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- /* Sequential list data type implemented by a linked list.
- Copyright (C) 2006-2020 Free Software Foundation, Inc.
- Written by Bruno Haible <bruno@clisp.org>, 2006.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>. */
- /* Common code of gl_linked_list.c and gl_linkedhash_list.c. */
- /* If the symbol SIGNAL_SAFE_LIST is defined, the code is compiled in such
- a way that a gl_list_t data structure may be used from within a signal
- handler. The operations allowed in the signal handler are:
- gl_list_iterator, gl_list_iterator_next, gl_list_iterator_free.
- The list and node fields that are therefore accessed from the signal handler
- are:
- list->root, node->next, node->value.
- We are careful to make modifications to these fields only in an order
- that maintains the consistency of the list data structure at any moment,
- and we use 'volatile' assignments to prevent the compiler from reordering
- such assignments. */
- #ifdef SIGNAL_SAFE_LIST
- # define ASYNCSAFE(type) *(type volatile *)&
- #else
- # define ASYNCSAFE(type)
- #endif
- /* -------------------------- gl_list_t Data Type -------------------------- */
- static gl_list_t
- gl_linked_nx_create_empty (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- gl_listelement_dispose_fn dispose_fn,
- bool allow_duplicates)
- {
- struct gl_list_impl *list =
- (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
- if (list == NULL)
- return NULL;
- list->base.vtable = implementation;
- list->base.equals_fn = equals_fn;
- list->base.hashcode_fn = hashcode_fn;
- list->base.dispose_fn = dispose_fn;
- list->base.allow_duplicates = allow_duplicates;
- #if WITH_HASHTABLE
- list->table_size = 11;
- list->table =
- (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
- if (list->table == NULL)
- goto fail;
- #endif
- list->root.next = &list->root;
- list->root.prev = &list->root;
- list->count = 0;
- return list;
- #if WITH_HASHTABLE
- fail:
- free (list);
- return NULL;
- #endif
- }
- static gl_list_t
- gl_linked_nx_create (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- gl_listelement_dispose_fn dispose_fn,
- bool allow_duplicates,
- size_t count, const void **contents)
- {
- struct gl_list_impl *list =
- (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
- gl_list_node_t tail;
- if (list == NULL)
- return NULL;
- list->base.vtable = implementation;
- list->base.equals_fn = equals_fn;
- list->base.hashcode_fn = hashcode_fn;
- list->base.dispose_fn = dispose_fn;
- list->base.allow_duplicates = allow_duplicates;
- #if WITH_HASHTABLE
- {
- size_t estimate = xsum (count, count / 2); /* 1.5 * count */
- if (estimate < 10)
- estimate = 10;
- list->table_size = next_prime (estimate);
- if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
- goto fail1;
- list->table =
- (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
- if (list->table == NULL)
- goto fail1;
- }
- #endif
- list->count = count;
- tail = &list->root;
- for (; count > 0; contents++, count--)
- {
- gl_list_node_t node =
- (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (node == NULL)
- goto fail2;
- node->value = *contents;
- #if WITH_HASHTABLE
- node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (node->value)
- : (size_t)(uintptr_t) node->value);
- /* Add node to the hash table. */
- if (add_to_bucket (list, node) < 0)
- {
- free (node);
- goto fail2;
- }
- #endif
- /* Add node to the list. */
- node->prev = tail;
- tail->next = node;
- tail = node;
- }
- tail->next = &list->root;
- list->root.prev = tail;
- return list;
- fail2:
- {
- gl_list_node_t node;
- for (node = tail; node != &list->root; )
- {
- gl_list_node_t prev = node->prev;
- free (node);
- node = prev;
- }
- }
- #if WITH_HASHTABLE
- free (list->table);
- fail1:
- #endif
- free (list);
- return NULL;
- }
- static size_t _GL_ATTRIBUTE_PURE
- gl_linked_size (gl_list_t list)
- {
- return list->count;
- }
- static const void * _GL_ATTRIBUTE_PURE
- gl_linked_node_value (gl_list_t list _GL_ATTRIBUTE_MAYBE_UNUSED,
- gl_list_node_t node)
- {
- return node->value;
- }
- static int
- gl_linked_node_nx_set_value (gl_list_t list _GL_ATTRIBUTE_MAYBE_UNUSED,
- gl_list_node_t node,
- const void *elt)
- {
- #if WITH_HASHTABLE
- if (elt != node->value)
- {
- size_t new_hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (elt)
- : (size_t)(uintptr_t) elt);
- if (new_hashcode != node->h.hashcode)
- {
- remove_from_bucket (list, node);
- node->value = elt;
- node->h.hashcode = new_hashcode;
- if (add_to_bucket (list, node) < 0)
- {
- /* Out of memory. We removed node from a bucket but cannot add
- it to another bucket. In order to avoid inconsistencies, we
- must remove node entirely from the list. */
- gl_list_node_t before_removed = node->prev;
- gl_list_node_t after_removed = node->next;
- ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed;
- after_removed->prev = before_removed;
- list->count--;
- free (node);
- return -1;
- }
- }
- else
- node->value = elt;
- }
- #else
- node->value = elt;
- #endif
- return 0;
- }
- static gl_list_node_t _GL_ATTRIBUTE_PURE
- gl_linked_next_node (gl_list_t list, gl_list_node_t node)
- {
- return (node->next != &list->root ? node->next : NULL);
- }
- static gl_list_node_t _GL_ATTRIBUTE_PURE
- gl_linked_previous_node (gl_list_t list, gl_list_node_t node)
- {
- return (node->prev != &list->root ? node->prev : NULL);
- }
- static const void * _GL_ATTRIBUTE_PURE
- gl_linked_get_at (gl_list_t list, size_t position)
- {
- size_t count = list->count;
- gl_list_node_t node;
- if (!(position < count))
- /* Invalid argument. */
- abort ();
- /* Here we know count > 0. */
- if (position <= ((count - 1) / 2))
- {
- node = list->root.next;
- for (; position > 0; position--)
- node = node->next;
- }
- else
- {
- position = count - 1 - position;
- node = list->root.prev;
- for (; position > 0; position--)
- node = node->prev;
- }
- return node->value;
- }
- static gl_list_node_t
- gl_linked_nx_set_at (gl_list_t list, size_t position, const void *elt)
- {
- size_t count = list->count;
- gl_list_node_t node;
- if (!(position < count))
- /* Invalid argument. */
- abort ();
- /* Here we know count > 0. */
- if (position <= ((count - 1) / 2))
- {
- node = list->root.next;
- for (; position > 0; position--)
- node = node->next;
- }
- else
- {
- position = count - 1 - position;
- node = list->root.prev;
- for (; position > 0; position--)
- node = node->prev;
- }
- #if WITH_HASHTABLE
- if (elt != node->value)
- {
- size_t new_hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (elt)
- : (size_t)(uintptr_t) elt);
- if (new_hashcode != node->h.hashcode)
- {
- remove_from_bucket (list, node);
- node->value = elt;
- node->h.hashcode = new_hashcode;
- if (add_to_bucket (list, node) < 0)
- {
- /* Out of memory. We removed node from a bucket but cannot add
- it to another bucket. In order to avoid inconsistencies, we
- must remove node entirely from the list. */
- gl_list_node_t before_removed = node->prev;
- gl_list_node_t after_removed = node->next;
- ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed;
- after_removed->prev = before_removed;
- list->count--;
- free (node);
- return NULL;
- }
- }
- else
- node->value = elt;
- }
- #else
- node->value = elt;
- #endif
- return node;
- }
- static gl_list_node_t _GL_ATTRIBUTE_PURE
- gl_linked_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
- const void *elt)
- {
- size_t count = list->count;
- if (!(start_index <= end_index && end_index <= count))
- /* Invalid arguments. */
- abort ();
- {
- #if WITH_HASHTABLE
- size_t hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (elt)
- : (size_t)(uintptr_t) elt);
- size_t bucket = hashcode % list->table_size;
- gl_listelement_equals_fn equals = list->base.equals_fn;
- if (!list->base.allow_duplicates)
- {
- /* Look for the first match in the hash bucket. */
- gl_list_node_t found = NULL;
- gl_list_node_t node;
- for (node = (gl_list_node_t) list->table[bucket];
- node != NULL;
- node = (gl_list_node_t) node->h.hash_next)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- {
- found = node;
- break;
- }
- if (start_index > 0)
- /* Look whether found's index is < start_index. */
- for (node = list->root.next; ; node = node->next)
- {
- if (node == found)
- return NULL;
- if (--start_index == 0)
- break;
- }
- if (end_index < count)
- /* Look whether found's index is >= end_index. */
- {
- end_index = count - end_index;
- for (node = list->root.prev; ; node = node->prev)
- {
- if (node == found)
- return NULL;
- if (--end_index == 0)
- break;
- }
- }
- return found;
- }
- else
- {
- /* Look whether there is more than one match in the hash bucket. */
- bool multiple_matches = false;
- gl_list_node_t first_match = NULL;
- gl_list_node_t node;
- for (node = (gl_list_node_t) list->table[bucket];
- node != NULL;
- node = (gl_list_node_t) node->h.hash_next)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- {
- if (first_match == NULL)
- first_match = node;
- else
- {
- multiple_matches = true;
- break;
- }
- }
- if (multiple_matches)
- {
- /* We need the match with the smallest index. But we don't have
- a fast mapping node -> index. So we have to walk the list. */
- end_index -= start_index;
- node = list->root.next;
- for (; start_index > 0; start_index--)
- node = node->next;
- for (;
- end_index > 0;
- node = node->next, end_index--)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- return node;
- /* The matches must have all been at indices < start_index or
- >= end_index. */
- return NULL;
- }
- else
- {
- if (start_index > 0)
- /* Look whether first_match's index is < start_index. */
- for (node = list->root.next; node != &list->root; node = node->next)
- {
- if (node == first_match)
- return NULL;
- if (--start_index == 0)
- break;
- }
- if (end_index < list->count)
- /* Look whether first_match's index is >= end_index. */
- {
- end_index = list->count - end_index;
- for (node = list->root.prev; ; node = node->prev)
- {
- if (node == first_match)
- return NULL;
- if (--end_index == 0)
- break;
- }
- }
- return first_match;
- }
- }
- #else
- gl_listelement_equals_fn equals = list->base.equals_fn;
- gl_list_node_t node = list->root.next;
- end_index -= start_index;
- for (; start_index > 0; start_index--)
- node = node->next;
- if (equals != NULL)
- {
- for (; end_index > 0; node = node->next, end_index--)
- if (equals (elt, node->value))
- return node;
- }
- else
- {
- for (; end_index > 0; node = node->next, end_index--)
- if (elt == node->value)
- return node;
- }
- return NULL;
- #endif
- }
- }
- static size_t _GL_ATTRIBUTE_PURE
- gl_linked_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
- const void *elt)
- {
- size_t count = list->count;
- if (!(start_index <= end_index && end_index <= count))
- /* Invalid arguments. */
- abort ();
- {
- #if WITH_HASHTABLE
- /* Here the hash table doesn't help much. It only allows us to minimize
- the number of equals() calls, by looking up first the node and then
- its index. */
- size_t hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (elt)
- : (size_t)(uintptr_t) elt);
- size_t bucket = hashcode % list->table_size;
- gl_listelement_equals_fn equals = list->base.equals_fn;
- gl_list_node_t node;
- /* First step: Look up the node. */
- if (!list->base.allow_duplicates)
- {
- /* Look for the first match in the hash bucket. */
- for (node = (gl_list_node_t) list->table[bucket];
- node != NULL;
- node = (gl_list_node_t) node->h.hash_next)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- break;
- }
- else
- {
- /* Look whether there is more than one match in the hash bucket. */
- bool multiple_matches = false;
- gl_list_node_t first_match = NULL;
- for (node = (gl_list_node_t) list->table[bucket];
- node != NULL;
- node = (gl_list_node_t) node->h.hash_next)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- {
- if (first_match == NULL)
- first_match = node;
- else
- {
- multiple_matches = true;
- break;
- }
- }
- if (multiple_matches)
- {
- /* We need the match with the smallest index. But we don't have
- a fast mapping node -> index. So we have to walk the list. */
- size_t index;
- index = start_index;
- node = list->root.next;
- for (; start_index > 0; start_index--)
- node = node->next;
- for (;
- index < end_index;
- node = node->next, index++)
- if (node->h.hashcode == hashcode
- && (equals != NULL
- ? equals (elt, node->value)
- : elt == node->value))
- return index;
- /* The matches must have all been at indices < start_index or
- >= end_index. */
- return (size_t)(-1);
- }
- node = first_match;
- }
- /* Second step: Look up the index of the node. */
- if (node == NULL)
- return (size_t)(-1);
- else
- {
- size_t index = 0;
- for (; node->prev != &list->root; node = node->prev)
- index++;
- if (index >= start_index && index < end_index)
- return index;
- else
- return (size_t)(-1);
- }
- #else
- gl_listelement_equals_fn equals = list->base.equals_fn;
- size_t index = start_index;
- gl_list_node_t node = list->root.next;
- for (; start_index > 0; start_index--)
- node = node->next;
- if (equals != NULL)
- {
- for (;
- index < end_index;
- node = node->next, index++)
- if (equals (elt, node->value))
- return index;
- }
- else
- {
- for (;
- index < end_index;
- node = node->next, index++)
- if (elt == node->value)
- return index;
- }
- return (size_t)(-1);
- #endif
- }
- }
- static gl_list_node_t
- gl_linked_nx_add_first (gl_list_t list, const void *elt)
- {
- gl_list_node_t node =
- (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (node == NULL)
- return NULL;
- ASYNCSAFE(const void *) node->value = elt;
- #if WITH_HASHTABLE
- node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (node->value)
- : (size_t)(uintptr_t) node->value);
- /* Add node to the hash table. */
- if (add_to_bucket (list, node) < 0)
- {
- free (node);
- return NULL;
- }
- #endif
- /* Add node to the list. */
- node->prev = &list->root;
- ASYNCSAFE(gl_list_node_t) node->next = list->root.next;
- node->next->prev = node;
- ASYNCSAFE(gl_list_node_t) list->root.next = node;
- list->count++;
- #if WITH_HASHTABLE
- hash_resize_after_add (list);
- #endif
- return node;
- }
- static gl_list_node_t
- gl_linked_nx_add_last (gl_list_t list, const void *elt)
- {
- gl_list_node_t node =
- (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (node == NULL)
- return NULL;
- ASYNCSAFE(const void *) node->value = elt;
- #if WITH_HASHTABLE
- node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (node->value)
- : (size_t)(uintptr_t) node->value);
- /* Add node to the hash table. */
- if (add_to_bucket (list, node) < 0)
- {
- free (node);
- return NULL;
- }
- #endif
- /* Add node to the list. */
- ASYNCSAFE(gl_list_node_t) node->next = &list->root;
- node->prev = list->root.prev;
- ASYNCSAFE(gl_list_node_t) node->prev->next = node;
- list->root.prev = node;
- list->count++;
- #if WITH_HASHTABLE
- hash_resize_after_add (list);
- #endif
- return node;
- }
- static gl_list_node_t
- gl_linked_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
- {
- gl_list_node_t new_node =
- (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (new_node == NULL)
- return NULL;
- ASYNCSAFE(const void *) new_node->value = elt;
- #if WITH_HASHTABLE
- new_node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (new_node->value)
- : (size_t)(uintptr_t) new_node->value);
- /* Add new_node to the hash table. */
- if (add_to_bucket (list, new_node) < 0)
- {
- free (new_node);
- return NULL;
- }
- #endif
- /* Add new_node to the list. */
- ASYNCSAFE(gl_list_node_t) new_node->next = node;
- new_node->prev = node->prev;
- ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node;
- node->prev = new_node;
- list->count++;
- #if WITH_HASHTABLE
- hash_resize_after_add (list);
- #endif
- return new_node;
- }
- static gl_list_node_t
- gl_linked_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
- {
- gl_list_node_t new_node =
- (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (new_node == NULL)
- return NULL;
- ASYNCSAFE(const void *) new_node->value = elt;
- #if WITH_HASHTABLE
- new_node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (new_node->value)
- : (size_t)(uintptr_t) new_node->value);
- /* Add new_node to the hash table. */
- if (add_to_bucket (list, new_node) < 0)
- {
- free (new_node);
- return NULL;
- }
- #endif
- /* Add new_node to the list. */
- new_node->prev = node;
- ASYNCSAFE(gl_list_node_t) new_node->next = node->next;
- new_node->next->prev = new_node;
- ASYNCSAFE(gl_list_node_t) node->next = new_node;
- list->count++;
- #if WITH_HASHTABLE
- hash_resize_after_add (list);
- #endif
- return new_node;
- }
- static gl_list_node_t
- gl_linked_nx_add_at (gl_list_t list, size_t position, const void *elt)
- {
- size_t count = list->count;
- gl_list_node_t new_node;
- if (!(position <= count))
- /* Invalid argument. */
- abort ();
- new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
- if (new_node == NULL)
- return NULL;
- ASYNCSAFE(const void *) new_node->value = elt;
- #if WITH_HASHTABLE
- new_node->h.hashcode =
- (list->base.hashcode_fn != NULL
- ? list->base.hashcode_fn (new_node->value)
- : (size_t)(uintptr_t) new_node->value);
- /* Add new_node to the hash table. */
- if (add_to_bucket (list, new_node) < 0)
- {
- free (new_node);
- return NULL;
- }
- #endif
- /* Add new_node to the list. */
- if (position <= (count / 2))
- {
- gl_list_node_t node;
- node = &list->root;
- for (; position > 0; position--)
- node = node->next;
- new_node->prev = node;
- ASYNCSAFE(gl_list_node_t) new_node->next = node->next;
- new_node->next->prev = new_node;
- ASYNCSAFE(gl_list_node_t) node->next = new_node;
- }
- else
- {
- gl_list_node_t node;
- position = count - position;
- node = &list->root;
- for (; position > 0; position--)
- node = node->prev;
- ASYNCSAFE(gl_list_node_t) new_node->next = node;
- new_node->prev = node->prev;
- ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node;
- node->prev = new_node;
- }
- list->count++;
- #if WITH_HASHTABLE
- hash_resize_after_add (list);
- #endif
- return new_node;
- }
- static bool
- gl_linked_remove_node (gl_list_t list, gl_list_node_t node)
- {
- gl_list_node_t prev;
- gl_list_node_t next;
- #if WITH_HASHTABLE
- /* Remove node from the hash table. */
- remove_from_bucket (list, node);
- #endif
- /* Remove node from the list. */
- prev = node->prev;
- next = node->next;
- ASYNCSAFE(gl_list_node_t) prev->next = next;
- next->prev = prev;
- list->count--;
- if (list->base.dispose_fn != NULL)
- list->base.dispose_fn (node->value);
- free (node);
- return true;
- }
- static bool
- gl_linked_remove_at (gl_list_t list, size_t position)
- {
- size_t count = list->count;
- gl_list_node_t removed_node;
- if (!(position < count))
- /* Invalid argument. */
- abort ();
- /* Here we know count > 0. */
- if (position <= ((count - 1) / 2))
- {
- gl_list_node_t node;
- gl_list_node_t after_removed;
- node = &list->root;
- for (; position > 0; position--)
- node = node->next;
- removed_node = node->next;
- after_removed = node->next->next;
- ASYNCSAFE(gl_list_node_t) node->next = after_removed;
- after_removed->prev = node;
- }
- else
- {
- gl_list_node_t node;
- gl_list_node_t before_removed;
- position = count - 1 - position;
- node = &list->root;
- for (; position > 0; position--)
- node = node->prev;
- removed_node = node->prev;
- before_removed = node->prev->prev;
- node->prev = before_removed;
- ASYNCSAFE(gl_list_node_t) before_removed->next = node;
- }
- #if WITH_HASHTABLE
- remove_from_bucket (list, removed_node);
- #endif
- list->count--;
- if (list->base.dispose_fn != NULL)
- list->base.dispose_fn (removed_node->value);
- free (removed_node);
- return true;
- }
- static bool
- gl_linked_remove (gl_list_t list, const void *elt)
- {
- gl_list_node_t node = gl_linked_search_from_to (list, 0, list->count, elt);
- if (node != NULL)
- return gl_linked_remove_node (list, node);
- else
- return false;
- }
- static void
- gl_linked_list_free (gl_list_t list)
- {
- gl_listelement_dispose_fn dispose = list->base.dispose_fn;
- gl_list_node_t node;
- for (node = list->root.next; node != &list->root; )
- {
- gl_list_node_t next = node->next;
- if (dispose != NULL)
- dispose (node->value);
- free (node);
- node = next;
- }
- #if WITH_HASHTABLE
- free (list->table);
- #endif
- free (list);
- }
- /* --------------------- gl_list_iterator_t Data Type --------------------- */
- static gl_list_iterator_t _GL_ATTRIBUTE_PURE
- gl_linked_iterator (gl_list_t list)
- {
- gl_list_iterator_t result;
- result.vtable = list->base.vtable;
- result.list = list;
- result.p = list->root.next;
- result.q = &list->root;
- #if defined GCC_LINT || defined lint
- result.i = 0;
- result.j = 0;
- result.count = 0;
- #endif
- return result;
- }
- static gl_list_iterator_t _GL_ATTRIBUTE_PURE
- gl_linked_iterator_from_to (gl_list_t list,
- size_t start_index, size_t end_index)
- {
- gl_list_iterator_t result;
- size_t n1, n2, n3;
- if (!(start_index <= end_index && end_index <= list->count))
- /* Invalid arguments. */
- abort ();
- result.vtable = list->base.vtable;
- result.list = list;
- n1 = start_index;
- n2 = end_index - start_index;
- n3 = list->count - end_index;
- /* Find the maximum among n1, n2, n3, so as to reduce the number of
- loop iterations to n1 + n2 + n3 - max(n1,n2,n3). */
- if (n1 > n2 && n1 > n3)
- {
- /* n1 is the maximum, use n2 and n3. */
- gl_list_node_t node;
- size_t i;
- node = &list->root;
- for (i = n3; i > 0; i--)
- node = node->prev;
- result.q = node;
- for (i = n2; i > 0; i--)
- node = node->prev;
- result.p = node;
- }
- else if (n2 > n3)
- {
- /* n2 is the maximum, use n1 and n3. */
- gl_list_node_t node;
- size_t i;
- node = list->root.next;
- for (i = n1; i > 0; i--)
- node = node->next;
- result.p = node;
- node = &list->root;
- for (i = n3; i > 0; i--)
- node = node->prev;
- result.q = node;
- }
- else
- {
- /* n3 is the maximum, use n1 and n2. */
- gl_list_node_t node;
- size_t i;
- node = list->root.next;
- for (i = n1; i > 0; i--)
- node = node->next;
- result.p = node;
- for (i = n2; i > 0; i--)
- node = node->next;
- result.q = node;
- }
- #if defined GCC_LINT || defined lint
- result.i = 0;
- result.j = 0;
- result.count = 0;
- #endif
- return result;
- }
- static bool
- gl_linked_iterator_next (gl_list_iterator_t *iterator,
- const void **eltp, gl_list_node_t *nodep)
- {
- if (iterator->p != iterator->q)
- {
- gl_list_node_t node = (gl_list_node_t) iterator->p;
- *eltp = node->value;
- if (nodep != NULL)
- *nodep = node;
- iterator->p = node->next;
- return true;
- }
- else
- return false;
- }
- static void
- gl_linked_iterator_free (gl_list_iterator_t *iterator _GL_ATTRIBUTE_MAYBE_UNUSED)
- {
- }
- /* ---------------------- Sorted gl_list_t Data Type ---------------------- */
- static gl_list_node_t _GL_ATTRIBUTE_PURE
- gl_linked_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
- {
- gl_list_node_t node;
- for (node = list->root.next; node != &list->root; node = node->next)
- {
- int cmp = compar (node->value, elt);
- if (cmp > 0)
- break;
- if (cmp == 0)
- return node;
- }
- return NULL;
- }
- static gl_list_node_t _GL_ATTRIBUTE_PURE
- gl_linked_sortedlist_search_from_to (gl_list_t list,
- gl_listelement_compar_fn compar,
- size_t low, size_t high,
- const void *elt)
- {
- size_t count = list->count;
- if (!(low <= high && high <= list->count))
- /* Invalid arguments. */
- abort ();
- high -= low;
- if (high > 0)
- {
- /* Here we know low < count. */
- size_t position = low;
- gl_list_node_t node;
- if (position <= ((count - 1) / 2))
- {
- node = list->root.next;
- for (; position > 0; position--)
- node = node->next;
- }
- else
- {
- position = count - 1 - position;
- node = list->root.prev;
- for (; position > 0; position--)
- node = node->prev;
- }
- do
- {
- int cmp = compar (node->value, elt);
- if (cmp > 0)
- break;
- if (cmp == 0)
- return node;
- node = node->next;
- }
- while (--high > 0);
- }
- return NULL;
- }
- static size_t _GL_ATTRIBUTE_PURE
- gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
- {
- gl_list_node_t node;
- size_t index;
- for (node = list->root.next, index = 0;
- node != &list->root;
- node = node->next, index++)
- {
- int cmp = compar (node->value, elt);
- if (cmp > 0)
- break;
- if (cmp == 0)
- return index;
- }
- return (size_t)(-1);
- }
- static size_t _GL_ATTRIBUTE_PURE
- gl_linked_sortedlist_indexof_from_to (gl_list_t list,
- gl_listelement_compar_fn compar,
- size_t low, size_t high,
- const void *elt)
- {
- size_t count = list->count;
- if (!(low <= high && high <= list->count))
- /* Invalid arguments. */
- abort ();
- high -= low;
- if (high > 0)
- {
- /* Here we know low < count. */
- size_t index = low;
- size_t position = low;
- gl_list_node_t node;
- if (position <= ((count - 1) / 2))
- {
- node = list->root.next;
- for (; position > 0; position--)
- node = node->next;
- }
- else
- {
- position = count - 1 - position;
- node = list->root.prev;
- for (; position > 0; position--)
- node = node->prev;
- }
- do
- {
- int cmp = compar (node->value, elt);
- if (cmp > 0)
- break;
- if (cmp == 0)
- return index;
- node = node->next;
- index++;
- }
- while (--high > 0);
- }
- return (size_t)(-1);
- }
- static gl_list_node_t
- gl_linked_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
- {
- gl_list_node_t node;
- for (node = list->root.next; node != &list->root; node = node->next)
- if (compar (node->value, elt) >= 0)
- return gl_linked_nx_add_before (list, node, elt);
- return gl_linked_nx_add_last (list, elt);
- }
- static bool
- gl_linked_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
- {
- gl_list_node_t node;
- for (node = list->root.next; node != &list->root; node = node->next)
- {
- int cmp = compar (node->value, elt);
- if (cmp > 0)
- break;
- if (cmp == 0)
- return gl_linked_remove_node (list, node);
- }
- return false;
- }
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