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- // Example IDL file for our monster's schema.
- namespace MyGame.Sample;
- enum Color:byte { Red = 0, Green, Blue = 2 }
- union Equipment { Weapon } // Optionally add more tables.
- struct Vec3 {
- x:float;
- y:float;
- z:float;
- }
- table Monster {
- pos:Vec3;
- mana:short = 150;
- hp:short = 100;
- name:string;
- friendly:bool = false (deprecated);
- inventory:[ubyte];
- color:Color = Blue;
- weapons:[Weapon];
- equipped:Equipment;
- path:[Vec3];
- }
- table Weapon {
- name:string;
- damage:short;
- }
- root_type Monster;
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