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- #include "actorid.h"
- #include <util/string/builder.h>
- #include <util/string/cast.h>
- namespace NActors {
- void TActorId::Out(IOutputStream& o) const {
- o << "[" << NodeId() << ":" << LocalId() << ":" << Hint() << "]";
- }
- TString TActorId::ToString() const {
- TString x;
- TStringOutput o(x);
- Out(o);
- return x;
- }
- bool TActorId::Parse(const char* buf, ui32 sz) {
- if (sz < 4 || buf[0] != '[' || buf[sz - 1] != ']')
- return false;
- size_t semicolons[2];
- TStringBuf str(buf, sz);
- semicolons[0] = str.find(':', 1);
- if (semicolons[0] == TStringBuf::npos)
- return false;
- semicolons[1] = str.find(':', semicolons[0] + 1);
- if (semicolons[1] == TStringBuf::npos)
- return false;
- bool success = TryFromString(buf + 1, semicolons[0] - 1, Raw.N.NodeId) && TryFromString(buf + semicolons[0] + 1, semicolons[1] - semicolons[0] - 1, Raw.N.LocalId) && TryFromString(buf + semicolons[1] + 1, sz - semicolons[1] - 2, Raw.N.Hint);
- return success;
- }
- }
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