devtools.licenses.report 4.8 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 05954ae47dedb48ccaf95b3af88bc2aa
  36. BELONGS ya.make
  37. License text:
  38. // Use, modification and distribution is subject to the Boost Software
  39. // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  40. // http://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 96.88
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/property_map/dynamic_property_map.hpp [6:8]
  48. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  49. BELONGS ya.make
  50. Note: matched license text is too long. Read it in the source files.
  51. Scancode info:
  52. Original SPDX id: BSL-1.0
  53. Score : 100.00
  54. Match type : TEXT
  55. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  56. Files with this license:
  57. LICENSE [1:23]
  58. KEEP BSL-1.0 47a0454637d4fa45d78eb2557ccd70c4
  59. BELONGS ya.make
  60. License text:
  61. // Distributed under the Boost Software License, Version 1.0. (See
  62. // accompanying file LICENSE_1_0.txt or copy at
  63. // http://www.boost.org/LICENSE_1_0.txt)
  64. Scancode info:
  65. Original SPDX id: BSL-1.0
  66. Score : 100.00
  67. Match type : NOTICE
  68. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  69. Files with this license:
  70. include/boost/property_map/compose_property_map.hpp [4:6]
  71. include/boost/property_map/function_property_map.hpp [7:9]
  72. include/boost/property_map/property_map.hpp [5:7]
  73. include/boost/property_map/property_map_iterator.hpp [2:4]
  74. include/boost/property_map/shared_array_property_map.hpp [4:6]
  75. include/boost/property_map/transform_value_property_map.hpp [7:9]
  76. include/boost/property_map/vector_property_map.hpp [2:4]
  77. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  78. BELONGS ya.make
  79. License text:
  80. \### License
  81. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  82. Scancode info:
  83. Original SPDX id: BSL-1.0
  84. Score : 60.00
  85. Match type : NOTICE
  86. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  87. Files with this license:
  88. README.md [4:6]
  89. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  90. BELONGS ya.make
  91. Note: matched license text is too long. Read it in the source files.
  92. Scancode info:
  93. Original SPDX id: BSL-1.0
  94. Score : 60.00
  95. Match type : NOTICE
  96. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  97. Files with this license:
  98. README.md [33:33]