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- # File format ($ symbol means the beginning of a line):
- #
- # $ # this message
- # $ # =======================
- # $ # comments (all commentaries should starts with some number of spaces and # symbol)
- # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
- # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
- # $ # user comments
- # $
- # ${action} {license id} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
- # ${all_file_action} filename
- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
- # ${action} {license spdx} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/3/ya.make
- # ${all_file_action} filename
- # $ # user commentaries
- # $ generated description
- # $ ...
- #
- # You can modify action, all_file_action and add commentaries
- # Available actions:
- # keep - keep license in contrib and use in credits
- # skip - skip license
- # remove - remove all files with this license
- # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
- #
- # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
- # We suppose that that files can contain some license info
- # Available all file actions:
- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP COPYRIGHT_SERVICE_LABEL bb3eb4b4e302dcb6634d591111603d92
- BELONGS ya.make
- License text:
- // (C) Copyright Boris Rasin, 2014-2021.
- // (C) Copyright Antony Polukhin, 2014-2024.
- // Distributed under the Boost
- // Software License, Version 1.0. (See accompanying file
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/polymorphic_pointer_cast.hpp [2:5]
- KEEP COPYRIGHT_SERVICE_LABEL caf6818f96cbd63eb0a359a0d1dd3ac5
- BELONGS ya.make
- License text:
- // (C) Copyright Kevlin Henney and Dave Abrahams 1999.
- // (C) Copyright Boris Rasin 2014.
- // Distributed under the Boost
- // Software License, Version 1.0. (See accompanying file
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/polymorphic_cast.hpp [3:6]
- KEEP COPYRIGHT_SERVICE_LABEL f00e05e104061d3694899e6a7035fb29
- BELONGS ya.make
- License text:
- // (C) Copyright Boris Rasin, 2014-2021.
- // (C) Copyright Antony Polukhin, 2014-2024.
- // Distributed under the Boost
- // Software License, Version 1.0. (See accompanying file
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/polymorphic_pointer_cast.hpp [2:5]
- KEEP COPYRIGHT_SERVICE_LABEL f737ed06addb0e3798f6d97ca33809b1
- BELONGS ya.make
- License text:
- // Copyright David Abrahams 2003.
- // Distributed under the Boost Software License, Version 1.0. (See
- // accompanying file LICENSE_1_0.txt or copy at
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/implicit_cast.hpp [1:3]
- KEEP COPYRIGHT_SERVICE_LABEL fccaaf374e92bea92a91f3c3f74bfb06
- BELONGS ya.make
- License text:
- // (C) Copyright Kevlin Henney and Dave Abrahams 1999.
- // (C) Copyright Boris Rasin 2014.
- // Distributed under the Boost
- // Software License, Version 1.0. (See accompanying file
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/polymorphic_cast.hpp [3:6]
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