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- from __future__ import unicode_literals
- from ctypes import windll, byref, ArgumentError, c_char, c_long, c_ulong, c_uint, pointer
- from ctypes.wintypes import DWORD, HANDLE
- from prompt_toolkit.renderer import Output
- from prompt_toolkit.styles import ANSI_COLOR_NAMES
- from prompt_toolkit.win32_types import CONSOLE_SCREEN_BUFFER_INFO, STD_OUTPUT_HANDLE, STD_INPUT_HANDLE, COORD, SMALL_RECT
- import os
- import six
- __all__ = (
- 'Win32Output',
- )
- def _coord_byval(coord):
- """
- Turns a COORD object into a c_long.
- This will cause it to be passed by value instead of by reference. (That is what I think at least.)
- When runing ``ptipython`` is run (only with IPython), we often got the following error::
- Error in 'SetConsoleCursorPosition'.
- ArgumentError("argument 2: <class 'TypeError'>: wrong type",)
- argument 2: <class 'TypeError'>: wrong type
- It was solved by turning ``COORD`` parameters into a ``c_long`` like this.
- More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx
- """
- return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF)
- #: If True: write the output of the renderer also to the following file. This
- #: is very useful for debugging. (e.g.: to see that we don't write more bytes
- #: than required.)
- _DEBUG_RENDER_OUTPUT = False
- _DEBUG_RENDER_OUTPUT_FILENAME = r'prompt-toolkit-windows-output.log'
- class NoConsoleScreenBufferError(Exception):
- """
- Raised when the application is not running inside a Windows Console, but
- the user tries to instantiate Win32Output.
- """
- def __init__(self):
- # Are we running in 'xterm' on Windows, like git-bash for instance?
- xterm = 'xterm' in os.environ.get('TERM', '')
- if xterm:
- message = ('Found %s, while expecting a Windows console. '
- 'Maybe try to run this program using "winpty" '
- 'or run it in cmd.exe instead. Or otherwise, '
- 'in case of Cygwin, use the Python executable '
- 'that is compiled for Cygwin.' % os.environ['TERM'])
- else:
- message = 'No Windows console found. Are you running cmd.exe?'
- super(NoConsoleScreenBufferError, self).__init__(message)
- class Win32Output(Output):
- """
- I/O abstraction for rendering to Windows consoles.
- (cmd.exe and similar.)
- """
- def __init__(self, stdout, use_complete_width=False):
- self.use_complete_width = use_complete_width
- self._buffer = []
- self.stdout = stdout
- self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
- self._in_alternate_screen = False
- self.color_lookup_table = ColorLookupTable()
- # Remember the default console colors.
- info = self.get_win32_screen_buffer_info()
- self.default_attrs = info.wAttributes if info else 15
- if _DEBUG_RENDER_OUTPUT:
- self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, 'ab')
- def fileno(self):
- " Return file descriptor. "
- return self.stdout.fileno()
- def encoding(self):
- " Return encoding used for stdout. "
- return self.stdout.encoding
- def write(self, data):
- self._buffer.append(data)
- def write_raw(self, data):
- " For win32, there is no difference between write and write_raw. "
- self.write(data)
- def get_size(self):
- from prompt_toolkit.layout.screen import Size
- info = self.get_win32_screen_buffer_info()
- # We take the width of the *visible* region as the size. Not the width
- # of the complete screen buffer. (Unless use_complete_width has been
- # set.)
- if self.use_complete_width:
- width = info.dwSize.X
- else:
- width = info.srWindow.Right - info.srWindow.Left
- height = info.srWindow.Bottom - info.srWindow.Top + 1
- # We avoid the right margin, windows will wrap otherwise.
- maxwidth = info.dwSize.X - 1
- width = min(maxwidth, width)
- # Create `Size` object.
- return Size(rows=height, columns=width)
- def _winapi(self, func, *a, **kw):
- """
- Flush and call win API function.
- """
- self.flush()
- if _DEBUG_RENDER_OUTPUT:
- self.LOG.write(('%r' % func.__name__).encode('utf-8') + b'\n')
- self.LOG.write(b' ' + ', '.join(['%r' % i for i in a]).encode('utf-8') + b'\n')
- self.LOG.write(b' ' + ', '.join(['%r' % type(i) for i in a]).encode('utf-8') + b'\n')
- self.LOG.flush()
- try:
- return func(*a, **kw)
- except ArgumentError as e:
- if _DEBUG_RENDER_OUTPUT:
- self.LOG.write((' Error in %r %r %s\n' % (func.__name__, e, e)).encode('utf-8'))
- def get_win32_screen_buffer_info(self):
- """
- Return Screen buffer info.
- """
- # NOTE: We don't call the `GetConsoleScreenBufferInfo` API through
- # `self._winapi`. Doing so causes Python to crash on certain 64bit
- # Python versions. (Reproduced with 64bit Python 2.7.6, on Windows
- # 10). It is not clear why. Possibly, it has to do with passing
- # these objects as an argument, or through *args.
- # The Python documentation contains the following - possibly related - warning:
- # ctypes does not support passing unions or structures with
- # bit-fields to functions by value. While this may work on 32-bit
- # x86, it's not guaranteed by the library to work in the general
- # case. Unions and structures with bit-fields should always be
- # passed to functions by pointer.
- # Also see:
- # - https://github.com/ipython/ipython/issues/10070
- # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406
- # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86
- self.flush()
- sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
- success = windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(sbinfo))
- # success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo,
- # self.hconsole, byref(sbinfo))
- if success:
- return sbinfo
- else:
- raise NoConsoleScreenBufferError
- def set_title(self, title):
- """
- Set terminal title.
- """
- assert isinstance(title, six.text_type)
- self._winapi(windll.kernel32.SetConsoleTitleW, title)
- def clear_title(self):
- self._winapi(windll.kernel32.SetConsoleTitleW, '')
- def erase_screen(self):
- start = COORD(0, 0)
- sbinfo = self.get_win32_screen_buffer_info()
- length = sbinfo.dwSize.X * sbinfo.dwSize.Y
- self.cursor_goto(row=0, column=0)
- self._erase(start, length)
- def erase_down(self):
- sbinfo = self.get_win32_screen_buffer_info()
- size = sbinfo.dwSize
- start = sbinfo.dwCursorPosition
- length = ((size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y))
- self._erase(start, length)
- def erase_end_of_line(self):
- """
- """
- sbinfo = self.get_win32_screen_buffer_info()
- start = sbinfo.dwCursorPosition
- length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X
- self._erase(start, length)
- def _erase(self, start, length):
- chars_written = c_ulong()
- self._winapi(windll.kernel32.FillConsoleOutputCharacterA,
- self.hconsole, c_char(b' '), DWORD(length), _coord_byval(start),
- byref(chars_written))
- # Reset attributes.
- sbinfo = self.get_win32_screen_buffer_info()
- self._winapi(windll.kernel32.FillConsoleOutputAttribute,
- self.hconsole, sbinfo.wAttributes, length, _coord_byval(start),
- byref(chars_written))
- def reset_attributes(self):
- " Reset the console foreground/background color. "
- self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole,
- self.default_attrs)
- def set_attributes(self, attrs):
- fgcolor, bgcolor, bold, underline, italic, blink, reverse = attrs
- # Start from the default attributes.
- attrs = self.default_attrs
- # Override the last four bits: foreground color.
- if fgcolor is not None:
- attrs = attrs & ~0xf
- attrs |= self.color_lookup_table.lookup_fg_color(fgcolor)
- # Override the next four bits: background color.
- if bgcolor is not None:
- attrs = attrs & ~0xf0
- attrs |= self.color_lookup_table.lookup_bg_color(bgcolor)
- # Reverse: swap these four bits groups.
- if reverse:
- attrs = (attrs & ~0xff) | ((attrs & 0xf) << 4) | ((attrs & 0xf0) >> 4)
- self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, attrs)
- def disable_autowrap(self):
- # Not supported by Windows.
- pass
- def enable_autowrap(self):
- # Not supported by Windows.
- pass
- def cursor_goto(self, row=0, column=0):
- pos = COORD(x=column, y=row)
- self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos))
- def cursor_up(self, amount):
- sr = self.get_win32_screen_buffer_info().dwCursorPosition
- pos = COORD(sr.X, sr.Y - amount)
- self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos))
- def cursor_down(self, amount):
- self.cursor_up(-amount)
- def cursor_forward(self, amount):
- sr = self.get_win32_screen_buffer_info().dwCursorPosition
- # assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount)
- pos = COORD(max(0, sr.X + amount), sr.Y)
- self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos))
- def cursor_backward(self, amount):
- self.cursor_forward(-amount)
- def flush(self):
- """
- Write to output stream and flush.
- """
- if not self._buffer:
- # Only flush stdout buffer. (It could be that Python still has
- # something in its buffer. -- We want to be sure to print that in
- # the correct color.)
- self.stdout.flush()
- return
- data = ''.join(self._buffer)
- if _DEBUG_RENDER_OUTPUT:
- self.LOG.write(('%r' % data).encode('utf-8') + b'\n')
- self.LOG.flush()
- # Print characters one by one. This appears to be the best soluton
- # in oder to avoid traces of vertical lines when the completion
- # menu disappears.
- for b in data:
- written = DWORD()
- retval = windll.kernel32.WriteConsoleW(self.hconsole, b, 1, byref(written), None)
- assert retval != 0
- self._buffer = []
- def get_rows_below_cursor_position(self):
- info = self.get_win32_screen_buffer_info()
- return info.srWindow.Bottom - info.dwCursorPosition.Y + 1
- def scroll_buffer_to_prompt(self):
- """
- To be called before drawing the prompt. This should scroll the console
- to left, with the cursor at the bottom (if possible).
- """
- # Get current window size
- info = self.get_win32_screen_buffer_info()
- sr = info.srWindow
- cursor_pos = info.dwCursorPosition
- result = SMALL_RECT()
- # Scroll to the left.
- result.Left = 0
- result.Right = sr.Right - sr.Left
- # Scroll vertical
- win_height = sr.Bottom - sr.Top
- if 0 < sr.Bottom - cursor_pos.Y < win_height - 1:
- # no vertical scroll if cursor already on the screen
- result.Bottom = sr.Bottom
- else:
- result.Bottom = max(win_height, cursor_pos.Y)
- result.Top = result.Bottom - win_height
- # Scroll API
- self._winapi(windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result))
- def enter_alternate_screen(self):
- """
- Go to alternate screen buffer.
- """
- if not self._in_alternate_screen:
- GENERIC_READ = 0x80000000
- GENERIC_WRITE = 0x40000000
- # Create a new console buffer and activate that one.
- handle = HANDLE(self._winapi(windll.kernel32.CreateConsoleScreenBuffer, GENERIC_READ|GENERIC_WRITE,
- DWORD(0), None, DWORD(1), None))
- self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle)
- self.hconsole = handle
- self._in_alternate_screen = True
- def quit_alternate_screen(self):
- """
- Make stdout again the active buffer.
- """
- if self._in_alternate_screen:
- stdout = HANDLE(self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE))
- self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout)
- self._winapi(windll.kernel32.CloseHandle, self.hconsole)
- self.hconsole = stdout
- self._in_alternate_screen = False
- def enable_mouse_support(self):
- ENABLE_MOUSE_INPUT = 0x10
- handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
- original_mode = DWORD()
- self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
- self._winapi(windll.kernel32.SetConsoleMode, handle, original_mode.value | ENABLE_MOUSE_INPUT)
- def disable_mouse_support(self):
- ENABLE_MOUSE_INPUT = 0x10
- handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
- original_mode = DWORD()
- self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
- self._winapi(windll.kernel32.SetConsoleMode, handle, original_mode.value & ~ ENABLE_MOUSE_INPUT)
- def hide_cursor(self):
- pass
- def show_cursor(self):
- pass
- @classmethod
- def win32_refresh_window(cls):
- """
- Call win32 API to refresh the whole Window.
- This is sometimes necessary when the application paints background
- for completion menus. When the menu disappears, it leaves traces due
- to a bug in the Windows Console. Sending a repaint request solves it.
- """
- # Get console handle
- handle = HANDLE(windll.kernel32.GetConsoleWindow())
- RDW_INVALIDATE = 0x0001
- windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE))
- class FOREGROUND_COLOR:
- BLACK = 0x0000
- BLUE = 0x0001
- GREEN = 0x0002
- CYAN = 0x0003
- RED = 0x0004
- MAGENTA = 0x0005
- YELLOW = 0x0006
- GRAY = 0x0007
- INTENSITY = 0x0008 # Foreground color is intensified.
- class BACKROUND_COLOR:
- BLACK = 0x0000
- BLUE = 0x0010
- GREEN = 0x0020
- CYAN = 0x0030
- RED = 0x0040
- MAGENTA = 0x0050
- YELLOW = 0x0060
- GRAY = 0x0070
- INTENSITY = 0x0080 # Background color is intensified.
- def _create_ansi_color_dict(color_cls):
- " Create a table that maps the 16 named ansi colors to their Windows code. "
- return {
- 'ansidefault': color_cls.BLACK,
- 'ansiblack': color_cls.BLACK,
- 'ansidarkgray': color_cls.BLACK | color_cls.INTENSITY,
- 'ansilightgray': color_cls.GRAY,
- 'ansiwhite': color_cls.GRAY | color_cls.INTENSITY,
-
- # Low intensity.
- 'ansidarkred': color_cls.RED,
- 'ansidarkgreen': color_cls.GREEN,
- 'ansibrown': color_cls.YELLOW,
- 'ansidarkblue': color_cls.BLUE,
- 'ansipurple': color_cls.MAGENTA,
- 'ansiteal': color_cls.CYAN,
- # High intensity.
- 'ansired': color_cls.RED | color_cls.INTENSITY,
- 'ansigreen': color_cls.GREEN | color_cls.INTENSITY,
- 'ansiyellow': color_cls.YELLOW | color_cls.INTENSITY,
- 'ansiblue': color_cls.BLUE | color_cls.INTENSITY,
- 'ansifuchsia': color_cls.MAGENTA | color_cls.INTENSITY,
- 'ansiturquoise': color_cls.CYAN | color_cls.INTENSITY,
- }
- FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR)
- BG_ANSI_COLORS = _create_ansi_color_dict(BACKROUND_COLOR)
- assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
- assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
- class ColorLookupTable(object):
- """
- Inspired by pygments/formatters/terminal256.py
- """
- def __init__(self):
- self._win32_colors = self._build_color_table()
- self.best_match = {} # Cache
- @staticmethod
- def _build_color_table():
- """
- Build an RGB-to-256 color conversion table
- """
- FG = FOREGROUND_COLOR
- BG = BACKROUND_COLOR
- return [
- (0x00, 0x00, 0x00, FG.BLACK, BG.BLACK),
- (0x00, 0x00, 0xaa, FG.BLUE, BG.BLUE),
- (0x00, 0xaa, 0x00, FG.GREEN, BG.GREEN),
- (0x00, 0xaa, 0xaa, FG.CYAN, BG.CYAN),
- (0xaa, 0x00, 0x00, FG.RED, BG.RED),
- (0xaa, 0x00, 0xaa, FG.MAGENTA, BG.MAGENTA),
- (0xaa, 0xaa, 0x00, FG.YELLOW, BG.YELLOW),
- (0x88, 0x88, 0x88, FG.GRAY, BG.GRAY),
- (0x44, 0x44, 0xff, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY),
- (0x44, 0xff, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY),
- (0x44, 0xff, 0xff, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY),
- (0xff, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY),
- (0xff, 0x44, 0xff, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY),
- (0xff, 0xff, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY),
- (0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY),
- (0xff, 0xff, 0xff, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY),
- ]
- def _closest_color(self, r, g, b):
- distance = 257 * 257 * 3 # "infinity" (>distance from #000000 to #ffffff)
- fg_match = 0
- bg_match = 0
- for r_, g_, b_, fg_, bg_ in self._win32_colors:
- rd = r - r_
- gd = g - g_
- bd = b - b_
- d = rd * rd + gd * gd + bd * bd
- if d < distance:
- fg_match = fg_
- bg_match = bg_
- distance = d
- return fg_match, bg_match
- def _color_indexes(self, color):
- indexes = self.best_match.get(color, None)
- if indexes is None:
- try:
- rgb = int(str(color), 16)
- except ValueError:
- rgb = 0
- r = (rgb >> 16) & 0xff
- g = (rgb >> 8) & 0xff
- b = rgb & 0xff
- indexes = self._closest_color(r, g, b)
- self.best_match[color] = indexes
- return indexes
- def lookup_fg_color(self, fg_color):
- """
- Return the color for use in the
- `windll.kernel32.SetConsoleTextAttribute` API call.
- :param fg_color: Foreground as text. E.g. 'ffffff' or 'red'
- """
- # Foreground.
- if fg_color in FG_ANSI_COLORS:
- return FG_ANSI_COLORS[fg_color]
- else:
- return self._color_indexes(fg_color)[0]
- def lookup_bg_color(self, bg_color):
- """
- Return the color for use in the
- `windll.kernel32.SetConsoleTextAttribute` API call.
- :param bg_color: Background as text. E.g. 'ffffff' or 'red'
- """
- # Background.
- if bg_color in BG_ANSI_COLORS:
- return BG_ANSI_COLORS[bg_color]
- else:
- return self._color_indexes(bg_color)[1]
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