devtools.licenses.report 4.6 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 47a0454637d4fa45d78eb2557ccd70c4
  36. BELONGS ya.make
  37. License text:
  38. // Distributed under the Boost Software License, Version 1.0. (See
  39. // accompanying file LICENSE_1_0.txt or copy at
  40. // http://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 100.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/lambda/algorithm.hpp [5:7]
  48. include/boost/lambda/bind.hpp [6:8]
  49. include/boost/lambda/casts.hpp [6:8]
  50. include/boost/lambda/construct.hpp [6:8]
  51. include/boost/lambda/control_structures.hpp [4:6]
  52. include/boost/lambda/core.hpp [6:8]
  53. include/boost/lambda/detail/actions.hpp [5:7]
  54. include/boost/lambda/detail/arity_code.hpp [5:7]
  55. include/boost/lambda/detail/bind_functions.hpp [5:7]
  56. include/boost/lambda/detail/control_constructs_common.hpp [6:8]
  57. include/boost/lambda/detail/function_adaptors.hpp [5:7]
  58. include/boost/lambda/detail/is_instance_of.hpp [5:7]
  59. include/boost/lambda/detail/lambda_config.hpp [5:7]
  60. include/boost/lambda/detail/lambda_functor_base.hpp [5:7]
  61. include/boost/lambda/detail/lambda_functors.hpp [5:7]
  62. include/boost/lambda/detail/lambda_fwd.hpp [5:7]
  63. include/boost/lambda/detail/lambda_traits.hpp [5:7]
  64. include/boost/lambda/detail/member_ptr.hpp [6:8]
  65. include/boost/lambda/detail/operator_actions.hpp [5:7]
  66. include/boost/lambda/detail/operator_lambda_func_base.hpp [5:7]
  67. include/boost/lambda/detail/operator_return_type_traits.hpp [5:7]
  68. include/boost/lambda/detail/operators.hpp [5:7]
  69. include/boost/lambda/detail/ret.hpp [5:7]
  70. include/boost/lambda/detail/return_type_traits.hpp [5:7]
  71. include/boost/lambda/detail/select_functions.hpp [5:7]
  72. include/boost/lambda/detail/suppress_unused.hpp [5:7]
  73. include/boost/lambda/exceptions.hpp [6:8]
  74. include/boost/lambda/if.hpp [7:9]
  75. include/boost/lambda/lambda.hpp [4:6]
  76. include/boost/lambda/loops.hpp [7:9]
  77. include/boost/lambda/numeric.hpp [5:7]
  78. include/boost/lambda/switch.hpp [6:8]
  79. KEEP BSL-1.0 a9bd4fe8e436ddc987c2955b5f755fc5
  80. BELONGS ya.make
  81. License text:
  82. Distributed under the Boost Software License, Version 1.0. (See
  83. accompanying file LICENSE_1_0.txt or copy at
  84. http://www.boost.org/LICENSE_1_0.txt)
  85. Scancode info:
  86. Original SPDX id: BSL-1.0
  87. Score : 100.00
  88. Match type : NOTICE
  89. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  90. Files with this license:
  91. include/boost/lambda/closures.hpp [7:9]