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- /* Plain recursive mutexes (native Windows implementation).
- Copyright (C) 2005-2020 Free Software Foundation, Inc.
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3, or (at your option)
- any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <https://www.gnu.org/licenses/>. */
- /* Written by Bruno Haible <bruno@clisp.org>, 2005.
- Based on GCC's gthr-win32.h. */
- #include <config.h>
- /* Specification. */
- #include "windows-recmutex.h"
- #include <errno.h>
- void
- glwthread_recmutex_init (glwthread_recmutex_t *mutex)
- {
- mutex->owner = 0;
- mutex->depth = 0;
- InitializeCriticalSection (&mutex->lock);
- mutex->guard.done = 1;
- }
- int
- glwthread_recmutex_lock (glwthread_recmutex_t *mutex)
- {
- if (!mutex->guard.done)
- {
- if (InterlockedIncrement (&mutex->guard.started) == 0)
- /* This thread is the first one to need this mutex. Initialize it. */
- glwthread_recmutex_init (mutex);
- else
- {
- /* Don't let mutex->guard.started grow and wrap around. */
- InterlockedDecrement (&mutex->guard.started);
- /* Yield the CPU while waiting for another thread to finish
- initializing this mutex. */
- while (!mutex->guard.done)
- Sleep (0);
- }
- }
- {
- DWORD self = GetCurrentThreadId ();
- if (mutex->owner != self)
- {
- EnterCriticalSection (&mutex->lock);
- mutex->owner = self;
- }
- if (++(mutex->depth) == 0) /* wraparound? */
- {
- mutex->depth--;
- return EAGAIN;
- }
- }
- return 0;
- }
- int
- glwthread_recmutex_trylock (glwthread_recmutex_t *mutex)
- {
- if (!mutex->guard.done)
- {
- if (InterlockedIncrement (&mutex->guard.started) == 0)
- /* This thread is the first one to need this mutex. Initialize it. */
- glwthread_recmutex_init (mutex);
- else
- {
- /* Don't let mutex->guard.started grow and wrap around. */
- InterlockedDecrement (&mutex->guard.started);
- /* Let another thread finish initializing this mutex, and let it also
- lock this mutex. */
- return EBUSY;
- }
- }
- {
- DWORD self = GetCurrentThreadId ();
- if (mutex->owner != self)
- {
- if (!TryEnterCriticalSection (&mutex->lock))
- return EBUSY;
- mutex->owner = self;
- }
- if (++(mutex->depth) == 0) /* wraparound? */
- {
- mutex->depth--;
- return EAGAIN;
- }
- }
- return 0;
- }
- int
- glwthread_recmutex_unlock (glwthread_recmutex_t *mutex)
- {
- if (mutex->owner != GetCurrentThreadId ())
- return EPERM;
- if (mutex->depth == 0)
- return EINVAL;
- if (--(mutex->depth) == 0)
- {
- mutex->owner = 0;
- LeaveCriticalSection (&mutex->lock);
- }
- return 0;
- }
- int
- glwthread_recmutex_destroy (glwthread_recmutex_t *mutex)
- {
- if (mutex->owner != 0)
- return EBUSY;
- DeleteCriticalSection (&mutex->lock);
- mutex->guard.done = 0;
- return 0;
- }
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