flag.go 1.6 KB

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  1. // Copyright (c) 2016 Uber Technologies, Inc.
  2. //
  3. // Permission is hereby granted, free of charge, to any person obtaining a copy
  4. // of this software and associated documentation files (the "Software"), to deal
  5. // in the Software without restriction, including without limitation the rights
  6. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. // copies of the Software, and to permit persons to whom the Software is
  8. // furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in
  11. // all copies or substantial portions of the Software.
  12. //
  13. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. // THE SOFTWARE.
  20. package zap
  21. import (
  22. "flag"
  23. "go.uber.org/zap/zapcore"
  24. )
  25. // LevelFlag uses the standard library's flag.Var to declare a global flag
  26. // with the specified name, default, and usage guidance. The returned value is
  27. // a pointer to the value of the flag.
  28. //
  29. // If you don't want to use the flag package's global state, you can use any
  30. // non-nil *Level as a flag.Value with your own *flag.FlagSet.
  31. func LevelFlag(name string, defaultLevel zapcore.Level, usage string) *zapcore.Level {
  32. lvl := defaultLevel
  33. flag.Var(&lvl, name, usage)
  34. return &lvl
  35. }