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- #pragma once
- #include <util/system/defaults.h>
- #include <util/system/yassert.h>
- namespace NPrivate {
- constexpr double ToRandReal1(const ui32 x) noexcept {
- return x * (double)(1.0 / 4294967295.0);
- }
- constexpr double ToRandReal2(const ui32 x) noexcept {
- return x * (double)(1.0 / 4294967296.0);
- }
- constexpr double ToRandReal3(const ui32 x) noexcept {
- return ((double)x + 0.5) * (double)(1.0 / 4294967296.0);
- }
- constexpr double ToRandReal1(const ui64 x) noexcept {
- return (x >> 11) * (double)(1.0 / 9007199254740991.0);
- }
- constexpr double ToRandReal2(const ui64 x) noexcept {
- return (x >> 11) * (double)(1.0 / 9007199254740992.0);
- }
- constexpr double ToRandReal3(const ui64 x) noexcept {
- return ((x >> 12) + 0.5) * (double)(1.0 / 4503599627370496.0);
- }
- constexpr double ToRandReal4(const ui64 x) noexcept {
- return double(x * (double)(1.0 / 18446744073709551616.0L));
- }
- template <class T>
- static inline ui64 ToRand64(T&& rng, ui32 x) noexcept {
- return ((ui64)x) | (((ui64)rng.GenRand()) << 32);
- }
- template <class T>
- static constexpr ui64 ToRand64(T&&, ui64 x) noexcept {
- return x;
- }
- /*
- * return value in range [0, max) from any generator
- */
- template <class T, class TRandGen>
- static T GenUniform(T max, TRandGen&& gen) {
- Y_ABORT_UNLESS(max > 0, "Invalid random number range [0, 0)");
- const T randmax = gen.RandMax() - gen.RandMax() % max;
- T rand;
- while ((rand = gen.GenRand()) >= randmax) {
- /* no-op */
- }
- return rand % max;
- }
- }
- template <class TRandType, class T>
- struct TCommonRNG {
- using TResult = TRandType;
- using result_type = TRandType;
- inline T& Engine() noexcept {
- return static_cast<T&>(*this);
- }
- static constexpr TResult _Min = TResult(0);
- static constexpr TResult _Max = TResult(-1);
- static constexpr TResult RandMax() noexcept {
- return _Max;
- }
- static constexpr TResult RandMin() noexcept {
- return _Min;
- }
- /* generates uniformly distributed random number on [0, t) interval */
- inline TResult Uniform(TResult t) noexcept {
- return ::NPrivate::GenUniform(t, Engine());
- }
- /* generates uniformly distributed random number on [f, t) interval */
- inline TResult Uniform(TResult f, TResult t) noexcept {
- return f + Uniform(t - f);
- }
- /* generates 64-bit random number for current(may be 32 bit) rng */
- inline ui64 GenRand64() noexcept {
- return ::NPrivate::ToRand64(Engine(), Engine().GenRand());
- }
- /* generates a random number on [0, 1]-real-interval */
- inline double GenRandReal1() noexcept {
- return ::NPrivate::ToRandReal1(Engine().GenRand());
- }
- /* generates a random number on [0, 1)-real-interval */
- inline double GenRandReal2() noexcept {
- return ::NPrivate::ToRandReal2(Engine().GenRand());
- }
- /* generates a random number on (0, 1)-real-interval */
- inline double GenRandReal3() noexcept {
- return ::NPrivate::ToRandReal3(Engine().GenRand());
- }
- /* generates a random number on [0, 1) with 53-bit resolution */
- inline double GenRandReal4() noexcept {
- return ::NPrivate::ToRandReal4(Engine().GenRand64());
- }
- //compatibility stuff
- inline TResult operator()() noexcept {
- return Engine().GenRand();
- }
- static constexpr TResult max() noexcept {
- return T::RandMax();
- }
- static constexpr TResult min() noexcept {
- return T::RandMin();
- }
- };
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