devtools.licenses.report 4.4 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP SMLNJ 0bf5f706ffea8e89e73bb5ed2f1c104a
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: SMLNJ
  40. Score : 90.13
  41. Match type : TEXT
  42. Links : http://directory.fsf.org/wiki/License:StandardMLofNJ, http://www.smlnj.org//license.html, https://spdx.org/licenses/SMLNJ
  43. Files with this license:
  44. src/xsum.c [4:19]
  45. KEEP SMLNJ 649efcc0037c385d8e8b5e2e430b42c9
  46. BELONGS ya.make
  47. Note: matched license text is too long. Read it in the source files.
  48. Scancode info:
  49. Original SPDX id: SMLNJ
  50. Score : 90.13
  51. Match type : TEXT
  52. Links : http://directory.fsf.org/wiki/License:StandardMLofNJ, http://www.smlnj.org//license.html, https://spdx.org/licenses/SMLNJ
  53. Files with this license:
  54. src/cds.c [4:21]
  55. src/defs.h [4:21]
  56. src/equiv.c [4:21]
  57. src/expr.c [4:21]
  58. src/format.c [4:21]
  59. src/formatdata.c [4:21]
  60. src/init.c [4:21]
  61. src/intr.c [4:21]
  62. src/memset.c [4:21]
  63. src/misc.c [4:21]
  64. src/names.c [4:21]
  65. src/p1output.c [4:21]
  66. src/parse_args.c [4:21]
  67. src/pread.c [4:21]
  68. src/proc.c [4:21]
  69. src/put.c [4:21]
  70. src/sysdep.c [4:21]
  71. src/sysdep.h [4:21]
  72. src/vax.c [4:21]
  73. Scancode info:
  74. Original SPDX id: SMLNJ
  75. Score : 90.07
  76. Match type : TEXT
  77. Links : http://directory.fsf.org/wiki/License:StandardMLofNJ, http://www.smlnj.org//license.html, https://spdx.org/licenses/SMLNJ
  78. Files with this license:
  79. src/data.c [4:21]
  80. src/error.c [4:21]
  81. src/exec.c [4:21]
  82. src/io.c [4:21]
  83. src/lex.c [4:21]
  84. src/main.c [4:21]
  85. src/malloc.c [4:21]
  86. src/mem.c [4:21]
  87. src/niceprintf.c [4:21]
  88. src/output.c [4:21]
  89. src/putpcc.c [4:21]
  90. Scancode info:
  91. Original SPDX id: SMLNJ
  92. Score : 95.10
  93. Match type : TEXT
  94. Links : http://directory.fsf.org/wiki/License:StandardMLofNJ, http://www.smlnj.org//license.html, https://spdx.org/licenses/SMLNJ
  95. Files with this license:
  96. src/Notice [4:21]
  97. KEEP SMLNJ b6995767f79a25545cad38080b5871f0
  98. BELONGS ya.make
  99. Note: matched license text is too long. Read it in the source files.
  100. Scancode info:
  101. Original SPDX id: SMLNJ
  102. Score : 90.13
  103. Match type : TEXT
  104. Links : http://directory.fsf.org/wiki/License:StandardMLofNJ, http://www.smlnj.org//license.html, https://spdx.org/licenses/SMLNJ
  105. Files with this license:
  106. src/gram.head [4:21]