symbolize.cc 1.6 KB

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  1. // Copyright 2018 The Abseil Authors.
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // https://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. #include "y_absl/debugging/symbolize.h"
  15. #ifdef _WIN32
  16. #include <winapifamily.h>
  17. #if !(WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) || \
  18. WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  19. // UWP doesn't have access to win32 APIs.
  20. #define Y_ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32
  21. #endif
  22. #endif
  23. // Emscripten symbolization relies on JS. Do not use them in standalone mode.
  24. #if defined(__EMSCRIPTEN__) && !defined(STANDALONE_WASM)
  25. #define Y_ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM
  26. #endif
  27. #if defined(Y_ABSL_INTERNAL_HAVE_ELF_SYMBOLIZE)
  28. #include "y_absl/debugging/symbolize_elf.inc"
  29. #elif defined(Y_ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32)
  30. // The Windows Symbolizer only works if PDB files containing the debug info
  31. // are available to the program at runtime.
  32. #include "y_absl/debugging/symbolize_win32.inc"
  33. #elif defined(__APPLE__)
  34. #include "y_absl/debugging/symbolize_darwin.inc"
  35. #elif defined(Y_ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM)
  36. #include "y_absl/debugging/symbolize_emscripten.inc"
  37. #else
  38. #include "y_absl/debugging/symbolize_unimplemented.inc"
  39. #endif