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- #pragma once
- #include <util/system/defaults.h>
- /*
- * Maps random ui64 x (in fact hash of some string) to n baskets/shards.
- * Output value is id of a basket. 0 <= ConsistentHashing(x, n) < n.
- * Probability of all baskets must be equal. Also, it should be consistent
- * in terms, that with different n_1 < n_2 probability of
- * ConsistentHashing(x, n_1) != ConsistentHashing(x, n_2) must be equal to
- * (n_2 - n_1) / n_2 - the least possible with previous conditions.
- * It requires O(1) memory and cpu to calculate. So, it is faster than classic
- * consistent hashing algos with points on circle.
- */
- size_t ConsistentHashing(ui64 x, size_t n); // Works good for n < 65536
- size_t ConsistentHashing(ui64 lo, ui64 hi, size_t n); // Works good for n < 4294967296
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