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- #pragma once
- #ifdef __GNUC__
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wunused-parameter"
- #endif
- //===- llvm/Analysis/DependenceGraphBuilder.h -------------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines a builder interface that can be used to populate dependence
- // graphs such as DDG and PDG.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H
- #define LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/EquivalenceClasses.h"
- #include "llvm/ADT/SmallVector.h"
- namespace llvm {
- class BasicBlock;
- class DependenceInfo;
- class Instruction;
- /// This abstract builder class defines a set of high-level steps for creating
- /// DDG-like graphs. The client code is expected to inherit from this class and
- /// define concrete implementation for each of the pure virtual functions used
- /// in the high-level algorithm.
- template <class GraphType> class AbstractDependenceGraphBuilder {
- protected:
- using BasicBlockListType = SmallVectorImpl<BasicBlock *>;
- private:
- using NodeType = typename GraphType::NodeType;
- using EdgeType = typename GraphType::EdgeType;
- public:
- using ClassesType = EquivalenceClasses<BasicBlock *>;
- using NodeListType = SmallVector<NodeType *, 4>;
- AbstractDependenceGraphBuilder(GraphType &G, DependenceInfo &D,
- const BasicBlockListType &BBs)
- : Graph(G), DI(D), BBList(BBs) {}
- virtual ~AbstractDependenceGraphBuilder() {}
- /// The main entry to the graph construction algorithm. It starts by
- /// creating nodes in increasing order of granularity and then
- /// adds def-use and memory edges. As one of the final stages, it
- /// also creates pi-block nodes to facilitate codegen in transformations
- /// that use dependence graphs.
- ///
- /// The algorithmic complexity of this implementation is O(V^2 * I^2), where V
- /// is the number of vertecies (nodes) and I is the number of instructions in
- /// each node. The total number of instructions, N, is equal to V * I,
- /// therefore the worst-case time complexity is O(N^2). The average time
- /// complexity is O((N^2)/2).
- void populate() {
- computeInstructionOrdinals();
- createFineGrainedNodes();
- createDefUseEdges();
- createMemoryDependencyEdges();
- simplify();
- createAndConnectRootNode();
- createPiBlocks();
- sortNodesTopologically();
- }
- /// Compute ordinal numbers for each instruction and store them in a map for
- /// future look up. These ordinals are used to compute node ordinals which are
- /// in turn used to order nodes that are part of a cycle.
- /// Instruction ordinals are assigned based on lexical program order.
- void computeInstructionOrdinals();
- /// Create fine grained nodes. These are typically atomic nodes that
- /// consist of a single instruction.
- void createFineGrainedNodes();
- /// Analyze the def-use chains and create edges from the nodes containing
- /// definitions to the nodes containing the uses.
- void createDefUseEdges();
- /// Analyze data dependencies that exist between memory loads or stores,
- /// in the graph nodes and create edges between them.
- void createMemoryDependencyEdges();
- /// Create a root node and add edges such that each node in the graph is
- /// reachable from the root.
- void createAndConnectRootNode();
- /// Apply graph abstraction to groups of nodes that belong to a strongly
- /// connected component of the graph to create larger compound nodes
- /// called pi-blocks. The purpose of this abstraction is to isolate sets of
- /// program elements that need to stay together during codegen and turn
- /// the dependence graph into an acyclic graph.
- void createPiBlocks();
- /// Go through all the nodes in the graph and collapse any two nodes
- /// 'a' and 'b' if all of the following are true:
- /// - the only edge from 'a' is a def-use edge to 'b' and
- /// - the only edge to 'b' is a def-use edge from 'a' and
- /// - there is no cyclic edge from 'b' to 'a' and
- /// - all instructions in 'a' and 'b' belong to the same basic block and
- /// - both 'a' and 'b' are simple (single or multi instruction) nodes.
- void simplify();
- /// Topologically sort the graph nodes.
- void sortNodesTopologically();
- protected:
- /// Create the root node of the graph.
- virtual NodeType &createRootNode() = 0;
- /// Create an atomic node in the graph given a single instruction.
- virtual NodeType &createFineGrainedNode(Instruction &I) = 0;
- /// Create a pi-block node in the graph representing a group of nodes in an
- /// SCC of the graph.
- virtual NodeType &createPiBlock(const NodeListType &L) = 0;
- /// Create a def-use edge going from \p Src to \p Tgt.
- virtual EdgeType &createDefUseEdge(NodeType &Src, NodeType &Tgt) = 0;
- /// Create a memory dependence edge going from \p Src to \p Tgt.
- virtual EdgeType &createMemoryEdge(NodeType &Src, NodeType &Tgt) = 0;
- /// Create a rooted edge going from \p Src to \p Tgt .
- virtual EdgeType &createRootedEdge(NodeType &Src, NodeType &Tgt) = 0;
- /// Given a pi-block node, return a vector of all the nodes contained within
- /// it.
- virtual const NodeListType &getNodesInPiBlock(const NodeType &N) = 0;
- /// Deallocate memory of edge \p E.
- virtual void destroyEdge(EdgeType &E) { delete &E; }
- /// Deallocate memory of node \p N.
- virtual void destroyNode(NodeType &N) { delete &N; }
- /// Return true if creation of pi-blocks are supported and desired,
- /// and false otherwise.
- virtual bool shouldCreatePiBlocks() const { return true; }
- /// Return true if graph simplification step is requested, and false
- /// otherwise.
- virtual bool shouldSimplify() const { return true; }
- /// Return true if it's safe to merge the two nodes.
- virtual bool areNodesMergeable(const NodeType &A,
- const NodeType &B) const = 0;
- /// Append the content of node \p B into node \p A and remove \p B and
- /// the edge between \p A and \p B from the graph.
- virtual void mergeNodes(NodeType &A, NodeType &B) = 0;
- /// Given an instruction \p I return its associated ordinal number.
- size_t getOrdinal(Instruction &I) {
- assert(InstOrdinalMap.find(&I) != InstOrdinalMap.end() &&
- "No ordinal computed for this instruction.");
- return InstOrdinalMap[&I];
- }
- /// Given a node \p N return its associated ordinal number.
- size_t getOrdinal(NodeType &N) {
- assert(NodeOrdinalMap.find(&N) != NodeOrdinalMap.end() &&
- "No ordinal computed for this node.");
- return NodeOrdinalMap[&N];
- }
- /// Map types to map instructions to nodes used when populating the graph.
- using InstToNodeMap = DenseMap<Instruction *, NodeType *>;
- /// Map Types to map instruction/nodes to an ordinal number.
- using InstToOrdinalMap = DenseMap<Instruction *, size_t>;
- using NodeToOrdinalMap = DenseMap<NodeType *, size_t>;
- /// Reference to the graph that gets built by a concrete implementation of
- /// this builder.
- GraphType &Graph;
- /// Dependence information used to create memory dependence edges in the
- /// graph.
- DependenceInfo &DI;
- /// The list of basic blocks to consider when building the graph.
- const BasicBlockListType &BBList;
- /// A mapping from instructions to the corresponding nodes in the graph.
- InstToNodeMap IMap;
- /// A mapping from each instruction to an ordinal number. This map is used to
- /// populate the \p NodeOrdinalMap.
- InstToOrdinalMap InstOrdinalMap;
- /// A mapping from nodes to an ordinal number. This map is used to sort nodes
- /// in a pi-block based on program order.
- NodeToOrdinalMap NodeOrdinalMap;
- };
- } // namespace llvm
- #endif // LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H
- #ifdef __GNUC__
- #pragma GCC diagnostic pop
- #endif
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