devtools.licenses.report 4.5 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 0056bb214b60416bd2a0fa8da64af3a6
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 100.00
  41. Match type : NOTICE
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. include/boost/pool/detail/guard.hpp [3:7]
  45. include/boost/pool/detail/mutex.hpp [4:8]
  46. include/boost/pool/detail/pool_construct_simple.ipp [3:7]
  47. include/boost/pool/object_pool.hpp [3:7]
  48. include/boost/pool/pool.hpp [3:7]
  49. include/boost/pool/pool_alloc.hpp [4:8]
  50. include/boost/pool/poolfwd.hpp [3:7]
  51. include/boost/pool/simple_segregated_storage.hpp [3:7]
  52. include/boost/pool/singleton_pool.hpp [3:7]
  53. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  54. BELONGS ya.make
  55. Note: matched license text is too long. Read it in the source files.
  56. Scancode info:
  57. Original SPDX id: BSL-1.0
  58. Score : 100.00
  59. Match type : TEXT
  60. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  61. Files with this license:
  62. LICENSE [1:23]
  63. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  64. BELONGS ya.make
  65. License text:
  66. \### License
  67. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  68. Scancode info:
  69. Original SPDX id: BSL-1.0
  70. Score : 60.00
  71. Match type : NOTICE
  72. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  73. Files with this license:
  74. README.md [3:5]
  75. KEEP BSL-1.0 8f6a7508df640acaeae6c00eb6b48dc2
  76. BELONGS ya.make
  77. Note: matched license text is too long. Read it in the source files.
  78. Scancode info:
  79. Original SPDX id: BSL-1.0
  80. Score : 97.37
  81. Match type : NOTICE
  82. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  83. Files with this license:
  84. include/boost/pool/detail/pool_construct.ipp [3:6]
  85. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  86. BELONGS ya.make
  87. Note: matched license text is too long. Read it in the source files.
  88. Scancode info:
  89. Original SPDX id: BSL-1.0
  90. Score : 60.00
  91. Match type : NOTICE
  92. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  93. Files with this license:
  94. README.md [32:32]