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- #pragma once
- #ifdef __GNUC__
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wunused-parameter"
- #endif
- //===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines LLVM's set of calling conventions.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_IR_CALLINGCONV_H
- #define LLVM_IR_CALLINGCONV_H
- namespace llvm {
- /// CallingConv Namespace - This namespace contains an enum with a value for
- /// the well-known calling conventions.
- ///
- namespace CallingConv {
- /// LLVM IR allows to use arbitrary numbers as calling convention identifiers.
- using ID = unsigned;
- /// A set of enums which specify the assigned numeric values for known llvm
- /// calling conventions.
- /// LLVM Calling Convention Representation
- enum {
- /// C - The default llvm calling convention, compatible with C. This
- /// convention is the only calling convention that supports varargs calls.
- /// As with typical C calling conventions, the callee/caller have to
- /// tolerate certain amounts of prototype mismatch.
- C = 0,
- // Generic LLVM calling conventions. None of these calling conventions
- // support varargs calls, and all assume that the caller and callee
- // prototype exactly match.
- /// Fast - This calling convention attempts to make calls as fast as
- /// possible (e.g. by passing things in registers).
- Fast = 8,
- // Cold - This calling convention attempts to make code in the caller as
- // efficient as possible under the assumption that the call is not commonly
- // executed. As such, these calls often preserve all registers so that the
- // call does not break any live ranges in the caller side.
- Cold = 9,
- // GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
- GHC = 10,
- // HiPE - Calling convention used by the High-Performance Erlang Compiler
- // (HiPE).
- HiPE = 11,
- // WebKit JS - Calling convention for stack based JavaScript calls
- WebKit_JS = 12,
- // AnyReg - Calling convention for dynamic register based calls (e.g.
- // stackmap and patchpoint intrinsics).
- AnyReg = 13,
- // PreserveMost - Calling convention for runtime calls that preserves most
- // registers.
- PreserveMost = 14,
- // PreserveAll - Calling convention for runtime calls that preserves
- // (almost) all registers.
- PreserveAll = 15,
- // Swift - Calling convention for Swift.
- Swift = 16,
- // CXX_FAST_TLS - Calling convention for access functions.
- CXX_FAST_TLS = 17,
- /// Tail - This calling convention attemps to make calls as fast as
- /// possible while guaranteeing that tail call optimization can always
- /// be performed.
- Tail = 18,
- /// Special calling convention on Windows for calling the Control
- /// Guard Check ICall funtion. The function takes exactly one argument
- /// (address of the target function) passed in the first argument register,
- /// and has no return value. All register values are preserved.
- CFGuard_Check = 19,
- // Target - This is the start of the target-specific calling conventions,
- // e.g. fastcall and thiscall on X86.
- FirstTargetCC = 64,
- /// X86_StdCall - stdcall is the calling conventions mostly used by the
- /// Win32 API. It is basically the same as the C convention with the
- /// difference in that the callee is responsible for popping the arguments
- /// from the stack.
- X86_StdCall = 64,
- /// X86_FastCall - 'fast' analog of X86_StdCall. Passes first two arguments
- /// in ECX:EDX registers, others - via stack. Callee is responsible for
- /// stack cleaning.
- X86_FastCall = 65,
- /// ARM_APCS - ARM Procedure Calling Standard calling convention (obsolete,
- /// but still used on some targets).
- ARM_APCS = 66,
- /// ARM_AAPCS - ARM Architecture Procedure Calling Standard calling
- /// convention (aka EABI). Soft float variant.
- ARM_AAPCS = 67,
- /// ARM_AAPCS_VFP - Same as ARM_AAPCS, but uses hard floating point ABI.
- ARM_AAPCS_VFP = 68,
- /// MSP430_INTR - Calling convention used for MSP430 interrupt routines.
- MSP430_INTR = 69,
- /// X86_ThisCall - Similar to X86_StdCall. Passes first argument in ECX,
- /// others via stack. Callee is responsible for stack cleaning. MSVC uses
- /// this by default for methods in its ABI.
- X86_ThisCall = 70,
- /// PTX_Kernel - Call to a PTX kernel.
- /// Passes all arguments in parameter space.
- PTX_Kernel = 71,
- /// PTX_Device - Call to a PTX device function.
- /// Passes all arguments in register or parameter space.
- PTX_Device = 72,
- /// SPIR_FUNC - Calling convention for SPIR non-kernel device functions.
- /// No lowering or expansion of arguments.
- /// Structures are passed as a pointer to a struct with the byval attribute.
- /// Functions can only call SPIR_FUNC and SPIR_KERNEL functions.
- /// Functions can only have zero or one return values.
- /// Variable arguments are not allowed, except for printf.
- /// How arguments/return values are lowered are not specified.
- /// Functions are only visible to the devices.
- SPIR_FUNC = 75,
- /// SPIR_KERNEL - Calling convention for SPIR kernel functions.
- /// Inherits the restrictions of SPIR_FUNC, except
- /// Cannot have non-void return values.
- /// Cannot have variable arguments.
- /// Can also be called by the host.
- /// Is externally visible.
- SPIR_KERNEL = 76,
- /// Intel_OCL_BI - Calling conventions for Intel OpenCL built-ins
- Intel_OCL_BI = 77,
- /// The C convention as specified in the x86-64 supplement to the
- /// System V ABI, used on most non-Windows systems.
- X86_64_SysV = 78,
- /// The C convention as implemented on Windows/x86-64 and
- /// AArch64. This convention differs from the more common
- /// \c X86_64_SysV convention in a number of ways, most notably in
- /// that XMM registers used to pass arguments are shadowed by GPRs,
- /// and vice versa.
- /// On AArch64, this is identical to the normal C (AAPCS) calling
- /// convention for normal functions, but floats are passed in integer
- /// registers to variadic functions.
- Win64 = 79,
- /// MSVC calling convention that passes vectors and vector aggregates
- /// in SSE registers.
- X86_VectorCall = 80,
- /// Calling convention used by HipHop Virtual Machine (HHVM) to
- /// perform calls to and from translation cache, and for calling PHP
- /// functions.
- /// HHVM calling convention supports tail/sibling call elimination.
- HHVM = 81,
- /// HHVM calling convention for invoking C/C++ helpers.
- HHVM_C = 82,
- /// X86_INTR - x86 hardware interrupt context. Callee may take one or two
- /// parameters, where the 1st represents a pointer to hardware context frame
- /// and the 2nd represents hardware error code, the presence of the later
- /// depends on the interrupt vector taken. Valid for both 32- and 64-bit
- /// subtargets.
- X86_INTR = 83,
- /// Used for AVR interrupt routines.
- AVR_INTR = 84,
- /// Calling convention used for AVR signal routines.
- AVR_SIGNAL = 85,
- /// Calling convention used for special AVR rtlib functions
- /// which have an "optimized" convention to preserve registers.
- AVR_BUILTIN = 86,
- /// Calling convention used for Mesa vertex shaders, or AMDPAL last shader
- /// stage before rasterization (vertex shader if tessellation and geometry
- /// are not in use, or otherwise copy shader if one is needed).
- AMDGPU_VS = 87,
- /// Calling convention used for Mesa/AMDPAL geometry shaders.
- AMDGPU_GS = 88,
- /// Calling convention used for Mesa/AMDPAL pixel shaders.
- AMDGPU_PS = 89,
- /// Calling convention used for Mesa/AMDPAL compute shaders.
- AMDGPU_CS = 90,
- /// Calling convention for AMDGPU code object kernels.
- AMDGPU_KERNEL = 91,
- /// Register calling convention used for parameters transfer optimization
- X86_RegCall = 92,
- /// Calling convention used for Mesa/AMDPAL hull shaders (= tessellation
- /// control shaders).
- AMDGPU_HS = 93,
- /// Calling convention used for special MSP430 rtlib functions
- /// which have an "optimized" convention using additional registers.
- MSP430_BUILTIN = 94,
- /// Calling convention used for AMDPAL vertex shader if tessellation is in
- /// use.
- AMDGPU_LS = 95,
- /// Calling convention used for AMDPAL shader stage before geometry shader
- /// if geometry is in use. So either the domain (= tessellation evaluation)
- /// shader if tessellation is in use, or otherwise the vertex shader.
- AMDGPU_ES = 96,
- // Calling convention between AArch64 Advanced SIMD functions
- AArch64_VectorCall = 97,
- /// Calling convention between AArch64 SVE functions
- AArch64_SVE_VectorCall = 98,
- /// Calling convention for emscripten __invoke_* functions. The first
- /// argument is required to be the function ptr being indirectly called.
- /// The remainder matches the regular calling convention.
- WASM_EmscriptenInvoke = 99,
- /// Calling convention used for AMD graphics targets.
- AMDGPU_Gfx = 100,
- /// The highest possible calling convention ID. Must be some 2^k - 1.
- MaxID = 1023
- };
- } // end namespace CallingConv
- } // end namespace llvm
- #endif // LLVM_IR_CALLINGCONV_H
- #ifdef __GNUC__
- #pragma GCC diagnostic pop
- #endif
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