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- /*
- * Copyright 2002, 2006 Adrian Thurston <thurston@cs.queensu.ca>
- */
- /* This file is part of Aapl.
- *
- * Aapl is free software; you can redistribute it and/or modify it under the
- * terms of the GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at your option)
- * any later version.
- *
- * Aapl is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
- * more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with Aapl; if not, write to the Free Software Foundation, Inc., 59
- * Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef _AAPL_VECTOR_H
- #define _AAPL_VECTOR_H
- #include <new>
- #include <string.h>
- #include <stdlib.h>
- #include <assert.h>
- #include "table.h"
- #ifdef AAPL_NAMESPACE
- namespace Aapl {
- #endif
- /**
- * \addtogroup vector
- * @{
- */
- /** \class Vector
- * \brief Dynamic array.
- *
- * This is typical vector implementation. It is a dynamic array that can be
- * used to contain complex data structures that have constructors and
- * destructors as well as simple types such as integers and pointers.
- *
- * Vector supports inserting, overwriting, and removing single or multiple
- * elements at once. Constructors and destructors are called wherever
- * appropriate. For example, before an element is overwritten, it's
- * destructor is called.
- *
- * Vector provides automatic resizing of allocated memory as needed and offers
- * different allocation schemes for controlling how the automatic allocation
- * is done. Two senses of the the length of the data is maintained: the
- * amount of raw memory allocated to the vector and the number of actual
- * elements in the vector. The various allocation schemes control how the
- * allocated space is changed in relation to the number of elements in the
- * vector.
- *
- * \include ex_vector.cpp
- */
- /*@}*/
- template < class T, class Resize = ResizeExpn > class Vector
- : public Table<T>, public Resize
- {
- private:
- typedef Table<T> BaseTable;
- public:
- /**
- * \brief Initialize an empty vector with no space allocated.
- *
- * If a linear resizer is used, the step defaults to 256 units of T. For a
- * runtime vector both up and down allocation schemes default to
- * Exponential.
- */
- Vector() { }
- /**
- * \brief Create a vector that contains an initial element.
- *
- * The vector becomes one element in length. The element's copy
- * constructor is used to place the value in the vector.
- */
- Vector(const T &val) { setAs(&val, 1); }
- /**
- * \brief Create a vector that contains an array of elements.
- *
- * The vector becomes len elements in length. Copy constructors are used
- * to place the new elements in the vector.
- */
- Vector(const T *val, long len) { setAs(val, len); }
- /* Deep copy. */
- Vector( const Vector &v );
- /* Free all mem used by the vector. */
- ~Vector() { empty(); }
- /* Delete all items. */
- void empty();
- /* Abandon the contents of the vector without deleteing. */
- void abandon();
- /* Transfers the elements of another vector into this vector. First emptys
- * the current vector. */
- void transfer( Vector &v );
- /* Perform a deep copy of another vector into this vector. */
- Vector &operator=( const Vector &v );
- /*@{*/
- /**
- * \brief Insert one element at position pos.
- *
- * Elements in the vector from pos onward are shifted one space to the
- * right. The copy constructor is used to place the element into this
- * vector. If pos is greater than the length of the vector then undefined
- * behaviour results. If pos is negative then it is treated as an offset
- * relative to the length of the vector.
- */
- void insert(long pos, const T &val) { insert(pos, &val, 1); }
- /* Insert an array of values. */
- void insert(long pos, const T *val, long len);
- /**
- * \brief Insert all the elements from another vector at position pos.
- *
- * Elements in this vector from pos onward are shifted v.tabLen spaces to
- * the right. The element's copy constructor is used to copy the items
- * into this vector. The other vector is left unchanged. If pos is off the
- * end of the vector, then undefined behaviour results. If pos is negative
- * then it is treated as an offset relative to the length of the vector.
- * Equivalent to vector.insert(pos, other.data, other.tabLen).
- */
- void insert(long pos, const Vector &v) { insert(pos, v.data, v.tabLen); }
- /* Insert len copies of val into the vector. */
- void insertDup(long pos, const T &val, long len);
- /**
- * \brief Insert one new element using the default constrcutor.
- *
- * Elements in the vector from pos onward are shifted one space to the
- * right. The default constructor is used to init the new element. If pos
- * is greater than the length of the vector then undefined behaviour
- * results. If pos is negative then it is treated as an offset relative to
- * the length of the vector.
- */
- void insertNew(long pos) { insertNew(pos, 1); }
- /* Insert len new items using default constructor. */
- void insertNew(long pos, long len);
- /*@}*/
- /*@{*/
- /**
- * \brief Remove one element at position pos.
- *
- * The element's destructor is called. Elements to the right of pos are
- * shifted one space to the left to take up the free space. If pos is greater
- * than or equal to the length of the vector then undefined behavior results.
- * If pos is negative then it is treated as an offset relative to the length
- * of the vector.
- */
- void remove(long pos) { remove(pos, 1); }
- /* Delete a number of elements. */
- void remove(long pos, long len);
- /*@}*/
- /*@{*/
- /**
- * \brief Replace one element at position pos.
- *
- * If there is an existing element at position pos (if pos is less than
- * the length of the vector) then its destructor is called before the
- * space is used. The copy constructor is used to place the element into
- * the vector. If pos is greater than the length of the vector then
- * undefined behaviour results. If pos is negative then it is treated as
- * an offset relative to the length of the vector.
- */
- void replace(long pos, const T &val) { replace(pos, &val, 1); }
- /* Replace with an array of values. */
- void replace(long pos, const T *val, long len);
- /**
- * \brief Replace at position pos with all the elements of another vector.
- *
- * Replace at position pos with all the elements of another vector. The
- * other vector is left unchanged. If there are existing elements at the
- * positions to be replaced, then destructors are called before the space
- * is used. Copy constructors are used to place the elements into this
- * vector. It is allowable for the pos and length of the other vector to
- * specify a replacement that overwrites existing elements and creates new
- * ones. If pos is greater than the length of the vector then undefined
- * behaviour results. If pos is negative, then it is treated as an offset
- * relative to the length of the vector.
- */
- void replace(long pos, const Vector &v) { replace(pos, v.data, v.tabLen); }
- /* Replace len items with len copies of val. */
- void replaceDup(long pos, const T &val, long len);
- /**
- * \brief Replace at position pos with one new element.
- *
- * If there is an existing element at the position to be replaced (pos is
- * less than the length of the vector) then the element's destructor is
- * called before the space is used. The default constructor is used to
- * initialize the new element. If pos is greater than the length of the
- * vector then undefined behaviour results. If pos is negative, then it is
- * treated as an offset relative to the length of the vector.
- */
- void replaceNew(long pos) { replaceNew(pos, 1); }
- /* Replace len items at pos with newly constructed objects. */
- void replaceNew(long pos, long len);
- /*@}*/
- /*@{*/
- /**
- * \brief Set the contents of the vector to be val exactly.
- *
- * The vector becomes one element in length. Destructors are called on any
- * existing elements in the vector. The element's copy constructor is used
- * to place the val in the vector.
- */
- void setAs(const T &val) { setAs(&val, 1); }
- /* Set to the contents of an array. */
- void setAs(const T *val, long len);
- /**
- * \brief Set the vector to exactly the contents of another vector.
- *
- * The vector becomes v.tabLen elements in length. Destructors are called
- * on any existing elements. Copy constructors are used to place the new
- * elements in the vector.
- */
- void setAs(const Vector &v) { setAs(v.data, v.tabLen); }
- /* Set as len copies of item. */
- void setAsDup(const T &item, long len);
- /**
- * \brief Set the vector to exactly one new item.
- *
- * The vector becomes one element in length. Destructors are called on any
- * existing elements in the vector. The default constructor is used to
- * init the new item.
- */
- void setAsNew() { setAsNew(1); }
- /* Set as newly constructed objects using the default constructor. */
- void setAsNew(long len);
- /*@}*/
- /*@{*/
- /**
- * \brief Append one elment to the end of the vector.
- *
- * Copy constructor is used to place the element in the vector.
- */
- void append(const T &val) { replace(BaseTable::tabLen, &val, 1); }
- /**
- * \brief Append len elements to the end of the vector.
- *
- * Copy constructors are used to place the elements in the vector.
- */
- void append(const T *val, long len) { replace(BaseTable::tabLen, val, len); }
- /**
- * \brief Append the contents of another vector.
- *
- * The other vector is left unchanged. Copy constructors are used to place the
- * elements in the vector.
- */
- void append(const Vector &v) { replace(BaseTable::tabLen, v.data, v.tabLen); }
- /**
- * \brief Append len copies of item.
- *
- * The copy constructor is used to place the item in the vector.
- */
- void appendDup(const T &item, long len) { replaceDup(BaseTable::tabLen, item, len); }
- /**
- * \brief Append a single newly created item.
- *
- * The new element is initialized with the default constructor.
- */
- void appendNew() { replaceNew(BaseTable::tabLen, 1); }
- /**
- * \brief Append len newly created items.
- *
- * The new elements are initialized with the default constructor.
- */
- void appendNew(long len) { replaceNew(BaseTable::tabLen, len); }
- /*@}*/
-
- /*@{*/
- /** \fn Vector::prepend(const T &val)
- * \brief Prepend one elment to the front of the vector.
- *
- * Copy constructor is used to place the element in the vector.
- */
- void prepend(const T &val) { insert(0, &val, 1); }
- /**
- * \brief Prepend len elements to the front of the vector.
- *
- * Copy constructors are used to place the elements in the vector.
- */
- void prepend(const T *val, long len) { insert(0, val, len); }
- /**
- * \brief Prepend the contents of another vector.
- *
- * The other vector is left unchanged. Copy constructors are used to place the
- * elements in the vector.
- */
- void prepend(const Vector &v) { insert(0, v.data, v.tabLen); }
- /**
- * \brief Prepend len copies of item.
- *
- * The copy constructor is used to place the item in the vector.
- */
- void prependDup(const T &item, long len) { insertDup(0, item, len); }
- /**
- * \brief Prepend a single newly created item.
- *
- * The new element is initialized with the default constructor.
- */
- void prependNew() { insertNew(0, 1); }
- /**
- * \brief Prepend len newly created items.
- *
- * The new elements are initialized with the default constructor.
- */
- void prependNew(long len) { insertNew(0, len); }
- /*@}*/
- /* Convenience access. */
- T &operator[](int i) const { return BaseTable::data[i]; }
- long size() const { return BaseTable::tabLen; }
- /* Forward this so a ref can be used. */
- struct Iter;
- /* Various classes for setting the iterator */
- struct IterFirst { IterFirst( const Vector &v ) : v(v) { } const Vector &v; };
- struct IterLast { IterLast( const Vector &v ) : v(v) { } const Vector &v; };
- struct IterNext { IterNext( const Iter &i ) : i(i) { } const Iter &i; };
- struct IterPrev { IterPrev( const Iter &i ) : i(i) { } const Iter &i; };
- /**
- * \brief Vector Iterator.
- * \ingroup iterators
- */
- struct Iter
- {
- /* Construct, assign. */
- Iter() : ptr(0), ptrBeg(0), ptrEnd(0) { }
- /* Construct. */
- Iter( const Vector &v );
- Iter( const IterFirst &vf );
- Iter( const IterLast &vl );
- inline Iter( const IterNext &vn );
- inline Iter( const IterPrev &vp );
- /* Assign. */
- Iter &operator=( const Vector &v );
- Iter &operator=( const IterFirst &vf );
- Iter &operator=( const IterLast &vl );
- inline Iter &operator=( const IterNext &vf );
- inline Iter &operator=( const IterPrev &vl );
- /** \brief Less than end? */
- bool lte() const { return ptr != ptrEnd; }
- /** \brief At end? */
- bool end() const { return ptr == ptrEnd; }
- /** \brief Greater than beginning? */
- bool gtb() const { return ptr != ptrBeg; }
- /** \brief At beginning? */
- bool beg() const { return ptr == ptrBeg; }
- /** \brief At first element? */
- bool first() const { return ptr == ptrBeg+1; }
- /** \brief At last element? */
- bool last() const { return ptr == ptrEnd-1; }
- /* Return the position. */
- long pos() const { return ptr - ptrBeg - 1; }
- T &operator[](int i) const { return ptr[i]; }
- /** \brief Implicit cast to T*. */
- operator T*() const { return ptr; }
- /** \brief Dereference operator returns T&. */
- T &operator *() const { return *ptr; }
- /** \brief Arrow operator returns T*. */
- T *operator->() const { return ptr; }
- /** \brief Move to next item. */
- T *operator++() { return ++ptr; }
- /** \brief Move to next item. */
- T *operator++(int) { return ptr++; }
- /** \brief Move to next item. */
- T *increment() { return ++ptr; }
- /** \brief Move n items forward. */
- T *operator+=(long n) { return ptr+=n; }
- /** \brief Move to previous item. */
- T *operator--() { return --ptr; }
- /** \brief Move to previous item. */
- T *operator--(int) { return ptr--; }
- /** \brief Move to previous item. */
- T *decrement() { return --ptr; }
-
- /** \brief Move n items back. */
- T *operator-=(long n) { return ptr-=n; }
- /** \brief Return the next item. Does not modify this. */
- inline IterNext next() const { return IterNext(*this); }
- /** \brief Return the previous item. Does not modify this. */
- inline IterPrev prev() const { return IterPrev(*this); }
- /** \brief The iterator is simply a pointer. */
- T *ptr;
- /* For testing endpoints. */
- T *ptrBeg, *ptrEnd;
- };
- /** \brief Return first element. */
- IterFirst first() { return IterFirst( *this ); }
- /** \brief Return last element. */
- IterLast last() { return IterLast( *this ); }
- protected:
- void makeRawSpaceFor(long pos, long len);
- void upResize(long len);
- void downResize(long len);
- };
- /* Init a vector iterator with just a vector. */
- template <class T, class Resize> Vector<T, Resize>::Iter::Iter( const Vector &v )
- {
- if ( v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = v.data;
- ptrBeg = v.data-1;
- ptrEnd = v.data+v.tabLen;
- }
- }
- /* Init a vector iterator with the first of a vector. */
- template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
- const IterFirst &vf )
- {
- if ( vf.v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = vf.v.data;
- ptrBeg = vf.v.data-1;
- ptrEnd = vf.v.data+vf.v.tabLen;
- }
- }
- /* Init a vector iterator with the last of a vector. */
- template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
- const IterLast &vl )
- {
- if ( vl.v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = vl.v.data+vl.v.tabLen-1;
- ptrBeg = vl.v.data-1;
- ptrEnd = vl.v.data+vl.v.tabLen;
- }
- }
- /* Init a vector iterator with the next of some other iterator. */
- template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
- const IterNext &vn )
- :
- ptr(vn.i.ptr+1),
- ptrBeg(vn.i.ptrBeg),
- ptrEnd(vn.i.ptrEnd)
- {
- }
- /* Init a vector iterator with the prev of some other iterator. */
- template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
- const IterPrev &vp )
- :
- ptr(vp.i.ptr-1),
- ptrBeg(vp.i.ptrBeg),
- ptrEnd(vp.i.ptrEnd)
- {
- }
- /* Set a vector iterator with some vector. */
- template <class T, class Resize> typename Vector<T, Resize>::Iter &
- Vector<T, Resize>::Iter::operator=( const Vector &v )
- {
- if ( v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = v.data;
- ptrBeg = v.data-1;
- ptrEnd = v.data+v.tabLen;
- }
- return *this;
- }
- /* Set a vector iterator with the first element in a vector. */
- template <class T, class Resize> typename Vector<T, Resize>::Iter &
- Vector<T, Resize>::Iter::operator=( const IterFirst &vf )
- {
- if ( vf.v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = vf.v.data;
- ptrBeg = vf.v.data-1;
- ptrEnd = vf.v.data+vf.v.tabLen;
- }
- return *this;
- }
- /* Set a vector iterator with the last element in a vector. */
- template <class T, class Resize> typename Vector<T, Resize>::Iter &
- Vector<T, Resize>::Iter::operator=( const IterLast &vl )
- {
- if ( vl.v.tabLen == 0 )
- ptr = ptrBeg = ptrEnd = 0;
- else {
- ptr = vl.v.data+vl.v.tabLen-1;
- ptrBeg = vl.v.data-1;
- ptrEnd = vl.v.data+vl.v.tabLen;
- }
- return *this;
- }
- /* Set a vector iterator with the next of some other iterator. */
- template <class T, class Resize> typename Vector<T, Resize>::Iter &
- Vector<T, Resize>::Iter::operator=( const IterNext &vn )
- {
- ptr = vn.i.ptr+1;
- ptrBeg = vn.i.ptrBeg;
- ptrEnd = vn.i.ptrEnd;
- return *this;
- }
- /* Set a vector iterator with the prev of some other iterator. */
- template <class T, class Resize> typename Vector<T, Resize>::Iter &
- Vector<T, Resize>::Iter::operator=( const IterPrev &vp )
- {
- ptr = vp.i.ptr-1;
- ptrBeg = vp.i.ptrBeg;
- ptrEnd = vp.i.ptrEnd;
- return *this;
- }
- /**
- * \brief Forget all elements in the vector.
- *
- * The contents of the vector are reset to null without without the space
- * being freed.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- abandon()
- {
- BaseTable::data = 0;
- BaseTable::tabLen = 0;
- BaseTable::allocLen = 0;
- }
- /**
- * \brief Transfer the contents of another vector into this vector.
- *
- * The dynamic array of the other vector is moved into this vector by
- * reference. If this vector is non-empty then its contents are first deleted.
- * Afterward the other vector will be empty.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- transfer( Vector &v )
- {
- empty();
- BaseTable::data = v.data;
- BaseTable::tabLen = v.tabLen;
- BaseTable::allocLen = v.allocLen;
- v.abandon();
- }
- /**
- * \brief Deep copy another vector into this vector.
- *
- * Copies the entire contents of the other vector into this vector. Any
- * existing contents are first deleted. Equivalent to setAs.
- *
- * \returns A reference to this.
- */
- template<class T, class Resize> Vector<T, Resize> &Vector<T, Resize>::
- operator=( const Vector &v )
- {
- setAs(v.data, v.tabLen);
- return *this;
- }
- /* Up resize the data for len elements using Resize::upResize to tell us the
- * new tabLen. Reads and writes allocLen. Does not read or write tabLen. */
- template<class T, class Resize> void Vector<T, Resize>::
- upResize(long len)
- {
- /* Ask the resizer what the new tabLen will be. */
- long newLen = Resize::upResize(BaseTable::allocLen, len);
- /* Did the data grow? */
- if ( newLen > BaseTable::allocLen ) {
- BaseTable::allocLen = newLen;
- if ( BaseTable::data != 0 ) {
- /* Table exists already, resize it up. */
- BaseTable::data = (T*) realloc( BaseTable::data, sizeof(T) * newLen );
- if ( BaseTable::data == 0 )
- throw std::bad_alloc();
- }
- else {
- /* Create the data. */
- BaseTable::data = (T*) malloc( sizeof(T) * newLen );
- if ( BaseTable::data == 0 )
- throw std::bad_alloc();
- }
- }
- }
- /* Down resize the data for len elements using Resize::downResize to determine
- * the new tabLen. Reads and writes allocLen. Does not read or write tabLen. */
- template<class T, class Resize> void Vector<T, Resize>::
- downResize(long len)
- {
- /* Ask the resizer what the new tabLen will be. */
- long newLen = Resize::downResize( BaseTable::allocLen, len );
- /* Did the data shrink? */
- if ( newLen < BaseTable::allocLen ) {
- BaseTable::allocLen = newLen;
- if ( newLen == 0 ) {
- /* Simply free the data. */
- free( BaseTable::data );
- BaseTable::data = 0;
- }
- else {
- /* Not shrinking to size zero, realloc it to the smaller size. */
- BaseTable::data = (T*) realloc( BaseTable::data, sizeof(T) * newLen );
- if ( BaseTable::data == 0 )
- throw std::bad_alloc();
- }
- }
- }
- /**
- * \brief Perform a deep copy of the vector.
- *
- * The contents of the other vector are copied into this vector. This vector
- * gets the same allocation size as the other vector. All items are copied
- * using the element's copy constructor.
- */
- template<class T, class Resize> Vector<T, Resize>::
- Vector(const Vector<T, Resize> &v)
- {
- BaseTable::tabLen = v.tabLen;
- BaseTable::allocLen = v.allocLen;
- if ( BaseTable::allocLen > 0 ) {
- /* Allocate needed space. */
- BaseTable::data = (T*) malloc(sizeof(T) * BaseTable::allocLen);
- if ( BaseTable::data == 0 )
- throw std::bad_alloc();
- /* If there are any items in the src data, copy them in. */
- T *dst = BaseTable::data, *src = v.data;
- for (long pos = 0; pos < BaseTable::tabLen; pos++, dst++, src++ )
- new(dst) T(*src);
- }
- else {
- /* Nothing allocated. */
- BaseTable::data = 0;
- }
- }
- /** \fn Vector::~Vector()
- * \brief Free all memory used by the vector.
- *
- * The vector is reset to zero elements. Destructors are called on all
- * elements in the vector. The space allocated for the vector is freed.
- */
- /**
- * \brief Free all memory used by the vector.
- *
- * The vector is reset to zero elements. Destructors are called on all
- * elements in the vector. The space allocated for the vector is freed.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- empty()
- {
- if ( BaseTable::data != 0 ) {
- /* Call All destructors. */
- T *pos = BaseTable::data;
- for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
- pos->~T();
- /* Free the data space. */
- free( BaseTable::data );
- BaseTable::data = 0;
- BaseTable::tabLen = BaseTable::allocLen = 0;
- }
- }
- /**
- * \brief Set the contents of the vector to be len elements exactly.
- *
- * The vector becomes len elements in length. Destructors are called on any
- * existing elements in the vector. Copy constructors are used to place the
- * new elements in the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- setAs(const T *val, long len)
- {
- /* Call All destructors. */
- long i;
- T *pos = BaseTable::data;
- for ( i = 0; i < BaseTable::tabLen; pos++, i++ )
- pos->~T();
- /* Adjust the allocated length. */
- if ( len < BaseTable::tabLen )
- downResize( len );
- else if ( len > BaseTable::tabLen )
- upResize( len );
- /* Set the new data length to exactly len. */
- BaseTable::tabLen = len;
-
- /* Copy data in. */
- T *dst = BaseTable::data;
- const T *src = val;
- for ( i = 0; i < len; i++, dst++, src++ )
- new(dst) T(*src);
- }
- /**
- * \brief Set the vector to len copies of item.
- *
- * The vector becomes len elements in length. Destructors are called on any
- * existing elements in the vector. The element's copy constructor is used to
- * copy the item into the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- setAsDup(const T &item, long len)
- {
- /* Call All destructors. */
- T *pos = BaseTable::data;
- for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
- pos->~T();
- /* Adjust the allocated length. */
- if ( len < BaseTable::tabLen )
- downResize( len );
- else if ( len > BaseTable::tabLen )
- upResize( len );
- /* Set the new data length to exactly len. */
- BaseTable::tabLen = len;
-
- /* Copy item in one spot at a time. */
- T *dst = BaseTable::data;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T(item);
- }
- /**
- * \brief Set the vector to exactly len new items.
- *
- * The vector becomes len elements in length. Destructors are called on any
- * existing elements in the vector. Default constructors are used to init the
- * new items.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- setAsNew(long len)
- {
- /* Call All destructors. */
- T *pos = BaseTable::data;
- for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
- pos->~T();
- /* Adjust the allocated length. */
- if ( len < BaseTable::tabLen )
- downResize( len );
- else if ( len > BaseTable::tabLen )
- upResize( len );
- /* Set the new data length to exactly len. */
- BaseTable::tabLen = len;
-
- /* Create items using default constructor. */
- T *dst = BaseTable::data;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T();
- }
- /**
- * \brief Replace len elements at position pos.
- *
- * If there are existing elements at the positions to be replaced, then
- * destructors are called before the space is used. Copy constructors are used
- * to place the elements into the vector. It is allowable for the pos and
- * length to specify a replacement that overwrites existing elements and
- * creates new ones. If pos is greater than the length of the vector then
- * undefined behaviour results. If pos is negative, then it is treated as an
- * offset relative to the length of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- replace(long pos, const T *val, long len)
- {
- long endPos, i;
- T *item;
- /* If we are given a negative position to replace at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
- /* The end is the one past the last item that we want
- * to write to. */
- endPos = pos + len;
- /* Make sure we have enough space. */
- if ( endPos > BaseTable::tabLen ) {
- upResize( endPos );
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < BaseTable::tabLen; i++, item++ )
- item->~T();
-
- /* We are extending the vector, set the new data length. */
- BaseTable::tabLen = endPos;
- }
- else {
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < endPos; i++, item++ )
- item->~T();
- }
- /* Copy data in using copy constructor. */
- T *dst = BaseTable::data + pos;
- const T *src = val;
- for ( i = 0; i < len; i++, dst++, src++ )
- new(dst) T(*src);
- }
- /**
- * \brief Replace at position pos with len copies of an item.
- *
- * If there are existing elements at the positions to be replaced, then
- * destructors are called before the space is used. The copy constructor is
- * used to place the element into this vector. It is allowable for the pos and
- * length to specify a replacement that overwrites existing elements and
- * creates new ones. If pos is greater than the length of the vector then
- * undefined behaviour results. If pos is negative, then it is treated as an
- * offset relative to the length of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- replaceDup(long pos, const T &val, long len)
- {
- long endPos, i;
- T *item;
- /* If we are given a negative position to replace at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
- /* The end is the one past the last item that we want
- * to write to. */
- endPos = pos + len;
- /* Make sure we have enough space. */
- if ( endPos > BaseTable::tabLen ) {
- upResize( endPos );
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < BaseTable::tabLen; i++, item++ )
- item->~T();
-
- /* We are extending the vector, set the new data length. */
- BaseTable::tabLen = endPos;
- }
- else {
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < endPos; i++, item++ )
- item->~T();
- }
- /* Copy data in using copy constructor. */
- T *dst = BaseTable::data + pos;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T(val);
- }
- /**
- * \brief Replace at position pos with len new elements.
- *
- * If there are existing elements at the positions to be replaced, then
- * destructors are called before the space is used. The default constructor is
- * used to initialize the new elements. It is allowable for the pos and length
- * to specify a replacement that overwrites existing elements and creates new
- * ones. If pos is greater than the length of the vector then undefined
- * behaviour results. If pos is negative, then it is treated as an offset
- * relative to the length of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- replaceNew(long pos, long len)
- {
- long endPos, i;
- T *item;
- /* If we are given a negative position to replace at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
- /* The end is the one past the last item that we want
- * to write to. */
- endPos = pos + len;
- /* Make sure we have enough space. */
- if ( endPos > BaseTable::tabLen ) {
- upResize( endPos );
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < BaseTable::tabLen; i++, item++ )
- item->~T();
-
- /* We are extending the vector, set the new data length. */
- BaseTable::tabLen = endPos;
- }
- else {
- /* Delete any objects we need to delete. */
- item = BaseTable::data + pos;
- for ( i = pos; i < endPos; i++, item++ )
- item->~T();
- }
- /* Copy data in using copy constructor. */
- T *dst = BaseTable::data + pos;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T();
- }
- /**
- * \brief Remove len elements at position pos.
- *
- * Destructor is called on all elements removed. Elements to the right of pos
- * are shifted len spaces to the left to take up the free space. If pos is
- * greater than or equal to the length of the vector then undefined behavior
- * results. If pos is negative then it is treated as an offset relative to the
- * length of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- remove(long pos, long len)
- {
- long newLen, lenToSlideOver, endPos;
- T *dst, *item;
- /* If we are given a negative position to remove at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
- /* The first position after the last item deleted. */
- endPos = pos + len;
- /* The new data length. */
- newLen = BaseTable::tabLen - len;
- /* The place in the data we are deleting at. */
- dst = BaseTable::data + pos;
- /* Call Destructors. */
- item = dst;
- for ( long i = 0; i < len; i += 1, item += 1 )
- item->~T();
-
- /* Shift data over if necessary. */
- lenToSlideOver = BaseTable::tabLen - endPos;
- if ( len > 0 && lenToSlideOver > 0 )
- memmove(dst, dst + len, sizeof(T)*lenToSlideOver);
- /* Shrink the data if necessary. */
- downResize( newLen );
- /* Set the new data length. */
- BaseTable::tabLen = newLen;
- }
- /**
- * \brief Insert len elements at position pos.
- *
- * Elements in the vector from pos onward are shifted len spaces to the right.
- * The copy constructor is used to place the elements into this vector. If pos
- * is greater than the length of the vector then undefined behaviour results.
- * If pos is negative then it is treated as an offset relative to the length
- * of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- insert(long pos, const T *val, long len)
- {
- /* If we are given a negative position to insert at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
-
- /* Calculate the new length. */
- long newLen = BaseTable::tabLen + len;
- /* Up resize, we are growing. */
- upResize( newLen );
- /* Shift over data at insert spot if needed. */
- if ( len > 0 && pos < BaseTable::tabLen ) {
- memmove(BaseTable::data + pos + len, BaseTable::data + pos,
- sizeof(T)*(BaseTable::tabLen-pos));
- }
- /* Copy data in element by element. */
- T *dst = BaseTable::data + pos;
- const T *src = val;
- for ( long i = 0; i < len; i++, dst++, src++ )
- new(dst) T(*src);
- /* Set the new length. */
- BaseTable::tabLen = newLen;
- }
- /**
- * \brief Insert len copies of item at position pos.
- *
- * Elements in the vector from pos onward are shifted len spaces to the right.
- * The copy constructor is used to place the element into this vector. If pos
- * is greater than the length of the vector then undefined behaviour results.
- * If pos is negative then it is treated as an offset relative to the length
- * of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- insertDup(long pos, const T &item, long len)
- {
- /* If we are given a negative position to insert at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
-
- /* Calculate the new length. */
- long newLen = BaseTable::tabLen + len;
- /* Up resize, we are growing. */
- upResize( newLen );
- /* Shift over data at insert spot if needed. */
- if ( len > 0 && pos < BaseTable::tabLen ) {
- memmove(BaseTable::data + pos + len, BaseTable::data + pos,
- sizeof(T)*(BaseTable::tabLen-pos));
- }
- /* Copy the data item in one at a time. */
- T *dst = BaseTable::data + pos;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T(item);
- /* Set the new length. */
- BaseTable::tabLen = newLen;
- }
- /**
- * \brief Insert len new elements using the default constructor.
- *
- * Elements in the vector from pos onward are shifted len spaces to the right.
- * Default constructors are used to init the new elements. If pos is off the
- * end of the vector then undefined behaviour results. If pos is negative then
- * it is treated as an offset relative to the length of the vector.
- */
- template<class T, class Resize> void Vector<T, Resize>::
- insertNew(long pos, long len)
- {
- /* If we are given a negative position to insert at then
- * treat it as a position relative to the length. */
- if ( pos < 0 )
- pos = BaseTable::tabLen + pos;
-
- /* Calculate the new length. */
- long newLen = BaseTable::tabLen + len;
- /* Up resize, we are growing. */
- upResize( newLen );
- /* Shift over data at insert spot if needed. */
- if ( len > 0 && pos < BaseTable::tabLen ) {
- memmove(BaseTable::data + pos + len, BaseTable::data + pos,
- sizeof(T)*(BaseTable::tabLen-pos));
- }
- /* Init new data with default constructors. */
- T *dst = BaseTable::data + pos;
- for ( long i = 0; i < len; i++, dst++ )
- new(dst) T();
- /* Set the new length. */
- BaseTable::tabLen = newLen;
- }
- /* Makes space for len items, Does not init the items in any way. If pos is
- * greater than the length of the vector then undefined behaviour results.
- * Updates the length of the vector. */
- template<class T, class Resize> void Vector<T, Resize>::
- makeRawSpaceFor(long pos, long len)
- {
- /* Calculate the new length. */
- long newLen = BaseTable::tabLen + len;
- /* Up resize, we are growing. */
- upResize( newLen );
- /* Shift over data at insert spot if needed. */
- if ( len > 0 && pos < BaseTable::tabLen ) {
- memmove(BaseTable::data + pos + len, BaseTable::data + pos,
- sizeof(T)*(BaseTable::tabLen-pos));
- }
- /* Save the new length. */
- BaseTable::tabLen = newLen;
- }
- #ifdef AAPL_NAMESPACE
- }
- #endif
- #endif /* _AAPL_VECTOR_H */
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