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- #include "random.h"
- #include "entropy.h"
- #include "mersenne.h"
- #include <util/system/getpid.h>
- #include <util/thread/singleton.h>
- #include <util/stream/multi.h>
- #include <util/stream/mem.h>
- #include <util/digest/numeric.h>
- namespace {
- struct TProcStream {
- ui32 Extra;
- TMemoryInput MI;
- TMultiInput TI;
- static inline ui32 ExtraData() noexcept {
- ui32 data;
- EntropyPool().LoadOrFail(&data, sizeof(data));
- return IntHash(data ^ GetPID());
- }
- inline TProcStream() noexcept
- : Extra(ExtraData())
- , MI(&Extra, sizeof(Extra))
- , TI(&MI, &EntropyPool())
- {
- }
- inline IInputStream& S() noexcept {
- return TI;
- }
- };
- template <class T>
- struct TRndGen: public TMersenne<T> {
- inline TRndGen()
- : TMersenne<T>(TProcStream().S())
- {
- }
- inline TRndGen(T seed)
- : TMersenne<T>(seed)
- {
- }
- };
- template <class T>
- static inline TRndGen<T>* GetRndGen() {
- return FastTlsSingletonWithPriority<TRndGen<T>, 2>();
- }
- template <unsigned N>
- struct TToRealTypeBySize {
- using TResult = ui32;
- };
- template <>
- struct TToRealTypeBySize<8> {
- using TResult = ui64;
- };
- template <class T>
- struct TToRealType {
- using TResult = typename TToRealTypeBySize<sizeof(T)>::TResult;
- };
- }
- #define DEF_RND(TY) \
- template <> \
- TY RandomNumber<TY>() { \
- return GetRndGen<TToRealType<TY>::TResult>()->GenRand(); \
- } \
- \
- template <> \
- TY RandomNumber<TY>(TY n) { \
- return GetRndGen<TToRealType<TY>::TResult>()->Uniform(n); \
- }
- DEF_RND(char)
- DEF_RND(unsigned char)
- DEF_RND(unsigned int)
- DEF_RND(unsigned long)
- DEF_RND(unsigned short)
- DEF_RND(unsigned long long)
- #undef DEF_RND
- template <>
- bool RandomNumber<bool>() {
- return RandomNumber<ui8>() % 2 == 0;
- }
- template <>
- float RandomNumber<float>() {
- float ret;
- do {
- ret = (float)GetRndGen<ui64>()->GenRandReal2();
- } while (ret >= 1);
- return ret;
- }
- template <>
- double RandomNumber<double>() {
- return GetRndGen<ui64>()->GenRandReal4();
- }
- template <>
- long double RandomNumber<long double>() {
- return RandomNumber<double>();
- }
- void ResetRandomState() {
- *GetRndGen<ui32>() = TRndGen<ui32>();
- *GetRndGen<ui64>() = TRndGen<ui64>();
- }
- void SetRandomSeed(int seed) {
- *GetRndGen<ui32>() = TRndGen<ui32>(seed);
- *GetRndGen<ui64>() = TRndGen<ui64>(seed);
- }
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