devtools.licenses.report 7.8 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 01e5451e767de9ca66ea6feb8e9878f8
  36. BELONGS ya.make
  37. License text:
  38. // http://www.boost.org/LICENSE_1_0.txt
  39. Scancode info:
  40. Original SPDX id: BSL-1.0
  41. Score : 44.00
  42. Match type : REFERENCE
  43. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  44. Files with this license:
  45. include/boost/endian/detail/endian_load.hpp [7:7]
  46. include/boost/endian/detail/endian_store.hpp [7:7]
  47. include/boost/endian/detail/integral_by_size.hpp [7:7]
  48. include/boost/endian/detail/is_integral.hpp [6:6]
  49. include/boost/endian/detail/order.hpp [7:7]
  50. KEEP BSL-1.0 18cc6219abca4ab596a367d46ceb4662
  51. BELONGS ya.make
  52. License text:
  53. // Distributed under the Boost Software License, Version 1.0.
  54. // http://www.boost.org/LICENSE_1_0.txt
  55. Scancode info:
  56. Original SPDX id: BSL-1.0
  57. Score : 94.44
  58. Match type : NOTICE
  59. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  60. Files with this license:
  61. include/boost/endian/detail/intrinsic.hpp [6:7]
  62. KEEP BSL-1.0 88552a676bef3871a04ee6b49b98d01b
  63. BELONGS ya.make
  64. License text:
  65. // Distributed under the Boost Software License, Version 1.0.
  66. // http://www.boost.org/LICENSE_1_0.txt
  67. Scancode info:
  68. Original SPDX id: BSL-1.0
  69. Score : 94.44
  70. Match type : NOTICE
  71. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  72. Files with this license:
  73. include/boost/endian.hpp [6:7]
  74. include/boost/endian/detail/is_trivially_copyable.hpp [5:6]
  75. KEEP BSL-1.0 c9e6118e07afed16d6f26c06b5f29fe8
  76. BELONGS ya.make
  77. License text:
  78. // https://www.boost.org/LICENSE_1_0.txt
  79. Scancode info:
  80. Original SPDX id: BSL-1.0
  81. Score : 100.00
  82. Match type : REFERENCE
  83. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  84. Files with this license:
  85. include/boost/endian/detail/endian_reverse.hpp [6:6]
  86. include/boost/endian/detail/static_assert.hpp [6:6]
  87. KEEP BSL-1.0 d5856aeb5be655b8e7149bd70f048333
  88. BELONGS ya.make
  89. License text:
  90. // Distributed under the Boost Software License, Version 1.0.
  91. Scancode info:
  92. Original SPDX id: BSL-1.0
  93. Score : 100.00
  94. Match type : NOTICE
  95. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  96. Files with this license:
  97. include/boost/endian/conversion.hpp [5:5]
  98. KEEP BSL-1.0 da2a87ccf5ae416e33c8d6bfe78baa14
  99. BELONGS ya.make
  100. License text:
  101. // Distributed under the Boost Software License, Version 1.0.
  102. // See http://www.boost.org/LICENSE_1_0.txt
  103. Scancode info:
  104. Original SPDX id: BSL-1.0
  105. Score : 100.00
  106. Match type : NOTICE
  107. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  108. Files with this license:
  109. include/boost/endian/arithmetic.hpp [7:8]
  110. include/boost/endian/buffers.hpp [7:8]
  111. include/boost/endian/detail/disable_warnings.hpp [5:6]
  112. include/boost/endian/detail/disable_warnings_pop.hpp [5:6]
  113. include/boost/endian/endian.hpp [5:6]
  114. KEEP BSL-1.0 e03c043ca7052925e34194f3fe2631e4
  115. BELONGS ya.make
  116. License text:
  117. // Distributed under the Boost Software License, Version 1.0.
  118. Scancode info:
  119. Original SPDX id: BSL-1.0
  120. Score : 100.00
  121. Match type : NOTICE
  122. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  123. Files with this license:
  124. include/boost/endian/detail/endian_load.hpp [6:6]
  125. include/boost/endian/detail/endian_reverse.hpp [5:5]
  126. include/boost/endian/detail/endian_store.hpp [6:6]
  127. include/boost/endian/detail/integral_by_size.hpp [6:6]
  128. include/boost/endian/detail/is_integral.hpp [5:5]
  129. include/boost/endian/detail/order.hpp [6:6]
  130. include/boost/endian/detail/static_assert.hpp [5:5]
  131. KEEP BSL-1.0 e9df2954141aa96551bf39192c39d2fe
  132. BELONGS ya.make
  133. License text:
  134. // Distributed under the Boost Software License, Version 1.0.
  135. // https://www.boost.org/LICENSE_1_0.txt
  136. Scancode info:
  137. Original SPDX id: BSL-1.0
  138. Score : 94.44
  139. Match type : NOTICE
  140. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  141. Files with this license:
  142. include/boost/endian/detail/is_scoped_enum.hpp [6:7]
  143. KEEP BSL-1.0 f01e076908d4cc1916631abc2b738d8f
  144. BELONGS ya.make
  145. License text:
  146. \## License
  147. Distributed under the
  148. [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
  149. Scancode info:
  150. Original SPDX id: BSL-1.0
  151. Score : 50.00
  152. Match type : NOTICE
  153. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  154. Files with this license:
  155. README.md [19:22]
  156. KEEP BSL-1.0 fd7de4e3b7045682df9b61ed7cb1f99d
  157. BELONGS ya.make
  158. License text:
  159. // http://www.boost.org/LICENSE_1_0.txt
  160. Scancode info:
  161. Original SPDX id: BSL-1.0
  162. Score : 44.00
  163. Match type : REFERENCE
  164. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  165. Files with this license:
  166. include/boost/endian/conversion.hpp [6:6]