devtools.copyrights.report 3.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP COPYRIGHT_SERVICE_LABEL 68d9bc6dadace636c31f8614febd2470
  36. BELONGS ya.make
  37. License text:
  38. // Copyright (C) 2000, 2001 Stephen Cleary
  39. // Copyright (C) 2010 Paul A. Bristow added Doxygen comments.
  40. Scancode info:
  41. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  42. Score : 100.00
  43. Match type : COPYRIGHT
  44. Files with this license:
  45. include/boost/pool/pool_alloc.hpp [1:2]
  46. KEEP COPYRIGHT_SERVICE_LABEL 6a0c3ded6315a643b2d76c4745613b06
  47. BELONGS ya.make
  48. License text:
  49. // Copyright (C) 2000 Stephen Cleary
  50. // Copyright (C) 2018 Peter Dimov
  51. Scancode info:
  52. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  53. Score : 100.00
  54. Match type : COPYRIGHT
  55. Files with this license:
  56. include/boost/pool/detail/mutex.hpp [1:2]
  57. KEEP COPYRIGHT_SERVICE_LABEL b52e6d8c8099fbbc21dd26f9da622ebd
  58. BELONGS ya.make
  59. License text:
  60. // Copyright (C) 2000 Stephen Cleary
  61. Scancode info:
  62. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  63. Score : 100.00
  64. Match type : COPYRIGHT
  65. Files with this license:
  66. include/boost/pool/detail/guard.hpp [1:1]
  67. include/boost/pool/detail/mutex.hpp [1:2]
  68. include/boost/pool/detail/pool_construct.ipp [1:1]
  69. include/boost/pool/detail/pool_construct_simple.ipp [1:1]
  70. KEEP COPYRIGHT_SERVICE_LABEL bdeb97af7bd5bc8e73d3c9fc21c8f21f
  71. BELONGS ya.make
  72. License text:
  73. // Copyright (C) 2000, 2001 Stephen Cleary
  74. Scancode info:
  75. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  76. Score : 100.00
  77. Match type : COPYRIGHT
  78. Files with this license:
  79. include/boost/pool/object_pool.hpp [1:1]
  80. include/boost/pool/pool.hpp [1:1]
  81. include/boost/pool/pool_alloc.hpp [1:2]
  82. include/boost/pool/poolfwd.hpp [1:1]
  83. include/boost/pool/simple_segregated_storage.hpp [1:1]
  84. include/boost/pool/singleton_pool.hpp [1:1]