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- //===- RegisterScavenging.cpp - Machine register scavenging ---------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- /// \file
- /// This file implements the machine register scavenger. It can provide
- /// information, such as unused registers, at any point in a machine basic
- /// block. It also provides a mechanism to make registers available by evicting
- /// them to spill slots.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/CodeGen/RegisterScavenging.h"
- #include "llvm/ADT/ArrayRef.h"
- #include "llvm/ADT/BitVector.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/CodeGen/LiveRegUnits.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineFrameInfo.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineInstr.h"
- #include "llvm/CodeGen/MachineOperand.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/TargetFrameLowering.h"
- #include "llvm/CodeGen/TargetInstrInfo.h"
- #include "llvm/CodeGen/TargetRegisterInfo.h"
- #include "llvm/CodeGen/TargetSubtargetInfo.h"
- #include "llvm/InitializePasses.h"
- #include "llvm/MC/MCRegisterInfo.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/raw_ostream.h"
- #include <algorithm>
- #include <cassert>
- #include <iterator>
- #include <limits>
- #include <string>
- #include <utility>
- using namespace llvm;
- #define DEBUG_TYPE "reg-scavenging"
- STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
- void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) {
- LiveUnits.addRegMasked(Reg, LaneMask);
- }
- void RegScavenger::init(MachineBasicBlock &MBB) {
- MachineFunction &MF = *MBB.getParent();
- TII = MF.getSubtarget().getInstrInfo();
- TRI = MF.getSubtarget().getRegisterInfo();
- MRI = &MF.getRegInfo();
- LiveUnits.init(*TRI);
- assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) &&
- "Target changed?");
- // Self-initialize.
- if (!this->MBB) {
- NumRegUnits = TRI->getNumRegUnits();
- KillRegUnits.resize(NumRegUnits);
- DefRegUnits.resize(NumRegUnits);
- TmpRegUnits.resize(NumRegUnits);
- }
- this->MBB = &MBB;
- for (ScavengedInfo &SI : Scavenged) {
- SI.Reg = 0;
- SI.Restore = nullptr;
- }
- Tracking = false;
- }
- void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
- init(MBB);
- LiveUnits.addLiveIns(MBB);
- }
- void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
- init(MBB);
- LiveUnits.addLiveOuts(MBB);
- // Move internal iterator at the last instruction of the block.
- if (!MBB.empty()) {
- MBBI = std::prev(MBB.end());
- Tracking = true;
- }
- }
- void RegScavenger::addRegUnits(BitVector &BV, MCRegister Reg) {
- for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
- BV.set(*RUI);
- }
- void RegScavenger::removeRegUnits(BitVector &BV, MCRegister Reg) {
- for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
- BV.reset(*RUI);
- }
- void RegScavenger::determineKillsAndDefs() {
- assert(Tracking && "Must be tracking to determine kills and defs");
- MachineInstr &MI = *MBBI;
- assert(!MI.isDebugInstr() && "Debug values have no kills or defs");
- // Find out which registers are early clobbered, killed, defined, and marked
- // def-dead in this instruction.
- KillRegUnits.reset();
- DefRegUnits.reset();
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isRegMask()) {
- TmpRegUnits.reset();
- for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) {
- for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) {
- if (MO.clobbersPhysReg(*RURI)) {
- TmpRegUnits.set(RU);
- break;
- }
- }
- }
- // Apply the mask.
- KillRegUnits |= TmpRegUnits;
- }
- if (!MO.isReg())
- continue;
- if (!MO.getReg().isPhysical() || isReserved(MO.getReg()))
- continue;
- MCRegister Reg = MO.getReg().asMCReg();
- if (MO.isUse()) {
- // Ignore undef uses.
- if (MO.isUndef())
- continue;
- if (MO.isKill())
- addRegUnits(KillRegUnits, Reg);
- } else {
- assert(MO.isDef());
- if (MO.isDead())
- addRegUnits(KillRegUnits, Reg);
- else
- addRegUnits(DefRegUnits, Reg);
- }
- }
- }
- void RegScavenger::forward() {
- // Move ptr forward.
- if (!Tracking) {
- MBBI = MBB->begin();
- Tracking = true;
- } else {
- assert(MBBI != MBB->end() && "Already past the end of the basic block!");
- MBBI = std::next(MBBI);
- }
- assert(MBBI != MBB->end() && "Already at the end of the basic block!");
- MachineInstr &MI = *MBBI;
- for (ScavengedInfo &I : Scavenged) {
- if (I.Restore != &MI)
- continue;
- I.Reg = 0;
- I.Restore = nullptr;
- }
- if (MI.isDebugOrPseudoInstr())
- return;
- determineKillsAndDefs();
- // Verify uses and defs.
- #ifndef NDEBUG
- for (const MachineOperand &MO : MI.operands()) {
- if (!MO.isReg())
- continue;
- Register Reg = MO.getReg();
- if (!Register::isPhysicalRegister(Reg) || isReserved(Reg))
- continue;
- if (MO.isUse()) {
- if (MO.isUndef())
- continue;
- if (!isRegUsed(Reg)) {
- // Check if it's partial live: e.g.
- // D0 = insert_subreg undef D0, S0
- // ... D0
- // The problem is the insert_subreg could be eliminated. The use of
- // D0 is using a partially undef value. This is not *incorrect* since
- // S1 is can be freely clobbered.
- // Ideally we would like a way to model this, but leaving the
- // insert_subreg around causes both correctness and performance issues.
- bool SubUsed = false;
- for (const MCPhysReg &SubReg : TRI->subregs(Reg))
- if (isRegUsed(SubReg)) {
- SubUsed = true;
- break;
- }
- bool SuperUsed = false;
- for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) {
- if (isRegUsed(*SR)) {
- SuperUsed = true;
- break;
- }
- }
- if (!SubUsed && !SuperUsed) {
- MBB->getParent()->verify(nullptr, "In Register Scavenger");
- llvm_unreachable("Using an undefined register!");
- }
- (void)SubUsed;
- (void)SuperUsed;
- }
- } else {
- assert(MO.isDef());
- #if 0
- // FIXME: Enable this once we've figured out how to correctly transfer
- // implicit kills during codegen passes like the coalescer.
- assert((KillRegs.test(Reg) || isUnused(Reg) ||
- isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) &&
- "Re-defining a live register!");
- #endif
- }
- }
- #endif // NDEBUG
- // Commit the changes.
- setUnused(KillRegUnits);
- setUsed(DefRegUnits);
- }
- void RegScavenger::backward() {
- assert(Tracking && "Must be tracking to determine kills and defs");
- const MachineInstr &MI = *MBBI;
- LiveUnits.stepBackward(MI);
- // Expire scavenge spill frameindex uses.
- for (ScavengedInfo &I : Scavenged) {
- if (I.Restore == &MI) {
- I.Reg = 0;
- I.Restore = nullptr;
- }
- }
- if (MBBI == MBB->begin()) {
- MBBI = MachineBasicBlock::iterator(nullptr);
- Tracking = false;
- } else
- --MBBI;
- }
- bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const {
- if (isReserved(Reg))
- return includeReserved;
- return !LiveUnits.available(Reg);
- }
- Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
- for (Register Reg : *RC) {
- if (!isRegUsed(Reg)) {
- LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI)
- << "\n");
- return Reg;
- }
- }
- return 0;
- }
- BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
- BitVector Mask(TRI->getNumRegs());
- for (Register Reg : *RC)
- if (!isRegUsed(Reg))
- Mask.set(Reg);
- return Mask;
- }
- Register RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
- BitVector &Candidates,
- unsigned InstrLimit,
- MachineBasicBlock::iterator &UseMI) {
- int Survivor = Candidates.find_first();
- assert(Survivor > 0 && "No candidates for scavenging");
- MachineBasicBlock::iterator ME = MBB->getFirstTerminator();
- assert(StartMI != ME && "MI already at terminator");
- MachineBasicBlock::iterator RestorePointMI = StartMI;
- MachineBasicBlock::iterator MI = StartMI;
- bool inVirtLiveRange = false;
- for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) {
- if (MI->isDebugOrPseudoInstr()) {
- ++InstrLimit; // Don't count debug instructions
- continue;
- }
- bool isVirtKillInsn = false;
- bool isVirtDefInsn = false;
- // Remove any candidates touched by instruction.
- for (const MachineOperand &MO : MI->operands()) {
- if (MO.isRegMask())
- Candidates.clearBitsNotInMask(MO.getRegMask());
- if (!MO.isReg() || MO.isUndef() || !MO.getReg())
- continue;
- if (Register::isVirtualRegister(MO.getReg())) {
- if (MO.isDef())
- isVirtDefInsn = true;
- else if (MO.isKill())
- isVirtKillInsn = true;
- continue;
- }
- for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
- Candidates.reset(*AI);
- }
- // If we're not in a virtual reg's live range, this is a valid
- // restore point.
- if (!inVirtLiveRange) RestorePointMI = MI;
- // Update whether we're in the live range of a virtual register
- if (isVirtKillInsn) inVirtLiveRange = false;
- if (isVirtDefInsn) inVirtLiveRange = true;
- // Was our survivor untouched by this instruction?
- if (Candidates.test(Survivor))
- continue;
- // All candidates gone?
- if (Candidates.none())
- break;
- Survivor = Candidates.find_first();
- }
- // If we ran off the end, that's where we want to restore.
- if (MI == ME) RestorePointMI = ME;
- assert(RestorePointMI != StartMI &&
- "No available scavenger restore location!");
- // We ran out of candidates, so stop the search.
- UseMI = RestorePointMI;
- return Survivor;
- }
- /// Given the bitvector \p Available of free register units at position
- /// \p From. Search backwards to find a register that is part of \p
- /// Candidates and not used/clobbered until the point \p To. If there is
- /// multiple candidates continue searching and pick the one that is not used/
- /// clobbered for the longest time.
- /// Returns the register and the earliest position we know it to be free or
- /// the position MBB.end() if no register is available.
- static std::pair<MCPhysReg, MachineBasicBlock::iterator>
- findSurvivorBackwards(const MachineRegisterInfo &MRI,
- MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
- const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder,
- bool RestoreAfter) {
- bool FoundTo = false;
- MCPhysReg Survivor = 0;
- MachineBasicBlock::iterator Pos;
- MachineBasicBlock &MBB = *From->getParent();
- unsigned InstrLimit = 25;
- unsigned InstrCountDown = InstrLimit;
- const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
- LiveRegUnits Used(TRI);
- assert(From->getParent() == To->getParent() &&
- "Target instruction is in other than current basic block, use "
- "enterBasicBlockEnd first");
- for (MachineBasicBlock::iterator I = From;; --I) {
- const MachineInstr &MI = *I;
- Used.accumulate(MI);
- if (I == To) {
- // See if one of the registers in RC wasn't used so far.
- for (MCPhysReg Reg : AllocationOrder) {
- if (!MRI.isReserved(Reg) && Used.available(Reg) &&
- LiveOut.available(Reg))
- return std::make_pair(Reg, MBB.end());
- }
- // Otherwise we will continue up to InstrLimit instructions to find
- // the register which is not defined/used for the longest time.
- FoundTo = true;
- Pos = To;
- // Note: It was fine so far to start our search at From, however now that
- // we have to spill, and can only place the restore after From then
- // add the regs used/defed by std::next(From) to the set.
- if (RestoreAfter)
- Used.accumulate(*std::next(From));
- }
- if (FoundTo) {
- if (Survivor == 0 || !Used.available(Survivor)) {
- MCPhysReg AvilableReg = 0;
- for (MCPhysReg Reg : AllocationOrder) {
- if (!MRI.isReserved(Reg) && Used.available(Reg)) {
- AvilableReg = Reg;
- break;
- }
- }
- if (AvilableReg == 0)
- break;
- Survivor = AvilableReg;
- }
- if (--InstrCountDown == 0)
- break;
- // Keep searching when we find a vreg since the spilled register will
- // be usefull for this other vreg as well later.
- bool FoundVReg = false;
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isReg() && Register::isVirtualRegister(MO.getReg())) {
- FoundVReg = true;
- break;
- }
- }
- if (FoundVReg) {
- InstrCountDown = InstrLimit;
- Pos = I;
- }
- if (I == MBB.begin())
- break;
- }
- assert(I != MBB.begin() && "Did not find target instruction while "
- "iterating backwards");
- }
- return std::make_pair(Survivor, Pos);
- }
- static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
- unsigned i = 0;
- while (!MI.getOperand(i).isFI()) {
- ++i;
- assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
- }
- return i;
- }
- RegScavenger::ScavengedInfo &
- RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
- MachineBasicBlock::iterator Before,
- MachineBasicBlock::iterator &UseMI) {
- // Find an available scavenging slot with size and alignment matching
- // the requirements of the class RC.
- const MachineFunction &MF = *Before->getMF();
- const MachineFrameInfo &MFI = MF.getFrameInfo();
- unsigned NeedSize = TRI->getSpillSize(RC);
- Align NeedAlign = TRI->getSpillAlign(RC);
- unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();
- int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
- for (unsigned I = 0; I < Scavenged.size(); ++I) {
- if (Scavenged[I].Reg != 0)
- continue;
- // Verify that this slot is valid for this register.
- int FI = Scavenged[I].FrameIndex;
- if (FI < FIB || FI >= FIE)
- continue;
- unsigned S = MFI.getObjectSize(FI);
- Align A = MFI.getObjectAlign(FI);
- if (NeedSize > S || NeedAlign > A)
- continue;
- // Avoid wasting slots with large size and/or large alignment. Pick one
- // that is the best fit for this register class (in street metric).
- // Picking a larger slot than necessary could happen if a slot for a
- // larger register is reserved before a slot for a smaller one. When
- // trying to spill a smaller register, the large slot would be found
- // first, thus making it impossible to spill the larger register later.
- unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value());
- if (D < Diff) {
- SI = I;
- Diff = D;
- }
- }
- if (SI == Scavenged.size()) {
- // We need to scavenge a register but have no spill slot, the target
- // must know how to do it (if not, we'll assert below).
- Scavenged.push_back(ScavengedInfo(FIE));
- }
- // Avoid infinite regress
- Scavenged[SI].Reg = Reg;
- // If the target knows how to save/restore the register, let it do so;
- // otherwise, use the emergency stack spill slot.
- if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
- // Spill the scavenged register before \p Before.
- int FI = Scavenged[SI].FrameIndex;
- if (FI < FIB || FI >= FIE) {
- report_fatal_error(Twine("Error while trying to spill ") +
- TRI->getName(Reg) + " from class " +
- TRI->getRegClassName(&RC) +
- ": Cannot scavenge register without an emergency "
- "spill slot!");
- }
- TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, TRI);
- MachineBasicBlock::iterator II = std::prev(Before);
- unsigned FIOperandNum = getFrameIndexOperandNum(*II);
- TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
- // Restore the scavenged register before its use (or first terminator).
- TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, TRI);
- II = std::prev(UseMI);
- FIOperandNum = getFrameIndexOperandNum(*II);
- TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
- }
- return Scavenged[SI];
- }
- Register RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
- MachineBasicBlock::iterator I,
- int SPAdj, bool AllowSpill) {
- MachineInstr &MI = *I;
- const MachineFunction &MF = *MI.getMF();
- // Consider all allocatable registers in the register class initially
- BitVector Candidates = TRI->getAllocatableSet(MF, RC);
- // Exclude all the registers being used by the instruction.
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
- !Register::isVirtualRegister(MO.getReg()))
- for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
- Candidates.reset(*AI);
- }
- // If we have already scavenged some registers, remove them from the
- // candidates. If we end up recursively calling eliminateFrameIndex, we don't
- // want to be clobbering previously scavenged registers or their associated
- // stack slots.
- for (ScavengedInfo &SI : Scavenged) {
- if (SI.Reg) {
- if (isRegUsed(SI.Reg)) {
- LLVM_DEBUG(
- dbgs() << "Removing " << printReg(SI.Reg, TRI) <<
- " from scavenging candidates since it was already scavenged\n");
- for (MCRegAliasIterator AI(SI.Reg, TRI, true); AI.isValid(); ++AI)
- Candidates.reset(*AI);
- }
- }
- }
- // Try to find a register that's unused if there is one, as then we won't
- // have to spill.
- BitVector Available = getRegsAvailable(RC);
- Available &= Candidates;
- if (Available.any())
- Candidates = Available;
- // Find the register whose use is furthest away.
- MachineBasicBlock::iterator UseMI;
- Register SReg = findSurvivorReg(I, Candidates, 25, UseMI);
- // If we found an unused register there is no reason to spill it.
- if (!isRegUsed(SReg)) {
- LLVM_DEBUG(dbgs() << "Scavenged register: " << printReg(SReg, TRI) << "\n");
- return SReg;
- }
- if (!AllowSpill)
- return 0;
- #ifndef NDEBUG
- for (ScavengedInfo &SI : Scavenged) {
- assert(SI.Reg != SReg && "scavenged a previously scavenged register");
- }
- #endif
- ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
- Scavenged.Restore = &*std::prev(UseMI);
- LLVM_DEBUG(dbgs() << "Scavenged register (with spill): "
- << printReg(SReg, TRI) << "\n");
- return SReg;
- }
- Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
- MachineBasicBlock::iterator To,
- bool RestoreAfter, int SPAdj,
- bool AllowSpill) {
- const MachineBasicBlock &MBB = *To->getParent();
- const MachineFunction &MF = *MBB.getParent();
- // Find the register whose use is furthest away.
- MachineBasicBlock::iterator UseMI;
- ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF);
- std::pair<MCPhysReg, MachineBasicBlock::iterator> P =
- findSurvivorBackwards(*MRI, MBBI, To, LiveUnits, AllocationOrder,
- RestoreAfter);
- MCPhysReg Reg = P.first;
- MachineBasicBlock::iterator SpillBefore = P.second;
- // Found an available register?
- if (Reg != 0 && SpillBefore == MBB.end()) {
- LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)
- << '\n');
- return Reg;
- }
- if (!AllowSpill)
- return 0;
- assert(Reg != 0 && "No register left to scavenge!");
- MachineBasicBlock::iterator ReloadAfter =
- RestoreAfter ? std::next(MBBI) : MBBI;
- MachineBasicBlock::iterator ReloadBefore = std::next(ReloadAfter);
- if (ReloadBefore != MBB.end())
- LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
- ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);
- Scavenged.Restore = &*std::prev(SpillBefore);
- LiveUnits.removeReg(Reg);
- LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI)
- << " until " << *SpillBefore);
- return Reg;
- }
- /// Allocate a register for the virtual register \p VReg. The last use of
- /// \p VReg is around the current position of the register scavenger \p RS.
- /// \p ReserveAfter controls whether the scavenged register needs to be reserved
- /// after the current instruction, otherwise it will only be reserved before the
- /// current instruction.
- static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,
- Register VReg, bool ReserveAfter) {
- const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
- #ifndef NDEBUG
- // Verify that all definitions and uses are in the same basic block.
- const MachineBasicBlock *CommonMBB = nullptr;
- // Real definition for the reg, re-definitions are not considered.
- const MachineInstr *RealDef = nullptr;
- for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {
- MachineBasicBlock *MBB = MO.getParent()->getParent();
- if (CommonMBB == nullptr)
- CommonMBB = MBB;
- assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");
- if (MO.isDef()) {
- const MachineInstr &MI = *MO.getParent();
- if (!MI.readsRegister(VReg, &TRI)) {
- assert((!RealDef || RealDef == &MI) &&
- "Can have at most one definition which is not a redefinition");
- RealDef = &MI;
- }
- }
- }
- assert(RealDef != nullptr && "Must have at least 1 Def");
- #endif
- // We should only have one definition of the register. However to accommodate
- // the requirements of two address code we also allow definitions in
- // subsequent instructions provided they also read the register. That way
- // we get a single contiguous lifetime.
- //
- // Definitions in MRI.def_begin() are unordered, search for the first.
- MachineRegisterInfo::def_iterator FirstDef = llvm::find_if(
- MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) {
- return !MO.getParent()->readsRegister(VReg, &TRI);
- });
- assert(FirstDef != MRI.def_end() &&
- "Must have one definition that does not redefine vreg");
- MachineInstr &DefMI = *FirstDef->getParent();
- // The register scavenger will report a free register inserting an emergency
- // spill/reload if necessary.
- int SPAdj = 0;
- const TargetRegisterClass &RC = *MRI.getRegClass(VReg);
- Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),
- ReserveAfter, SPAdj);
- MRI.replaceRegWith(VReg, SReg);
- ++NumScavengedRegs;
- return SReg;
- }
- /// Allocate (scavenge) vregs inside a single basic block.
- /// Returns true if the target spill callback created new vregs and a 2nd pass
- /// is necessary.
- static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI,
- RegScavenger &RS,
- MachineBasicBlock &MBB) {
- const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
- RS.enterBasicBlockEnd(MBB);
- unsigned InitialNumVirtRegs = MRI.getNumVirtRegs();
- bool NextInstructionReadsVReg = false;
- for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {
- --I;
- // Move RegScavenger to the position between *I and *std::next(I).
- RS.backward(I);
- // Look for unassigned vregs in the uses of *std::next(I).
- if (NextInstructionReadsVReg) {
- MachineBasicBlock::iterator N = std::next(I);
- const MachineInstr &NMI = *N;
- for (const MachineOperand &MO : NMI.operands()) {
- if (!MO.isReg())
- continue;
- Register Reg = MO.getReg();
- // We only care about virtual registers and ignore virtual registers
- // created by the target callbacks in the process (those will be handled
- // in a scavenging round).
- if (!Register::isVirtualRegister(Reg) ||
- Register::virtReg2Index(Reg) >= InitialNumVirtRegs)
- continue;
- if (!MO.readsReg())
- continue;
- Register SReg = scavengeVReg(MRI, RS, Reg, true);
- N->addRegisterKilled(SReg, &TRI, false);
- RS.setRegUsed(SReg);
- }
- }
- // Look for unassigned vregs in the defs of *I.
- NextInstructionReadsVReg = false;
- const MachineInstr &MI = *I;
- for (const MachineOperand &MO : MI.operands()) {
- if (!MO.isReg())
- continue;
- Register Reg = MO.getReg();
- // Only vregs, no newly created vregs (see above).
- if (!Register::isVirtualRegister(Reg) ||
- Register::virtReg2Index(Reg) >= InitialNumVirtRegs)
- continue;
- // We have to look at all operands anyway so we can precalculate here
- // whether there is a reading operand. This allows use to skip the use
- // step in the next iteration if there was none.
- assert(!MO.isInternalRead() && "Cannot assign inside bundles");
- assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
- if (MO.readsReg()) {
- NextInstructionReadsVReg = true;
- }
- if (MO.isDef()) {
- Register SReg = scavengeVReg(MRI, RS, Reg, false);
- I->addRegisterDead(SReg, &TRI, false);
- }
- }
- }
- #ifndef NDEBUG
- for (const MachineOperand &MO : MBB.front().operands()) {
- if (!MO.isReg() || !Register::isVirtualRegister(MO.getReg()))
- continue;
- assert(!MO.isInternalRead() && "Cannot assign inside bundles");
- assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
- assert(!MO.readsReg() && "Vreg use in first instruction not allowed");
- }
- #endif
- return MRI.getNumVirtRegs() != InitialNumVirtRegs;
- }
- void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {
- // FIXME: Iterating over the instruction stream is unnecessary. We can simply
- // iterate over the vreg use list, which at this point only contains machine
- // operands for which eliminateFrameIndex need a new scratch reg.
- MachineRegisterInfo &MRI = MF.getRegInfo();
- // Shortcut.
- if (MRI.getNumVirtRegs() == 0) {
- MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs);
- return;
- }
- // Run through the instructions and find any virtual registers.
- for (MachineBasicBlock &MBB : MF) {
- if (MBB.empty())
- continue;
- bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
- if (Again) {
- LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block "
- << MBB.getName() << '\n');
- Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
- // The target required a 2nd run (because it created new vregs while
- // spilling). Refuse to do another pass to keep compiletime in check.
- if (Again)
- report_fatal_error("Incomplete scavenging after 2nd pass");
- }
- }
- MRI.clearVirtRegs();
- MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs);
- }
- namespace {
- /// This class runs register scavenging independ of the PrologEpilogInserter.
- /// This is used in for testing.
- class ScavengerTest : public MachineFunctionPass {
- public:
- static char ID;
- ScavengerTest() : MachineFunctionPass(ID) {}
- bool runOnMachineFunction(MachineFunction &MF) override {
- const TargetSubtargetInfo &STI = MF.getSubtarget();
- const TargetFrameLowering &TFL = *STI.getFrameLowering();
- RegScavenger RS;
- // Let's hope that calling those outside of PrologEpilogueInserter works
- // well enough to initialize the scavenger with some emergency spillslots
- // for the target.
- BitVector SavedRegs;
- TFL.determineCalleeSaves(MF, SavedRegs, &RS);
- TFL.processFunctionBeforeFrameFinalized(MF, &RS);
- // Let's scavenge the current function
- scavengeFrameVirtualRegs(MF, RS);
- return true;
- }
- };
- } // end anonymous namespace
- char ScavengerTest::ID;
- INITIALIZE_PASS(ScavengerTest, "scavenger-test",
- "Scavenge virtual registers inside basic blocks", false, false)
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