devtools.licenses.report 8.4 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2ac08ebacc39848d7b4f214b7dd403eb
  36. BELONGS ya.make
  37. License text:
  38. \### License
  39. Distributed under the
  40. [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 60.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. README.md [6:9]
  48. KEEP BSL-1.0 3a9fe8c6f3dc56da59da6bb70a0cef2c
  49. BELONGS ya.make
  50. License text:
  51. Distributed under the Boost Software License, Version 1.0.
  52. (http://www.boost.org/LICENSE_1_0.txt)
  53. Scancode info:
  54. Original SPDX id: BSL-1.0
  55. Score : 94.44
  56. Match type : NOTICE
  57. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  58. Files with this license:
  59. include/boost/align.hpp [5:6]
  60. include/boost/align/aligned_alloc.hpp [5:6]
  61. include/boost/align/aligned_allocator.hpp [5:6]
  62. include/boost/align/aligned_allocator_adaptor.hpp [5:6]
  63. include/boost/align/aligned_allocator_adaptor_forward.hpp [5:6]
  64. include/boost/align/aligned_allocator_forward.hpp [5:6]
  65. include/boost/align/aligned_delete.hpp [5:6]
  66. include/boost/align/aligned_delete_forward.hpp [5:6]
  67. include/boost/align/assume_aligned.hpp [8:9]
  68. include/boost/align/detail/aligned_alloc.hpp [5:6]
  69. include/boost/align/detail/aligned_alloc_android.hpp [5:6]
  70. include/boost/align/detail/aligned_alloc_macos.hpp [5:6]
  71. include/boost/align/detail/aligned_alloc_mingw.hpp [5:6]
  72. include/boost/align/detail/aligned_alloc_msvc.hpp [5:6]
  73. include/boost/align/detail/aligned_alloc_new.hpp [5:6]
  74. include/boost/align/detail/aligned_alloc_posix.hpp [5:6]
  75. include/boost/align/detail/aligned_alloc_sunos.hpp [5:6]
  76. include/boost/align/detail/assume_aligned.hpp [8:9]
  77. include/boost/align/detail/assume_aligned_clang.hpp [5:6]
  78. include/boost/align/detail/assume_aligned_gcc.hpp [8:9]
  79. include/boost/align/detail/assume_aligned_intel.hpp [8:9]
  80. include/boost/align/detail/assume_aligned_msvc.hpp [8:9]
  81. include/boost/align/detail/is_aligned.hpp [5:6]
  82. include/boost/align/is_aligned.hpp [5:6]
  83. SKIP LicenseRef-scancode-unknown-license-reference 403b611490a4cc0b196a04a68ce4b4e5
  84. BELONGS ya.make
  85. License text:
  86. Distributed under the
  87. Scancode info:
  88. Original SPDX id: LicenseRef-scancode-unknown-license-reference
  89. Score : 11.00
  90. Match type : INTRO
  91. Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
  92. Files with this license:
  93. README.md [8:8]
  94. KEEP BSL-1.0 5cd4044c79f85aa40c2edd653c1d76f4
  95. BELONGS ya.make
  96. License text:
  97. (http://www.boost.org/LICENSE_1_0.txt)
  98. Scancode info:
  99. Original SPDX id: BSL-1.0
  100. Score : 44.00
  101. Match type : REFERENCE
  102. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  103. Files with this license:
  104. include/boost/align/align.hpp [6:6]
  105. include/boost/align/align_down.hpp [6:6]
  106. include/boost/align/align_up.hpp [6:6]
  107. include/boost/align/alignment_of.hpp [6:6]
  108. include/boost/align/alignment_of_forward.hpp [6:6]
  109. include/boost/align/detail/add_reference.hpp [6:6]
  110. include/boost/align/detail/align.hpp [6:6]
  111. include/boost/align/detail/align_cxx11.hpp [6:6]
  112. include/boost/align/detail/align_down.hpp [6:6]
  113. include/boost/align/detail/align_up.hpp [6:6]
  114. include/boost/align/detail/alignment_of.hpp [6:6]
  115. include/boost/align/detail/alignment_of_clang.hpp [6:6]
  116. include/boost/align/detail/alignment_of_codegear.hpp [6:6]
  117. include/boost/align/detail/alignment_of_cxx11.hpp [6:6]
  118. include/boost/align/detail/alignment_of_gcc.hpp [6:6]
  119. include/boost/align/detail/alignment_of_msvc.hpp [6:6]
  120. include/boost/align/detail/element_type.hpp [6:6]
  121. include/boost/align/detail/integral_constant.hpp [6:6]
  122. include/boost/align/detail/is_alignment.hpp [6:6]
  123. include/boost/align/detail/is_alignment_constant.hpp [6:6]
  124. include/boost/align/detail/max_align.hpp [6:6]
  125. include/boost/align/detail/max_objects.hpp [6:6]
  126. include/boost/align/detail/max_size.hpp [6:6]
  127. include/boost/align/detail/min_size.hpp [6:6]
  128. include/boost/align/detail/not_pointer.hpp [6:6]
  129. include/boost/align/detail/throw_exception.hpp [6:6]
  130. KEEP BSL-1.0 eeda69591b5957fb1dbf0286c30acb85
  131. BELONGS ya.make
  132. License text:
  133. Distributed under the Boost Software License, Version 1.0.
  134. Scancode info:
  135. Original SPDX id: BSL-1.0
  136. Score : 100.00
  137. Match type : NOTICE
  138. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  139. Files with this license:
  140. include/boost/align/align.hpp [5:5]
  141. include/boost/align/align_down.hpp [5:5]
  142. include/boost/align/align_up.hpp [5:5]
  143. include/boost/align/alignment_of.hpp [5:5]
  144. include/boost/align/alignment_of_forward.hpp [5:5]
  145. include/boost/align/detail/add_reference.hpp [5:5]
  146. include/boost/align/detail/align.hpp [5:5]
  147. include/boost/align/detail/align_cxx11.hpp [5:5]
  148. include/boost/align/detail/align_down.hpp [5:5]
  149. include/boost/align/detail/align_up.hpp [5:5]
  150. include/boost/align/detail/alignment_of.hpp [5:5]
  151. include/boost/align/detail/alignment_of_clang.hpp [5:5]
  152. include/boost/align/detail/alignment_of_codegear.hpp [5:5]
  153. include/boost/align/detail/alignment_of_cxx11.hpp [5:5]
  154. include/boost/align/detail/alignment_of_gcc.hpp [5:5]
  155. include/boost/align/detail/alignment_of_msvc.hpp [5:5]
  156. include/boost/align/detail/element_type.hpp [5:5]
  157. include/boost/align/detail/integral_constant.hpp [5:5]
  158. include/boost/align/detail/is_alignment.hpp [5:5]
  159. include/boost/align/detail/is_alignment_constant.hpp [5:5]
  160. include/boost/align/detail/max_align.hpp [5:5]
  161. include/boost/align/detail/max_objects.hpp [5:5]
  162. include/boost/align/detail/max_size.hpp [5:5]
  163. include/boost/align/detail/min_size.hpp [5:5]
  164. include/boost/align/detail/not_pointer.hpp [5:5]
  165. include/boost/align/detail/throw_exception.hpp [5:5]