123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 |
- // Copyright 2014 Google Inc. All Rights Reserved.
- //
- // Use of this source code is governed by a BSD-style license
- // that can be found in the COPYING file in the root of the source
- // tree. An additional intellectual property rights grant can be found
- // in the file PATENTS. All contributing project authors may
- // be found in the AUTHORS file in the root of the source tree.
- // -----------------------------------------------------------------------------
- //
- // WebPPicture tools: alpha handling, etc.
- //
- // Author: Skal (pascal.massimino@gmail.com)
- #include <assert.h>
- #include "./vp8i_enc.h"
- #include "../dsp/yuv.h"
- //------------------------------------------------------------------------------
- // Helper: clean up fully transparent area to help compressibility.
- #define SIZE 8
- #define SIZE2 (SIZE / 2)
- static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
- int y, x;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- if (ptr[x] & 0xff000000u) {
- return 0;
- }
- }
- ptr += stride;
- }
- return 1;
- }
- static void Flatten(uint8_t* ptr, int v, int stride, int size) {
- int y;
- for (y = 0; y < size; ++y) {
- memset(ptr, v, size);
- ptr += stride;
- }
- }
- static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
- int x, y;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) ptr[x] = v;
- ptr += stride;
- }
- }
- // Smoothen the luma components of transparent pixels. Return true if the whole
- // block is transparent.
- static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
- int y_stride, int width, int height) {
- int sum = 0, count = 0;
- int x, y;
- const uint8_t* alpha_ptr = a_ptr;
- uint8_t* luma_ptr = y_ptr;
- for (y = 0; y < height; ++y) {
- for (x = 0; x < width; ++x) {
- if (alpha_ptr[x] != 0) {
- ++count;
- sum += luma_ptr[x];
- }
- }
- alpha_ptr += a_stride;
- luma_ptr += y_stride;
- }
- if (count > 0 && count < width * height) {
- const uint8_t avg_u8 = (uint8_t)(sum / count);
- alpha_ptr = a_ptr;
- luma_ptr = y_ptr;
- for (y = 0; y < height; ++y) {
- for (x = 0; x < width; ++x) {
- if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
- }
- alpha_ptr += a_stride;
- luma_ptr += y_stride;
- }
- }
- return (count == 0);
- }
- void WebPReplaceTransparentPixels(WebPPicture* const pic, uint32_t color) {
- if (pic != NULL && pic->use_argb) {
- int y = pic->height;
- uint32_t* argb = pic->argb;
- color &= 0xffffffu; // force alpha=0
- WebPInitAlphaProcessing();
- while (y-- > 0) {
- WebPAlphaReplace(argb, pic->width, color);
- argb += pic->argb_stride;
- }
- }
- }
- void WebPCleanupTransparentArea(WebPPicture* pic) {
- int x, y, w, h;
- if (pic == NULL) return;
- w = pic->width / SIZE;
- h = pic->height / SIZE;
- // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
- if (pic->use_argb) {
- uint32_t argb_value = 0;
- for (y = 0; y < h; ++y) {
- int need_reset = 1;
- for (x = 0; x < w; ++x) {
- const int off = (y * pic->argb_stride + x) * SIZE;
- if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
- if (need_reset) {
- argb_value = pic->argb[off];
- need_reset = 0;
- }
- FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
- } else {
- need_reset = 1;
- }
- }
- }
- } else {
- const int width = pic->width;
- const int height = pic->height;
- const int y_stride = pic->y_stride;
- const int uv_stride = pic->uv_stride;
- const int a_stride = pic->a_stride;
- uint8_t* y_ptr = pic->y;
- uint8_t* u_ptr = pic->u;
- uint8_t* v_ptr = pic->v;
- const uint8_t* a_ptr = pic->a;
- int values[3] = { 0 };
- if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
- return;
- }
- for (y = 0; y + SIZE <= height; y += SIZE) {
- int need_reset = 1;
- for (x = 0; x + SIZE <= width; x += SIZE) {
- if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
- SIZE, SIZE)) {
- if (need_reset) {
- values[0] = y_ptr[x];
- values[1] = u_ptr[x >> 1];
- values[2] = v_ptr[x >> 1];
- need_reset = 0;
- }
- Flatten(y_ptr + x, values[0], y_stride, SIZE);
- Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
- Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
- } else {
- need_reset = 1;
- }
- }
- if (x < width) {
- SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
- width - x, SIZE);
- }
- a_ptr += SIZE * a_stride;
- y_ptr += SIZE * y_stride;
- u_ptr += SIZE2 * uv_stride;
- v_ptr += SIZE2 * uv_stride;
- }
- if (y < height) {
- const int sub_height = height - y;
- for (x = 0; x + SIZE <= width; x += SIZE) {
- SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
- SIZE, sub_height);
- }
- if (x < width) {
- SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
- width - x, sub_height);
- }
- }
- }
- }
- #undef SIZE
- #undef SIZE2
- //------------------------------------------------------------------------------
- // Blend color and remove transparency info
- #define BLEND(V0, V1, ALPHA) \
- ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
- #define BLEND_10BIT(V0, V1, ALPHA) \
- ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
- static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
- return (0xff000000u | (r << 16) | (g << 8) | b);
- }
- void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
- const int red = (background_rgb >> 16) & 0xff;
- const int green = (background_rgb >> 8) & 0xff;
- const int blue = (background_rgb >> 0) & 0xff;
- int x, y;
- if (pic == NULL) return;
- if (!pic->use_argb) {
- const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
- const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
- // VP8RGBToU/V expects the u/v values summed over four pixels
- const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
- const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
- const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
- uint8_t* y_ptr = pic->y;
- uint8_t* u_ptr = pic->u;
- uint8_t* v_ptr = pic->v;
- uint8_t* a_ptr = pic->a;
- if (!has_alpha || a_ptr == NULL) return; // nothing to do
- for (y = 0; y < pic->height; ++y) {
- // Luma blending
- for (x = 0; x < pic->width; ++x) {
- const uint8_t alpha = a_ptr[x];
- if (alpha < 0xff) {
- y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
- }
- }
- // Chroma blending every even line
- if ((y & 1) == 0) {
- uint8_t* const a_ptr2 =
- (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
- for (x = 0; x < uv_width; ++x) {
- // Average four alpha values into a single blending weight.
- // TODO(skal): might lead to visible contouring. Can we do better?
- const uint32_t alpha =
- a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
- a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
- u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
- v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
- }
- if (pic->width & 1) { // rightmost pixel
- const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
- u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
- v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
- }
- } else {
- u_ptr += pic->uv_stride;
- v_ptr += pic->uv_stride;
- }
- memset(a_ptr, 0xff, pic->width); // reset alpha value to opaque
- a_ptr += pic->a_stride;
- y_ptr += pic->y_stride;
- }
- } else {
- uint32_t* argb = pic->argb;
- const uint32_t background = MakeARGB32(red, green, blue);
- for (y = 0; y < pic->height; ++y) {
- for (x = 0; x < pic->width; ++x) {
- const int alpha = (argb[x] >> 24) & 0xff;
- if (alpha != 0xff) {
- if (alpha > 0) {
- int r = (argb[x] >> 16) & 0xff;
- int g = (argb[x] >> 8) & 0xff;
- int b = (argb[x] >> 0) & 0xff;
- r = BLEND(red, r, alpha);
- g = BLEND(green, g, alpha);
- b = BLEND(blue, b, alpha);
- argb[x] = MakeARGB32(r, g, b);
- } else {
- argb[x] = background;
- }
- }
- }
- argb += pic->argb_stride;
- }
- }
- }
- #undef BLEND
- #undef BLEND_10BIT
- //------------------------------------------------------------------------------
|