devtools.licenses.report 4.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 1fd942b1f6641317251c68ee4193c5d0
  36. BELONGS ya.make
  37. License text:
  38. // boostinspect:nolicense (don't complain about the lack of a Boost license)
  39. Scancode info:
  40. Original SPDX id: BSL-1.0
  41. Score : 99.00
  42. Match type : REFERENCE
  43. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  44. Files with this license:
  45. include/boost/rational.hpp [8:8]
  46. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  47. BELONGS ya.make
  48. Note: matched license text is too long. Read it in the source files.
  49. Scancode info:
  50. Original SPDX id: BSL-1.0
  51. Score : 100.00
  52. Match type : TEXT
  53. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  54. Files with this license:
  55. LICENSE [1:23]
  56. KEEP BSL-1.0 559c1c9a22131873e7b18f9995722903
  57. BELONGS ya.make
  58. Note: matched license text is too long. Read it in the source files.
  59. Scancode info:
  60. Original SPDX id: LicenseRef-scancode-boost-original
  61. Score : 100.00
  62. Match type : TEXT
  63. Links : http://boost.org, https://github.com/boostorg/rational/blob/0fe0beca5397c812c4f85a7de0d0769de59e12e0/include/boost/rational.hpp, https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/boost-original.LICENSE
  64. Files with this license:
  65. include/boost/rational.hpp [3:6]
  66. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  67. BELONGS ya.make
  68. License text:
  69. \### License
  70. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  71. Scancode info:
  72. Original SPDX id: BSL-1.0
  73. Score : 60.00
  74. Match type : NOTICE
  75. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  76. Files with this license:
  77. README.md [3:5]
  78. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  79. BELONGS ya.make
  80. Note: matched license text is too long. Read it in the source files.
  81. Scancode info:
  82. Original SPDX id: BSL-1.0
  83. Score : 60.00
  84. Match type : NOTICE
  85. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  86. Files with this license:
  87. README.md [30:30]