robot-contrib 323ccf76cc Update contrib/libs/zstd to 1.5.6 | 7 months ago | |
---|---|---|
.. | ||
common | 7 months ago | |
compress | 7 months ago | |
decompress | 7 months ago | |
dictBuilder | 7 months ago | |
legacy | 7 months ago | |
README.md | 7 months ago | |
zdict.h | 1 year ago | |
zstd.h | 7 months ago | |
zstd_errors.h | 1 year ago |
The lib directory is split into several sub-directories, in order to make it easier to select or exclude features.
Makefile
script is provided, supporting Makefile conventions,
including commands variables, staged install, directory variables and standard targets.
make
: generates both static and dynamic librariesmake install
: install libraries and headers in target system directorieslibzstd
default scope is pretty large, including compression, decompression, dictionary builder,
and support for decoding legacy formats >= v0.5.0.
The scope can be reduced on demand (see paragraph modular build).
When building with make
, by default the dynamic library is multithreaded and static library is single-threaded (for compatibility reasons).
Enabling multithreading requires 2 conditions :
ZSTD_MULTITHREAD
(-DZSTD_MULTITHREAD
for gcc
)-pthread
compilation flag for gcc
)For convenience, we provide a build target to generate multi and single threaded libraries:
-mt
to the target, e.g. make lib-mt
.-nomt
to the target, e.g. make lib-nomt
.make lib
.When linking a POSIX program with a multithreaded version of libzstd
,
note that it's necessary to invoke the -pthread
flag during link stage.
Multithreading capabilities are exposed
via the advanced API defined in lib/zstd.h
.
Zstandard's stable API is exposed within lib/zstd.h.
Optional advanced features are exposed via :
lib/zstd_errors.h
: translates size_t
function results
into a `ZSTD_ErrorCode`, for accurate error handling.
ZSTD_STATIC_LINKING_ONLY
: if this macro is defined before including zstd.h
,
it unlocks access to the experimental API,
exposed in the second part of `zstd.h`.
All definitions in the experimental APIs are unstable,
they may still change in the future, or even be removed.
As a consequence, experimental definitions shall ___never be used with dynamic library___ !
Only static linking is allowed.
It's possible to compile only a limited set of features within libzstd
.
The file structure is designed to make this selection manually achievable for any build system :
Directory lib/common
is always required, for all variants.
Compression source code lies in lib/compress
Decompression source code lies in lib/decompress
It's possible to include only compress
or only decompress
, they don't depend on each other.
lib/dictBuilder
: makes it possible to generate dictionaries from a set of samples.
The API is exposed in `lib/dictBuilder/zdict.h`.
This module depends on both `lib/common` and `lib/compress` .
lib/legacy
: makes it possible to decompress legacy zstd formats, starting from v0.1.0
.
This module depends on `lib/common` and `lib/decompress`.
To enable this feature, define `ZSTD_LEGACY_SUPPORT` during compilation.
Specifying a number limits versions supported to that version onward.
For example, `ZSTD_LEGACY_SUPPORT=2` means : "support legacy formats >= v0.2.0".
Conversely, `ZSTD_LEGACY_SUPPORT=0` means "do __not__ support legacy formats".
By default, this build macro is set as `ZSTD_LEGACY_SUPPORT=5`.
Decoding supported legacy format is a transparent capability triggered within decompression functions.
It's also allowed to invoke legacy API directly, exposed in `lib/legacy/zstd_legacy.h`.
Each version does also provide its own set of advanced API.
For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` .
While invoking make libzstd
, it's possible to define build macros
`ZSTD_LIB_COMPRESSION`, `ZSTD_LIB_DECOMPRESSION`, `ZSTD_LIB_DICTBUILDER`,
and `ZSTD_LIB_DEPRECATED` as `0` to forgo compilation of the
corresponding features. This will also disable compilation of all
dependencies (e.g. `ZSTD_LIB_COMPRESSION=0` will also disable
dictBuilder).
There are a number of options that can help minimize the binary size of
libzstd
.
The first step is to select the components needed (using the above-described
ZSTD_LIB_COMPRESSION
etc.).
The next step is to set ZSTD_LIB_MINIFY
to 1
when invoking make
. This
disables various optional components and changes the compilation flags to
prioritize space-saving.
Detailed options: Zstandard's code and build environment is set up by default
to optimize above all else for performance. In pursuit of this goal, Zstandard
makes significant trade-offs in code size. For example, Zstandard often has
more than one implementation of a particular component, with each
implementation optimized for different scenarios. For example, the Huffman
decoder has complementary implementations that decode the stream one symbol at
a time or two symbols at a time. Zstd normally includes both (and dispatches
between them at runtime), but by defining HUF_FORCE_DECOMPRESS_X1
or
HUF_FORCE_DECOMPRESS_X2
, you can force the use of one or the other, avoiding
compilation of the other. Similarly, ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
and ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
force the compilation and use of
only one or the other of two decompression implementations. The smallest
binary is achieved by using HUF_FORCE_DECOMPRESS_X1
and
ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
(implied by ZSTD_LIB_MINIFY
).
On the compressor side, Zstd's compression levels map to several internal
strategies. In environments where the higher compression levels aren't used,
it is possible to exclude all but the fastest strategy with
ZSTD_LIB_EXCLUDE_COMPRESSORS_DFAST_AND_UP=1
. (Note that this will change
the behavior of the default compression level.) Or if you want to retain the
default compressor as well, you can set
ZSTD_LIB_EXCLUDE_COMPRESSORS_GREEDY_AND_UP=1
, at the cost of an additional
~20KB or so.
For squeezing the last ounce of size out, you can also define
ZSTD_NO_INLINE
, which disables inlining, and ZSTD_STRIP_ERROR_STRINGS
,
which removes the error messages that are otherwise returned by
ZSTD_getErrorName
(implied by ZSTD_LIB_MINIFY
).
Finally, when integrating into your application, make sure you're doing link-
time optimization and unused symbol garbage collection (via some combination of,
e.g., -flto
, -ffat-lto-objects
, -fuse-linker-plugin
,
-ffunction-sections
, -fdata-sections
, -fmerge-all-constants
,
-Wl,--gc-sections
, -Wl,-z,norelro
, and an archiver that understands
the compiler's intermediate representation, e.g., AR=gcc-ar
). Consult your
compiler's documentation.
While invoking make libzstd
, the build macro ZSTD_LEGACY_MULTITHREADED_API=1
will expose the deprecated ZSTDMT
API exposed by zstdmt_compress.h
in
the shared library, which is now hidden by default.
The build macro DYNAMIC_BMI2
can be set to 1 or 0 in order to generate binaries
which can detect at runtime the presence of BMI2 instructions, and use them only if present.
These instructions contribute to better performance, notably on the decoder side.
By default, this feature is automatically enabled on detecting
the right instruction set (x64) and compiler (clang or gcc >= 5).
It's obviously disabled for different cpus,
or when BMI2 instruction set is required by the compiler command line
(in this case, only the BMI2 code path is generated).
Setting this macro will either force to generate the BMI2 dispatcher (1)
or prevent it (0). It overrides automatic detection.
The build macro ZSTD_NO_UNUSED_FUNCTIONS
can be defined to hide the definitions of functions
that zstd does not use. Not all unused functions are hidden, but they can be if needed.
Currently, this macro will hide function definitions in FSE and HUF that use an excessive
amount of stack space.
The build macro ZSTD_NO_INTRINSICS
can be defined to disable all explicit intrinsics.
Compiler builtins are still used.
The build macro ZSTD_DECODER_INTERNAL_BUFFER
can be set to control
the amount of extra memory used during decompression to store literals.
This defaults to 64kB. Reducing this value reduces the memory footprint of
ZSTD_DCtx
decompression contexts,
but might also result in a small decompression speed cost.
The C compiler macros ZSTDLIB_VISIBLE
, ZSTDERRORLIB_VISIBLE
and ZDICTLIB_VISIBLE
can be overridden to control the visibility of zstd's API. Additionally,
ZSTDLIB_STATIC_API
and ZDICTLIB_STATIC_API
can be overridden to control the visibility
of zstd's static API. Specifically, it can be set to ZSTDLIB_HIDDEN
to hide the symbols
from the shared library. These macros default to ZSTDLIB_VISIBILITY
,
ZSTDERRORLIB_VSIBILITY
, and ZDICTLIB_VISIBILITY
if unset, for backwards compatibility
with the old macro names.
The C compiler macro HUF_DISABLE_FAST_DECODE
disables the newer Huffman fast C
and assembly decoding loops. You may want to use this macro if these loops are
slower on your platform.
DLL can be created using MinGW+MSYS with the make libzstd
command.
This command creates dll\libzstd.dll
and the import library dll\libzstd.lib
.
The import library is only required with Visual C++.
The header file zstd.h
and the dynamic library dll\libzstd.dll
are required to
compile a project using gcc/MinGW.
The dynamic library has to be added to linking options.
It means that if a project that uses ZSTD consists of a single test-dll.c
file it should be linked with dll\libzstd.dll
. For example:
gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll
The compiled executable will require ZSTD DLL which is available at dll\libzstd.dll
.
The build system requires a hash function in order to
separate object files created with different compilation flags.
By default, it tries to use md5sum
or equivalent.
The hash function can be manually switched by setting the HASH
variable.
For example : make HASH=xxhsum
The hash function needs to generate at least 64-bit using hexadecimal format.
When no hash function is found,
the Makefile just generates all object files into the same default directory,
irrespective of compilation flags.
This functionality only matters if libzstd
is compiled multiple times
with different build flags.
The build directory, where object files are stored
can also be manually controlled using variable BUILD_DIR
,
for example make BUILD_DIR=objectDir/v1
.
In which case, the hash function doesn't matter.
Obsolete API on their way out are stored in directory lib/deprecated
.
At this stage, it contains older streaming prototypes, in lib/deprecated/zbuff.h
.
These prototypes will be removed in some future version.
Consider migrating code towards supported streaming API exposed in zstd.h
.
The other files are not source code. There are :
BUCK
: support for buck
build system (https://buckbuild.com/)Makefile
: make
script to build and install zstd library (static and dynamic)README.md
: this filedll/
: resources directory for Windows compilationlibzstd.pc.in
: script for pkg-config
(used in make install
)