123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- //===--- UnnamedNamespaceInHeaderCheck.cpp - clang-tidy ---------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #include "UnnamedNamespaceInHeaderCheck.h"
- #include "clang/AST/ASTContext.h"
- #include "clang/ASTMatchers/ASTMatchFinder.h"
- #include "clang/ASTMatchers/ASTMatchers.h"
- using namespace clang::ast_matchers;
- namespace clang::tidy::google::build {
- UnnamedNamespaceInHeaderCheck::UnnamedNamespaceInHeaderCheck(
- StringRef Name, ClangTidyContext *Context)
- : ClangTidyCheck(Name, Context),
- RawStringHeaderFileExtensions(Options.getLocalOrGlobal(
- "HeaderFileExtensions", utils::defaultHeaderFileExtensions())) {
- if (!utils::parseFileExtensions(RawStringHeaderFileExtensions,
- HeaderFileExtensions,
- utils::defaultFileExtensionDelimiters())) {
- this->configurationDiag("Invalid header file extension: '%0'")
- << RawStringHeaderFileExtensions;
- }
- }
- void UnnamedNamespaceInHeaderCheck::storeOptions(
- ClangTidyOptions::OptionMap &Opts) {
- Options.store(Opts, "HeaderFileExtensions", RawStringHeaderFileExtensions);
- }
- void UnnamedNamespaceInHeaderCheck::registerMatchers(
- ast_matchers::MatchFinder *Finder) {
- Finder->addMatcher(namespaceDecl(isAnonymous()).bind("anonymousNamespace"),
- this);
- }
- void UnnamedNamespaceInHeaderCheck::check(
- const MatchFinder::MatchResult &Result) {
- const auto *N = Result.Nodes.getNodeAs<NamespaceDecl>("anonymousNamespace");
- SourceLocation Loc = N->getBeginLoc();
- if (!Loc.isValid())
- return;
- if (utils::isPresumedLocInHeaderFile(Loc, *Result.SourceManager,
- HeaderFileExtensions))
- diag(Loc, "do not use unnamed namespaces in header files");
- }
- } // namespace clang::tidy::google::build
|