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- // Copyright 2017 The Abseil Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // https://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- // -----------------------------------------------------------------------------
- // File: uniform_real_distribution.h
- // -----------------------------------------------------------------------------
- //
- // This header defines a class for representing a uniform floating-point
- // distribution over a half-open interval [a,b). You use this distribution in
- // combination with an Abseil random bit generator to produce random values
- // according to the rules of the distribution.
- //
- // `y_absl::uniform_real_distribution` is a drop-in replacement for the C++11
- // `std::uniform_real_distribution` [rand.dist.uni.real] but is considerably
- // faster than the libstdc++ implementation.
- //
- // Note: the standard-library version may occasionally return `1.0` when
- // default-initialized. See https://bugs.llvm.org//show_bug.cgi?id=18767
- // `y_absl::uniform_real_distribution` does not exhibit this behavior.
- #ifndef Y_ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
- #define Y_ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
- #include <cassert>
- #include <cmath>
- #include <cstdint>
- #include <istream>
- #include <limits>
- #include <type_traits>
- #include "y_absl/meta/type_traits.h"
- #include "y_absl/random/internal/fast_uniform_bits.h"
- #include "y_absl/random/internal/generate_real.h"
- #include "y_absl/random/internal/iostream_state_saver.h"
- namespace y_absl {
- Y_ABSL_NAMESPACE_BEGIN
- // y_absl::uniform_real_distribution<T>
- //
- // This distribution produces random floating-point values uniformly distributed
- // over the half-open interval [a, b).
- //
- // Example:
- //
- // y_absl::BitGen gen;
- //
- // // Use the distribution to produce a value between 0.0 (inclusive)
- // // and 1.0 (exclusive).
- // double value = y_absl::uniform_real_distribution<double>(0, 1)(gen);
- //
- template <typename RealType = double>
- class uniform_real_distribution {
- public:
- using result_type = RealType;
- class param_type {
- public:
- using distribution_type = uniform_real_distribution;
- explicit param_type(result_type lo = 0, result_type hi = 1)
- : lo_(lo), hi_(hi), range_(hi - lo) {
- // [rand.dist.uni.real] preconditions 2 & 3
- assert(lo <= hi);
- // NOTE: For integral types, we can promote the range to an unsigned type,
- // which gives full width of the range. However for real (fp) types, this
- // is not possible, so value generation cannot use the full range of the
- // real type.
- assert(range_ <= (std::numeric_limits<result_type>::max)());
- }
- result_type a() const { return lo_; }
- result_type b() const { return hi_; }
- friend bool operator==(const param_type& a, const param_type& b) {
- return a.lo_ == b.lo_ && a.hi_ == b.hi_;
- }
- friend bool operator!=(const param_type& a, const param_type& b) {
- return !(a == b);
- }
- private:
- friend class uniform_real_distribution;
- result_type lo_, hi_, range_;
- static_assert(std::is_floating_point<RealType>::value,
- "Class-template y_absl::uniform_real_distribution<> must be "
- "parameterized using a floating-point type.");
- };
- uniform_real_distribution() : uniform_real_distribution(0) {}
- explicit uniform_real_distribution(result_type lo, result_type hi = 1)
- : param_(lo, hi) {}
- explicit uniform_real_distribution(const param_type& param) : param_(param) {}
- // uniform_real_distribution<T>::reset()
- //
- // Resets the uniform real distribution. Note that this function has no effect
- // because the distribution already produces independent values.
- void reset() {}
- template <typename URBG>
- result_type operator()(URBG& gen) { // NOLINT(runtime/references)
- return operator()(gen, param_);
- }
- template <typename URBG>
- result_type operator()(URBG& gen, // NOLINT(runtime/references)
- const param_type& p);
- result_type a() const { return param_.a(); }
- result_type b() const { return param_.b(); }
- param_type param() const { return param_; }
- void param(const param_type& params) { param_ = params; }
- result_type(min)() const { return a(); }
- result_type(max)() const { return b(); }
- friend bool operator==(const uniform_real_distribution& a,
- const uniform_real_distribution& b) {
- return a.param_ == b.param_;
- }
- friend bool operator!=(const uniform_real_distribution& a,
- const uniform_real_distribution& b) {
- return a.param_ != b.param_;
- }
- private:
- param_type param_;
- random_internal::FastUniformBits<uint64_t> fast_u64_;
- };
- // -----------------------------------------------------------------------------
- // Implementation details follow
- // -----------------------------------------------------------------------------
- template <typename RealType>
- template <typename URBG>
- typename uniform_real_distribution<RealType>::result_type
- uniform_real_distribution<RealType>::operator()(
- URBG& gen, const param_type& p) { // NOLINT(runtime/references)
- using random_internal::GeneratePositiveTag;
- using random_internal::GenerateRealFromBits;
- using real_type =
- y_absl::conditional_t<std::is_same<RealType, float>::value, float, double>;
- while (true) {
- const result_type sample =
- GenerateRealFromBits<real_type, GeneratePositiveTag, true>(
- fast_u64_(gen));
- const result_type res = p.a() + (sample * p.range_);
- if (res < p.b() || p.range_ <= 0 || !std::isfinite(p.range_)) {
- return res;
- }
- // else sample rejected, try again.
- }
- }
- template <typename CharT, typename Traits, typename RealType>
- std::basic_ostream<CharT, Traits>& operator<<(
- std::basic_ostream<CharT, Traits>& os, // NOLINT(runtime/references)
- const uniform_real_distribution<RealType>& x) {
- auto saver = random_internal::make_ostream_state_saver(os);
- os.precision(random_internal::stream_precision_helper<RealType>::kPrecision);
- os << x.a() << os.fill() << x.b();
- return os;
- }
- template <typename CharT, typename Traits, typename RealType>
- std::basic_istream<CharT, Traits>& operator>>(
- std::basic_istream<CharT, Traits>& is, // NOLINT(runtime/references)
- uniform_real_distribution<RealType>& x) { // NOLINT(runtime/references)
- using param_type = typename uniform_real_distribution<RealType>::param_type;
- using result_type = typename uniform_real_distribution<RealType>::result_type;
- auto saver = random_internal::make_istream_state_saver(is);
- auto a = random_internal::read_floating_point<result_type>(is);
- if (is.fail()) return is;
- auto b = random_internal::read_floating_point<result_type>(is);
- if (!is.fail()) {
- x.param(param_type(a, b));
- }
- return is;
- }
- Y_ABSL_NAMESPACE_END
- } // namespace y_absl
- #endif // Y_ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
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