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- #pragma once
- #include "actor.h"
- #include "event.h"
- #include <library/cpp/threading/future/future.h>
- namespace NActors {
- /**
- * See `TActorSystem::Ask`.
- */
- THolder<IActor> MakeAskActor(
- TMaybe<ui32> expectedEventType,
- TActorId recipient,
- THolder<IEventBase> event,
- TDuration timeout,
- const NThreading::TPromise<THolder<IEventBase>>& promise);
- }
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