-    };
-    var cp2 = {
-      x: cp1.x + (p.x - this.currentX_) / 3.0,
-      y: cp1.y + (p.y - this.currentY_) / 3.0
-    };
-
-    bezierCurveTo(this, cp1, cp2, p);
-  };
-
-  contextPrototype.arc = function(aX, aY, aRadius,
-                                  aStartAngle, aEndAngle, aClockwise) {
-    aRadius *= Z;
-    var arcType = aClockwise ? 'at' : 'wa';
-
-    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
-    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
-
-    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
-    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
-
-    // IE won't render arches drawn counter clockwise if xStart == xEnd.
-    if (xStart == xEnd && !aClockwise) {
-      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
-                       // that can be represented in binary
-    }
-
-    var p = this.getCoords_(aX, aY);
-    var pStart = this.getCoords_(xStart, yStart);
-    var pEnd = this.getCoords_(xEnd, yEnd);
-
-    this.currentPath_.push({type: arcType,
-                           x: p.x,
-                           y: p.y,
-                           radius: aRadius,
-                           xStart: pStart.x,
-                           yStart: pStart.y,
-                           xEnd: pEnd.x,
-                           yEnd: pEnd.y});
-
-  };
-
-  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-  };
-
-  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
-    var oldPath = this.currentPath_;
-    this.beginPath();
-
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.stroke();
-
-    this.currentPath_ = oldPath;
-  };
-
-  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
-    var oldPath = this.currentPath_;
-    this.beginPath();
-
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.fill();
-
-    this.currentPath_ = oldPath;
-  };
-
-  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
-    var gradient = new CanvasGradient_('gradient');
-    gradient.x0_ = aX0;
-    gradient.y0_ = aY0;
-    gradient.x1_ = aX1;
-    gradient.y1_ = aY1;
-    return gradient;
-  };
-
-  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
-                                                   aX1, aY1, aR1) {
-    var gradient = new CanvasGradient_('gradientradial');
-    gradient.x0_ = aX0;
-    gradient.y0_ = aY0;
-    gradient.r0_ = aR0;
-    gradient.x1_ = aX1;
-    gradient.y1_ = aY1;
-    gradient.r1_ = aR1;
-    return gradient;
-  };
-
-  contextPrototype.drawImage = function(image, var_args) {
-    var dx, dy, dw, dh, sx, sy, sw, sh;
-
-    // to find the original width we overide the width and height
-    var oldRuntimeWidth = image.runtimeStyle.width;
-    var oldRuntimeHeight = image.runtimeStyle.height;
-    image.runtimeStyle.width = 'auto';
-    image.runtimeStyle.height = 'auto';
-
-    // get the original size
-    var w = image.width;
-    var h = image.height;
-
-    // and remove overides
-    image.runtimeStyle.width = oldRuntimeWidth;
-    image.runtimeStyle.height = oldRuntimeHeight;
-
-    if (arguments.length == 3) {
-      dx = arguments[1];
-      dy = arguments[2];
-      sx = sy = 0;
-      sw = dw = w;
-      sh = dh = h;
-    } else if (arguments.length == 5) {
-      dx = arguments[1];
-      dy = arguments[2];
-      dw = arguments[3];
-      dh = arguments[4];
-      sx = sy = 0;
-      sw = w;
-      sh = h;
-    } else if (arguments.length == 9) {
-      sx = arguments[1];
-      sy = arguments[2];
-      sw = arguments[3];
-      sh = arguments[4];
-      dx = arguments[5];
-      dy = arguments[6];
-      dw = arguments[7];
-      dh = arguments[8];
-    } else {
-      throw Error('Invalid number of arguments');
-    }
-
-    var d = this.getCoords_(dx, dy);
-
-    var w2 = sw / 2;
-    var h2 = sh / 2;
-
-    var vmlStr = [];
-
-    var W = 10;
-    var H = 10;
-
-    // For some reason that I've now forgotten, using divs didn't work
-    vmlStr.push(' <g_vml_:group',
-                ' coordsize="', Z * W, ',', Z * H, '"',
-                ' coordorigin="0,0"' ,
-                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
-
-    // If filters are necessary (rotation exists), create them
-    // filters are bog-slow, so only create them if abbsolutely necessary
-    // The following check doesn't account for skews (which don't exist
-    // in the canvas spec (yet) anyway.
-
-    if (this.m_[0][0] != 1 || this.m_[0][1] ||
-        this.m_[1][1] != 1 || this.m_[1][0]) {
-      var filter = [];
-
-      // Note the 12/21 reversal
-      filter.push('M11=', this.m_[0][0], ',',
-                  'M12=', this.m_[1][0], ',',
-                  'M21=', this.m_[0][1], ',',
-                  'M22=', this.m_[1][1], ',',
-                  'Dx=', mr(d.x / Z), ',',
-                  'Dy=', mr(d.y / Z), '');
-
-      // Bounding box calculation (need to minimize displayed area so that
-      // filters don't waste time on unused pixels.
-      var max = d;
-      var c2 = this.getCoords_(dx + dw, dy);
-      var c3 = this.getCoords_(dx, dy + dh);
-      var c4 = this.getCoords_(dx + dw, dy + dh);
-
-      max.x = m.max(max.x, c2.x, c3.x, c4.x);
-      max.y = m.max(max.y, c2.y, c3.y, c4.y);
-
-      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
-                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
-                  filter.join(''), ", sizingmethod='clip');");
-
-    } else {
-      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
-    }
-
-    vmlStr.push(' ">' ,
-                '<g_vml_:image src="', image.src, '"',
-                ' style="width:', Z * dw, 'px;',
-                ' height:', Z * dh, 'px"',
-                ' cropleft="', sx / w, '"',
-                ' croptop="', sy / h, '"',
-                ' cropright="', (w - sx - sw) / w, '"',
-                ' cropbottom="', (h - sy - sh) / h, '"',
-                ' />',
-                '</g_vml_:group>');
-
-    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
-  };
-
-  contextPrototype.stroke = function(aFill) {
-    var W = 10;
-    var H = 10;
-    // Divide the shape into chunks if it's too long because IE has a limit
-    // somewhere for how long a VML shape can be. This simple division does
-    // not work with fills, only strokes, unfortunately.
-    var chunkSize = 5000;
-
-    var min = {x: null, y: null};
-    var max = {x: null, y: null};
-
-    for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
-      var lineStr = [];
-      var lineOpen = false;
-
-      lineStr.push('<g_vml_:shape',
-                   ' filled="', !!aFill, '"',
-                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
-                   ' coordorigin="0,0"',
-                   ' coordsize="', Z * W, ',', Z * H, '"',
-                   ' stroked="', !aFill, '"',
-                   ' path="');
-
-      var newSeq = false;
-
-      for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
-        if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
-          lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
-        }
-
-        var p = this.currentPath_[i];
-        var c;
-
-        switch (p.type) {
-          case 'moveTo':
-            c = p;
-            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
-            break;
-          case 'lineTo':
-            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
-            break;
-          case 'close':
-            lineStr.push(' x ');
-            p = null;
-            break;
-          case 'bezierCurveTo':
-            lineStr.push(' c ',
-                         mr(p.cp1x), ',', mr(p.cp1y), ',',
-                         mr(p.cp2x), ',', mr(p.cp2y), ',',
-                         mr(p.x), ',', mr(p.y));
-            break;
-          case 'at':
-          case 'wa':
-            lineStr.push(' ', p.type, ' ',
-                         mr(p.x - this.arcScaleX_ * p.radius), ',',
-                         mr(p.y - this.arcScaleY_ * p.radius), ' ',
-                         mr(p.x + this.arcScaleX_ * p.radius), ',',
-                         mr(p.y + this.arcScaleY_ * p.radius), ' ',
-                         mr(p.xStart), ',', mr(p.yStart), ' ',
-                         mr(p.xEnd), ',', mr(p.yEnd));
-            break;
-        }
-  
-  
-        // TODO: Following is broken for curves due to
-        //       move to proper paths.
-  
-        // Figure out dimensions so we can do gradient fills
-        // properly
-        if (p) {
-          if (min.x == null || p.x < min.x) {
-            min.x = p.x;
-          }
-          if (max.x == null || p.x > max.x) {
-            max.x = p.x;
-          }
-          if (min.y == null || p.y < min.y) {
-            min.y = p.y;
-          }
-          if (max.y == null || p.y > max.y) {
-            max.y = p.y;
-          }
-        }
-      }
-      lineStr.push(' ">');
-  
-      if (!aFill) {
-        appendStroke(this, lineStr);
-      } else {
-        appendFill(this, lineStr, min, max);
-      }
-  
-      lineStr.push('</g_vml_:shape>');
-  
-      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
-    }
-  };
-
-  function appendStroke(ctx, lineStr) {
-    var a = processStyle(ctx.strokeStyle);
-    var color = a.color;
-    var opacity = a.alpha * ctx.globalAlpha;
-    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
-
-    // VML cannot correctly render a line if the width is less than 1px.
-    // In that case, we dilute the color to make the line look thinner.
-    if (lineWidth < 1) {
-      opacity *= lineWidth;
-    }
-
-    lineStr.push(
-      '<g_vml_:stroke',
-      ' opacity="', opacity, '"',
-      ' joinstyle="', ctx.lineJoin, '"',
-      ' miterlimit="', ctx.miterLimit, '"',
-      ' endcap="', processLineCap(ctx.lineCap), '"',
-      ' weight="', lineWidth, 'px"',
-      ' color="', color, '" />'
-    );
-  }
-
-  function appendFill(ctx, lineStr, min, max) {
-    var fillStyle = ctx.fillStyle;
-    var arcScaleX = ctx.arcScaleX_;
-    var arcScaleY = ctx.arcScaleY_;
-    var width = max.x - min.x;
-    var height = max.y - min.y;
-    if (fillStyle instanceof CanvasGradient_) {
-      // TODO: Gradients transformed with the transformation matrix.
-      var angle = 0;
-      var focus = {x: 0, y: 0};
-
-      // additional offset
-      var shift = 0;
-      // scale factor for offset
-      var expansion = 1;
-
-      if (fillStyle.type_ == 'gradient') {
-        var x0 = fillStyle.x0_ / arcScaleX;
-        var y0 = fillStyle.y0_ / arcScaleY;
-        var x1 = fillStyle.x1_ / arcScaleX;
-        var y1 = fillStyle.y1_ / arcScaleY;
-        var p0 = ctx.getCoords_(x0, y0);
-        var p1 = ctx.getCoords_(x1, y1);
-        var dx = p1.x - p0.x;
-        var dy = p1.y - p0.y;
-        angle = Math.atan2(dx, dy) * 180 / Math.PI;
-
-        // The angle should be a non-negative number.
-        if (angle < 0) {
-          angle += 360;
-        }
-
-        // Very small angles produce an unexpected result because they are
-        // converted to a scientific notation string.
-        if (angle < 1e-6) {
-          angle = 0;
-        }
-      } else {
-        var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
-        focus = {
-          x: (p0.x - min.x) / width,
-          y: (p0.y - min.y) / height
-        };
-
-        width  /= arcScaleX * Z;
-        height /= arcScaleY * Z;
-        var dimension = m.max(width, height);
-        shift = 2 * fillStyle.r0_ / dimension;
-        expansion = 2 * fillStyle.r1_ / dimension - shift;
-      }
-
-      // We need to sort the color stops in ascending order by offset,
-      // otherwise IE won't interpret it correctly.
-      var stops = fillStyle.colors_;
-      stops.sort(function(cs1, cs2) {
-        return cs1.offset - cs2.offset;
-      });
-
-      var length = stops.length;
-      var color1 = stops[0].color;
-      var color2 = stops[length - 1].color;
-      var opacity1 = stops[0].alpha * ctx.globalAlpha;
-      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
-
-      var colors = [];
-      for (var i = 0; i < length; i++) {
-        var stop = stops[i];
-        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
-      }
-
-      // When colors attribute is used, the meanings of opacity and o:opacity2
-      // are reversed.
-      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
-                   ' method="none" focus="100%"',
-                   ' color="', color1, '"',
-                   ' color2="', color2, '"',
-                   ' colors="', colors.join(','), '"',
-                   ' opacity="', opacity2, '"',
-                   ' g_o_:opacity2="', opacity1, '"',
-                   ' angle="', angle, '"',
-                   ' focusposition="', focus.x, ',', focus.y, '" />');
-    } else if (fillStyle instanceof CanvasPattern_) {
-      if (width && height) {
-        var deltaLeft = -min.x;
-        var deltaTop = -min.y;
-        lineStr.push('<g_vml_:fill',
-                     ' position="',
-                     deltaLeft / width * arcScaleX * arcScaleX, ',',
-                     deltaTop / height * arcScaleY * arcScaleY, '"',
-                     ' type="tile"',
-                     // TODO: Figure out the correct size to fit the scale.
-                     //' size="', w, 'px ', h, 'px"',
-                     ' src="', fillStyle.src_, '" />');
-       }
-    } else {
-      var a = processStyle(ctx.fillStyle);
-      var color = a.color;
-      var opacity = a.alpha * ctx.globalAlpha;
-      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
-                   '" />');
-    }
-  }
-
-  contextPrototype.fill = function() {
-    this.stroke(true);
-  };
-
-  contextPrototype.closePath = function() {
-    this.currentPath_.push({type: 'close'});
-  };
-
-  /**
-   * @private
-   */
-  contextPrototype.getCoords_ = function(aX, aY) {
-    var m = this.m_;
-    return {
-      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
-      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
-    };
-  };
-
-  contextPrototype.save = function() {
-    var o = {};
-    copyState(this, o);
-    this.aStack_.push(o);
-    this.mStack_.push(this.m_);
-    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
-  };
-
-  contextPrototype.restore = function() {
-    if (this.aStack_.length) {
-      copyState(this.aStack_.pop(), this);
-      this.m_ = this.mStack_.pop();
-    }
-  };
-
-  function matrixIsFinite(m) {
-    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
-        isFinite(m[1][0]) && isFinite(m[1][1]) &&
-        isFinite(m[2][0]) && isFinite(m[2][1]);
-  }
-
-  function setM(ctx, m, updateLineScale) {
-    if (!matrixIsFinite(m)) {
-      return;
-    }
-    ctx.m_ = m;
-
-    if (updateLineScale) {
-      // Get the line scale.
-      // Determinant of this.m_ means how much the area is enlarged by the
-      // transformation. So its square root can be used as a scale factor
-      // for width.
-      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
-      ctx.lineScale_ = sqrt(abs(det));
-    }
-  }
-
-  contextPrototype.translate = function(aX, aY) {
-    var m1 = [
-      [1,  0,  0],
-      [0,  1,  0],
-      [aX, aY, 1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), false);
-  };
-
-  contextPrototype.rotate = function(aRot) {
-    var c = mc(aRot);
-    var s = ms(aRot);
-
-    var m1 = [
-      [c,  s, 0],
-      [-s, c, 0],
-      [0,  0, 1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), false);
-  };
-
-  contextPrototype.scale = function(aX, aY) {
-    this.arcScaleX_ *= aX;
-    this.arcScaleY_ *= aY;
-    var m1 = [
-      [aX, 0,  0],
-      [0,  aY, 0],
-      [0,  0,  1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), true);
-  };
-
-  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
-    var m1 = [
-      [m11, m12, 0],
-      [m21, m22, 0],
-      [dx,  dy,  1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), true);
-  };
-
-  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
-    var m = [
-      [m11, m12, 0],
-      [m21, m22, 0],
-      [dx,  dy,  1]
-    ];
-
-    setM(this, m, true);
-  };
-
-  /**
-   * The text drawing function.
-   * The maxWidth argument isn't taken in account, since no browser supports
-   * it yet.
-   */
-  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
-    var m = this.m_,
-        delta = 1000,
-        left = 0,
-        right = delta,
-        offset = {x: 0, y: 0},
-        lineStr = [];
-
-    var fontStyle = getComputedStyle(processFontStyle(this.font),
-                                     this.element_);
-
-    var fontStyleString = buildStyle(fontStyle);
-
-    var elementStyle = this.element_.currentStyle;
-    var textAlign = this.textAlign.toLowerCase();
-    switch (textAlign) {
-      case 'left':
-      case 'center':
-      case 'right':
-        break;
-      case 'end':
-        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
-        break;
-      case 'start':
-        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
-        break;
-      default:
-        textAlign = 'left';
-    }
-
-    // 1.75 is an arbitrary number, as there is no info about the text baseline
-    switch (this.textBaseline) {
-      case 'hanging':
-      case 'top':
-        offset.y = fontStyle.size / 1.75;
-        break;
-      case 'middle':
-        break;
-      default:
-      case null:
-      case 'alphabetic':
-      case 'ideographic':
-      case 'bottom':
-        offset.y = -fontStyle.size / 2.25;
-        break;
-    }
-
-    switch(textAlign) {
-      case 'right':
-        left = delta;
-        right = 0.05;
-        break;
-      case 'center':
-        left = right = delta / 2;
-        break;
-    }
-
-    var d = this.getCoords_(x + offset.x, y + offset.y);
-
-    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
-                 ' coordsize="100 100" coordorigin="0 0"',
-                 ' filled="', !stroke, '" stroked="', !!stroke,
-                 '" style="position:absolute;width:1px;height:1px;">');
-
-    if (stroke) {
-      appendStroke(this, lineStr);
-    } else {
-      // TODO: Fix the min and max params.
-      appendFill(this, lineStr, {x: -left, y: 0},
-                 {x: right, y: fontStyle.size});
-    }
-
-    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
-                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
-
-    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
-
-    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
-                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
-                 '<g_vml_:path textpathok="true" />',
-                 '<g_vml_:textpath on="true" string="',
-                 encodeHtmlAttribute(text),
-                 '" style="v-text-align:', textAlign,
-                 ';font:', encodeHtmlAttribute(fontStyleString),
-                 '" /></g_vml_:line>');
-
-    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
-  };
-
-  contextPrototype.fillText = function(text, x, y, maxWidth) {
-    this.drawText_(text, x, y, maxWidth, false);
-  };
-
-  contextPrototype.strokeText = function(text, x, y, maxWidth) {
-    this.drawText_(text, x, y, maxWidth, true);
-  };
-
-  contextPrototype.measureText = function(text) {
-    if (!this.textMeasureEl_) {
-      var s = '<span style="position:absolute;' +
-          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
-          'white-space:pre;"></span>';
-      this.element_.insertAdjacentHTML('beforeEnd', s);
-      this.textMeasureEl_ = this.element_.lastChild;
-    }
-    var doc = this.element_.ownerDocument;
-    this.textMeasureEl_.innerHTML = '';
-    this.textMeasureEl_.style.font = this.font;
-    // Don't use innerHTML or innerText because they allow markup/whitespace.
-    this.textMeasureEl_.appendChild(doc.createTextNode(text));
-    return {width: this.textMeasureEl_.offsetWidth};
-  };
-
-  /******** STUBS ********/
-  contextPrototype.clip = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.arcTo = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.createPattern = function(image, repetition) {
-    return new CanvasPattern_(image, repetition);
-  };
-
-  // Gradient / Pattern Stubs
-  function CanvasGradient_(aType) {
-    this.type_ = aType;
-    this.x0_ = 0;
-    this.y0_ = 0;
-    this.r0_ = 0;
-    this.x1_ = 0;
-    this.y1_ = 0;
-    this.r1_ = 0;
-    this.colors_ = [];
-  }
-
-  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
-    aColor = processStyle(aColor);
-    this.colors_.push({offset: aOffset,
-                       color: aColor.color,
-                       alpha: aColor.alpha});
-  };
-
-  function CanvasPattern_(image, repetition) {
-    assertImageIsValid(image);
-    switch (repetition) {
-      case 'repeat':
-      case null:
-      case '':
-        this.repetition_ = 'repeat';
-        break
-      case 'repeat-x':
-      case 'repeat-y':
-      case 'no-repeat':
-        this.repetition_ = repetition;
-        break;
-      default:
-        throwException('SYNTAX_ERR');
-    }
-
-    this.src_ = image.src;
-    this.width_ = image.width;
-    this.height_ = image.height;
-  }
-
-  function throwException(s) {
-    throw new DOMException_(s);
-  }
-
-  function assertImageIsValid(img) {
-    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
-      throwException('TYPE_MISMATCH_ERR');
-    }
-    if (img.readyState != 'complete') {
-      throwException('INVALID_STATE_ERR');
-    }
-  }
-
-  function DOMException_(s) {
-    this.code = this[s];
-    this.message = s +': DOM Exception ' + this.code;
-  }
-  var p = DOMException_.prototype = new Error;
-  p.INDEX_SIZE_ERR = 1;
-  p.DOMSTRING_SIZE_ERR = 2;
-  p.HIERARCHY_REQUEST_ERR = 3;
-  p.WRONG_DOCUMENT_ERR = 4;
-  p.INVALID_CHARACTER_ERR = 5;
-  p.NO_DATA_ALLOWED_ERR = 6;
-  p.NO_MODIFICATION_ALLOWED_ERR = 7;
-  p.NOT_FOUND_ERR = 8;
-  p.NOT_SUPPORTED_ERR = 9;
-  p.INUSE_ATTRIBUTE_ERR = 10;
-  p.INVALID_STATE_ERR = 11;
-  p.SYNTAX_ERR = 12;
-  p.INVALID_MODIFICATION_ERR = 13;
-  p.NAMESPACE_ERR = 14;
-  p.INVALID_ACCESS_ERR = 15;
-  p.VALIDATION_ERR = 16;
-  p.TYPE_MISMATCH_ERR = 17;
-
-  // set up externs
-  G_vmlCanvasManager = G_vmlCanvasManager_;
-  CanvasRenderingContext2D = CanvasRenderingContext2D_;
-  CanvasGradient = CanvasGradient_;
-  CanvasPattern = CanvasPattern_;
-  DOMException = DOMException_;
-})();
-
-} // if

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app/assets/javascripts/app/lib/flot/excanvas.min.js


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