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- //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements a hash set that can be used to remove duplication of
- // nodes in a graph.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/ADT/FoldingSet.h"
- #include "llvm/ADT/Hashing.h"
- #include "llvm/ADT/StringRef.h"
- #include "llvm/Support/Allocator.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/Host.h"
- #include "llvm/Support/MathExtras.h"
- #include <cassert>
- #include <cstring>
- using namespace llvm;
- //===----------------------------------------------------------------------===//
- // FoldingSetNodeIDRef Implementation
- /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
- /// used to lookup the node in the FoldingSetBase.
- unsigned FoldingSetNodeIDRef::ComputeHash() const {
- return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
- }
- bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
- if (Size != RHS.Size) return false;
- return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
- }
- /// Used to compare the "ordering" of two nodes as defined by the
- /// profiled bits and their ordering defined by memcmp().
- bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
- if (Size != RHS.Size)
- return Size < RHS.Size;
- return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetNodeID Implementation
- /// Add* - Add various data types to Bit data.
- ///
- void FoldingSetNodeID::AddPointer(const void *Ptr) {
- // Note: this adds pointers to the hash using sizes and endianness that
- // depend on the host. It doesn't matter, however, because hashing on
- // pointer values is inherently unstable. Nothing should depend on the
- // ordering of nodes in the folding set.
- static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
- "unexpected pointer size");
- AddInteger(reinterpret_cast<uintptr_t>(Ptr));
- }
- void FoldingSetNodeID::AddInteger(signed I) {
- Bits.push_back(I);
- }
- void FoldingSetNodeID::AddInteger(unsigned I) {
- Bits.push_back(I);
- }
- void FoldingSetNodeID::AddInteger(long I) {
- AddInteger((unsigned long)I);
- }
- void FoldingSetNodeID::AddInteger(unsigned long I) {
- if (sizeof(long) == sizeof(int))
- AddInteger(unsigned(I));
- else if (sizeof(long) == sizeof(long long)) {
- AddInteger((unsigned long long)I);
- } else {
- llvm_unreachable("unexpected sizeof(long)");
- }
- }
- void FoldingSetNodeID::AddInteger(long long I) {
- AddInteger((unsigned long long)I);
- }
- void FoldingSetNodeID::AddInteger(unsigned long long I) {
- AddInteger(unsigned(I));
- AddInteger(unsigned(I >> 32));
- }
- void FoldingSetNodeID::AddString(StringRef String) {
- unsigned Size = String.size();
- unsigned NumInserts = 1 + divideCeil(Size, 4);
- Bits.reserve(Bits.size() + NumInserts);
- Bits.push_back(Size);
- if (!Size) return;
- unsigned Units = Size / 4;
- unsigned Pos = 0;
- const unsigned *Base = (const unsigned*) String.data();
- // If the string is aligned do a bulk transfer.
- if (!((intptr_t)Base & 3)) {
- Bits.append(Base, Base + Units);
- Pos = (Units + 1) * 4;
- } else {
- // Otherwise do it the hard way.
- // To be compatible with above bulk transfer, we need to take endianness
- // into account.
- static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost,
- "Unexpected host endianness");
- if (sys::IsBigEndianHost) {
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 4] << 24) |
- ((unsigned char)String[Pos - 3] << 16) |
- ((unsigned char)String[Pos - 2] << 8) |
- (unsigned char)String[Pos - 1];
- Bits.push_back(V);
- }
- } else { // Little-endian host
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 1] << 24) |
- ((unsigned char)String[Pos - 2] << 16) |
- ((unsigned char)String[Pos - 3] << 8) |
- (unsigned char)String[Pos - 4];
- Bits.push_back(V);
- }
- }
- }
- // With the leftover bits.
- unsigned V = 0;
- // Pos will have overshot size by 4 - #bytes left over.
- // No need to take endianness into account here - this is always executed.
- switch (Pos - Size) {
- case 1: V = (V << 8) | (unsigned char)String[Size - 3]; LLVM_FALLTHROUGH;
- case 2: V = (V << 8) | (unsigned char)String[Size - 2]; LLVM_FALLTHROUGH;
- case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
- default: return; // Nothing left.
- }
- Bits.push_back(V);
- }
- // AddNodeID - Adds the Bit data of another ID to *this.
- void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
- Bits.append(ID.Bits.begin(), ID.Bits.end());
- }
- /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
- /// lookup the node in the FoldingSetBase.
- unsigned FoldingSetNodeID::ComputeHash() const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
- }
- /// operator== - Used to compare two nodes to each other.
- ///
- bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {
- return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
- }
- /// operator== - Used to compare two nodes to each other.
- ///
- bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
- }
- /// Used to compare the "ordering" of two nodes as defined by the
- /// profiled bits and their ordering defined by memcmp().
- bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {
- return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
- }
- bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
- }
- /// Intern - Copy this node's data to a memory region allocated from the
- /// given allocator and return a FoldingSetNodeIDRef describing the
- /// interned data.
- FoldingSetNodeIDRef
- FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
- unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
- std::uninitialized_copy(Bits.begin(), Bits.end(), New);
- return FoldingSetNodeIDRef(New, Bits.size());
- }
- //===----------------------------------------------------------------------===//
- /// Helper functions for FoldingSetBase.
- /// GetNextPtr - In order to save space, each bucket is a
- /// singly-linked-list. In order to make deletion more efficient, we make
- /// the list circular, so we can delete a node without computing its hash.
- /// The problem with this is that the start of the hash buckets are not
- /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
- /// use GetBucketPtr when this happens.
- static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {
- // The low bit is set if this is the pointer back to the bucket.
- if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
- return nullptr;
- return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);
- }
- /// testing.
- static void **GetBucketPtr(void *NextInBucketPtr) {
- intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
- assert((Ptr & 1) && "Not a bucket pointer");
- return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
- }
- /// GetBucketFor - Hash the specified node ID and return the hash bucket for
- /// the specified ID.
- static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
- // NumBuckets is always a power of 2.
- unsigned BucketNum = Hash & (NumBuckets-1);
- return Buckets + BucketNum;
- }
- /// AllocateBuckets - Allocated initialized bucket memory.
- static void **AllocateBuckets(unsigned NumBuckets) {
- void **Buckets = static_cast<void**>(safe_calloc(NumBuckets + 1,
- sizeof(void*)));
- // Set the very last bucket to be a non-null "pointer".
- Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
- return Buckets;
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetBase Implementation
- FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
- assert(5 < Log2InitSize && Log2InitSize < 32 &&
- "Initial hash table size out of range");
- NumBuckets = 1 << Log2InitSize;
- Buckets = AllocateBuckets(NumBuckets);
- NumNodes = 0;
- }
- FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)
- : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
- Arg.Buckets = nullptr;
- Arg.NumBuckets = 0;
- Arg.NumNodes = 0;
- }
- FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {
- free(Buckets); // This may be null if the set is in a moved-from state.
- Buckets = RHS.Buckets;
- NumBuckets = RHS.NumBuckets;
- NumNodes = RHS.NumNodes;
- RHS.Buckets = nullptr;
- RHS.NumBuckets = 0;
- RHS.NumNodes = 0;
- return *this;
- }
- FoldingSetBase::~FoldingSetBase() {
- free(Buckets);
- }
- void FoldingSetBase::clear() {
- // Set all but the last bucket to null pointers.
- memset(Buckets, 0, NumBuckets*sizeof(void*));
- // Set the very last bucket to be a non-null "pointer".
- Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
- // Reset the node count to zero.
- NumNodes = 0;
- }
- void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,
- const FoldingSetInfo &Info) {
- assert((NewBucketCount > NumBuckets) &&
- "Can't shrink a folding set with GrowBucketCount");
- assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
- void **OldBuckets = Buckets;
- unsigned OldNumBuckets = NumBuckets;
- // Clear out new buckets.
- Buckets = AllocateBuckets(NewBucketCount);
- // Set NumBuckets only if allocation of new buckets was successful.
- NumBuckets = NewBucketCount;
- NumNodes = 0;
- // Walk the old buckets, rehashing nodes into their new place.
- FoldingSetNodeID TempID;
- for (unsigned i = 0; i != OldNumBuckets; ++i) {
- void *Probe = OldBuckets[i];
- if (!Probe) continue;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- // Figure out the next link, remove NodeInBucket from the old link.
- Probe = NodeInBucket->getNextInBucket();
- NodeInBucket->SetNextInBucket(nullptr);
- // Insert the node into the new bucket, after recomputing the hash.
- InsertNode(NodeInBucket,
- GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),
- Buckets, NumBuckets),
- Info);
- TempID.clear();
- }
- }
- free(OldBuckets);
- }
- /// GrowHashTable - Double the size of the hash table and rehash everything.
- ///
- void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {
- GrowBucketCount(NumBuckets * 2, Info);
- }
- void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {
- // This will give us somewhere between EltCount / 2 and
- // EltCount buckets. This puts us in the load factor
- // range of 1.0 - 2.0.
- if(EltCount < capacity())
- return;
- GrowBucketCount(PowerOf2Floor(EltCount), Info);
- }
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
- /// return it. If not, return the insertion token that will make insertion
- /// faster.
- FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(
- const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {
- unsigned IDHash = ID.ComputeHash();
- void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
- void *Probe = *Bucket;
- InsertPos = nullptr;
- FoldingSetNodeID TempID;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))
- return NodeInBucket;
- TempID.clear();
- Probe = NodeInBucket->getNextInBucket();
- }
- // Didn't find the node, return null with the bucket as the InsertPos.
- InsertPos = Bucket;
- return nullptr;
- }
- /// InsertNode - Insert the specified node into the folding set, knowing that it
- /// is not already in the map. InsertPos must be obtained from
- /// FindNodeOrInsertPos.
- void FoldingSetBase::InsertNode(Node *N, void *InsertPos,
- const FoldingSetInfo &Info) {
- assert(!N->getNextInBucket());
- // Do we need to grow the hashtable?
- if (NumNodes+1 > capacity()) {
- GrowHashTable(Info);
- FoldingSetNodeID TempID;
- InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,
- NumBuckets);
- }
- ++NumNodes;
- /// The insert position is actually a bucket pointer.
- void **Bucket = static_cast<void**>(InsertPos);
- void *Next = *Bucket;
- // If this is the first insertion into this bucket, its next pointer will be
- // null. Pretend as if it pointed to itself, setting the low bit to indicate
- // that it is a pointer to the bucket.
- if (!Next)
- Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
- // Set the node's next pointer, and make the bucket point to the node.
- N->SetNextInBucket(Next);
- *Bucket = N;
- }
- /// RemoveNode - Remove a node from the folding set, returning true if one was
- /// removed or false if the node was not in the folding set.
- bool FoldingSetBase::RemoveNode(Node *N) {
- // Because each bucket is a circular list, we don't need to compute N's hash
- // to remove it.
- void *Ptr = N->getNextInBucket();
- if (!Ptr) return false; // Not in folding set.
- --NumNodes;
- N->SetNextInBucket(nullptr);
- // Remember what N originally pointed to, either a bucket or another node.
- void *NodeNextPtr = Ptr;
- // Chase around the list until we find the node (or bucket) which points to N.
- while (true) {
- if (Node *NodeInBucket = GetNextPtr(Ptr)) {
- // Advance pointer.
- Ptr = NodeInBucket->getNextInBucket();
- // We found a node that points to N, change it to point to N's next node,
- // removing N from the list.
- if (Ptr == N) {
- NodeInBucket->SetNextInBucket(NodeNextPtr);
- return true;
- }
- } else {
- void **Bucket = GetBucketPtr(Ptr);
- Ptr = *Bucket;
- // If we found that the bucket points to N, update the bucket to point to
- // whatever is next.
- if (Ptr == N) {
- *Bucket = NodeNextPtr;
- return true;
- }
- }
- }
- }
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N' and it
- /// instead.
- FoldingSetBase::Node *
- FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,
- const FoldingSetInfo &Info) {
- FoldingSetNodeID ID;
- Info.GetNodeProfile(this, N, ID);
- void *IP;
- if (Node *E = FindNodeOrInsertPos(ID, IP, Info))
- return E;
- InsertNode(N, IP, Info);
- return N;
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetIteratorImpl Implementation
- FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
- // Skip to the first non-null non-self-cycle bucket.
- while (*Bucket != reinterpret_cast<void*>(-1) &&
- (!*Bucket || !GetNextPtr(*Bucket)))
- ++Bucket;
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
- }
- void FoldingSetIteratorImpl::advance() {
- // If there is another link within this bucket, go to it.
- void *Probe = NodePtr->getNextInBucket();
- if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
- NodePtr = NextNodeInBucket;
- else {
- // Otherwise, this is the last link in this bucket.
- void **Bucket = GetBucketPtr(Probe);
- // Skip to the next non-null non-self-cycle bucket.
- do {
- ++Bucket;
- } while (*Bucket != reinterpret_cast<void*>(-1) &&
- (!*Bucket || !GetNextPtr(*Bucket)));
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
- }
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetBucketIteratorImpl Implementation
- FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
- Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;
- }
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