devtools.copyrights.report 5.3 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP COPYRIGHT_SERVICE_LABEL 87984591a203f84e6f000f2a12696b5d
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  40. Score : 100.00
  41. Match type : COPYRIGHT
  42. Files with this license:
  43. include/boost/numeric/conversion/bounds.hpp [1:3]
  44. include/boost/numeric/conversion/cast.hpp [1:3]
  45. include/boost/numeric/conversion/conversion_traits.hpp [1:3]
  46. include/boost/numeric/conversion/converter.hpp [1:3]
  47. include/boost/numeric/conversion/converter_policies.hpp [1:3]
  48. include/boost/numeric/conversion/detail/bounds.hpp [1:3]
  49. include/boost/numeric/conversion/detail/conversion_traits.hpp [1:3]
  50. include/boost/numeric/conversion/detail/converter.hpp [1:3]
  51. include/boost/numeric/conversion/detail/int_float_mixture.hpp [1:3]
  52. include/boost/numeric/conversion/detail/is_subranged.hpp [1:3]
  53. include/boost/numeric/conversion/detail/meta.hpp [1:3]
  54. include/boost/numeric/conversion/detail/sign_mixture.hpp [1:3]
  55. include/boost/numeric/conversion/detail/udt_builtin_mixture.hpp [1:3]
  56. include/boost/numeric/conversion/int_float_mixture.hpp [1:3]
  57. include/boost/numeric/conversion/int_float_mixture_enum.hpp [1:3]
  58. include/boost/numeric/conversion/is_subranged.hpp [1:3]
  59. include/boost/numeric/conversion/sign_mixture.hpp [1:3]
  60. include/boost/numeric/conversion/sign_mixture_enum.hpp [1:3]
  61. include/boost/numeric/conversion/udt_builtin_mixture.hpp [1:3]
  62. include/boost/numeric/conversion/udt_builtin_mixture_enum.hpp [1:3]
  63. KEEP COPYRIGHT_SERVICE_LABEL a103e4c3ebf84b433d6fa1717f50fe56
  64. BELONGS ya.make
  65. License text:
  66. //! Copyright (c) 2011
  67. //! Brandon Kohn
  68. Scancode info:
  69. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  70. Score : 100.00
  71. Match type : COPYRIGHT
  72. Files with this license:
  73. include/boost/numeric/conversion/numeric_cast_traits.hpp [2:3]
  74. KEEP COPYRIGHT_SERVICE_LABEL ca7f81dcda042dfffe2f75e2fa3c6acc
  75. BELONGS ya.make
  76. License text:
  77. // (C) Copyright Antony Polukhin 2014.
  78. Scancode info:
  79. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  80. Score : 100.00
  81. Match type : COPYRIGHT
  82. Files with this license:
  83. include/boost/cast.hpp [3:3]
  84. KEEP COPYRIGHT_SERVICE_LABEL caf6818f96cbd63eb0a359a0d1dd3ac5
  85. BELONGS ya.make
  86. License text:
  87. // (C) Copyright Kevlin Henney and Dave Abrahams 1999.
  88. // Distributed under the Boost
  89. // Software License, Version 1.0. (See accompanying file
  90. Scancode info:
  91. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  92. Score : 100.00
  93. Match type : COPYRIGHT
  94. Files with this license:
  95. include/boost/numeric/conversion/detail/old_numeric_cast.hpp [3:5]
  96. KEEP COPYRIGHT_SERVICE_LABEL e7839fbcad9c12a3056bd593ac5607a1
  97. BELONGS ya.make
  98. License text:
  99. //! Copyright (c) 2011-2012
  100. //! Brandon Kohn
  101. Scancode info:
  102. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  103. Score : 100.00
  104. Match type : COPYRIGHT
  105. Files with this license:
  106. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [2:3]
  107. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [29:30]
  108. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [80:81]
  109. include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp [2:3]
  110. include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp [2:3]