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- # File format ($ symbol means the beginning of a line):
- #
- # $ # this message
- # $ # =======================
- # $ # comments (all commentaries should starts with some number of spaces and # symbol)
- # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
- # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
- # $ # user comments
- # $
- # ${action} {license id} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
- # ${all_file_action} filename
- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
- # ${action} {license spdx} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/3/ya.make
- # ${all_file_action} filename
- # $ # user commentaries
- # $ generated description
- # $ ...
- #
- # You can modify action, all_file_action and add commentaries
- # Available actions:
- # keep - keep license in contrib and use in credits
- # skip - skip license
- # remove - remove all files with this license
- # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
- #
- # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
- # We suppose that that files can contain some license info
- # Available all file actions:
- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
- BELONGS ya.make
- Note: matched license text is too long. Read it in the source files.
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : TEXT
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- LICENSE [1:23]
- KEEP BSL-1.0 50dc18b27f34dab68ff41aa3f7880dda
- BELONGS ya.make
- License text:
- // Distributed under the Boost Software License, Version 1.0.
- // (See accompanying file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/dynamic_bitset.hpp [6:8]
- include/boost/dynamic_bitset/config.hpp [6:8]
- include/boost/dynamic_bitset/detail/dynamic_bitset.hpp [10:12]
- include/boost/dynamic_bitset/detail/lowest_bit.hpp [8:10]
- include/boost/dynamic_bitset/dynamic_bitset.hpp [13:15]
- include/boost/dynamic_bitset/serialization.hpp [5:7]
- include/boost/dynamic_bitset_fwd.hpp [6:8]
- KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
- BELONGS ya.make
- License text:
- \### License
- Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 60.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- README.md [3:5]
- KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
- BELONGS ya.make
- Note: matched license text is too long. Read it in the source files.
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 60.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- README.md [32:32]
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