devtools.licenses.report 5.9 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 7526d5c5fd651b8d0d6103857fbf3a46
  36. BELONGS ya.make
  37. License text:
  38. // Use, modification and distribution are subject to the Boost Software License,
  39. // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  40. // http://www.boost.org/LICENSE_1_0.txt).
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 100.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/ratio/ratio_io.hpp [5:7]
  48. SKIP LicenseRef-scancode-unknown-license-reference 9846f410e5ae3b7caf8d5be1ece846cf
  49. BELONGS ya.make
  50. License text:
  51. Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
  52. Scancode info:
  53. Original SPDX id: LicenseRef-scancode-unknown-license-reference
  54. Score : 11.00
  55. Match type : INTRO
  56. Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
  57. Files with this license:
  58. README.md [8:8]
  59. KEEP BSL-1.0 99b6858285788dea8099fc1db476bbc4
  60. BELONGS ya.make
  61. License text:
  62. Many thanks to Howard for making his code available under the Boost license.
  63. Scancode info:
  64. Original SPDX id: BSL-1.0
  65. Score : 99.00
  66. Match type : REFERENCE
  67. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  68. Files with this license:
  69. include/boost/ratio/ratio.hpp [13:13]
  70. include/boost/ratio/ratio_fwd.hpp [13:13]
  71. KEEP BSL-1.0 c9e6118e07afed16d6f26c06b5f29fe8
  72. BELONGS ya.make
  73. License text:
  74. // https://www.boost.org/LICENSE_1_0.txt
  75. Scancode info:
  76. Original SPDX id: BSL-1.0
  77. Score : 100.00
  78. Match type : REFERENCE
  79. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  80. Files with this license:
  81. include/boost/ratio/detail/gcd_lcm.hpp [6:6]
  82. include/boost/ratio/detail/is_evenly_divisible_by.hpp [6:6]
  83. include/boost/ratio/detail/is_ratio.hpp [6:6]
  84. KEEP BSL-1.0 da2a87ccf5ae416e33c8d6bfe78baa14
  85. BELONGS ya.make
  86. License text:
  87. // Distributed under the Boost Software License, Version 1.0.
  88. // See http://www.boost.org/LICENSE_1_0.txt
  89. Scancode info:
  90. Original SPDX id: BSL-1.0
  91. Score : 100.00
  92. Match type : NOTICE
  93. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  94. Files with this license:
  95. include/boost/ratio.hpp [5:6]
  96. include/boost/ratio/config.hpp [5:6]
  97. include/boost/ratio/include.hpp [5:6]
  98. include/boost/ratio/ratio.hpp [7:8]
  99. include/boost/ratio/ratio_fwd.hpp [7:8]
  100. KEEP BSL-1.0 e03c043ca7052925e34194f3fe2631e4
  101. BELONGS ya.make
  102. License text:
  103. // Distributed under the Boost Software License, Version 1.0.
  104. Scancode info:
  105. Original SPDX id: BSL-1.0
  106. Score : 100.00
  107. Match type : NOTICE
  108. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  109. Files with this license:
  110. include/boost/ratio/detail/gcd_lcm.hpp [5:5]
  111. include/boost/ratio/detail/is_evenly_divisible_by.hpp [5:5]
  112. include/boost/ratio/detail/is_ratio.hpp [5:5]
  113. KEEP BSL-1.0 ec84ef7d82db8f7839a7d4dc7fcbce41
  114. BELONGS ya.make
  115. License text:
  116. \### License
  117. Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
  118. Scancode info:
  119. Original SPDX id: BSL-1.0
  120. Score : 50.00
  121. Match type : NOTICE
  122. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  123. Files with this license:
  124. README.md [6:8]