devtools.licenses.report 5.1 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 243b3372a909401f618724a7b3f24df1
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 100.00
  41. Match type : NOTICE
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. include/boost/format.hpp [5:7]
  45. include/boost/format/alt_sstream.hpp [5:7]
  46. include/boost/format/alt_sstream_impl.hpp [5:7]
  47. include/boost/format/detail/compat_workarounds.hpp [5:7]
  48. include/boost/format/detail/config_macros.hpp [8:10]
  49. include/boost/format/detail/msvc_disambiguater.hpp [6:8]
  50. include/boost/format/detail/unset_macros.hpp [5:7]
  51. include/boost/format/detail/workarounds_gcc-2_95.hpp [5:7]
  52. include/boost/format/detail/workarounds_stlport.hpp [5:7]
  53. include/boost/format/feed_args.hpp [6:8]
  54. include/boost/format/format_class.hpp [5:7]
  55. include/boost/format/format_fwd.hpp [5:7]
  56. include/boost/format/format_implementation.hpp [5:7]
  57. include/boost/format/free_funcs.hpp [5:7]
  58. include/boost/format/group.hpp [6:8]
  59. include/boost/format/internals.hpp [6:8]
  60. include/boost/format/internals_fwd.hpp [5:7]
  61. include/boost/format/parsing.hpp [6:8]
  62. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  63. BELONGS ya.make
  64. Note: matched license text is too long. Read it in the source files.
  65. Scancode info:
  66. Original SPDX id: BSL-1.0
  67. Score : 100.00
  68. Match type : TEXT
  69. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  70. Files with this license:
  71. LICENSE [1:23]
  72. KEEP BSL-1.0 50dc18b27f34dab68ff41aa3f7880dda
  73. BELONGS ya.make
  74. License text:
  75. // Distributed under the Boost Software License, Version 1.0.
  76. // (See accompanying file LICENSE_1_0.txt or copy at
  77. // http://www.boost.org/LICENSE_1_0.txt)
  78. Scancode info:
  79. Original SPDX id: BSL-1.0
  80. Score : 100.00
  81. Match type : NOTICE
  82. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  83. Files with this license:
  84. include/boost/format/exceptions.hpp [7:9]
  85. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  86. BELONGS ya.make
  87. License text:
  88. \### License
  89. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  90. Scancode info:
  91. Original SPDX id: BSL-1.0
  92. Score : 60.00
  93. Match type : NOTICE
  94. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  95. Files with this license:
  96. README.md [3:5]
  97. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  98. BELONGS ya.make
  99. Note: matched license text is too long. Read it in the source files.
  100. Scancode info:
  101. Original SPDX id: BSL-1.0
  102. Score : 60.00
  103. Match type : NOTICE
  104. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  105. Files with this license:
  106. README.md [34:34]