devtools.licenses.report 3.5 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 3dc626ff78bf44fdf3a99b804f677fe6
  36. BELONGS ya.make
  37. License text:
  38. // Distributed under the Boost
  39. // Software License, Version 1.0. (See accompanying file
  40. // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 100.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/polymorphic_cast.hpp [5:7]
  48. include/boost/polymorphic_pointer_cast.hpp [4:6]
  49. KEEP BSL-1.0 47a0454637d4fa45d78eb2557ccd70c4
  50. BELONGS ya.make
  51. License text:
  52. // Distributed under the Boost Software License, Version 1.0. (See
  53. // accompanying file LICENSE_1_0.txt or copy at
  54. // http://www.boost.org/LICENSE_1_0.txt)
  55. Scancode info:
  56. Original SPDX id: BSL-1.0
  57. Score : 100.00
  58. Match type : NOTICE
  59. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  60. Files with this license:
  61. include/boost/implicit_cast.hpp [2:4]
  62. KEEP BSL-1.0 946bc271e5e8c30479a080d5b8ef3415
  63. BELONGS ya.make
  64. License text:
  65. License
  66. Distributed under the [Boost Software License, Version 1.0](https://boost.org/LICENSE_1_0.txt).
  67. Scancode info:
  68. Original SPDX id: BSL-1.0
  69. Score : 50.00
  70. Match type : NOTICE
  71. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  72. Files with this license:
  73. README.md [13:15]