opj_clock.c 2.7 KB

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  1. /*
  2. * The copyright in this software is being made available under the 2-clauses
  3. * BSD License, included below. This software may be subject to other third
  4. * party and contributor rights, including patent rights, and no such rights
  5. * are granted under this license.
  6. *
  7. * Copyright (c) 2005, Herve Drolon, FreeImage Team
  8. * All rights reserved.
  9. *
  10. * Redistribution and use in source and binary forms, with or without
  11. * modification, are permitted provided that the following conditions
  12. * are met:
  13. * 1. Redistributions of source code must retain the above copyright
  14. * notice, this list of conditions and the following disclaimer.
  15. * 2. Redistributions in binary form must reproduce the above copyright
  16. * notice, this list of conditions and the following disclaimer in the
  17. * documentation and/or other materials provided with the distribution.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
  20. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  21. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  22. * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  23. * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  24. * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  25. * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  26. * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  27. * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  28. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  29. * POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. #include "opj_includes.h"
  32. #ifdef _WIN32
  33. #include <windows.h>
  34. #else
  35. #include <sys/time.h>
  36. #include <sys/resource.h>
  37. #include <sys/times.h>
  38. #endif /* _WIN32 */
  39. OPJ_FLOAT64 opj_clock(void)
  40. {
  41. #ifdef _WIN32
  42. /* _WIN32: use QueryPerformance (very accurate) */
  43. LARGE_INTEGER freq, t ;
  44. /* freq is the clock speed of the CPU */
  45. QueryPerformanceFrequency(&freq) ;
  46. /* cout << "freq = " << ((double) freq.QuadPart) << endl; */
  47. /* t is the high resolution performance counter (see MSDN) */
  48. QueryPerformanceCounter(& t) ;
  49. return ((OPJ_FLOAT64) t.QuadPart / (OPJ_FLOAT64) freq.QuadPart) ;
  50. #else
  51. /* Unix or Linux: use resource usage */
  52. struct rusage t;
  53. OPJ_FLOAT64 procTime;
  54. /* (1) Get the rusage data structure at this moment (man getrusage) */
  55. getrusage(0, &t);
  56. /* (2) What is the elapsed time ? - CPU time = User time + System time */
  57. /* (2a) Get the seconds */
  58. procTime = (OPJ_FLOAT64)(t.ru_utime.tv_sec + t.ru_stime.tv_sec);
  59. /* (2b) More precisely! Get the microseconds part ! */
  60. return (procTime + (OPJ_FLOAT64)(t.ru_utime.tv_usec + t.ru_stime.tv_usec) *
  61. 1e-6) ;
  62. #endif
  63. }