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- from __future__ import annotations
- import sys
- assert sys.platform == "win32"
- from ctypes import byref, windll
- from ctypes.wintypes import DWORD, HANDLE
- from typing import Any, TextIO
- from prompt_toolkit.data_structures import Size
- from prompt_toolkit.win32_types import STD_OUTPUT_HANDLE
- from .base import Output
- from .color_depth import ColorDepth
- from .vt100 import Vt100_Output
- from .win32 import Win32Output
- __all__ = [
- "Windows10_Output",
- ]
- # See: https://msdn.microsoft.com/pl-pl/library/windows/desktop/ms686033(v=vs.85).aspx
- ENABLE_PROCESSED_INPUT = 0x0001
- ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
- class Windows10_Output:
- """
- Windows 10 output abstraction. This enables and uses vt100 escape sequences.
- """
- def __init__(
- self, stdout: TextIO, default_color_depth: ColorDepth | None = None
- ) -> None:
- self.default_color_depth = default_color_depth
- self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth)
- self.vt100_output = Vt100_Output(
- stdout, lambda: Size(0, 0), default_color_depth=default_color_depth
- )
- self._hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
- def flush(self) -> None:
- """
- Write to output stream and flush.
- """
- original_mode = DWORD(0)
- # Remember the previous console mode.
- windll.kernel32.GetConsoleMode(self._hconsole, byref(original_mode))
- # Enable processing of vt100 sequences.
- windll.kernel32.SetConsoleMode(
- self._hconsole,
- DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING),
- )
- try:
- self.vt100_output.flush()
- finally:
- # Restore console mode.
- windll.kernel32.SetConsoleMode(self._hconsole, original_mode)
- @property
- def responds_to_cpr(self) -> bool:
- return False # We don't need this on Windows.
- def __getattr__(self, name: str) -> Any:
- if name in (
- "get_size",
- "get_rows_below_cursor_position",
- "enable_mouse_support",
- "disable_mouse_support",
- "scroll_buffer_to_prompt",
- "get_win32_screen_buffer_info",
- "enable_bracketed_paste",
- "disable_bracketed_paste",
- ):
- return getattr(self.win32_output, name)
- else:
- return getattr(self.vt100_output, name)
- def get_default_color_depth(self) -> ColorDepth:
- """
- Return the default color depth for a windows terminal.
- Contrary to the Vt100 implementation, this doesn't depend on a $TERM
- variable.
- """
- if self.default_color_depth is not None:
- return self.default_color_depth
- # Previously, we used `DEPTH_4_BIT`, even on Windows 10. This was
- # because true color support was added after "Console Virtual Terminal
- # Sequences" support was added, and there was no good way to detect
- # what support was given.
- # 24bit color support was added in 2016, so let's assume it's safe to
- # take that as a default:
- # https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/
- return ColorDepth.TRUE_COLOR
- Output.register(Windows10_Output)
- def is_win_vt100_enabled() -> bool:
- """
- Returns True when we're running Windows and VT100 escape sequences are
- supported.
- """
- if sys.platform != "win32":
- return False
- hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
- # Get original console mode.
- original_mode = DWORD(0)
- windll.kernel32.GetConsoleMode(hconsole, byref(original_mode))
- try:
- # Try to enable VT100 sequences.
- result: int = windll.kernel32.SetConsoleMode(
- hconsole, DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING)
- )
- return result == 1
- finally:
- windll.kernel32.SetConsoleMode(hconsole, original_mode)
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