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- //===--- LangStandards.cpp - Language Standard Definitions ----------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #include "clang/Basic/LangStandard.h"
- #include "clang/Config/config.h"
- #include "llvm/ADT/StringSwitch.h"
- #include "llvm/ADT/Triple.h"
- #include "llvm/Support/ErrorHandling.h"
- using namespace clang;
- #define LANGSTANDARD(id, name, lang, desc, features) \
- static const LangStandard Lang_##id = {name, desc, features, Language::lang};
- #include "clang/Basic/LangStandards.def"
- const LangStandard &LangStandard::getLangStandardForKind(Kind K) {
- switch (K) {
- case lang_unspecified:
- llvm::report_fatal_error("getLangStandardForKind() on unspecified kind");
- #define LANGSTANDARD(id, name, lang, desc, features) \
- case lang_##id: return Lang_##id;
- #include "clang/Basic/LangStandards.def"
- }
- llvm_unreachable("Invalid language kind!");
- }
- LangStandard::Kind LangStandard::getLangKind(StringRef Name) {
- return llvm::StringSwitch<Kind>(Name)
- #define LANGSTANDARD(id, name, lang, desc, features) .Case(name, lang_##id)
- #define LANGSTANDARD_ALIAS(id, alias) .Case(alias, lang_##id)
- #include "clang/Basic/LangStandards.def"
- .Default(lang_unspecified);
- }
- const LangStandard *LangStandard::getLangStandardForName(StringRef Name) {
- Kind K = getLangKind(Name);
- if (K == lang_unspecified)
- return nullptr;
- return &getLangStandardForKind(K);
- }
- LangStandard::Kind clang::getDefaultLanguageStandard(clang::Language Lang,
- const llvm::Triple &T) {
- switch (Lang) {
- case Language::Unknown:
- case Language::LLVM_IR:
- llvm_unreachable("Invalid input kind!");
- case Language::OpenCL:
- return LangStandard::lang_opencl12;
- case Language::OpenCLCXX:
- return LangStandard::lang_openclcpp10;
- case Language::CUDA:
- return LangStandard::lang_cuda;
- case Language::Asm:
- case Language::C:
- // The PS4 uses C99 as the default C standard.
- if (T.isPS4())
- return LangStandard::lang_gnu99;
- return LangStandard::lang_gnu17;
- case Language::ObjC:
- return LangStandard::lang_gnu11;
- case Language::CXX:
- case Language::ObjCXX:
- if (T.isPS())
- return LangStandard::lang_gnucxx14;
- return LangStandard::lang_gnucxx17;
- case Language::RenderScript:
- return LangStandard::lang_c99;
- case Language::HIP:
- return LangStandard::lang_hip;
- case Language::HLSL:
- return LangStandard::lang_hlsl2021;
- }
- llvm_unreachable("unhandled Language kind!");
- }
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