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- // Copyright 2017 The Abseil Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // https://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #ifndef ABSL_RANDOM_INTERNAL_PLATFORM_H_
- #define ABSL_RANDOM_INTERNAL_PLATFORM_H_
- // HERMETIC NOTE: The randen_hwaes target must not introduce duplicate
- // symbols from arbitrary system and other headers, since it may be built
- // with different flags from other targets, using different levels of
- // optimization, potentially introducing ODR violations.
- // -----------------------------------------------------------------------------
- // Platform Feature Checks
- // -----------------------------------------------------------------------------
- // Currently supported operating systems and associated preprocessor
- // symbols:
- //
- // Linux and Linux-derived __linux__
- // Android __ANDROID__ (implies __linux__)
- // Linux (non-Android) __linux__ && !__ANDROID__
- // Darwin (macOS and iOS) __APPLE__
- // Akaros (http://akaros.org) __ros__
- // Windows _WIN32
- // NaCL __native_client__
- // AsmJS __asmjs__
- // WebAssembly __wasm__
- // Fuchsia __Fuchsia__
- //
- // Note that since Android defines both __ANDROID__ and __linux__, one
- // may probe for either Linux or Android by simply testing for __linux__.
- //
- // NOTE: For __APPLE__ platforms, we use #include <TargetConditionals.h>
- // to distinguish os variants.
- //
- // http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system
- #if defined(__APPLE__)
- #include <TargetConditionals.h>
- #endif
- // -----------------------------------------------------------------------------
- // Architecture Checks
- // -----------------------------------------------------------------------------
- // These preprocessor directives are trying to determine CPU architecture,
- // including necessary headers to support hardware AES.
- //
- // ABSL_ARCH_{X86/PPC/ARM} macros determine the platform.
- #if defined(__x86_64__) || defined(__x86_64) || defined(_M_AMD64) || \
- defined(_M_X64)
- #define ABSL_ARCH_X86_64
- #elif defined(__i386) || defined(_M_IX86)
- #define ABSL_ARCH_X86_32
- #elif defined(__aarch64__) || defined(__arm64__) || defined(_M_ARM64)
- #define ABSL_ARCH_AARCH64
- #elif defined(__arm__) || defined(__ARMEL__) || defined(_M_ARM)
- #define ABSL_ARCH_ARM
- #elif defined(__powerpc64__) || defined(__PPC64__) || defined(__powerpc__) || \
- defined(__ppc__) || defined(__PPC__)
- #define ABSL_ARCH_PPC
- #else
- // Unsupported architecture.
- // * https://sourceforge.net/p/predef/wiki/Architectures/
- // * https://msdn.microsoft.com/en-us/library/b0084kay.aspx
- // * for gcc, clang: "echo | gcc -E -dM -"
- #endif
- // -----------------------------------------------------------------------------
- // Attribute Checks
- // -----------------------------------------------------------------------------
- // ABSL_RANDOM_INTERNAL_RESTRICT annotates whether pointers may be considered
- // to be unaliased.
- #if defined(__clang__) || defined(__GNUC__)
- #define ABSL_RANDOM_INTERNAL_RESTRICT __restrict__
- #elif defined(_MSC_VER)
- #define ABSL_RANDOM_INTERNAL_RESTRICT __restrict
- #else
- #define ABSL_RANDOM_INTERNAL_RESTRICT
- #endif
- // ABSL_HAVE_ACCELERATED_AES indicates whether the currently active compiler
- // flags (e.g. -maes) allow using hardware accelerated AES instructions, which
- // implies us assuming that the target platform supports them.
- #define ABSL_HAVE_ACCELERATED_AES 0
- #if defined(ABSL_ARCH_X86_64)
- #if defined(__AES__) || defined(__AVX__)
- #undef ABSL_HAVE_ACCELERATED_AES
- #define ABSL_HAVE_ACCELERATED_AES 1
- #endif
- #elif defined(ABSL_ARCH_PPC)
- // Rely on VSX and CRYPTO extensions for vcipher on PowerPC.
- #if (defined(__VEC__) || defined(__ALTIVEC__)) && defined(__VSX__) && \
- defined(__CRYPTO__)
- #undef ABSL_HAVE_ACCELERATED_AES
- #define ABSL_HAVE_ACCELERATED_AES 1
- #endif
- #elif defined(ABSL_ARCH_ARM) || defined(ABSL_ARCH_AARCH64)
- // http://infocenter.arm.com/help/topic/com.arm.doc.ihi0053c/IHI0053C_acle_2_0.pdf
- // Rely on NEON+CRYPTO extensions for ARM.
- #if defined(__ARM_NEON) && defined(__ARM_FEATURE_CRYPTO)
- #undef ABSL_HAVE_ACCELERATED_AES
- #define ABSL_HAVE_ACCELERATED_AES 1
- #endif
- #endif
- // NaCl does not allow AES.
- #if defined(__native_client__)
- #undef ABSL_HAVE_ACCELERATED_AES
- #define ABSL_HAVE_ACCELERATED_AES 0
- #endif
- // ABSL_RANDOM_INTERNAL_AES_DISPATCH indicates whether the currently active
- // platform has, or should use run-time dispatch for selecting the
- // accelerated Randen implementation.
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 0
- #if defined(ABSL_ARCH_X86_64)
- // Dispatch is available on x86_64
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 1
- #elif defined(__linux__) && defined(ABSL_ARCH_PPC)
- // Or when running linux PPC
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 1
- #elif defined(__linux__) && defined(ABSL_ARCH_AARCH64)
- // Or when running linux AArch64
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 1
- #elif defined(__linux__) && defined(ABSL_ARCH_ARM) && (__ARM_ARCH >= 8)
- // Or when running linux ARM v8 or higher.
- // (This captures a lot of Android configurations.)
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 1
- #endif
- // NaCl does not allow dispatch.
- #if defined(__native_client__)
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 0
- #endif
- // iOS does not support dispatch, even on x86, since applications
- // should be bundled as fat binaries, with a different build tailored for
- // each specific supported platform/architecture.
- #if (defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || \
- (defined(TARGET_OS_IPHONE_SIMULATOR) && TARGET_OS_IPHONE_SIMULATOR)
- #undef ABSL_RANDOM_INTERNAL_AES_DISPATCH
- #define ABSL_RANDOM_INTERNAL_AES_DISPATCH 0
- #endif
- #endif // ABSL_RANDOM_INTERNAL_PLATFORM_H_
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