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- /* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
- * Use of this file is governed by the BSD 3-clause license that
- * can be found in the LICENSE.txt file in the project root.
- */
- #pragma once
- #include "tree/ParseTree.h"
- namespace antlr4 {
- /** A rule context is a record of a single rule invocation.
- *
- * We form a stack of these context objects using the parent
- * pointer. A parent pointer of null indicates that the current
- * context is the bottom of the stack. The ParserRuleContext subclass
- * as a children list so that we can turn this data structure into a
- * tree.
- *
- * The root node always has a null pointer and invokingState of -1.
- *
- * Upon entry to parsing, the first invoked rule function creates a
- * context object (asubclass specialized for that rule such as
- * SContext) and makes it the root of a parse tree, recorded by field
- * Parser._ctx.
- *
- * public final SContext s() throws RecognitionException {
- * SContext _localctx = new SContext(_ctx, getState()); <-- create new node
- * enterRule(_localctx, 0, RULE_s); <-- push it
- * ...
- * exitRule(); <-- pop back to _localctx
- * return _localctx;
- * }
- *
- * A subsequent rule invocation of r from the start rule s pushes a
- * new context object for r whose parent points at s and use invoking
- * state is the state with r emanating as edge label.
- *
- * The invokingState fields from a context object to the root
- * together form a stack of rule indication states where the root
- * (bottom of the stack) has a -1 sentinel value. If we invoke start
- * symbol s then call r1, which calls r2, the would look like
- * this:
- *
- * SContext[-1] <- root node (bottom of the stack)
- * R1Context[p] <- p in rule s called r1
- * R2Context[q] <- q in rule r1 called r2
- *
- * So the top of the stack, _ctx, represents a call to the current
- * rule and it holds the return address from another rule that invoke
- * to this rule. To invoke a rule, we must always have a current context.
- *
- * The parent contexts are useful for computing lookahead sets and
- * getting error information.
- *
- * These objects are used during parsing and prediction.
- * For the special case of parsers, we use the subclass
- * ParserRuleContext.
- *
- * @see ParserRuleContext
- */
- class ANTLR4CPP_PUBLIC RuleContext : public tree::ParseTree {
- public:
- static bool is(const tree::ParseTree &parseTree) { return parseTree.getTreeType() == tree::ParseTreeType::RULE; }
- static bool is(const tree::ParseTree *parseTree) { return parseTree != nullptr && is(*parseTree); }
- /// What state invoked the rule associated with this context?
- /// The "return address" is the followState of invokingState
- /// If parent is null, this should be -1 and this context object represents the start rule.
- size_t invokingState;
- RuleContext();
- RuleContext(RuleContext *parent, size_t invokingState);
- virtual int depth();
- /// A context is empty if there is no invoking state; meaning nobody called current context.
- virtual bool isEmpty();
- // satisfy the ParseTree / SyntaxTree interface
- virtual misc::Interval getSourceInterval() override;
- virtual std::string getText() override;
- virtual size_t getRuleIndex() const;
- /** For rule associated with this parse tree internal node, return
- * the outer alternative number used to match the input. Default
- * implementation does not compute nor store this alt num. Create
- * a subclass of ParserRuleContext with backing field and set
- * option contextSuperClass.
- * to set it.
- *
- * @since 4.5.3
- */
- virtual size_t getAltNumber() const;
- /** Set the outer alternative number for this context node. Default
- * implementation does nothing to avoid backing field overhead for
- * trees that don't need it. Create
- * a subclass of ParserRuleContext with backing field and set
- * option contextSuperClass.
- *
- * @since 4.5.3
- */
- virtual void setAltNumber(size_t altNumber);
- virtual std::any accept(tree::ParseTreeVisitor *visitor) override;
- /// <summary>
- /// Print out a whole tree, not just a node, in LISP format
- /// (root child1 .. childN). Print just a node if this is a leaf.
- /// We have to know the recognizer so we can get rule names.
- /// </summary>
- virtual std::string toStringTree(Parser *recog, bool pretty = false) override;
- /// <summary>
- /// Print out a whole tree, not just a node, in LISP format
- /// (root child1 .. childN). Print just a node if this is a leaf.
- /// </summary>
- virtual std::string toStringTree(std::vector<std::string> &ruleNames, bool pretty = false);
- virtual std::string toStringTree(bool pretty = false) override;
- virtual std::string toString() override;
- std::string toString(Recognizer *recog);
- std::string toString(const std::vector<std::string> &ruleNames);
- // recog null unless ParserRuleContext, in which case we use subclass toString(...)
- std::string toString(Recognizer *recog, RuleContext *stop);
- virtual std::string toString(const std::vector<std::string> &ruleNames, RuleContext *stop);
- bool operator == (const RuleContext &other) { return this == &other; } // Simple address comparison.
- private:
- void InitializeInstanceFields();
- };
- } // namespace antlr4
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