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- #include "actor_log_backend.h"
- #include <library/cpp/actors/core/actorsystem.h>
- #include <library/cpp/actors/core/log.h>
- #include <library/cpp/logger/record.h>
- namespace {
- NActors::NLog::EPriority GetActorLogPriority(ELogPriority priority) {
- switch (priority) {
- case TLOG_EMERG:
- return NActors::NLog::PRI_EMERG;
- case TLOG_ALERT:
- return NActors::NLog::PRI_ALERT;
- case TLOG_CRIT:
- return NActors::NLog::PRI_CRIT;
- case TLOG_ERR:
- return NActors::NLog::PRI_ERROR;
- case TLOG_WARNING:
- return NActors::NLog::PRI_WARN;
- case TLOG_NOTICE:
- return NActors::NLog::PRI_NOTICE;
- case TLOG_INFO:
- return NActors::NLog::PRI_INFO;
- case TLOG_DEBUG:
- return NActors::NLog::PRI_DEBUG;
- default:
- return NActors::NLog::PRI_TRACE;
- }
- }
- }
- TActorLogBackend::TActorLogBackend(NActors::TActorSystem* actorSystem, int logComponent)
- : ActorSystem(actorSystem)
- , LogComponent(logComponent)
- {
- }
- void TActorLogBackend::WriteData(const TLogRecord& rec) {
- LOG_LOG(*ActorSystem, GetActorLogPriority(rec.Priority), LogComponent, TString(rec.Data, rec.Len));
- }
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