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- /* Author: Toby Dickenson <htrd90@zepler.org>
- *
- * Copyright (c) 1999 Toby Dickenson
- *
- * Permission to use this software in any way is granted without
- * fee, provided that the copyright notice above appears in all
- * copies. This software is provided "as is" without any warranty.
- */
- /* Modified by Guido van Rossum */
- /* Beep added by Mark Hammond */
- /* Win9X Beep and platform identification added by Uncle Timmy */
- /* Example:
- import winsound
- import time
- # Play wav file
- winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
- # Play sound from control panel settings
- winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
- # Play wav file from memory
- data=open('c:/windows/media/Chimes.wav',"rb").read()
- winsound.PlaySound(data, winsound.SND_MEMORY)
- # Start playing the first bit of wav file asynchronously
- winsound.PlaySound('c:/windows/media/Chord.wav',
- winsound.SND_FILENAME|winsound.SND_ASYNC)
- # But don't let it go for too long...
- time.sleep(0.1)
- # ...Before stopping it
- winsound.PlaySound(None, 0)
- */
- #include <Python.h>
- #include <windows.h>
- #include <mmsystem.h>
- PyDoc_STRVAR(sound_module_doc,
- "PlaySound(sound, flags) - play a sound\n"
- "SND_FILENAME - sound is a wav file name\n"
- "SND_ALIAS - sound is a registry sound association name\n"
- "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
- "SND_MEMORY - sound is a memory image of a wav file\n"
- "SND_PURGE - stop all instances of the specified sound\n"
- "SND_ASYNC - PlaySound returns immediately\n"
- "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
- "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
- "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
- "\n"
- "Beep(frequency, duration) - Make a beep through the PC speaker.\n"
- "MessageBeep(type) - Call Windows MessageBeep.");
- /*[clinic input]
- module winsound
- [clinic start generated code]*/
- /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/
- #include "clinic/winsound.c.h"
- /*[clinic input]
- winsound.PlaySound
- sound: object
- The sound to play; a filename, data, or None.
- flags: int
- Flag values, ored together. See module documentation.
- A wrapper around the Windows PlaySound API.
- [clinic start generated code]*/
- static PyObject *
- winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
- /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
- {
- int ok;
- wchar_t *wsound;
- Py_buffer view = {NULL, NULL};
- if (sound == Py_None) {
- wsound = NULL;
- } else if (flags & SND_MEMORY) {
- if (flags & SND_ASYNC) {
- /* Sidestep reference counting headache; unfortunately this also
- prevent SND_LOOP from memory. */
- PyErr_SetString(PyExc_RuntimeError,
- "Cannot play asynchronously from memory");
- return NULL;
- }
- if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
- return NULL;
- }
- wsound = (wchar_t *)view.buf;
- } else if (PyBytes_Check(sound)) {
- PyErr_Format(PyExc_TypeError,
- "'sound' must be str, os.PathLike, or None, not '%s'",
- Py_TYPE(sound)->tp_name);
- return NULL;
- } else {
- PyObject *obj = PyOS_FSPath(sound);
- // Either <obj> is unicode/bytes/NULL, or a helpful message
- // has been surfaced to the user about how they gave a non-path.
- if (obj == NULL) return NULL;
- if (PyBytes_Check(obj)) {
- PyErr_Format(PyExc_TypeError,
- "'sound' must resolve to str, not bytes");
- Py_DECREF(obj);
- return NULL;
- }
- wsound = PyUnicode_AsWideCharString(obj, NULL);
- Py_DECREF(obj);
- if (wsound == NULL) return NULL;
- }
- Py_BEGIN_ALLOW_THREADS
- ok = PlaySoundW(wsound, NULL, flags);
- Py_END_ALLOW_THREADS
- if (view.obj) {
- PyBuffer_Release(&view);
- } else if (sound != Py_None) {
- PyMem_Free(wsound);
- }
- if (!ok) {
- PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
- return NULL;
- }
- Py_RETURN_NONE;
- }
- /*[clinic input]
- winsound.Beep
- frequency: int
- Frequency of the sound in hertz.
- Must be in the range 37 through 32,767.
- duration: int
- How long the sound should play, in milliseconds.
- A wrapper around the Windows Beep API.
- [clinic start generated code]*/
- static PyObject *
- winsound_Beep_impl(PyObject *module, int frequency, int duration)
- /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
- {
- BOOL ok;
- if (frequency < 37 || frequency > 32767) {
- PyErr_SetString(PyExc_ValueError,
- "frequency must be in 37 thru 32767");
- return NULL;
- }
- Py_BEGIN_ALLOW_THREADS
- ok = Beep(frequency, duration);
- Py_END_ALLOW_THREADS
- if (!ok) {
- PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
- return NULL;
- }
- Py_RETURN_NONE;
- }
- /*[clinic input]
- winsound.MessageBeep
- type: int(c_default="MB_OK") = MB_OK
- Call Windows MessageBeep(x).
- x defaults to MB_OK.
- [clinic start generated code]*/
- static PyObject *
- winsound_MessageBeep_impl(PyObject *module, int type)
- /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
- {
- BOOL ok;
- Py_BEGIN_ALLOW_THREADS
- ok = MessageBeep(type);
- Py_END_ALLOW_THREADS
- if (!ok) {
- PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
- return NULL;
- }
- Py_RETURN_NONE;
- }
- static struct PyMethodDef sound_methods[] =
- {
- WINSOUND_PLAYSOUND_METHODDEF
- WINSOUND_BEEP_METHODDEF
- WINSOUND_MESSAGEBEEP_METHODDEF
- {NULL, NULL}
- };
- #define ADD_DEFINE(CONST) do { \
- if (PyModule_AddIntConstant(module, #CONST, CONST) < 0) { \
- return -1; \
- } \
- } while (0)
- static int
- exec_module(PyObject *module)
- {
- ADD_DEFINE(SND_ASYNC);
- ADD_DEFINE(SND_NODEFAULT);
- ADD_DEFINE(SND_NOSTOP);
- ADD_DEFINE(SND_NOWAIT);
- ADD_DEFINE(SND_ALIAS);
- ADD_DEFINE(SND_FILENAME);
- ADD_DEFINE(SND_MEMORY);
- ADD_DEFINE(SND_PURGE);
- ADD_DEFINE(SND_LOOP);
- ADD_DEFINE(SND_APPLICATION);
- ADD_DEFINE(MB_OK);
- ADD_DEFINE(MB_ICONASTERISK);
- ADD_DEFINE(MB_ICONEXCLAMATION);
- ADD_DEFINE(MB_ICONHAND);
- ADD_DEFINE(MB_ICONQUESTION);
- #undef ADD_DEFINE
- return 0;
- }
- static PyModuleDef_Slot sound_slots[] = {
- {Py_mod_exec, exec_module},
- {Py_mod_multiple_interpreters, Py_MOD_PER_INTERPRETER_GIL_SUPPORTED},
- {0, NULL}
- };
- static struct PyModuleDef winsoundmodule = {
- .m_base = PyModuleDef_HEAD_INIT,
- .m_name = "winsound",
- .m_doc = sound_module_doc,
- .m_methods = sound_methods,
- .m_slots = sound_slots,
- };
- PyMODINIT_FUNC
- PyInit_winsound(void)
- {
- return PyModuleDef_Init(&winsoundmodule);
- }
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