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- #pragma once
- #ifdef __GNUC__
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wunused-parameter"
- #endif
- //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- /// \file
- /// This file provides an implementation of debug counters. Debug
- /// counters are a tool that let you narrow down a miscompilation to a specific
- /// thing happening.
- ///
- /// To give a use case: Imagine you have a file, very large, and you
- /// are trying to understand the minimal transformation that breaks it. Bugpoint
- /// and bisection is often helpful here in narrowing it down to a specific pass,
- /// but it's still a very large file, and a very complicated pass to try to
- /// debug. That is where debug counting steps in. You can instrument the pass
- /// with a debug counter before it does a certain thing, and depending on the
- /// counts, it will either execute that thing or not. The debug counter itself
- /// consists of a skip and a count. Skip is the number of times shouldExecute
- /// needs to be called before it returns true. Count is the number of times to
- /// return true once Skip is 0. So a skip=47, count=2 ,would skip the first 47
- /// executions by returning false from shouldExecute, then execute twice, and
- /// then return false again.
- /// Note that a counter set to a negative number will always execute.
- /// For a concrete example, during predicateinfo creation, the renaming pass
- /// replaces each use with a renamed use.
- ////
- /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
- /// variable name RenameCounter, and then instrument this renaming with a debug
- /// counter, like so:
- ///
- /// if (!DebugCounter::shouldExecute(RenameCounter)
- /// <continue or return or whatever not executing looks like>
- ///
- /// Now I can, from the command line, make it rename or not rename certain uses
- /// by setting the skip and count.
- /// So for example
- /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
- /// will skip renaming the first 47 uses, then rename one, then skip the rest.
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
- #define LLVM_SUPPORT_DEBUGCOUNTER_H
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/StringRef.h"
- #include "llvm/ADT/UniqueVector.h"
- #include "llvm/Support/Debug.h"
- #include <string>
- namespace llvm {
- class raw_ostream;
- class DebugCounter {
- public:
- ~DebugCounter();
- /// Returns a reference to the singleton instance.
- static DebugCounter &instance();
- // Used by the command line option parser to push a new value it parsed.
- void push_back(const std::string &);
- // Register a counter with the specified name.
- //
- // FIXME: Currently, counter registration is required to happen before command
- // line option parsing. The main reason to register counters is to produce a
- // nice list of them on the command line, but i'm not sure this is worth it.
- static unsigned registerCounter(StringRef Name, StringRef Desc) {
- return instance().addCounter(std::string(Name), std::string(Desc));
- }
- inline static bool shouldExecute(unsigned CounterName) {
- if (!isCountingEnabled())
- return true;
- auto &Us = instance();
- auto Result = Us.Counters.find(CounterName);
- if (Result != Us.Counters.end()) {
- auto &CounterInfo = Result->second;
- ++CounterInfo.Count;
- // We only execute while the Skip is not smaller than Count,
- // and the StopAfter + Skip is larger than Count.
- // Negative counters always execute.
- if (CounterInfo.Skip < 0)
- return true;
- if (CounterInfo.Skip >= CounterInfo.Count)
- return false;
- if (CounterInfo.StopAfter < 0)
- return true;
- return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
- }
- // Didn't find the counter, should we warn?
- return true;
- }
- // Return true if a given counter had values set (either programatically or on
- // the command line). This will return true even if those values are
- // currently in a state where the counter will always execute.
- static bool isCounterSet(unsigned ID) {
- return instance().Counters[ID].IsSet;
- }
- // Return the Count for a counter. This only works for set counters.
- static int64_t getCounterValue(unsigned ID) {
- auto &Us = instance();
- auto Result = Us.Counters.find(ID);
- assert(Result != Us.Counters.end() && "Asking about a non-set counter");
- return Result->second.Count;
- }
- // Set a registered counter to a given Count value.
- static void setCounterValue(unsigned ID, int64_t Count) {
- auto &Us = instance();
- Us.Counters[ID].Count = Count;
- }
- // Dump or print the current counter set into llvm::dbgs().
- LLVM_DUMP_METHOD void dump() const;
- void print(raw_ostream &OS) const;
- // Get the counter ID for a given named counter, or return 0 if none is found.
- unsigned getCounterId(const std::string &Name) const {
- return RegisteredCounters.idFor(Name);
- }
- // Return the number of registered counters.
- unsigned int getNumCounters() const { return RegisteredCounters.size(); }
- // Return the name and description of the counter with the given ID.
- std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
- return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
- }
- // Iterate through the registered counters
- typedef UniqueVector<std::string> CounterVector;
- CounterVector::const_iterator begin() const {
- return RegisteredCounters.begin();
- }
- CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
- // Force-enables counting all DebugCounters.
- //
- // Since DebugCounters are incompatible with threading (not only do they not
- // make sense, but we'll also see data races), this should only be used in
- // contexts where we're certain we won't spawn threads.
- static void enableAllCounters() { instance().Enabled = true; }
- private:
- static bool isCountingEnabled() {
- // Compile to nothing when debugging is off
- #ifdef NDEBUG
- return false;
- #else
- return instance().Enabled;
- #endif
- }
- unsigned addCounter(const std::string &Name, const std::string &Desc) {
- unsigned Result = RegisteredCounters.insert(Name);
- Counters[Result] = {};
- Counters[Result].Desc = Desc;
- return Result;
- }
- // Struct to store counter info.
- struct CounterInfo {
- int64_t Count = 0;
- int64_t Skip = 0;
- int64_t StopAfter = -1;
- bool IsSet = false;
- std::string Desc;
- };
- DenseMap<unsigned, CounterInfo> Counters;
- CounterVector RegisteredCounters;
- // Whether we should do DebugCounting at all. DebugCounters aren't
- // thread-safe, so this should always be false in multithreaded scenarios.
- bool Enabled = false;
- };
- #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \
- static const unsigned VARNAME = \
- DebugCounter::registerCounter(COUNTERNAME, DESC)
- } // namespace llvm
- #endif
- #ifdef __GNUC__
- #pragma GCC diagnostic pop
- #endif
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