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- /*
- * Copyright 2002 Adrian Thurston <thurston@complang.org>
- */
- /* This file is part of Ragel.
- *
- * Ragel is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * Ragel is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Ragel; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #include <string.h>
- #include <assert.h>
- #include "fsmgraph.h"
- #include <iostream>
- using namespace std;
- /* Construct a mark index for a specified number of states. Must new up
- * an array that is states^2 in size. */
- MarkIndex::MarkIndex( int states ) : numStates(states)
- {
- /* Total pairs is states^2. Actually only use half of these, but we allocate
- * them all to make indexing into the array easier. */
- int total = states * states;
- /* New up chars so that individual DListEl constructors are
- * not called. Zero out the mem manually. */
- array = new bool[total];
- memset( array, 0, sizeof(bool) * total );
- }
- /* Free the array used to store state pairs. */
- MarkIndex::~MarkIndex()
- {
- delete[] array;
- }
- /* Mark a pair of states. States are specified by their number. The
- * marked states are moved from the unmarked list to the marked list. */
- void MarkIndex::markPair(int state1, int state2)
- {
- int pos = ( state1 >= state2 ) ?
- ( state1 * numStates ) + state2 :
- ( state2 * numStates ) + state1;
- array[pos] = true;
- }
- /* Returns true if the pair of states are marked. Returns false otherwise.
- * Ordering of states given does not matter. */
- bool MarkIndex::isPairMarked(int state1, int state2)
- {
- int pos = ( state1 >= state2 ) ?
- ( state1 * numStates ) + state2 :
- ( state2 * numStates ) + state1;
- return array[pos];
- }
- /* Create a new fsm state. State has not out transitions or in transitions, not
- * out out transition data and not number. */
- StateAp::StateAp()
- :
- /* No out or in transitions. */
- outList(),
- inList(),
- /* No EOF target. */
- eofTarget(0),
- /* No entry points, or epsilon trans. */
- entryIds(),
- epsilonTrans(),
- /* Conditions. */
- stateCondList(),
- /* No transitions in from other states. */
- foreignInTrans(0),
- /* Only used during merging. Normally null. */
- stateDictEl(0),
- eptVect(0),
- /* No state identification bits. */
- stateBits(0),
- /* No Priority data. */
- outPriorTable(),
- /* No Action data. */
- toStateActionTable(),
- fromStateActionTable(),
- outActionTable(),
- outCondSet(),
- errActionTable(),
- eofActionTable()
- {
- }
- /* Copy everything except actual the transitions. That is left up to the
- * FsmAp copy constructor. */
- StateAp::StateAp(const StateAp &other)
- :
- /* All lists are cleared. They will be filled in when the
- * individual transitions are duplicated and attached. */
- outList(),
- inList(),
- /* Set this using the original state's eofTarget. It will get mapped back
- * to the new machine in the Fsm copy constructor. */
- eofTarget(other.eofTarget),
- /* Duplicate the entry id set and epsilon transitions. These
- * are sets of integers and as such need no fixing. */
- entryIds(other.entryIds),
- epsilonTrans(other.epsilonTrans),
- /* Copy in the elements of the conditions. */
- stateCondList( other.stateCondList ),
- /* No transitions in from other states. */
- foreignInTrans(0),
- /* This is only used during merging. Normally null. */
- stateDictEl(0),
- eptVect(0),
- /* Fsm state data. */
- stateBits(other.stateBits),
- /* Copy in priority data. */
- outPriorTable(other.outPriorTable),
- /* Copy in action data. */
- toStateActionTable(other.toStateActionTable),
- fromStateActionTable(other.fromStateActionTable),
- outActionTable(other.outActionTable),
- outCondSet(other.outCondSet),
- errActionTable(other.errActionTable),
- eofActionTable(other.eofActionTable)
- {
- /* Duplicate all the transitions. */
- for ( TransList::Iter trans = other.outList; trans.lte(); trans++ ) {
- /* Dupicate and store the orginal target in the transition. This will
- * be corrected once all the states have been created. */
- TransAp *newTrans = new TransAp(*trans);
- assert( trans->lmActionTable.length() == 0 );
- newTrans->toState = trans->toState;
- outList.append( newTrans );
- }
- }
- /* If there is a state dict element, then delete it. Everything else is left
- * up to the FsmGraph destructor. */
- StateAp::~StateAp()
- {
- if ( stateDictEl != 0 )
- delete stateDictEl;
- }
- /* Compare two states using pointers to the states. With the approximate
- * compare, the idea is that if the compare finds them the same, they can
- * immediately be merged. */
- int ApproxCompare::compare( const StateAp *state1, const StateAp *state2 )
- {
- int compareRes;
- /* Test final state status. */
- if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) )
- return -1;
- else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) )
- return 1;
-
- /* Test epsilon transition sets. */
- compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans,
- state2->epsilonTrans );
- if ( compareRes != 0 )
- return compareRes;
-
- /* Compare the out transitions. */
- compareRes = FsmAp::compareStateData( state1, state2 );
- if ( compareRes != 0 )
- return compareRes;
- /* Use a pair iterator to get the transition pairs. */
- PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
- for ( ; !outPair.end(); outPair++ ) {
- switch ( outPair.userState ) {
- case RangeInS1:
- compareRes = FsmAp::compareFullPtr( outPair.s1Tel.trans, 0 );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeInS2:
- compareRes = FsmAp::compareFullPtr( 0, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeOverlap:
- compareRes = FsmAp::compareFullPtr(
- outPair.s1Tel.trans, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case BreakS1:
- case BreakS2:
- break;
- }
- }
- /* Check EOF targets. */
- if ( state1->eofTarget < state2->eofTarget )
- return -1;
- else if ( state1->eofTarget > state2->eofTarget )
- return 1;
- /* Got through the entire state comparison, deem them equal. */
- return 0;
- }
- /* Compare class used in the initial partition. */
- int InitPartitionCompare::compare( const StateAp *state1 , const StateAp *state2 )
- {
- int compareRes;
- /* Test final state status. */
- if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) )
- return -1;
- else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) )
- return 1;
- /* Test epsilon transition sets. */
- compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans,
- state2->epsilonTrans );
- if ( compareRes != 0 )
- return compareRes;
- /* Compare the out transitions. */
- compareRes = FsmAp::compareStateData( state1, state2 );
- if ( compareRes != 0 )
- return compareRes;
- /* Use a pair iterator to test the condition pairs. */
- PairIter<StateCond> condPair( state1->stateCondList.head, state2->stateCondList.head );
- for ( ; !condPair.end(); condPair++ ) {
- switch ( condPair.userState ) {
- case RangeInS1:
- return 1;
- case RangeInS2:
- return -1;
- case RangeOverlap: {
- CondSpace *condSpace1 = condPair.s1Tel.trans->condSpace;
- CondSpace *condSpace2 = condPair.s2Tel.trans->condSpace;
- if ( condSpace1 < condSpace2 )
- return -1;
- else if ( condSpace1 > condSpace2 )
- return 1;
- break;
- }
- case BreakS1:
- case BreakS2:
- break;
- }
- }
- /* Use a pair iterator to test the transition pairs. */
- PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
- for ( ; !outPair.end(); outPair++ ) {
- switch ( outPair.userState ) {
- case RangeInS1:
- compareRes = FsmAp::compareDataPtr( outPair.s1Tel.trans, 0 );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeInS2:
- compareRes = FsmAp::compareDataPtr( 0, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeOverlap:
- compareRes = FsmAp::compareDataPtr(
- outPair.s1Tel.trans, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case BreakS1:
- case BreakS2:
- break;
- }
- }
- return 0;
- }
- /* Compare class for the sort that does the partitioning. */
- int PartitionCompare::compare( const StateAp *state1, const StateAp *state2 )
- {
- int compareRes;
- /* Use a pair iterator to get the transition pairs. */
- PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
- for ( ; !outPair.end(); outPair++ ) {
- switch ( outPair.userState ) {
- case RangeInS1:
- compareRes = FsmAp::comparePartPtr( outPair.s1Tel.trans, 0 );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeInS2:
- compareRes = FsmAp::comparePartPtr( 0, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case RangeOverlap:
- compareRes = FsmAp::comparePartPtr(
- outPair.s1Tel.trans, outPair.s2Tel.trans );
- if ( compareRes != 0 )
- return compareRes;
- break;
- case BreakS1:
- case BreakS2:
- break;
- }
- }
- /* Test eof targets. */
- if ( state1->eofTarget == 0 && state2->eofTarget != 0 )
- return -1;
- else if ( state1->eofTarget != 0 && state2->eofTarget == 0 )
- return 1;
- else if ( state1->eofTarget != 0 ) {
- /* Both eof targets are set. */
- compareRes = CmpOrd< MinPartition* >::compare(
- state1->eofTarget->alg.partition, state2->eofTarget->alg.partition );
- if ( compareRes != 0 )
- return compareRes;
- }
- return 0;
- }
- /* Compare class for the sort that does the partitioning. */
- bool MarkCompare::shouldMark( MarkIndex &markIndex, const StateAp *state1,
- const StateAp *state2 )
- {
- /* Use a pair iterator to get the transition pairs. */
- PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
- for ( ; !outPair.end(); outPair++ ) {
- switch ( outPair.userState ) {
- case RangeInS1:
- if ( FsmAp::shouldMarkPtr( markIndex, outPair.s1Tel.trans, 0 ) )
- return true;
- break;
- case RangeInS2:
- if ( FsmAp::shouldMarkPtr( markIndex, 0, outPair.s2Tel.trans ) )
- return true;
- break;
- case RangeOverlap:
- if ( FsmAp::shouldMarkPtr( markIndex,
- outPair.s1Tel.trans, outPair.s2Tel.trans ) )
- return true;
- break;
- case BreakS1:
- case BreakS2:
- break;
- }
- }
- return false;
- }
- /*
- * Transition Comparison.
- */
- /* Compare target partitions. Either pointer may be null. */
- int FsmAp::comparePartPtr( TransAp *trans1, TransAp *trans2 )
- {
- if ( trans1 != 0 ) {
- /* If trans1 is set then so should trans2. The initial partitioning
- * guarantees this for us. */
- if ( trans1->toState == 0 && trans2->toState != 0 )
- return -1;
- else if ( trans1->toState != 0 && trans2->toState == 0 )
- return 1;
- else if ( trans1->toState != 0 ) {
- /* Both of targets are set. */
- return CmpOrd< MinPartition* >::compare(
- trans1->toState->alg.partition, trans2->toState->alg.partition );
- }
- }
- return 0;
- }
- /* Compares two transition pointers according to priority and functions.
- * Either pointer may be null. Does not consider to state or from state. */
- int FsmAp::compareDataPtr( TransAp *trans1, TransAp *trans2 )
- {
- if ( trans1 == 0 && trans2 != 0 )
- return -1;
- else if ( trans1 != 0 && trans2 == 0 )
- return 1;
- else if ( trans1 != 0 ) {
- /* Both of the transition pointers are set. */
- int compareRes = compareTransData( trans1, trans2 );
- if ( compareRes != 0 )
- return compareRes;
- }
- return 0;
- }
- /* Compares two transitions according to target state, priority and functions.
- * Does not consider from state. Either of the pointers may be null. */
- int FsmAp::compareFullPtr( TransAp *trans1, TransAp *trans2 )
- {
- if ( (trans1 != 0) ^ (trans2 != 0) ) {
- /* Exactly one of the transitions is set. */
- if ( trans1 != 0 )
- return -1;
- else
- return 1;
- }
- else if ( trans1 != 0 ) {
- /* Both of the transition pointers are set. Test target state,
- * priority and funcs. */
- if ( trans1->toState < trans2->toState )
- return -1;
- else if ( trans1->toState > trans2->toState )
- return 1;
- else if ( trans1->toState != 0 ) {
- /* Test transition data. */
- int compareRes = compareTransData( trans1, trans2 );
- if ( compareRes != 0 )
- return compareRes;
- }
- }
- return 0;
- }
- bool FsmAp::shouldMarkPtr( MarkIndex &markIndex, TransAp *trans1,
- TransAp *trans2 )
- {
- if ( (trans1 != 0) ^ (trans2 != 0) ) {
- /* Exactly one of the transitions is set. The initial mark round
- * should rule out this case. */
- assert( false );
- }
- else if ( trans1 != 0 ) {
- /* Both of the transitions are set. If the target pair is marked, then
- * the pair we are considering gets marked. */
- return markIndex.isPairMarked( trans1->toState->alg.stateNum,
- trans2->toState->alg.stateNum );
- }
- /* Neither of the transitiosn are set. */
- return false;
- }
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