devtools.licenses.report 3.0 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP MIT 399584035c417b91040964779555dfac
  36. BELONGS ya.make
  37. License text:
  38. MIT License
  39. Scancode info:
  40. Original SPDX id: MIT
  41. Score : 100.00
  42. Match type : REFERENCE
  43. Links : http://opensource.org/licenses/mit-license.php, https://spdx.org/licenses/MIT
  44. Files with this license:
  45. License.txt [1:1]
  46. KEEP MIT 54575e81a786e9aa7d98337ec2e1ebb0
  47. BELONGS ya.make
  48. Note: matched license text is too long. Read it in the source files.
  49. Scancode info:
  50. Original SPDX id: MIT
  51. Score : 100.00
  52. Match type : TEXT
  53. Links : http://opensource.org/licenses/mit-license.php, https://spdx.org/licenses/MIT
  54. Files with this license:
  55. License.txt [5:21]
  56. KEEP MIT e05ba18ab449e96e18c1d72863031ecf
  57. BELONGS ya.make
  58. License text:
  59. // Licensed under the MIT License.
  60. Scancode info:
  61. Original SPDX id: MIT
  62. Score : 100.00
  63. Match type : NOTICE
  64. Links : http://opensource.org/licenses/mit-license.php, https://spdx.org/licenses/MIT
  65. Files with this license:
  66. src/CodeCompletionCore.cpp [5:5]
  67. src/CodeCompletionCore.hpp [5:5]