devtools.licenses.report 4.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 100.00
  41. Match type : TEXT
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. LICENSE [1:23]
  45. KEEP BSL-1.0 50dc18b27f34dab68ff41aa3f7880dda
  46. BELONGS ya.make
  47. License text:
  48. // Distributed under the Boost Software License, Version 1.0.
  49. // (See accompanying file LICENSE_1_0.txt or copy at
  50. // http://www.boost.org/LICENSE_1_0.txt)
  51. Scancode info:
  52. Original SPDX id: BSL-1.0
  53. Score : 100.00
  54. Match type : NOTICE
  55. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  56. Files with this license:
  57. include/boost/dynamic_bitset.hpp [6:8]
  58. include/boost/dynamic_bitset/config.hpp [6:8]
  59. include/boost/dynamic_bitset/detail/dynamic_bitset.hpp [10:12]
  60. include/boost/dynamic_bitset/detail/lowest_bit.hpp [8:10]
  61. include/boost/dynamic_bitset/dynamic_bitset.hpp [13:15]
  62. include/boost/dynamic_bitset/serialization.hpp [5:7]
  63. include/boost/dynamic_bitset_fwd.hpp [6:8]
  64. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  65. BELONGS ya.make
  66. License text:
  67. \### License
  68. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  69. Scancode info:
  70. Original SPDX id: BSL-1.0
  71. Score : 60.00
  72. Match type : NOTICE
  73. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  74. Files with this license:
  75. README.md [3:5]
  76. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  77. BELONGS ya.make
  78. Note: matched license text is too long. Read it in the source files.
  79. Scancode info:
  80. Original SPDX id: BSL-1.0
  81. Score : 60.00
  82. Match type : NOTICE
  83. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  84. Files with this license:
  85. README.md [32:32]